Modifié par Rockpopple, 25 avril 2011 - 06:21 .
After playing DA 2 do you want Multiple races back?
#51
Posté 25 avril 2011 - 05:50
#52
Posté 25 avril 2011 - 06:04
Huntress wrote...
I'll love to see DA3 with all the races! They should re-work the elves.. they are horrible in DA2.
This is why I founded a group called A Cure for Elven Goat Disease. We are hoping for a cure before DAIII is released. Seriously, elves are suppose to be exotic for humans, but the new artwork design did anything but this for them.
#53
Posté 25 avril 2011 - 06:08
Well put.In Exile wrote...
No. Not unless Bioware can add depth to being a different race, which DA:O lost about the second you got out of Ostagar. That was part of their Grey Warden plotpoint. Being a different race doesn't increase replayability (for me) if it doesn't mean different content and NPC reactions, and an elf or dwarf PC did not have very different treatment, at least IMO, in DA:O once you got past the Origin.
Modifié par Ulicus, 25 avril 2011 - 06:15 .
#54
Posté 25 avril 2011 - 06:19
Jerrybnsn wrote...
Huntress wrote...
I'll love to see DA3 with all the races! They should re-work the elves.. they are horrible in DA2.
This is why I founded a group called A Cure for Elven Goat Disease. We are hoping for a cure before DAIII is released. Seriously, elves are suppose to be exotic for humans, but the new artwork design did anything but this for them.
Yah, I know. If they wanted Na'vi so badly, why not go all the way, including the blue. They seemed to have stopped half-way through and ended up creating fishfaces with cat-noses instead of the classic elf.
#55
Posté 25 avril 2011 - 06:33
Ulicus wrote...
No. I'd happily play as an elf, or a dwarf, or a qunari, or whatever... but I don't need or want a choice of race unless that choice has a significant affect on my journey through the narrative.Well put.In Exile wrote...
No. Not unless Bioware can add depth to being a different race, which DA:O lost about the second you got out of Ostagar. That was part of their Grey Warden plotpoint. Being a different race doesn't increase replayability (for me) if it doesn't mean different content and NPC reactions, and an elf or dwarf PC did not have very different treatment, at least IMO, in DA:O once you got past the Origin.
I didn't experience the lack of depth by playing a different race. It was, too me, stamped all over the game as you went. My second play through was a female city-elf, and let's just say, she got toss to the way-side by Alistair because all of a sudden he was too good for a lowly elf. Then to top it off, Morrigan announces it's time to sleep with her ex. Elves got dumped on continously in the game.
#56
Posté 25 avril 2011 - 06:51
Sabriana wrote...
Jerrybnsn wrote...
Huntress wrote...
I'll love to see DA3 with all the races! They should re-work the elves.. they are horrible in DA2.
This is why I founded a group called A Cure for Elven Goat Disease. We are hoping for a cure before DAIII is released. Seriously, elves are suppose to be exotic for humans, but the new artwork design did anything but this for them.
Yah, I know. If they wanted Na'vi so badly, why not go all the way, including the blue. They seemed to have stopped half-way through and ended up creating fishfaces with cat-noses instead of the classic elf.
Easily explained you see they wanted "to give it a more unique design" so instead of basing thier ideas off what people percieve elves they ripped off something else instead that wasnt an elf so they could be more unique.
#57
Posté 25 avril 2011 - 06:53
#58
Posté 25 avril 2011 - 06:56
SoR82 wrote...
<snip>
Easily explained you see they wanted "to give it a more unique design" so instead of basing thier ideas off what people percieve elves they ripped off something else instead that wasnt an elf so they could be more unique.:whistle:
Ah. I see.
I knew there was a perfectly good explanation for it, thank you SoR.
I was simply not 'getting it'. Sigh. Perhaps I'm getting old
#59
Posté 25 avril 2011 - 06:59
#60
Posté 25 avril 2011 - 07:02
Modifié par Jerrybnsn, 25 avril 2011 - 07:04 .
#61
Posté 25 avril 2011 - 07:02
#62
Posté 25 avril 2011 - 07:03
Monica83 wrote...
