IN1 wrote...
Just avoid to use the overpowered spells like Mana Clash and others, made the fights again interesting.
Well, no. You are virtually untouchable in DAO by level 18 or so.
"While friendly fire is present in Nightmare Mode, the game is so clearly designed to not work with it. From the wide range of spells to the constrained battlefields, it’s silly to even play in Nightmare Mode, and it should not have been included in the game. Difficulty in the game in general is down quite a bit, and surviving depends more on how fast you can shoot off as many skills as possible than actually managing things appropriately for the situation. Even healing has seen some big cuts and now is fairly ineffective. You can survive the game quite easily on just crafted potions, which are much more effective than the healing skills present in the game."
i didn't wrote this, i found this on an Internet site reviewing the game, anyway i will tell you three things:
1) it's true, the game isn't setup for the Nightmare Difficulty, it's cheap actually, simply because of the mechanic of the game, the combat is so massive and explosive, that is almost impossible not to hit someone with one of your attacks, the only way to avoid this is to use Sword and Shield or Dual-Wielding, everything has massive attacks that can kill your party *clap* like that(Archery:Bursting arrow, Hail of arrows,Archer's Lance, Two-handed sword: ...well, every single attack, Mages:...well, also pretty much every attack, enfasis on the Elemental ones, and the specialitations are... OH MY GOD.),and enemies like, the Qunari, which you fight A LOT through the game, are almost completely immune to magic.(kinda cheap, especially if you are a mage)
2)i finished the game in both hard and Nightmare, and hard wasn't very hard at all, i found my way though the game just fine with 70% of the time NOT using special tactics all that much, if AT ALL, now don't get me wrong, there ARE sections of the game where you really can't do that, if you don't want to die, but those are usually BIG boss fights (like the Arishok or the Rock Wraith), in Origins, while there are some sections where you don't need to use those tactics, those are small proportions of the game, like 20%, which yes, it's still a little too much, but just compare it to DA2's.... and with Nightmare difficulty in DA2... well, i think i made my point already, oh, and also, enemies appearing out of thin air it's a cheap tactic to make the fight longer, but ultimately makes more tedious, like it's not really fair that they spawn either right on your face, or on your back, killing your mages, this wouldn't be so terrible if it was more balanced like in Origins.
and 3) "Well, no. You are virtually untouchable in DAO by level 18 or so"
umm.... yeah, that's kinda the point of LEVELING up, have you played WOW?, Demon's souls?, Mass Effect 1?.... Origins? the point is to make you feel like you're in fact advancing and at the end, your Character is a Badass who can do anything, in Demon's Souls, the maximun level 712(true fact), and even though the enemies level up with you ONCE you beat the game, there is a point were they stop doing it, and 712 is FAAAAR more than you need, cause it helps you feel like "hey, you made it this far, have fun butchering your enemies mercilessly"
like A BAD-ASS, in Da2 however, the enemies completely level up with you, which even if they are still relatively weak to the max level(50)it still prolongs the fight more than it should, cheap.