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Cerberus is more evil than most people realise.


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#1201
Moiaussi

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DPSSOC wrote...

And here's where we run into an issue of gameplay continuity vs story continuity.  Because in gameplay continuity I can offer to go hunt the Shadow Broker with Liara before I even find out she's hunting the Shadow Broker herself.  In gameplay continuity I can start the Archangel recruitment mission where it's hinted he has days to live at most, and then go complete every available N7 mission, DLC, and recruitment missions and go back to Omega where he's still holding strong.

Story continuity however can't allow for these things.  Shepard can't offer to help someone do something he's not yet aware they're doing.  He can't travel the length and width of the galaxy and complete various missions in a number of days.  So we have to ask ourselves when these events happen in the story, not the game.  Now Lair of the Shadow Broker and Arrival were marketed as bridging DLC which would suggest they are meant (in story continuity) to be played after the completion of Mass Effect 2.  The only reason they are available before you finish the suicide mission is so players who get their Shepards killed can still play them.  So how long after ME2 does Arrival happen?  Days, weeks, months?  Hopefully Bioware will clarify but until then I wouldn't say stopping the Collectors changed nothing


Arrival can happen before the end of ME2 though.My understanding is that it isn't coded to be aftermath only. "Gameplay only" can be an excuse where mechanics are concerned, but it isn't where story is concerned, and regardless, if the Normandy had take the Crusier on head to head at Horizon (or possibly even on the initial encounter), the reapers would have been set back just as much.

Has anyone argued that it does? Being the only organization making an effort to halt or even delay impending doom on the other hand...


TIM suppressing intel regarding Horizon, the Collector vessel, the derelict  reaper, the intact beacon, and undermining Shepard's credibiltiy went a long ways to ensure that Cerberus were the only 'saviors.' Concieling information about a crime just so you can look like a hero by stopping it yourself isn't very heroic.

Unless, and hold on to your hat cause I'm about to blow your mind, the Collectors set a trap.  The Collectors didn't start abducting colonies until Shepard was out of the picture (if I'm not mistaken) so perhaps the Collectors captured a few ships, knowing that eventually the Council would send Shepard in to see what was going on (had they sent others and they simply disappeared they would have sent others and on and on until Shepard was the only available choice).  So all they had to do was wait for the Normandy to show up, strike, and then Shepard (the only threat to their plans) is out of the picture and in their grasp.


While that is likely, the biggest problem with that encounter is that Joker suddenly forgot the most basic rule in the tactical manual, and that is to keep the enemy from closing on your six. The Normandy should easily have been able to maintain distance. They spotted the Collector vessel at long range and it revealed immediately by way of course change that it spotted the normandy. The codex itself states that battles only happen where both sides want to fight because when ships spot each other at long range, there is nothing to prevent one side from simply maintaining distance or disengaging.

Of course it is possible that Joker was coopted by Cerberus sometime between ME1 and ME2....  he did seem swayed a little easily simply by comfy chairs. It might also have been why he wanted to go down with the ship. It might have been guilt over the betrayal.

#1202
008Zulu

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Haven't read any of the comics or books, I might later, but if the facts in these sources were critical, they'd already be in the games.

The way the ME games are structured is either black or white; Cerberus is black and Alliance is white, you can only choose to be on or the other. If you choose Cerberus then you are agreeing with their plans and means of execution. You might think there is a grey zone between the two, but all the decisions aim you to land squarely with one side over the other.

#1203
Moiaussi

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The Devs are quoted as saying the books and comics are all canon. They do not explain any contradictions, real or appearant, with the games.

#1204
Guest_thurmanator692_*

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008Zulu wrote...

Haven't read any of the comics or books, I might later, but if the facts in these sources were critical, they'd already be in the games.

The way the ME games are structured is either black or white; Cerberus is black and Alliance is white, you can only choose to be on or the other. If you choose Cerberus then you are agreeing with their plans and means of execution. You might think there is a grey zone between the two, but all the decisions aim you to land squarely with one side over the other.

and see, you can't really say that yet, as the outcome of all this is still unclear

#1205
008Zulu

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Never said they weren't canon. Only said if the facts were critical, they'd be in the games.

The colour choice is irrelevant, could be read and blue, green and yellow. The point was, there is no middle ground.

