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Mike Laidlaw made me post this: DA2 vs DAO/DAA combat mechanics comparison


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#201
asaiasai

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IN1 wrote...

asaiasai wrote...

Alot of folks just do not get it including Mike Laidlaw. When it comes to skill there is no useless talents, even if the purpose of the talent is to provide an hurdle the player has to jump to get to the talent they want, that talent still has purpose.

Real life example, i work in a hospital in the powerplant. I maintain, vacuum pumps, oiless air pumps which are used to run various pieces of equipment like the ventilators in our ICUs. I maintain 2500 ton centrifigal force chilled water units used for climate control including dehumidification in our OR suites. I maintain bi fuel (nat gas and desil) electrical generator units to provide back up power in event of a power loss so that come hell or high water my hospital's lights will be on and out doors will open. All in all i have close to 6 years of vocational or techinical training to cover the machinery i am responsible for.

How this is relevant is that in order to learn how to repar and maintain the generators i had to first learn how to be an electrician to safely handle the 4160 volt electrical lines from the power grid that are connected to the switch gear that controls generator function. I had to learn how to program the switch gear (automatic devices that in the event of a power outage switch from the grid to generator power and back again upon the resumption of grid power) to remove the switch and hence the generator from service to prevent electrical shock or the generator from running while i am servicing the machine. Upon the completion of electrician training i then had to go to school for desil mechanics. Then i had to go to special classes to learn the specifics of CAT bi fuel generators. Our generators will use natural gas as a fuel, or desil as a fuel, or the machine as designed will use both (where due to the dry properties of natural gas the desil is used as more of a lubricant than burned as fuel). My point is that in order to get the ability to service the generators i had several steps to go through.

How that applies in game is that as a mage i will have the same learning process which is a natural progression, so like i had to learn to be an electrician, desil machanic, bi fuel generator mechanic, which unlocks my ability to perform safe maintinance or repairs on the generator. So to arrive at arcane mastery one needs to learn arcane bolt, arcane shield, staff focus to arrive at arcane mastery. No talent is a waste, as a few may have no other purpose than to provide a point sink to create a sense of progression. Much of what seems to be the change or the modus operandi concerning DA2 is the attempt to provide some instant gratification at the expense of immersion.

The real issue is not that any talent is a waste but that the developers due to either lazyness, writers block, resource and time constraints could not come up with or include any viable talents to make the player compromise, or sacrifice instead choosing to appeal to the baser instant gratification. In a sense they were pissing on me and telling me it is raining. So i hope you fan bois enjoy your golden shower, having paid up to 20 dollars extra for less game.

Asai


I believe that's a wrong place to post your CV.



Nope sorry i am in the right place because i am specifically reffering to a point in the OP and here is the quote from the OP.

(2) A solidly designed classes/abilities system. Yes, it has it flaws (a bit rigid, I admit). And no, it's no D&D. But it is balanced: little to no useless specializations/talents/spells, this time

I am addressing that while the OP considers a talent to be a waste of a point i am merely using a real life example to show a corelation how what one person considers a useless talent could be by design there to foster an element of progression. Progression that very much like my goal to learn how to repair and maintain the equipment that makes it possible for my hospital to function. The goal to repair the generators at my hospital was almost a 3 year process as i did not just wake up one morning knowing how to trouble shoot and maintain the generators safely. That it is a bit unrealistic for a mage to wake up one day and have Arcane Mastery with out having any learing process and that the learing process used in DAO for the talent and spell trees can not be just dismissed out of hand because the OP may have not fully understood the concept of progression, compromise and sacrifice that a PC should have to go through as a tool used to represent the growing power of the PC. Instead the OP takes issue with this in DAO and praises the lack of progression in DA2 as innovation, praises the slimmed down and easy to manipulate talent trees, preffering the DA2 model where the player is an ass kicker from the start.  The OP seems to admire that DA2 allows the PC to get right into it with little effort required, no sacrifice, no patience, no progression, no character building for the PC, just plain bamm exploding enemies and the AWESOME button win.

What i find amazing is that as the price of the game went up, the content and the details associated with that content shrunk, basically less became more. So no i am in the right location at least as far as the point i was making. Not really sure what you read.

Asai

Modifié par asaiasai, 26 avril 2011 - 09:14 .


#202
IN1

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The verbosity:substance ratio of your posts is truly unprecedented.

Instead the OP takes issue with this in DAO and praises the lack of progression in DA2 as innovation, praises the slimmed down and easy to manipulate talent trees, preffering the DA2 model where the player is an ass kicker from the start.  The OP seems to admire that DA2 allows the PC to get right into it with little effort required, no sacrifice, no patience, no progression, no character building for the PC, just plain bamm exploding enemies and the AWESOME button win. 

