mindbody wrote...
I think combat is roleplaying.
I use the term roleplay in a broader sense. Not just during combat, but also outside of it. What I meant more generally is this: "I" can choose a response during a conversation, which I can't do for any other companions. The game engine does it and I don't have any control over it. The game engine, however, may allow me to
influence their characters, indirectly, which is a different thing altogether.
So, in that sense for me, companions are NPCs, and I don't roleplay as them. Now, it is a different matter that I can choose some of the combat characteristics of my companions (none of which, as far as I'm aware, alters the storyline in any way). To me, it appears that this is allowed mainly to enhance the gaming experience, than for anything else. I don't think Bioware does it so that I can roleplay as my companions (at least in DA).
In the beginning of rpgs, the combat and non-combat mechanics were not divorced. So stats had non-combat functions. You might roleplay a character with high intelligence to behave very differently in combat from one with higher constitution, even if they were the same class. The fact that the word "optimal" is even used in conjunction with playing an rpg shows how far we've dumbed-down roleplaying in combat.
Not sure I followed you here. Don't some stats still have
some non-combat functions? Cunning and strength still work for persuation, so that the story can be made to take different paths. Though I'm not sure if this is
still true in DA2.
Of course stats have no effect outside of combat in Dragon Age, and even if they did, they don't have any explicit relation to the game world, so they're really hard to roleplay. For example, what does strength of 42 mean in the game world? How strong is that? How much stronger is 42 than 22 when it comes to how much weight a character can pick up and carry? There's no good reason why the mechanics need to be dissociated from the game world when there is so much to be gained by relating them.
I've never seen strength have any such function as you describe above. After all, we do carry the whole inventory around all the time, now, don't we?
Thought of something. In DAO, when we're supposed to "dispose" off the dead body from the Pearl for some of the quests, just imagine the game engine kicking in and informing "Sorry, not enough strength to do this job!"
But it is interesting how different people play RPGs differently. It's broadening my perspective every time I follow discussions on these boards.