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Mike Laidlaw made me post this: DA2 vs DAO/DAA combat mechanics comparison


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#301
AkiKishi

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AlanC9 wrote...

tonnactus wrote...
And there were enemies with perfect striking,like loghain,who would beat any sword and shield warrior to pump on nightmare,again


Huh? My S&S HN Warden beat him on Nightmare without any particular difficulty.

Sometimes I think we need to have more agreement about how DAO played before we start talking about DA2


Never going to happen unless there is an agreed build,party and equipment standard.

#302
Ostagar2011

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IN1 wrote...
Well, general discussion forum is the place to meet a horde of cosistently dissatisfied trolls (many of whom, ironically, are probably playing the pirated copies of the game, judging by their account data;

In fact, while it's true I'm usually only active on strategy forums -- where people can be ****s as well, but they are, at least, competent and intelligent ****s -- I do frequent these boards as a reader, and have a shortlist of people that should never be taken seriously. Two of which have actually appeared in this thread, too: Yrkoon and Merced652


The way you phrase this, it almost sounds as though anyone who is dissatisfied is a troll. But you are running the risk of sounding as narrow minded as the unconditional haters you profess to have so much disdain for.

As to people not having registered their games on this forum, I think that given the bully tactics the video games  industry is using with EULAs, it is unwise to link your games to your forum account. Until EA changes the EULAs such that a forum ban does not equal a game access ban, I would think it common sense for everyone to set up fresh accounts to post. I have not done so because my DAO is safe (no DLC), and I could not care less if Woo locks me out of DA2. I would rather have my testicles removed with a blowtorch than play DA2 again anyway, so I have no fear of lockouts. However your strongly hinting at conclusions such as piracy on the basis of missing game registrations makes you look like the fool I am sure you are not.

As to the strategy forum, that is the bubble world of those few that liked DA2 enough to care about whether ability x does y or z under circumstance a&b. I would care, if the game was fun and enjoyable to play. As it is, I don't care, so will never post there. That is why, in your strategy forums, you can preach to the choir and therefore, by extension, have an 'intelligent' discussion.

On topic - comparing the combat systems as you do is a little amusing, because it reminds me a little of a computer attempting to critically appraise a painting based on numerical data. I don't care what data it churns about on contrast, color palette etc. I look at the painting with my own human eye, and decide whether to hang it on my wall. What use is knowing that a painting has a great shading coefficient, when I feel nothing when I look at it.

Modifié par Ostagar2011, 28 avril 2011 - 03:18 .


#303
tonnactus

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AlanC9 wrote...

tonnactus wrote...
And there were enemies with perfect striking,like loghain,who would beat any sword and shield warrior to pump on nightmare,again


Huh? My S&S HN Warden beat him on Nightmare without any particular difficulty.

Sometimes I think we need to have more agreement about how DAO played before we start talking about DA2

I used a dexterity focused alistair for this.Without difficulty means for me no healthpots and loghain is either on the grownd the whole fight(two-hander pure strenght build) or didnt make any serious damage(arcane warrior).
Fact is,dexterity was of no use the moment loghain activate perfect striking.
And dexterity builds failed against loghain to put him on his ass because he had a physical resistance of like 75 percent,so shield bashes/pummel did absolutly nothing except some little damage.

#304
tonnactus

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tetracycloide wrote...


Assassin's are a good example.  They one shot nearly anything if you let them run wild, which is silly, but this ability is easily countered by constant kiting and careful monitoring of every assassin's location and status.  That's boring as ****.


I agree that the enemy assassins are complete and utter crap in this game.
Especially on low level without reliable abilities to break their stealth,their absurd healthbar and the potion chugging,and a like 5 second cooldown for their stealth.
There must be better ways for make a game challenging then letting the ai basicly cheat.

#305
IN1

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The way you phrase this, it almost sounds as though anyone who is dissatisfied is a troll. But you are running the risk of sounding as narrow minded as the unconditional haters you profess to have so much disdain for.