#1206
Guest_Saphra Deden_*

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Honestly I agree with you a little bit this. Bioware dropped the ball. The Council and Alliance are a lot more grey than Cerberus, which tends to be black or white depending on your politics.

#1207
Seboist

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Saphra Deden wrote...

Honestly I agree with you a little bit this. Bioware dropped the ball. The Council and Alliance are a lot more grey than Cerberus, which tends to be black or white depending on your politics.


Cerberus is a dark grey to me. They have questionable ethics but they have legitimate goals like insuring humanity's strength and security "against the Reapers and beyond".

#1208
suicidexsamurai

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everything in ME is grey. the point being you need to choose your side and accept it, flaws and all.

#1209
ExtremeOne

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suicidexsamurai wrote...

everything in ME is grey. the point being you need to choose your side and accept it, flaws and all.

    


Oh don't worry Bioware made it easy what side I am on in 3 . and that is 100% pure renegade . 

#1210
Arijharn

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I think being 'pure' Renegade or Paragon makes you one-dimensional more than anything else imo.

#1211
Someone With Mass

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ExtremeOne wrote...

suicidexsamurai wrote...

everything in ME is grey. the point being you need to choose your side and accept it, flaws and all.

    


Oh don't worry Bioware made it easy what side I am on in 3 . and that is 100% pure renegade . 


Enjoy defending Earth by yourself.

#1212
suicidexsamurai

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Someone With Mass wrote...

ExtremeOne wrote...

suicidexsamurai wrote...

everything in ME is grey. the point being you need to choose your side and accept it, flaws and all.

    


Oh don't worry Bioware made it easy what side I am on in 3 . and that is 100% pure renegade . 


Enjoy defending Earth by yourself.


...among other things

#1213
008Zulu

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Being 100% Renegade doesn't make you automatically the bad guy you know. Shepard is going to be the Alliance poster boy again, all Renegade will mean is you continue to get the job done no matter what.

Just remember; If Bioware want you to be the Good Guy, then no matter what you intend or choose, you will be the Good Guy.

If your looking to play the villain, then your playing the wrong game.

#1214
KotorEffect3

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ExtremeOne wrote...

suicidexsamurai wrote...

everything in ME is grey. the point being you need to choose your side and accept it, flaws and all.

    


Oh don't worry Bioware made it easy what side I am on in 3 . and that is 100% pure renegade . 



lol you have to try opening up your mind dude

#1215
Someone With Mass

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008Zulu wrote...

Being 100% Renegade doesn't make you automatically the bad guy you know. Shepard is going to be the Alliance poster boy again, all Renegade will mean is you continue to get the job done no matter what.

Just remember; If Bioware want you to be the Good Guy, then no matter what you intend or choose, you will be the Good Guy.

If your looking to play the villain, then your playing the wrong game.


Seems to be the route ExtremeOne is taking.

#1216
Dean_the_Young

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008Zulu wrote...

A trap is reasonable, but how did the collectors know the exact where and when Shepard would be? As I have said, saving a person's life is a good way to earn their trust, and Cerberus do like using lures.

The Collectors didn't need to know exactly when Shepard would be: as Pressly and Joker made note of, Alliance ships had been disappearing for awhile. Unless you presume those had nothing to do with the Collectors, then an obvious solution is that the Collectors ambushed those ships as well, waiting for when the Alliance would send a stealth frigate to their hunting zone, and until that ship had Shepard. Pretty basic ambush.

If Cerberus wanted to save Shepard's life... they could have saved Shepard's life. Killing him in a way that made recovery unlikely even before they knew if they could bring Shepard back from the dead, which they didn't. 'Saving a life is a good way to earn trust' is not proof that Cerberus killed Shepard for the purpose of bringing him back to life.

Why would they want to get their hands on Shepard's corpse? Could be that they also have the Lazarus technology.

The implication from Liara is that the Collectors wanted to analyze Shepard's genome and body.

See above for Lazarus's origin. Even if it weren't, 4 billion is a hell of a lot to drop on a contingency plan.

Sure, but TIM was willing to spend 4 billion regardless. They weren't dropping 4 billion ahead of time: the 4 billion would only be spent IF Shepard died.

Mind you, 4 billion is a hell of a lot to drop for any sort of plan that bankrupts your private empire, which is a strong reason why if you wanted to kill Shepard, you'd do it in a way that would actually increase the likelyhood of that 4 billion ever being relevant: ie, killing him a way not likely to destroy the body beyond repair.

