IN1 wrote...
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DAO/DAA:
(1) Extremely easy, to the point of being downright boring. You can literally fall asleep during late game fights. Differences between difficulty levels are minimal. DAO NM is, essentially, Normal where the enemies get a couple of insignificant fixed bonuses. Extremely short cooldown on health/mana potions. Badly designed asymmetrical scaling system: Georg Zoeller advocated it with some vigor in its day, but many things that sound nice in theory just do not work that well practically.
(2) Amateurishly designed, ridiculously unbalanced classes/abilities system. Examples: ridiculously overpowered specializations like Arcane Warrior and DAA Spirit Warrior; pathetically useless specializations like Shapeshifter; Mana Clash (enough said). In a nutshell: Mages, especially AW >>>>>>>> anyone else (DAO); Spirit Warrior Archers >>>>>>>>>> anyone else (DAA).
(3) The implementation of abilities/item properties in DAO/DAA is a buggy mess. ~30-40% of abilities/item properties either do not function properly, or do not work at all. Examples: abilities/properties that should modify threat do not do this (exceptions: AoS, Walking Bomb, Scattershot, Mind Blast, Cadash Stompers); abilities/properties that should modify attack animation speed either do not do this or do this in a buggy/messy/glitchy way; aura-like abilities stack (Rock Mastery, Rally); Shale and Dog abilities bugged beyond belief (yes, you won't believe what Overwhelm actually does); elemental spells applying states use incorrect resistance checks (Cone of Cold always assumes the target has a physical resistance of -1, for example); +X% healing property on items does nothing; crossbows being unaffected by attributes, thus leaving the whole weapon class totally useless. The list, in fact, is much much much longer.
Overall, I'd say DAO combat is an unplayable buggy mess without third-party modifications/fixes (four official patches do very little to fix the mechanics issues). Now, if you don't care about combat at all, I guess you can play DAO just fine. If you do, good luck installing a dozen conflicting third-party mods.
Ah, another "purely objective, I swear!" post. Firstly your objective
views fail before they begin because you qualify your points by
giving putting your opinion on it. How does that make it objective? Now,
that jab aside let me pick your "DA 2 mechanics are superior" apart.
DAO
1) How does quick potion cooldown make things easier?
To the point of being able to autopilot? Again, subjective and incredibly so. No, potion
cooldowns had little effect on the difficulty because the enemies were
more balanced. Armour was balanced, weapons were balanced. Your choice
of equipment matter a great deal more than it does in DA 2, and your enemies wore armour as well (yes, it's hard to believe). My favourite example of combat is fighting a Revenant in DAO. Tough, mostly immune to magic, AoE attacks. Even with potions and healers fighting a Revenant is no easy task. You juggle your melee figthers, you need to kite a little because a Revenant's damage output is pretty damn high. The Revenant can use that pull ability, forcing you to act quick if it's a squishie he just pulled. If you're saying power building makes the game easy, I think you just answered your own question. Not everyone power builds and regular builds go through a nice fight sequence. Why else would people drop the game at Normal? And those who fought without undue difficulty claim that Normal on DA 2 is ****** easy and Hard is merely annoying? More on DA 2 in the DA 2 section.
2) Again, with the impartial wording. How we fail at being objective. And also, you only use the mage as your example, which is the universally accepted OP class. I don't think there is anything else to add here, the other classes are fairly balanced, with the unfortunate exception of Archers, who were woeful. There's always going to be an OP class(which by right should be solved in game balancing patches), but to call it amateurish is very poor form.
3) Managing threat has always been rather poor in DAO and I can offer no defence of that. I am however rather interested in the other examples that you can offer, as an education to me if nothing else. However did you pull those percentages or somewhere or are there actual numbers to back it up?
Unplayable buggy mess? I think not, flawed? Certainly, unplayable? Only if you believe the 80% drop out rate that
spies telemetry apparently says. Of course that may be due to the fact that the console versions of DAO weren't given the love they needed. But that is another debate.
IN1 wrote...
DA2:
(1) The difficulty settings have their issues: the difference between Normal, Hard and NM is reportedly enormous (no first-hand experience with Normal or Hard). However, NM is quite nightmarish, especially on your first playthrough. And that's a good thing for those of us that enjoy challenge. Cooldowns on hp/mana pots are adequate. Fully symmetrical scaling system that may sound idiotic, but, de facto, works much better than DAO/DAA's system. The most challenging NM fight in the game is probably Meredith+Gate Guardians, and that's actually an incredible achievement -- as any experienced RPG player knows, the final bosses are, as a rule, total pushovers due to scaling issues (in other words, party/protagonist getting stronger much faster than the enemies).
(2) A solidly designed classes/abilities system. Yes, it has it flaws (a bit rigid, I admit). And no, it's no D&D. But it is balanced: little to no useless specializations/talents/spells, this time.
(3) The abilities and the properties are correctly implemented in 95% of the cases. Most of the mechanics glitches (Rally not transferring modals; shield armor rating stacking; Lacerate upgrade treated as a separate ability) were fixed in the very first patch. The only really serious bug that persists is the infinitely stacking Healing Aura.
Overall, I'd say DA2's gameplay design team work is most commendable. DA2 is a huge improvement over DAO/DAA in all things mechanics-related. And that's not a subjective evaluation. Again, I understand that if you don't care much about combat and find the new plot/dialogue/art direction repulsive, this fact alone won't make DA2 any more acceptable for you.
DA 2
1) Normal and Hard are indeed worlds apart. I gave up playing on Hard because the waves caused me all sorts of aggravation. This is also due to the fact that there is no isometric or even detachable camera, which makes keeping an eye on the party slightly more difficult. I could just keep my eye on the left side of my screen but I believe that would be counter productive. And yes, waves are a part of the game mechanics, no worming out of that. Taking a set number of foes out in favour of a wave system has performance benefits or so I'm told, but what with waves being nonsensically placed (enemies dropping in from my point of entry, really?) The idea of Fortitude is good in theory but rather poor in practice since your archers and mages can generate threat faster than they can mitigate and tanks don't do the greatest job at managing threat, again. Boss fights in DA 2 are honestly more autopilot affairs than any fight in DAO. Bosses receive ridiculous health buffs and take forever to take down, and not because you can't pile it on fast enough, but because they go through invulnerable phases
-And apparently they have a timer on health, ie their health will not go down past a certain % until a certain amount of time has passed (and I do not disbelieve this as the fight with that Templar fanatic, whatshisface under Petrice, I wiped out his whole retinue and focussed attacks on him, attacks connected but there was no damage dealt. What's the deal?)
How is that an acceptable fight mechanic?
2) classes and abilities this time around are more restricted. as well as companions whose equipment is exteremely restrictive. Truly there is no point in giving us 100 pieces of armour, unique and generic, if only Hawke can use the things. Weapons go that way as well, with Varric getting the most OP weapon out there, a trick to keep him in the party so as to justify having Varric around half the time.
3) Again, I'm no expert so I cannot offer any input on this, but again, percentages. Numbers, please.
I apologise if I seem harsh, but your post claiming objectivity irked me. I never once claimed to be objective in my points, but I don't think them to be entirely subjective either. DA 2's mechanics were less palatable to me, the story does well if not held under a microscope.
edit : also your saying that D&S rogue is cheesy but not buggy should be rather incorrect since it obviously wasn't meant to be that way, was it? Rogues were only meant to be able to wield two daggers or a bow. Same reason why warriors could only go weapon & shield or two hander. Game design, make them unique and all that jazz. So, D&S rogue is a bug, isn't it?
Modifié par Kilshrek, 25 avril 2011 - 11:26 .