Nothing in my phrasing indicates I consider "dissatisfied" synonymous with "troll". I know you would absolutely love to see me post an idiotic generalization like that, but I have to disappoint you, sir -- not going to happen :)

As to people not having registered their games on this forum, I think that given the bully tactics the video games  industry is using with EULAs, it is unwise to link your games to your forum account. Until EA changes the EULAs such that a forum ban does not equal a game access ban, I would think it common sense for everyone to set up fresh accounts to post. I have not done so because my DAO is safe (no DLC), and I could not care less if Woo locks me out of DA2. I would rather have my testicles removed with a blowtorch than play DA2 again anyway, so I have no fear of lockouts. However your strongly hinting at conclusions such as piracy on the basis of missing game registrations makes you look like the fool I am sure you are not.

Ah, you are manipulating my text once again :) Cute. Anyway, you offer a labored, artificial explanation to a phenomenon that hardly needs any elucidation. While I am assured there are some folks on these forums that have multiple accounts, claiming that it is a general tendency that I just somehow fail to see makes you look like a fool I am sure you are not. 

As to the strategy forum, that is the bubble world of those few that liked DA2 enough to care about whether ability x does y or z under circumstance a&b. I would care, if the game was fun and enjoyable to play. As it is, I don't care, so will never post there. That is why, in your strategy forums, you can preach to the choir and therefore, by extension, have an 'intelligent' discussion.

Does the number of participants (though, honestly, the participants in the gameplay & strategy discussions are quite numerous) somehow make the discussion less intelligent? Obviously not. So why 'intelligent' discussion, and not just intelligent discussion? I daresay being condescending for no clear reason makes you look like an arrogant **** I am sure you are not.

On topic - comparing the combat systems as you do is a little amusing, because it reminds me a little of a computer attempting to critically appraise a painting based on numerical data.

An extremely faulty and irrelevant analogy. Combat mechanics are not a painting. They are, first and foremost, numerical data.

I don't care what data it churns about on contrast, color palette etc. I look at the painting with my own human eye, and decide whether to hang it on my wall. What use is knowing that a painting has a great shading coefficient, when I feel nothing when I look at it.

That is why I exclude the subjective/aesthetical categories from my comparison, which is deliberately restricted to combat mechanics only. I am clearly not trying to evaluate the overall gameplay experience numerically, as you insinuate.

#306
Corto81

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IN1 wrote...
That is why I exclude the subjective/aesthetical categories from my comparison, which is deliberately restricted to combat mechanics only. I am clearly not trying to evaluate the overall gameplay experience numerically, as you insinuate.



I get what you're trying to do, but you can't do it in limbo, out of context.

Spawning waves matter.
Exploding bodies matter.
Ridiculous moves by rogue/warriors matter.
Tedious fights matter. MMO-style boss 30-minute fights, etc.

The numbers themselves might be better (though I'd argue my RogueHawke 1-or-2 shots basically everything but the biggest bosses), but yeah, you have to put it in context.

I do agree with you that the Skill trees are better done in DA2, and the speed of combat is much better...
But not much else.

#307
xkg

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Guys, this is off topic but you should know that...
... anyone can search for a number and register "his" game here (and it is perfectly legal).

Having registered game on this forum doesn't mean that you own a legal copy.

Read this thread : Dear Bioware, I have a question

Should i register my own game or just "google" for a number.
More important question - should i bother ?

Edit : link fixed

Modifié par xkg, 28 avril 2011 - 04:49 .


#308
IN1

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xkg wrote...


Guys, this is off topic but you should know that...
... anyone can search for a number and register "his" game here (and it is perfectly legal).

Having registered game on this forum doesn't mean that you own a legal copy.

Read this thread : Dear Bioware, I have a question

Should i register my own game or just "google" for a number.
More important question - should i bother ?

Edit : link fixed


Interesting. I had no idea it's possible to register a game in such manner.