I hope they fix the elves... Now they are horrific... After seen the merryl romance scene i was totally shocked.... She remind me an old x file video the alien on examination on the lab..... Oblivion have ugly elves but DA2 have the first price of elves uglyness for me... O_O
I liked those chubby faced elves lol, especially the one that is your "fan":happy:
#63
Posté 25 avril 2011 - 07:05
Sabriana wrote...
SoR82 wrote...
<snip>
Easily explained you see they wanted "to give it a more unique design" so instead of basing thier ideas off what people percieve elves they ripped off something else instead that wasnt an elf so they could be more unique.:whistle:
Ah. I see.
I knew there was a perfectly good explanation for it, thank you SoR.
I was simply not 'getting it'. Sigh. Perhaps I'm getting old
No problem I should be getting my cheque any day now
#64
Posté 25 avril 2011 - 07:19
As to why I feel that way... it's just more fun. I just never had much interest in playing a human.
#65
Posté 25 avril 2011 - 07:28
Jerrybnsn wrote...
Ulicus wrote...
No. I'd happily play as an elf, or a dwarf, or a qunari, or whatever... but I don't need or want a choice of race unless that choice has a significant affect on my journey through the narrative.Well put.In Exile wrote...
No. Not unless Bioware can add depth to being a different race, which DA:O lost about the second you got out of Ostagar. That was part of their Grey Warden plotpoint. Being a different race doesn't increase replayability (for me) if it doesn't mean different content and NPC reactions, and an elf or dwarf PC did not have very different treatment, at least IMO, in DA:O once you got past the Origin.
I didn't experience the lack of depth by playing a different race. It was, too me, stamped all over the game as you went. My second play through was a female city-elf, and let's just say, she got toss to the way-side by Alistair because all of a sudden he was too good for a lowly elf. Then to top it off, Morrigan announces it's time to sleep with her ex. Elves got dumped on continously in the game.
While Bioware's unique racial dialogue options did decline significantly after the early-mid game in DA:O, there was dialogue throughout the game for different character races, and even different ending options to the game based on race, which were nice. I hope Bioware includes racial options in future releases, and bumps up the attention the player character being of a certain heritage much more than they did in Origins.
#66
Posté 25 avril 2011 - 07:29
Clearly, a thinner human with pointy ears is what does make the elf.Rockpopple wrote...
A shorter human with pointy ears does not make an Elf. It makes a short Vulcan.
#67
Posté 25 avril 2011 - 07:44
Jerrybnsn wrote...
I didn't experience the lack of depth by playing a different race. It was, too me, stamped all over the game as you went. My second play through was a female city-elf, and let's just say, she got toss to the way-side by Alistair because all of a sudden he was too good for a lowly elf. Then to top it off, Morrigan announces it's time to sleep with her ex. Elves got dumped on continously in the game.
? Alistair only dumps a non-noble if he isn't hardened. He treates mages the same as dwarves or elfs, and I don't recall race specific dialogue. I have no idea what you're talking about with the Morrigain thing, since Morrigain comes to you and you have to convice Alistair for the DR.
#68
Posté 25 avril 2011 - 09:38
Also in the "they could have added other playable races to DA2' camp as well.
For elves: Hawke family and lived near and fled to Lothering. Same father/sister/etc were mages business. Instead of starting off in a "shack" in Lowtown, just go around the corner and live in the Alienage. Hawke's rise to power would be garnering enough respect and goodwill to be considered the leader of the elves there. Meredith and etc would still want Champion Hawke to side with them because of being able to sway the elven community either way to keep the peace. As had been shown with the Qunari incident elves had joined in, so not like unwilling to choose sides to help one way or another. Etc etc
For dwarves: Hawke family are surface dwarves that worked in the mines near Lothering. The mother while a surface dwarf is respected because of the lyrium trading they do, but fell in love with a dwarf from a not so respected family who was lyrium addled. Garnering the same fears and etc as a mage family would. Uninformed humans would consider the lyrium addled members of the Hawke family demon-possessed, causing them to move around to avoid confrontation. Still end up initially in Lowtown, end up in that nice Dwarven statued section of Hightown. Meredith and co would still care about Champion Hawke siding with them because of possible influence of lyrium trade.
