Who's the (hardest) Boss? opinions wanted
#51
Posté 26 avril 2011 - 11:03
#52
Posté 26 avril 2011 - 11:29
-Hybris: for me it was a walk in the park (I was a dps mage with heal), fenris was tanking the boss and varric, anders and I killed every spawn when they popped up, and eventually anders and I casted a heal on fenris.
-High Dragon: most difficult in my opinion, because of his fireballs, but with fire res he is easy, but I'm to proud to do it.
-Xebenkeck: if you stay in the room it's the most difficult figth (but if you play stupid every figth is dificult), I stayed in the room, concentrated fire on Xebenkeck, killed her, the revenant + rage demons arrive, all my companion died in seconds, just my mage (me) survived, I decided too play seriosly, I killed the 5 or 6 rage demons + the revenant alone, conclusion = not very difficult figth.
-Arishok duel: with a mage that has spells who affect his movespeed = very easy. with a rogue IN1 D&S style = roflolmao very very easy
So, in hard atleast, there are no real difficult figths if you know how to do it. My vote goes for the High Dragon, because you have to waste money on fire res gear & runes to make it an easy figth.
#53
Posté 26 avril 2011 - 11:37
The Arishok duel and the High Dragon were the most difficult in my opinion. I was pretty much trying to run away from the Arishok the entire duel.
#54
Posté 26 avril 2011 - 12:38
Morroian wrote...
SuicidialBaby wrote...
ARW is just long. Quite simple mechanics really.
I for one can see the mechanics I just can't stay alive long enough at hard and nightmare.
Was I the only one who found it was best to stay in tight melee on Nightmare with ARW in his shield/wrecking ball phase?
Sure he'd do serious damage, but as long as your character in melee can take it and survive, he seems to instantly recover all health. This wasn't true in other phases. Also didn't work at range or if a hit was enough to go KO (obviously).
Was this a bug? Seemed kinda intentional... though weird.
Made that encounter from next-to-impossible to quite fun.
As for the toughest.. not so easy to say. Haven't completed all encounters yet.
Xexenback is tough... went the cowadly way and kited her through teh corridors. So that was a bit of a cheap victory.
Needed some kiting in the Brekker fight as well. Otherwise having 4-5 assasins at a time is damn hard to manage.
#55
Posté 26 avril 2011 - 02:05
as his 'brother' used to be in DA:O.
Still on Hard though, ie still not as familiar with da2 tactics as i was with da:o
High Dragon
if you buff up with runes and resi items its only hard because its such a boring long fight with so little reward (and remembers me so much of WoW times ..)
if you would roleplay though and are not prepared to find a high dragon in the pit, yet dont customized your equipment and party to fit exactly to this fight, well thats another story than.
Modifié par Woodstock-TC, 26 avril 2011 - 02:07 .
#56
Posté 26 avril 2011 - 06:06
#57
Posté 26 avril 2011 - 06:38
andraip wrote...
So, in hard atleast, there are no real difficult figths if you know how to do it. My vote goes for the High Dragon, because you have to waste money on fire res gear & runes to make it an easy figth.
Xebenkeck in nightmare is all another thing, completely. In hard:
A) Armor counteracts Rage Demons/Abominations attacks.
C) Revenant pull doesn't kill low constitution party members nor slow them to a crawl, nor it triggers as often.
D) All spawns have from -30% to -50% health.
E) Only resistances and not different immunities for different spawns.
There are certain components for certain fights to be really difficult. If you remove those then the fight is another one.
The High Dragon, instead, apart more HP and more damage on fireballs/attacks has nothing that changes the fight dramatically changing the difficulty. There's no even comparision between the two.
Morover, as with all single enemies with an aggro system, the only real thing to care about to make the fight easy is to keep intact the first line. Single enemies are easy no matter how strong they are just for this, same as in DAO you could made a mod with either four times the nightmare difficulty and still not find challenge if not in some specific encounters that broke this rule.
Modifié par Amioran, 26 avril 2011 - 06:51 .
#58
Posté 26 avril 2011 - 07:40
Joy Divison wrote...
The dalish assassin on the wounded coast in Act 1 is actually damn tough since you dont have the best talents yet.
Fighting them could be avoided.You could persuade them to leave the men alone.
#59
Posté 26 avril 2011 - 07:45
Ancient Rock Wraith took me a while but once I figured out how use the positioning system turned out to be a pushover.
Sadly almost none of the DA2 fights are hard, partly because the AI is so much better, tanks actually tank and healers do heal. One thing I missed from DAO was being able to dispel and use things like lifeward as spirit healer but then again, it's so easy there weren't needed.
#60
Posté 26 avril 2011 - 11:45
#61
Posté 26 avril 2011 - 11:59
wildx22 wrote...
Fenris during Night Terrors in the Fade lol. My entire party kept getting 1hko'd. I had to unequip all his armour.
You have a couple of seconds at the beginning of combat where he does nothing. Kill/stunlock him then, it's super easy.