Should you bother? Well, registration gives you access to other sub-forums, that are, as a rule, much more civil and informative in nature. You also need a registered copy of the game to buy DLC, if you are so inclined (I think).

#309
AlanC9

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BobSmith101 wrote...

AlanC9 wrote...
Sometimes I think we need to have more agreement about how DAO played before we start talking about DA2


Never going to happen unless there is an agreed build,party and equipment standard.


I don't really see why. Stupid builds and party selections don't count; if a player wants to gimp himself for role-playing or doesn't understand the game that's his problem. DAO item variability wasn't all that great. You could get a couple of the armor sets fairly early, but outside of that it's fairly predictable.

#310
AlanC9

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Corto81 wrote...

I get what you're trying to do, but you can't do it in limbo, out of context.

Spawning waves matter.
Exploding bodies matter.
Ridiculous moves by rogue/warriors matter.
Tedious fights matter. MMO-style boss 30-minute fights, etc.


But exploding bodies and ridiculous moves aren't about the combat system, are they? There's another thread for discussing the art direction.

I agree that tedious fights are relevant to combat. Spawing waves... maybe, if they're in there because DA2 combat is so fast that they needed the waves to get the game length up to acceptable levels. Otherwise, it's an encounter design issue; encounter design depends on the combat system but isn't mandated by it.

#311
Corto81

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AlanC9 wrote...

Corto81 wrote...

I get what you're trying to do, but you can't do it in limbo, out of context.

Spawning waves matter.
Exploding bodies matter.
Ridiculous moves by rogue/warriors matter.
Tedious fights matter. MMO-style boss 30-minute fights, etc.


But exploding bodies and ridiculous moves aren't about the combat system, are they? There's another thread for discussing the art direction.

I agree that tedious fights are relevant to combat. Spawing waves... maybe, if they're in there because DA2 combat is so fast that they needed the waves to get the game length up to acceptable levels. Otherwise, it's an encounter design issue; encounter design depends on the combat system but isn't mandated by it.


I get what the OP's saying, but again, the game is 90% combat.
There's no persuasion, no intimidation, your choices don't effect villages and town and settlements like in DA:O.

So yeah, it's very... Hm, combat-centric.

And like I said, I get you want to talk about combat mechanics "in limbo", out of context, so to speak.
But personally, it comes down to the overall combat feeling, everything included.
DA:O felt visceral, real, gritty, strategic.

DA2 has its positives (faster, skill trees), but even combat itself, like I said, isn't as balanced as the OP suggests.
What AW was in DA:O, my AssassinHawke was in DA2.
He did need a tank on bosses (who just stood there and got hit and got perma-aggro cos of the sustained skills without doing squat DPS), but he cut through everything at a ridiculous rate.

Pure numbers (damage vs health vs armor), I thought DA:O was better.

DA2 does have much better skills trees and the speed of it is nice.
But yeah, not much else.

Modifié par Corto81, 28 avril 2011 - 08:29 .


#312
IN1

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isn't as balanced as the OP suggests.
What AW was in DA:O, my AssassinHawke was in DA2.


I'm talking about the inner system balance (class vs. class, spec vs. spec), not about your killing speed.

If you mean to imply rogue Assassin is the strongest option open to Hawke by a huge margin (like AW was), you are mistaken.

#313
andraip

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IN1 wrote...

Gotholhorakh wrote...

just because you can be a douchebag on the internet without anyone punching you in the face


Ah, I've just unearthed another funny comment.

So, I take it it's your usual habit to punch people not sharing your opinion (like in: most definitely not sharing your opinion) in the face? :)


LOL, that was exactly what I thougth when I readed Gotholhorakhs post :D


@OP Anyway, I agree with your "opinion" (I think it is more a cold hard fact then an opinion, but others my have experimented other game mechanics, who nows...:whistle: ) regarding game mechanics in DAO/DAA and DA2.