They have had a few extra numbers added to their clocks, their deaths at the hands of the Reapers is inevitable.

No it is not. Unless the Reapers win, there will be survivors. Who will survive is open to the fates of war.

Their eventual deaths are inevitable... but if you're going to argue that because people will die anyway, then saving them is irrelevant, the same logic also deligitimizes Commander Shepard in every respect. The Reapers victory is inevitable, so nothing Shepard has done has any moral worthiness, while Shepard's killing of plenty of people is still a crime.

All the pro-Cerbs here seem pretty confident that Cerberus is the only way.

I wonder if you could actually write a list of ten people who believe that Cerberus is the only way, and then if that list would correspond with the people you're thinking about.

#1217
ExtremeOne

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KotorEffect3 wrote...

ExtremeOne wrote...

suicidexsamurai wrote...

everything in ME is grey. the point being you need to choose your side and accept it, flaws and all.

    


Oh don't worry Bioware made it easy what side I am on in 3 . and that is 100% pure renegade . 



lol you have to try opening up your mind dude

   



Oh thats right Bioware does not want anybody to be a renegade player because aka that means evil in ME games . They just think everyone likes to be the same ol stupid video game hero that is in every game.  They want to tell me and every other renegade player that our choices are just straight evil choices in the ME games . But yet they are going to reward paragon players for being good . If they want to deem us renegade players evil thats fine . I will be the most bad ass evil player in ME 3 .  Oh I will save Earth and humanity in 3.  Eventually Bioware will get the message that just because one does a paragon choice that choice should also have a negative effect to it as well .  

#1218
ExtremeOne

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Dean_the_Young wrote...

008Zulu wrote...

A trap is reasonable, but how did the collectors know the exact where and when Shepard would be? As I have said, saving a person's life is a good way to earn their trust, and Cerberus do like using lures.

The Collectors didn't need to know exactly when Shepard would be: as Pressly and Joker made note of, Alliance ships had been disappearing for awhile. Unless you presume those had nothing to do with the Collectors, then an obvious solution is that the Collectors ambushed those ships as well, waiting for when the Alliance would send a stealth frigate to their hunting zone, and until that ship had Shepard. Pretty basic ambush.

If Cerberus wanted to save Shepard's life... they could have saved Shepard's life. Killing him in a way that made recovery unlikely even before they knew if they could bring Shepard back from the dead, which they didn't. 'Saving a life is a good way to earn trust' is not proof that Cerberus killed Shepard for the purpose of bringing him back to life.

Why would they want to get their hands on Shepard's corpse? Could be that they also have the Lazarus technology.

The implication from Liara is that the Collectors wanted to analyze Shepard's genome and body.

See above for Lazarus's origin. Even if it weren't, 4 billion is a hell of a lot to drop on a contingency plan.

Sure, but TIM was willing to spend 4 billion regardless. They weren't dropping 4 billion ahead of time: the 4 billion would only be spent IF Shepard died.

Mind you, 4 billion is a hell of a lot to drop for any sort of plan that bankrupts your private empire, which is a strong reason why if you wanted to kill Shepard, you'd do it in a way that would actually increase the likelyhood of that 4 billion ever being relevant: ie, killing him a way not likely to destroy the body beyond repair.

They have had a few extra numbers added to their clocks, their deaths at the hands of the Reapers is inevitable.

No it is not. Unless the Reapers win, there will be survivors. Who will survive is open to the fates of war.

Their eventual deaths are inevitable... but if you're going to argue that because people will die anyway, then saving them is irrelevant, the same logic also deligitimizes Commander Shepard in every respect. The Reapers victory is inevitable, so nothing Shepard has done has any moral worthiness, while Shepard's killing of plenty of people is still a crime.

All the pro-Cerbs here seem pretty confident that Cerberus is the only way.

I wonder if you could actually write a list of ten people who believe that Cerberus is the only way, and then if that list would correspond with the people you're thinking about.