#69
Posté 25 avril 2011 - 09:50
#70
Posté 25 avril 2011 - 10:19
What I think Bioware failed to grasp was that the reason the majority played human noble was not to be a human. It was the origin that was most connected to the story.
If DA:O had the same orgins, but instead was about saving the dwarven empire, going around to dwarven locations, I think most people would have been a dwarf.
But Bioware and I can go only guess as to why most people played a human.
#71
Posté 25 avril 2011 - 10:25
Zal Air wrote...
Yes, I wish it never left. I think Bioware sayed in the past that the reason for only human this time around was because the information they collect from DA:O was that the majority of the people played the human noble origin.
What I think Bioware failed to grasp was that the reason the majority played human noble was not to be a human. It was the origin that was most connected to the story.
If DA:O had the same orgins, but instead was about saving the dwarven empire, going around to dwarven locations, I think most people would have been a dwarf.
But Bioware and I can go only guess as to why most people played a human.
Since NWN I've always mainly played an elf (usually Drow). Same with DA:O. But I also played all the races in origins as well.
I personally find it boring to play a human. (unless a freak/mutant, like geralt, the dude from infamous)
#72
Posté 25 avril 2011 - 10:26
Tooneyman wrote...
Ok, you kind of bit yourself in the foot stating how it would cost more for a single voice actor to play multiple races. I really don't see that happening. Actually it would actually cost less for them to go that route. Instead of using different people for different races. The just alter the voices with a composer which wouldn't take very long or be very hard. I've got friends who are composers who work with sound on a daily basis in the film industry its really not that hard. Its like turning up a volumn button. I've also done some sound editing. You could lower the pitch of certain races or give it more depth, but with the same voice actor. Qunari's voice would be more like Stens. Very high and rough, while a dwarf would be lower and more scratched. As for Elves the voice would be a bit higher pitched and the human's voice could be the voice actors original. It wouldn't take long at all. Plus it would give more options to the game in a very cost effective way. As for camera angles. All you would do is slightly change the angle of the camera to the opposite person speaking. It might be a challenge for the dwarves which I will agree with. However, the Elves and Qunari would only be a slight change. I think your over thinking it a little to much.
I think what I'm getting the feeling is your saving is that Bioware couldn't do it at a low cost value because it would be to much for them, which is a bunch of mixed nutz. It would be a challenge but I think one they could do and not have to worry about over spending if they use what they've got right. The problem with DA 2 is the game wasn't given enough time for development. You can see that very clearly. A lot of material was taken out from the original core game like DA:O. All you would be doing is adding in more content, but in a more effective way. Plus it wouldn't be to hard to have some of the NPC's react to what race you are again. I think that would be just plain fun and give you the experience of being an elf or a dwarf again.
Toony, I'm not talking about altering the voice itself. I'm talking about lip syncing when doing voice overs. Each voice over is lip synced to the face on the screen. Case in point is poorly dubbed Japanese films that were brought over in the 70's and 80's. The american voices were not properly synced to the lips.
To do that for 3 different races would take time and more money than they probably have budgeted. You can't just grab an audio file, slap it into a pre-existing animation and hope it lines up. It's why when people do voice overs for cartoons or video games they do it while viewing the completed animation thus syncing up the audio with the video. You'd have to pay the voice actor to say the same lines for three different races multiple times. It gets expensive. Thus also the problem with the camera angles too because they'd have to do the switching of the camera angles all the time for the dwarves. Yes Elves and Humans not so much but still the point is there.
Modifié par Heather Cline, 25 avril 2011 - 10:31 .
#73
Posté 25 avril 2011 - 10:28
Although I'd have to see some serious tweaking done to the Elves before I'd want to play them again. I'd cry myself silly in a corner to see my Female Warden in the new anorexic elf face style.
#74
Guest_samtoshan_*
Posté 25 avril 2011 - 10:37
Guest_samtoshan_*
elves can do better magic than humansFedericoV wrote...
I don't care about elves and dwarves. I will allways play a human given the option. I do not mind if the option is in untill it does not compromise the voice over. I don't want to return to the silent protagonist.
#75
Guest_samtoshan_*
Posté 25 avril 2011 - 10:49
Guest_samtoshan_*





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