I readed the full thread because it gave me a lot of LOLs. e.g. people telling the easy difficulty is to easy or I don't know what CCC means 'cause it's your home made acronym or DA2 combat mechanics make no sense because there weren't designed to make sense.

#314
Zeulon

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@OP why start a thread when its only purpose is opinion confirmation? Wouldn´t talking to your image in the mirror be easier?

#315
TheBorderBishop

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Zeulon wrote...

@OP why start a thread when its only purpose is opinion confirmation? Wouldn´t talking to your image in the mirror be easier?


Heh, doesn't that describe every thread ever created ;). I've yet to see in my many years online a discussion take place where someone actually changes their opinion! Yet most have us in face-to-face discussions have either re-evaluated our own positions or convinced others we know to our point of view. Anonymity is such a great thing when you want to be a stubborn git.

#316
Dragoonlordz

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DAO/DAA
(1) Extremely easy, to the point of being downright boring.

DA2
(1) The difficulty settings have their issues: the difference between Normal, Hard and NM is reportedly enormous (no first-hand experience with Normal or Hard). However, NM is quite nightmarish, especially on your first playthrough. And that's a good thing for those of us that enjoy challenge. Cooldowns on hp/mana pots are adequate. Fully symmetrical scaling system that may sound idiotic, but, de facto, works much better than DAO/DAA's system. The most challenging NM fight in the game is probably Meredith+Gate Guardians, and that's actually an incredible achievement -- as any experienced RPG player knows, the final bosses are, as a rule, total pushovers due to scaling issues (in other words, party/protagonist getting stronger much faster than the enemies).

*That is not a fact*

The fact is it's different for each person e.g. I find personally DA2 a lot easier than DAO. Just like how my friend couldn't complete a level on Tomb Raider constantly trying day in day out for 3 weeks then I popped around and completed the game for him without dying a single time. There are many more examples of this which I could apply. In reality a) increase HP bar vastly per difficulty B) add more waves method. It is by far the oldest trick in the book and has been used for more than two decades in gaming. It's not because it is a better system, it's because it's the easiest system to implement. Don't talk about something you don't know with regard to the highlighted aspect above. Until you have tried it all yourself you have no right to say it's harder or easier, if enough people tell you the world is flat doesnt make that true and the same applies to using 3rd hand information regarding difficulty scaling. I will also point out again different people find different things easier or harder.


DAO/DAA
(2) Amateurishly designed, ridiculously unbalanced classes/abilities system. Examples: ridiculously overpowered specializations like Arcane Warrior and DAA Spirit Warrior; pathetically useless specializations like Shapeshifter; Mana Clash (enough said). In a nutshell: Mages, especially AW >>>>>>>> anyone else (DAO); Spirit Warrior Archers >>>>>>>>>> anyone else (DAA).

DA2
(2) A solidly designed classes/abilities system. Yes, it has it flaws (a bit rigid, I admit). And no, it's no D&D. But it is balanced: little to no useless specializations/talents/spells, this time.


First off it was designed by the same people who had spent many years making games most of which for Bioware including working also on DAO as did DA2. The classes in DA2/DAO/DAA are no more balanced than each other, a mage still rapes everything aka (overpowered) when built right and a rogue and warrior do the same. Likewise picking the wrong stats can ruin your class. The same applies for skills. It's all dependant on what you pick and is not balanced because the simple fact is you pick it. Go full Dex and Strength and see how much damage you do with your beloved spells then. Unless they remove the ability to pick stats the classes and skills wont be balanced.

DAO/DAA
(3) The implementation of abilities/item properties in DAO/DAA is a buggy mess. ~30-40% of abilities/item properties either do not function properly, or do not work at all. Examples: abilities/properties that should modify threat do not do this (exceptions: AoS, Walking Bomb, Scattershot, Mind Blast, Cadash Stompers); abilities/properties that should modify attack animation speed either do not do this or do this in a buggy/messy/glitchy way; aura-like abilities stack (Rock Mastery, Rally); Shale and Dog abilities bugged beyond belief (yes, you won't believe what Overwhelm actually does); elemental spells applying states use incorrect resistance checks (Cone of Cold always assumes the target has a physical resistance of -1, for example); +X% healing property on items does nothing; crossbows being unaffected by attributes, thus leaving the whole weapon class totally useless. The list, in fact, is much much much longer.