Let's put your pompous rhetorics and "AWESOME button" parrot-cry aside for a minute and get practical. Two simple requests:
(1) Please explain Shapeshifter specialization in light of your theory. I'm especially interested in progression you make by learning talents in this spec.
(2) Please explain Arcane Warrior specialization in light of your theory. I'm especially interested in patience and effort involved.

#203
Nightnight

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IN1 wrote...

The verbosity:substance ratio of your posts is truly unprecedented.

Instead the OP takes issue with this in DAO and praises the lack of progression in DA2 as innovation, praises the slimmed down and easy to manipulate talent trees, preffering the DA2 model where the player is an ass kicker from the start.  The OP seems to admire that DA2 allows the PC to get right into it with little effort required, no sacrifice, no patience, no progression, no character building for the PC, just plain bamm exploding enemies and the AWESOME button win. 

Let's put your pompous rhetorics and "AWESOME button" parrot-cry aside for a minute and get practical. Two simple requests:
(1) Please explain Shapeshifter specialization in light of your theory. I'm especially interested in progression you make by learning talents in this spec.
(2) Please explain Arcane Warrior specialization in light of your theory. I'm especially interested in patience and effort involved.


DA2 sucks. Deal with it.

Modifié par Nightnight, 26 avril 2011 - 09:46 .


#204
Lehanna

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I'll never understand how people can actually like DA:O's combat system. It was the most clunky thing I have ever had the misfortune to having to wrestle with. When I look back on DA:O with no rose colored glasses on, I realise my playtime was divided into either listening to people jabber for hours, walking around for hours, or staring at the paused combat screen for hours.

... why did I play that game again?

Modifié par Lehanna, 26 avril 2011 - 09:59 .


#205
Teredan

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Lehanna wrote...

I'll never understand how people can actually like DA:O's combat system. It was the most clunky thing I have ever had the misfortune to having to wrestle with. When I look back on DA:O with no rose colored glasses on, I realise my playtime was divided into either listening to people jabber for hours, walking around for hours, or staring at the paused combat screen for hours.

... why did I play that game again?


And how is that different in DA2? You still listen hours to people jabbers, still walk around for hours and if we believe the many defenders of how tactical DA2 combat is would be still staring a lot of time at the combat pause screen.

Indeed the question is very valid, why do you play Bioware games again?

If you want to complain about DA:O specifically at least complain about the hours put into equipment management of companions, the time wasted into pushing companion approval with mundane gifts, the long hours of bore through skillpoint allocation and last but not least endless time spend at watching a single loading screen.

Modifié par Teredan, 26 avril 2011 - 10:13 .


#206
Melca36

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Lehanna wrote...

I'll never understand how people can actually like DA:O's combat system. It was the most clunky thing I have ever had the misfortune to having to wrestle with. When I look back on DA:O with no rose colored glasses on, I realise my playtime was divided into either listening to people jabber for hours, walking around for hours, or staring at the paused combat screen for hours.

... why did I play that game again?


I'll never understand why people think exploding bodies and enemies materializing out of nowhere is consider game evolution.

Granted Origins is slow in places..its also too fast in some places in DA:2

From your post, it sounds like RPGs really arent your thing to begin with.

#207
Sabriana

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Teredan wrote...

Lehanna wrote...

I'll never understand how people can actually like DA:O's combat system. It was the most clunky thing I have ever had the misfortune to having to wrestle with. When I look back on DA:O with no rose colored glasses on, I realise my playtime was divided into either listening to people jabber for hours, walking around for hours, or staring at the paused combat screen for hours.

... why did I play that game again?


And how is that different in DA2? You still listen hours to people jabbers, still walk around for hours and if we believe the many defenders of how tactical DA2 combat is would be still staring a lot of time at the combat pause screen.

Indeed the question is very valid, why do you play Bioware games again?

If you want to complain about DA:O specifically at least complain about the hours put into equipment management of companions, the time wasted into pushing companion approval with mundane gifts, the long hours of bore through skillpoint allocation and last but not least endless time spend at watching a single loading screen.


Teredan, that made me laugh. Thank goodness it's lunchtime. :lol:

#208
Corto81

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To each his own I guess.

DA:O combat fit in very nicely with the overall feel of the game.
Yes, you had OP classes and useless classes, but so does DA2 (2H warrior can plow through mobs on NM pretty easily with the right build/items, for example).
Yes, it was annoying having a mob run past you and you couldn't hit it til it stops.
Yes, it needed more STA regen in order for warriors and rogues to not to rely on AA too much... etc.

