IN1 wrote...
asaiasai wrote...
Alot of folks just do not get it including Mike Laidlaw. When it comes to skill there is no useless talents, even if the purpose of the talent is to provide an hurdle the player has to jump to get to the talent they want, that talent still has purpose.
Real life example, i work in a hospital in the powerplant. I maintain, vacuum pumps, oiless air pumps which are used to run various pieces of equipment like the ventilators in our ICUs. I maintain 2500 ton centrifigal force chilled water units used for climate control including dehumidification in our OR suites. I maintain bi fuel (nat gas and desil) electrical generator units to provide back up power in event of a power loss so that come hell or high water my hospital's lights will be on and out doors will open. All in all i have close to 6 years of vocational or techinical training to cover the machinery i am responsible for.
How this is relevant is that in order to learn how to repar and maintain the generators i had to first learn how to be an electrician to safely handle the 4160 volt electrical lines from the power grid that are connected to the switch gear that controls generator function. I had to learn how to program the switch gear (automatic devices that in the event of a power outage switch from the grid to generator power and back again upon the resumption of grid power) to remove the switch and hence the generator from service to prevent electrical shock or the generator from running while i am servicing the machine. Upon the completion of electrician training i then had to go to school for desil mechanics. Then i had to go to special classes to learn the specifics of CAT bi fuel generators. Our generators will use natural gas as a fuel, or desil as a fuel, or the machine as designed will use both (where due to the dry properties of natural gas the desil is used as more of a lubricant than burned as fuel). My point is that in order to get the ability to service the generators i had several steps to go through.
How that applies in game is that as a mage i will have the same learning process which is a natural progression, so like i had to learn to be an electrician, desil machanic, bi fuel generator mechanic, which unlocks my ability to perform safe maintinance or repairs on the generator. So to arrive at arcane mastery one needs to learn arcane bolt, arcane shield, staff focus to arrive at arcane mastery. No talent is a waste, as a few may have no other purpose than to provide a point sink to create a sense of progression. Much of what seems to be the change or the modus operandi concerning DA2 is the attempt to provide some instant gratification at the expense of immersion.
The real issue is not that any talent is a waste but that the developers due to either lazyness, writers block, resource and time constraints could not come up with or include any viable talents to make the player compromise, or sacrifice instead choosing to appeal to the baser instant gratification. In a sense they were pissing on me and telling me it is raining. So i hope you fan bois enjoy your golden shower, having paid up to 20 dollars extra for less game.
Asai
I believe that's a wrong place to post your CV.
Nope sorry i am in the right place because i am specifically reffering to a point in the OP and here is the quote from the OP.
(2) A solidly designed classes/abilities system. Yes, it has it flaws (a bit rigid, I admit). And no, it's no D&D. But it is balanced: little to no useless specializations/talents/spells, this time.
I am addressing that while the OP considers a talent to be a waste of a point i am merely using a real life example to show a corelation how what one person considers a useless talent could be by design there to foster an element of progression. Progression that very much like my goal to learn how to repair and maintain the equipment that makes it possible for my hospital to function. The goal to repair the generators at my hospital was almost a 3 year process as i did not just wake up one morning knowing how to trouble shoot and maintain the generators safely. That it is a bit unrealistic for a mage to wake up one day and have Arcane Mastery with out having any learing process and that the learing process used in DAO for the talent and spell trees can not be just dismissed out of hand because the OP may have not fully understood the concept of progression, compromise and sacrifice that a PC should have to go through as a tool used to represent the growing power of the PC. Instead the OP takes issue with this in DAO and praises the lack of progression in DA2 as innovation, praises the slimmed down and easy to manipulate talent trees, preffering the DA2 model where the player is an ass kicker from the start. The OP seems to admire that DA2 allows the PC to get right into it with little effort required, no sacrifice, no patience, no progression, no character building for the PC, just plain bamm exploding enemies and the AWESOME button win.
What i find amazing is that as the price of the game went up, the content and the details associated with that content shrunk, basically less became more. So no i am in the right location at least as far as the point i was making. Not really sure what you read.
Asai
Modifié par asaiasai, 26 avril 2011 - 09:14 .





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