DA2
(3) The abilities and the properties are correctly implemented in 95% of the cases. Most of the mechanics glitches (Rally not transferring modals; shield armor rating stacking; Lacerate upgrade treated as a separate ability) were fixed in the very first patch. The only really serious bug that persists is the infinitely stacking Healing Aura.


Bringing you some bad news here all 3 titles are as buggy as each other. Most of the 'bugs' are ironed out over time just like DA2 ones will be and DAO/DAA was. Just as examples for DA2 taken from Wikia:

 PC   360   PS3  Haste spell is extremely bugged. Even though it is supposed to be a buff spell, it is affected by your party's magic resistance. So, if your characters have high magic resistance, it will wear off very quickly. [/list]
 PC   360   PS3  Rally talent for Warriors does not correctly extend the benefits of sustained modes to other party members. What this means exactly is unclear, as it was taken from the PC readme file. [/list]
 PC   PS3  Stealth, Decoy, & Invisible Friend, on activation the enemy sometimes is still able to target you and damage you while in stealth. [/list]
 PC  Healing Aura & Panacea (spell) only has their area of effect of 1-2m (roughly estimated from a characters height) regardless of their information claiming 6m. [/list]
 PC  Backstab & Vendetta, when executed against an enemy whose back is to a balcony (or similar area), it is possible to teleport over the balcony. This can result in a character being stuck in a normally inaccessible area. [/list]
 PC  Cone of Cold sometimes the area in which you aim the semi-circle to aim the attack cannot be moved, forcing the user to quit the attack or attack directly in front of the user. [/list]
 360  Auto Attack in combat has a probability that the playable character will simply stop attacking. Witnessed as a rogue. The rogue simply swung their weapons around as they do when they have no target, despite have a clear target, including it's label indicator standing right in front of the rogue. This was corrected by drinking a potion of stamina draught. [/list]
 360  Holy Smite This talent is meant to have an AoE of 8m around the Templar. You can set the tactics for the Templar character to activate if x number of enemies are clustered. This allows the Templar to damage a group of enemies across the battlefield. [/list]
 PS3  Unforgiving Chain's Ring will occasionally remain after combat, appearing over item icons for or dialog icons next to a character's name. This will disappear after re-initiating combat or switching to another character. [/list]
 360  Vengeance When in the quest Night Terrors during Act 2, if you take Anders into the fade and he doesn't[/i] have the sustained ability Vengeance, Justice will[/i] activate it and you can not deactivate it until you get it and deactivate it. Alternatively, activating Panacea will deactivate Vengeance. [/list]
 PS3  Mind Blast will trigger spontaneously for any controlled mage character that knows the spell, even if a different spell was selected from the paused menu. [/list]
 PC   360   PS3  Dog will occasionally not follow the party, instead staying in the last place he moved to during combat. [/list]
 PC   360   PS3  During combat, it happens frequently that any AOE talents or spells is locked at a fixed position and the player cannot cast the talent or spell. This happens very often and unpredictable, which seriously affect combat performance. [/list]
 PC   360   PS3  Regroup Spell by Anders or any means of reviving fallen party members, upon use will occasionally continually regenerate their health as if they are outside of combat. They will not draw weapons unless directed to, and after using a spell or talent, they will revert back to non combat mode. This is often triggered if the revive spell is cast while enemy(s) are stealthed or in the case of the Rock Wraith 'burrowing underground'. [/list]
 PC   PS3  Range Companions that are not being controlled in combat will always take a break between every attack by swinging their weapon around; therefore, reducing their effectiveness by about 50%. [/list]
 PC   PS3  Companions will occasionally stop fighting during combat, or not initiate combat at all. Manually switching to that character and beginning combat, then switching back, will start them fighting. [/list]
 PC   PS3  Companions will ignore "Hold Position" command upon being too far from the controlled character. [/list]
 PC   PS3  After combat some Companions will shout "AH!" or a similar combat noise shortly after combat has finished and the party is moving on. This occurs as a result of Sustainable Skills that are not turned off right after combat. [/list]
 PC  Regroup Spell by Anders when used in Tactics, if a companion falls, it will be used even if Panacea isn't activated. [/list]
 PC  After being revived from KO in mid-combat, companions will sometimes stop following their tactics and will keep re-initializing attack. The problems appears to be solved by either exiting and re-entering combat or by opening and then closing the menu. [/list]
 PC  Tactic Slots with use of item when moved will not be saved correctly after Tactics Menu is closed. Both, left and right parts of tactic-slot will be corrupted. [/list]
 PC  Tactics Slots which were scrolled with mouse scroll will cause other Tactic Slots to lose order and "Conditions for Next Tactics" will lose their targets. [/list]
 PC  The cursor used to interact with an object (doors, quest items...) sometimes will not appear and prevent the player from interacting with the object. Switching characters seems to fix this(NOT always, sometimes only save-load can fix it, or restarting the game). In cases where character portraits are stuck highlighted during this bug, it can frequently be fixed by mousing over the highlighted portrait until it is no longer highlighted. [/list]
 360  During combat, after felling an enemy who was stunned, the enemy, although dead, will still be seen to be staggering in a standing position, though will not attempt to attack the party or exit the stagger to fall to the ground. The only fix seems to be leaving an area and then returning, required if the staggered individual is carrying quest necessary loot. [/list]