But...
DA:O required tactics, where DA2 basically encourages button-mashing and even if you wanted to use tactics, mobs pouring in from the sky take away from that.
(not saying you don't need tactics, you definitely do on NM)

DA II combat exploding bodies and rogues flying in the air in place just kills any immersion.
Jumping 20m to your next enemy also took away from the immersive factor.

DA:O combat wasn't perfect, but it needed just some tweaks, to be a bit faster and more responsive.
Not a complete overhaul and certainly not to become a cartoony thing where nothing feels the least bit "real"...

#209
Yrkoon

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IN1 wrote...

Yrkoon wrote...

IN1 wrote...
 For instance, you might want to open the respective .xls/.gda files and take a look at the bonuses listed for NM difficulty in DAO and in DA2.

 Oh?  Image IPB

Can you give me some examples of the bonusses listed in the .xls/.gda files in DA2 NM and then explain to us how they factually support your claim that DA2 is more difficult/complex than DA:O NM from a combat mechanics standpoint?


To us? Plural?

Is there another definition of 'us' that you use in IN1ville that I'm not aware of?  lol

YES,  US, as in, the dozens of people  who remain skeptical of all the baloney you've been  passing off as 'fact'  in  this thread.  More to the point:  You  brought up .xls/.gda files and claimed they contained something that supports your claims.   So I'm  calling you out on it.  Prove it.

Modifié par Yrkoon, 26 avril 2011 - 11:13 .


#210
Yrkoon

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Nightnight wrote...


DA2 sucks. Deal with it.

Can I co-sign this?


Anyway, the OP has done a rather admirable job trying to gold-plate a turd.  But in the end we still have a whole thread full of valid counter points that the thread starter has, obnoxiously, either ignored, or  dismissed away  with silly, childish one-liners.

But again,  that's not unexpected.  a Gold-plated turd is still a turd. 

Modifié par Yrkoon, 26 avril 2011 - 11:12 .


#211
LilyasAvalon

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... So what'd they do to make you do this, IN1? I'm more curious about that. ._.

#212
Wulfram

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DA:O's healing potion system was terrible unless you limited yourself in some way, DA2's is much better.
DA2's bosses have too many hitpoints, and attacks which are too easily negated by manual dodging. Except for Meredith, who hardly seems to do any damage even without manual dodging.
Waves are horribly overused
Not having Friendly Fire on Hard sucks

#213
Theagg

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Wulfram wrote...

DA:O's healing potion system was terrible unless you limited yourself in some way, DA2's is much better.
DA2's bosses have too many hitpoints, and attacks which are too easily negated by manual dodging. Except for Meredith, who hardly seems to do any damage even without manual dodging.
Waves are horribly overused
Not having Friendly Fire on Hard sucks


Hmm, well I think there is now a mod for DA2 that will give FF on lower levels.

#214
Theagg

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TheButterflyEffect wrote...

Well combat for all classes is a HELL of a lot better this time around. Now it's actually fun and awesome to play and to watch. In DAO it was just terrible, slow and clunky and just ugh terrible.

Now mages actually use their staves to smash enemies when they get too close, rather then just trying to poke them to death like in Origins... I pondered that a lot, it was really stupid.


Irespective of the validity or otherwise of IN1's main points, the above has nothing to do with improved combat mechanics. What you are referring to are purely cosmetic changes to animations.

#215
Nerevar-as

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Main problem I had with combat in DA:O was that if it went down to one on one, it was quite slow early on the game (later was just hit the other with abilities). However this stays in DA2, damage compared to enemy HP is so low it takes quite a while to kill the other. It´s just harder to come across this situation with the constant zerging. (NM player on both).

#216
daemon1129

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A sequel is suppose to improve on mechanics. What do you expect when you're playing a seuqel? I don't think it is worth your time typing all that regardless of how bad DAO combat was or how much DA2 improve.

Much Improvement in a sequel is good but within expectations. It is the overall that matters how good a game truly is. And DA2 failed in all other area. Bioware spent more time making the awesome button than the game itself.

#217
Mecher3k

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daemon1129 wrote...

A sequel is suppose to improve on mechanics. What do you expect when you're playing a seuqel? I don't think it is worth your time typing all that regardless of how bad DAO combat was or how much DA2 improve.

Much Improvement in a sequel is good but within expectations. It is the overall that matters how good a game truly is. And DA2 failed in all other area. Bioware spent more time making the awesome button than the game itself.


