Enemies randomly spawning all around your party + party members that can't be told to back off when getting hit in the face unless you are babysitting them = a better game?
The huge gap in difficulty between the classes, warriors being the easiest by far, especially on higher difficulty settings.
DA2 did have a much harder nightmare mode but it wasn't because of a inherent need for more complex tactics, it was the massive scaling. Enemies had WAY more life and higher level creatures made all your weapons and armor feel like you were hitting with whiffle ball bats and pillows. Example: The Arishok and Rock Wraith battles were ONLY more fatiguing, not more difficult, because of the 30 MINUTES STRAIGHT you had to whittle down their health. This just made the battles more tedious, not more fun.
Armor/weapon scaling was ass backwards. Every time you leveled your equipment became more and more useless, making you actually weaker every time you leveled. Usually on an RPG this would be fine and expected (I mean you can't use that wooden practice sword forever right?), except for the bogglingly stupid sliding scale they put on every piece of equipment in the game, i.e. if you are a higher level then your equipment it becomes rusty and less and less useful no matter where you are in the game. Most depressingly this just discouraged exploration and leveling, because since every enemy is scaled to your level and every level weakens your armor and weapons finishing the games 5 levels lower actually makes you feel more powerful. Try it.
Those were just off the top of my head, and are much more game breaking and frustrating then any technical bug you mentioned (most of which are fixed through official and mod patches btw). The massive pitfalls of the DA2 combat cannot be moded out without completely changing the combat and how it works.
DA:O had a solid base which was improved upon and fixed. DA2 does not have a solid base and I doubt it ever can be fixed.
Modifié par Travie, 26 avril 2011 - 05:10 .