DAO/DAA
Overall, I'd say DAO combat is an unplayable buggy mess without third-party modifications/fixes (four official patches do very little to fix the mechanics issues). Now, if you don't care about combat at all, I guess you can play DAO just fine. If you do, good luck installing a dozen conflicting third-party mods.

DA2
Overall, I'd say DA2's gameplay design team work is most commendable. DA2 is a huge improvement over DAO/DAA in all things mechanics-related. And that's not a subjective evaluation. Again, I understand that if you don't care much about combat and find the new plot/dialogue/art direction repulsive, this fact alone won't make DA2 any more acceptable for you.


Dumbest and most insulting comments for the week. There are as many flaws in DA2 combat system as was in DAO/DAA. We are on 2nd patch already for DA2 and there are still vast amounts of bugs/glitches and ones so bad they make it an 'unplayable buggy mess' by your standards you set using DAO/DAA.

Modifié par Dragoonlordz, 28 avril 2011 - 11:23 .


#317
IN1

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Zeulon wrote...

@OP why start a thread when its only purpose is opinion confirmation? Wouldn´t talking to your image in the mirror be easier?


Mainly because this particular opinion, especially with facts to back it up, is rarely expressed on these forums.

I gladly respond to constructive criticism, and even take time to reply to rude off-topic posters like yourself, as you can see :)

Reactions I dismiss right away with emoticons/one-liners come either from serial trolls, or from incompetent/lazy people that fail to grasp this is not a DAO vs DA2 comparison, and combat mechanics have nothing to do with exploding bodies.  

#318
Dragoonlordz

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IN1 wrote...
1. Fail to grasp this is not a DAO vs DA2 comparison

2. DA2 vs DAO/DAA
combat mechanics comparison


Dropped on your head as baby or just born stupid? I figured I had to drop to your level since all your doing is insulting people on here with almost every reply, a snarky belittling comment made by yourself towards others.

Modifié par Dragoonlordz, 28 avril 2011 - 11:28 .