DA2's combat system is fail, everything about it = fail.

Anyone that supports it = derp.

It's already been explained why it's horrible.

#218
IN1

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Yrkoon wrote...

IN1 wrote...

Yrkoon wrote...

IN1 wrote...
 For instance, you might want to open the respective .xls/.gda files and take a look at the bonuses listed for NM difficulty in DAO and in DA2.

 Oh?  Image IPB

Can you give me some examples of the bonusses listed in the .xls/.gda files in DA2 NM and then explain to us how they factually support your claim that DA2 is more difficult/complex than DA:O NM from a combat mechanics standpoint?


To us? Plural?

Is there another definition of 'us' that you use in IN1ville that I'm not aware of?  lol

YES,  US, as in, the dozens of people  who remain skeptical of all the baloney you've been  passing off as 'fact'  in  this thread.  More to the point:  You  brought up .xls/.gda files and claimed they contained something that supports your claims.   So I'm  calling you out on it.  Prove it.


I don't debate things with serial trolls/self-appointed people representatives :) You -- you personally (singular grammatically) -- do not deserve any explanation or proof. The only thing you do deserve, in my opinion, is perma-ban on these forums. But I digress.

My point is: I'll discuss the same matter gladly with any of the serious contributors to this thread.

#219
IN1

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Mecher3k wrote...

daemon1129 wrote...

A sequel is suppose to improve on mechanics. What do you expect when you're playing a seuqel? I don't think it is worth your time typing all that regardless of how bad DAO combat was or how much DA2 improve.

Much Improvement in a sequel is good but within expectations. It is the overall that matters how good a game truly is. And DA2 failed in all other area. Bioware spent more time making the awesome button than the game itself.


DA2's combat system is fail, everything about it = fail.

Anyone that supports it = derp.

It's already been explained why it's horrible.


Your post = pinnacle of wisdom and competence.

#220
Yrkoon

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IN1 wrote...

My point is: I'll discuss the same matter gladly with any of the serious contributors to this thread.

You've yet to do any such thing.     There's no reason to believe you're going to begin any time soon. Who are you kidding?


PS:   how's that   DA2 .xls/.gda file search going for you?  lol

Modifié par Yrkoon, 26 avril 2011 - 03:36 .


#221
Yrkoon

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Mecher3k wrote...

daemon1129 wrote...

A sequel is suppose to improve on mechanics. What do you expect when you're playing a seuqel? I don't think it is worth your time typing all that regardless of how bad DAO combat was or how much DA2 improve.

Much Improvement in a sequel is good but within expectations. It is the overall that matters how good a game truly is. And DA2 failed in all other area. Bioware spent more time making the awesome button than the game itself.


DA2's combat system is fail, everything about it = fail.

Anyone that supports it = derp.

It's already been explained why it's horrible.

Nuff said.

#222
Teredan

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Yrkoon wrote...

Nuff said.


He states DA2 had multiple endings did I miss something?
Well funny rage video a lot of hyperbole but in an age where subtelity is rarely understood... whatever

#223
IN1

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Yrkoon wrote...

IN1 wrote...

My point is: I'll discuss the same matter gladly with any of the serious contributors to this thread.

You've yet to do any such thing.     There's no reason to believe you're going to begin any time soon. Who are you kidding?


PS:   how's that   DA2 .xls/.gda file search going for you?  lol


Huh? Technically, the process of extracting difficulty.gda from da2.rim is pretty simple. DAO's difficulty.xls is even easier to find. You clearly have no idea what I am talking about, though, so I see no reason to continue this discussion.

Once again: the moment one of the serious posters (=not a rabid troll) asks me to compare between DAO and DA2 difficulty settings numerically, based on difficulty.xls/gda, I'll do it gladly. You appear to be the only one interested, though, and, as stated, I have nothing to prove to rude incompetent trolls :) Have a nice day, dearie.

#224
Yrkoon

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I know you want to avoid this issue, but  you DID claim that it supports your assertions, so I'm not going to let it slide.

You said this:

IN1 wrote...

For instance, you might want to open the respective .xls/.gda files and take a look at the bonuses listed for NM difficulty in DAO and in DA2.

  Prove it.  Back your claims.  List those bonusses for us.  I'm fairly certain you pulled this whole thing out of your ass and never once even  opened those files, let alone read them and compared them.

Modifié par Yrkoon, 26 avril 2011 - 04:32 .


#225
Yrkoon

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PS: Da2's combat was so boring and  brain-dead easy that even  my nephew thought it was cool. He's 10.

Modifié par Yrkoon, 26 avril 2011 - 04:33 .