#62
Posté 27 avril 2011 - 01:48
tonnactus wrote...
Joy Divison wrote...
The dalish assassin on the wounded coast in Act 1 is actually damn tough since you dont have the best talents yet.
Fighting them could be avoided.You could persuade them to leave the men alone.
What fun is that:D
#63
Posté 27 avril 2011 - 04:21
I had no cold spells for the rage demons, a lot of glass cannon squishiness, and almost no cross-class combos. Anyone else just loving the change between Origins rage demons and the DA2 ones?
#64
Posté 27 avril 2011 - 05:16
Yeah, I was half joking lol. Recently my first time bringing Fenris there in a playthrough and got a *shock* *horror* first 'boss' that killed everyone in 1 blow._Loc_N_lol_ wrote...
wildx22 wrote...
Fenris during Night Terrors in the Fade lol. My entire party kept getting 1hko'd. I had to unequip all his armour.
You have a couple of seconds at the beginning of combat where he does nothing. Kill/stunlock him then, it's super easy.
#65
Posté 27 avril 2011 - 05:46
#66
Posté 27 avril 2011 - 12:27
ImoenBaby wrote...
Xebenkeck on Hard. And by Xebenkeck I mean her adds.
I had no cold spells for the rage demons, a lot of glass cannon squishiness, and almost no cross-class combos. Anyone else just loving the change between Origins rage demons and the DA2 ones?It used to be the desire demons you feared, back when Cone of Cold murderized everything in its path.
Yes,desire demons got degraded to buffers and healers.But xebenkeck,when alone,use some kind of damaging spirit bolts.
#67
Posté 27 avril 2011 - 03:40
same the only boss I've ever had problems with is the dragon and those magic fireballs...Icy Magebane wrote...
Well, I'd have to say the High Dragon just because of all the homing fireballs and lesser dragons they throw in. Never had any trouble with Xebenkeck though... maybe playing as a Templar had something to do with it. This was also on Hard btw...
Actually, now that I'm thinking about it, I think my vote should go to that damned Monstrous Spider in the Deep Roads... it does ridiculous amounts of damage and keeps the person it's attacking staggered to the point where nothing I do can stop it. I mean yeah, Horror will work, but if you are waiting for a cooldown or don't have a character with that spell, it's a big headache. Plus, I hate spiders, so when it lunges and covers the whole screen... I freak out and sometimes die because I can't look at the screen. >.> Shameful, I know... but there it is.
Yeah... M. Spider is the big bad IMO. On the plus side, the other Monstrous Spiders in the game don't take very long to kill, so it's far less disgusting.
#68
Posté 27 avril 2011 - 03:55
#69
Posté 27 avril 2011 - 08:46
Hybris was a cake walk, Merril-Anders-Varric took him down to 1/4 of his HP and the phase 1 wasn't even over. For Hybris fight, use the stun vortex he summons to your advantage and is easy.
Brekker is also one of the hardest fights because there are 4 assassin adds PLUS him.
ARW is not a difficult fight with any class, just VERY long.
In place 3# of difficulty i should say the fight against Bartrand. He has a lot of shades plus a very strong arcane horror, plus he is a rogue with (i dare say) a health bar the size of the ARW and 200+ backstabs and almost completely inmune to all forms of CC, which last very little in him.
The other fights in the game are just bosses with huge HP bars and some adds that doesn't help him (I'm talking to you ORSINO/MEREDITH fights)
About that, Meredith fight was an embarrasment, she was a 2H wielder with a sword that drives people insane and yet she did an average damage of 35 to my 2H Hawke, with scytes and whirlwinds of the same amount to my glass cannon party, and never used silence/cleansing wave to idk, remove buffs or stop haste. Laughable
#70
Posté 28 avril 2011 - 04:02
#71
Posté 28 avril 2011 - 10:30
Xebenkeck wasn't to bad the biggest problem was really that varric tends to be in my face.
Modifié par Morocius, 28 avril 2011 - 10:32 .
#72
Posté 28 avril 2011 - 11:09
I'm currently playing through as a 2H warrior so didn't have much trouble with Hybris this time. I still got knocked out though when the fight was over by my own Aura of Pain in that couple of seconds before you sheath your weapons. Almost fell out of my chair laughing at that.
#73
Posté 18 mai 2011 - 05:32
#74
Posté 24 mai 2011 - 09:56
Thats the fight i had to reload most times for, atleast it doesnt drink health potions...
Modifié par ErikNilsson, 24 mai 2011 - 09:57 .
#75
Posté 25 mai 2011 - 12:06
His stage 1 is easy but when he goes into stage 2 mode... grabbing you in the air and impaling you. You're just a sitting duck.
All the other tough fights are cheapened when you add magic warding runes. If they needed magic resistance, the boss fights would be a lot harder. Arishok only does physical damage so that makes the fight tough unless you have abilities that do enough damage to knock him back.





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