#319
IN1

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Don't talk about something you don't know with regard to the highlighted aspect above. Until you have tried it all yourself you have no right to say it's harder or easier, if enough people tell you the world is flat doesnt make that true and the same applies to using 3rd hand information regarding difficulty scaling.

While I certainly find your advice priceless, I believe I have more than enough experience with both DAO/A and DA2. I have no idea what do you mean by telling the difficulty scaling information is 3rd hand. It's all very easy to verify, no big mystery here.

First off it was designed by the same people who had spent many years making games most of which for Bioware. The classes in DA2/DAO/DAA are no more balanced than each other, a mage still rapes everything aka (overpowered) when built right and a rogue and warrior do the same. Likewise picking the wrong stats can ruin your class. The same applies for skills. It's all dependant on what you pick and is not balanced because the simple fact is you pick it.

Now, that's just a bunch of horribly phrased banalities, betraying a total lack of understanding regarding the very concept of game balance. The question is not whether the mage "rapes everything" or not, the question, in a simplified form, is why AW rapes everything in a matter of seconds, while, at the same time, everything rapes Shapeshifter in a matter of seconds. Nothing of the sort happens in DA2.

Oh, and thank you for copy-pasting a huge bug list. In fact, being a part of Patch 2 testing group, I'm well aware of the bugs that persist. None of them, with the possible exception of Healing Aura stacking, is nearly as game-breaking as most of DAO mechanics bugs were.

#320
IN1

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Dragoonlordz wrote...

IN1 wrote...
1. Fail to grasp this is not a DAO vs DA2 comparison

2. DA2 vs DAO/DAA
combat mechanics comparison


Dropped on your head as baby or just born stupid? I figured I had to drop to your level since all your doing is insulting people on here with almost every reply, a snarky belittling comment made by yourself towards others.


Another comment in this vein will get you banned. Be sarcastic all you like, but direct personal insults will not be tolerated.

On the topic. You fail to see the difference between the quotes, I take it. Poor thing. All right, here you go: I do not attempt to compare DAO with DA2 as a whole, I limit my comparison to DAO combat mechanics vs DA2 combat mechanics. Is it clear now?

Modifié par IN1, 28 avril 2011 - 11:48 .


#321
TheBorderBishop

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IN1 wrote... Mainly because this particular opinion, especially with facts to back it up, is rarely expressed on these forums.

 These facts are open to interpretation so you cannot just dismiss opposing arguments because they don't agree with your conclusions. In addition you have been guilty of shifting the goal posts to ensure that the arguement is always framed in a way that you can perceive yourself as being 100% correct.  

IN1 wrote.. I gladly respond to constructive criticism, and even take time to reply to rude off-topic posters like yourself, as you can see :)  

 Usually by responding in just as rude a manner, or attacking people for making sweeping generalisations with sweeping generalisations of your own. If you want to try and have a mature discussion then its incumbent on you not to make the same mistakes as those that you are criticising.  

IN1 wrote.. Reactions I dismiss right away with emoticons/one-liners come either from serial trolls, or from incompetent/lazy people that fail to grasp this is not a DAO vs DA2 comparison, and combat mechanics have nothing to do with exploding bodies. 

 I have no idea why you would claim its not a DAO vs DA2 comparison when your entire OP is a DAO vs DA2 comparison . You can indeed claim that it isn't about which is better overall(using measures such as story, graphics, sound, VO, etc...) and some posters have incorrectly assumed that, but to say that this thread isn't about DAO vs DA2 at some level is entirely disingenuous.

#322
Dragoonlordz

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IN1 wrote...

While I certainly find your advice priceless, I believe I have more than enough experience with both DAO/A and DA2. I have no idea what do you mean by telling the difficulty scaling information is 3rd hand. It's all very easy to verify, no big mystery here.


I gave you an example of what I meant, clearly you lack the ability to read. You don't have enough experience because you never experienced it you said so yourself. Your merely going off what others tell you about the difficulty which then you claim as fact without seeing for yourself it is true or not by trying it.

