If anyone is having problems with it I suppose I could give some advice
Modifié par mr_afk, 21 juin 2011 - 09:56 .
Modifié par mr_afk, 21 juin 2011 - 09:56 .
Are we talking about dragon in bone pit, who hurls fireballs without missing(before 1.03), right? He was easy on normal, but I couldn't kill him on hard.happy_daiz wrote...
It's amazing what a difference a good build and set of tactics can make. During my last playthrough, I didn't have much problem with any of the bosses (time to increase the difficulty, again).
Beacon and Jifre (oh, and Bysmor, if you didn't squash him first) from The Awiergan Scrolls: Second Aspect were probably the worst for me. Xebenkeck and pals were a close second.
The high dragon isn't so difficult, once you figure out his weakness (frost). I usually get fire resistance up as high as possible for each party member, and use frost weapons, and it makes quick work of that silly dragon.
vania z wrote...
Are we talking about dragon in bone pit, who hurls fireballs without missing(before 1.03), right? He was easy on normal, but I couldn't kill him on hard.
Now I'm replaying with 1.03 on nightmare.
Modifié par Todd23, 28 juin 2011 - 06:17 .
Modifié par kittycannibal, 29 juin 2011 - 11:18 .
Modifié par iheartbob, 03 juillet 2011 - 04:01 .
vania z wrote...
high dragon in act 3 without 1.03 patch
Modifié par GreyWarden36, 13 juillet 2011 - 09:47 .
Modifié par Abispa, 13 juillet 2011 - 08:48 .
Modifié par Ylhaym, 13 juillet 2011 - 09:36 .
happy_daiz wrote...
Yep, that's the one. If you have your fire resistance up near 100, the fireballs shouldn't do any damage to you. It was almost laughable in my last playthrough, as the only thing that did any damage was the dragon trying to turn Fenris into lunch. I had to keep healing him and Aveline, but otherwise it was pretty easy; just drawn out.
Giggles_Manically wrote...
The Ser Varnell fight.
SO MANY ARCHERS.
Ugh I had to go on an archer hunt to avoid getting turned into a pin cushion.
Sylvius the Mad wrote...
I like cheesy tactics if those tactics make sense in the setting. The all ranged attack on the Broodmother in DAO worked really well, I thought, because it made sense that she would be immobile and tactically limited.