Now, that's just a bunch of horribly phrased banalities, betraying a total lack of understanding regarding the very concept of game balance. The question is not whether the mage "rapes everything" or not, the question, in a simplified form, is why AW rapes everything in a matter of seconds, while, at the same time, everything rapes Shapeshifter in a matter of seconds. Nothing of the sort happens in DA2.


What the hell are you talking about Backstab does huge damage and rapes single targets just like the examples you used were all single target examples etc, on higher difficulties the resistance is beefed up to huge extend making most mage spells lacking in damage & DPS in DA2.

The fact all mobs are parachuted in at random placements throws tactics out the window because a rogue drops in behind your mage, your mage will most of the time die. If you call good tactics system, one merely relying on luck of the drop them your not as smart as your *think* you are. 


Oh, and thank you for copy-pasting a huge bug list. In fact, being a part of Patch 2 testing group, I'm well aware of the bugs that persist. None of them, with the possible exception of Healing Aura stacking, is nearly as game-breaking as most of DAO mechanics bugs were.


You think so do you? Name the ones that made DAO unplayable then that still exist? Since you said yourself "after patch 2" for DA2, so it's only fair if your making a comparison from DAO to DA2 bugs that if you use "after patch 2" for DA2 then you must use after patches for DAO/DAA. So feel free to list all those which in your mind make the game "unplayable". You made the claim so back it up with some examples of such. You talk about how most of the bugs were unplayable as you put it (until) some patches were released fixing alot of them yet leaving others and the fact is patches too have been released for DA2 yet still there are some major (even say so yourself) and some minor bugs.

#323
IN1

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In addition you have been guilty

Oh, so now I am guilty? Your Honor, have mercy on me, please! :D
  
I have no idea why you would claim its not a DAO vs DA2 comparison when your entire OP is a DAO vs DA2 comparison . You can indeed claim that it isn't about which is better overall(using measures such as story, graphics, sound, VO, etc...) and some posters have incorrectly assumed that, but to say that this thread isn't about DAO vs DA2 at some level is entirely disingenuous.

At some level, yes. Namely, at the level of combat mechanics. That's about it.

It's not a general DAO vs DA2 comparison. I believe it was phrased in proper English, and you have understood it very well. I suspect you just need to fabricate some "evidence" to find me even more "guilty" (of various things), so you play an innocent/misled card with me now. I hope I am wrong.

Your further off-topic comments will be ignored. This thread is about DAO and DA2 combat mechanics, not about my personal qualities in your highly dubious interpretation. You have yet to post something even remotely mechanics-related.

#324
Dragoonlordz

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IN1 wrote...
Another comment in this vein will get you banned. Be sarcastic all you like, but direct personal insults will not be tolerated.


IN1 wrote...
a. You mean, why don't I join the chorus of ass-wounded (ex-)fans for some mighty ****ing and whining.

b. I don't debate things with serial trolls/self-appointed people representatives :) You -- you personally (singular grammatically)


Moral highground where?

You aren't debating combat mechanics with anyone you merely gloss over posts looking for aspects you can use your lowest form of wit on (sarcasm). You have failed to answer half the things I brought up regarding your initial thread creation post or even most of the second reply I gave you.

Modifié par Dragoonlordz, 29 avril 2011 - 12:24 .


#325
Tommy6860

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Dragoonlordz wrote...

IN1 wrote...
Another comment in this vein will get you banned. Be sarcastic all you like, but direct personal insults will not be tolerated.


IN1 wrote...
You mean, why don't I join the chorus of ass-wounded (ex-)fans for some mighty ****ing and whining.


Moral highground where?

You aren't debating combat mechanics with anyone you merely gloss over posts looking for aspects you can use your lowest form of wit on (sarcasm). You have failed to answer half the things I brought up regarding your initial thread creation post or even most of the second reply I gave you.


Yes, I also found it fascinating for those who make high moral proclamations, but follow up with that thinking with little substance of their own.