    



Cerberus was the ones that saved humanity in ME 2 . Oh but thats right Bioware has magically erased that with the story of ME 3 . The alliance did not one dam thing in ME 2 . Arrival was them basically setting shepard up as their b*tch who will be notning more than a forced slaved of their after the fake ass trail 

#1219
PnXMarcin1PL

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No one has said and confirmed that Paragon choices would be only "rewarded". I bet some Paragon decisions will bite in the ass. Just like some Renegade decisions.
Good exaple would be(for imagination): Shepard saves Rachnii, but after the Reapers are destroyed the Rakni turns on the galaxy and striks once more. That'd be hell of a plot twist. Why? Queen lied to Shepard about "mind-control" by the Reapers to get rid of real danger and try to conquer the galaxy once more. As we know, lies do exist and they're frequently overused.
Renegade e.g. Geth Heretics are destroyed, which would make the main Geth faction weaker against the Reapers. That would result in loosing more than neccesarry to the Reapers or sacrificing one of known species in the galaxy "for the greater good".
Those are just examples of how it may be solved in ME3 for Paragons&Renegades. As I have already told, no one said before that Renegades will be only "punished" for their decisions and Paragons  "rewarded". Some decisions may return in ME3 to bite both sides in the ass.

Modifié par PnXMarcin1PL, 08 mai 2011 - 03:22 .


#1220
Moiaussi

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I'd much prefer if the sides weren't treated as absolutes that have to be equal. If that is so, shouldn't it also have to be equal for those who choose to mix the two on a case by case basis? For that to turn out equal no matter the mix, you would have to have a game where none of Shepard's decisions matter, since no matter what Shepard decides, everything comes out the same.

And similarly, if there are any particularly bad results, if things are equal they would have to be mirrored, so both pure paragon and pure renegade would be equal, but equally bad.

In PnX's example, the Rachni wouldn't be there for the Reaper war, so the reapers would cause much greater casualties, but if they are there, then there Rachni would subsequently.... a lose/lose decision. Not sure that makes for a particularly good game. There are some jaded people who might think that us being all doomed no matter what we do is realistic, but not sure that is what the majority would call fun to play.

#1221
Moiaussi

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Dean_the_Young wrote...

The Collectors didn't need to know exactly when Shepard would be: as Pressly and Joker made note of, Alliance ships had been disappearing for awhile. Unless you presume those had nothing to do with the Collectors, then an obvious solution is that the Collectors ambushed those ships as well, waiting for when the Alliance would send a stealth frigate to their hunting zone, and until that ship had Shepard. Pretty basic ambush.

If Cerberus wanted to save Shepard's life... they could have saved Shepard's life. Killing him in a way that made recovery unlikely even before they knew if they could bring Shepard back from the dead, which they didn't. 'Saving a life is a good way to earn trust' is not proof that Cerberus killed Shepard for the purpose of bringing him back to life.


As traps go it was really poor on its own. For a trap to work in space, the prey has to be lured in close somehow. The Collector vessel tipped its hand at long range. There is no reason the Normandy shouldn't have been able to maintain distance other than possible incompetence or collusion on the part of Joker.

#1222
Dean_the_Young

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Moiaussi wrote...

As traps go it was really poor on its own. For a trap to work in space, the prey has to be lured in close somehow. The Collector vessel tipped its hand at long range. There is no reason the Normandy shouldn't have been able to maintain distance other than possible incompetence or collusion on the part of Joker.

Or that your presumption of what the Normandy should have been able to do isn't what the Normandy actually could have done.

#1223
Lapis Lazuli

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ExtremeOne wrote...

KotorEffect3 wrote...

ExtremeOne wrote...

suicidexsamurai wrote...

everything in ME is grey. the point being you need to choose your side and accept it, flaws and all.

    


Oh don't worry Bioware made it easy what side I am on in 3 . and that is 100% pure renegade . 



lol you have to try opening up your mind dude

   



Oh thats right Bioware does not want anybody to be a renegade player because aka that means evil in ME games . They just think everyone likes to be the same ol stupid video game hero that is in every game.  They want to tell me and every other renegade player that our choices are just straight evil choices in the ME games . But yet they are going to reward paragon players for being good . If they want to deem us renegade players evil thats fine . I will be the most bad ass evil player in ME 3 .  Oh I will save Earth and humanity in 3.  Eventually Bioware will get the message that just because one does a paragon choice that choice should also have a negative effect to it as well .  


Bioware's KOTOR lets you be a villian. So Bioware has already explored this. In fact, in KOTOR you get punished for light side choices by weakening your dark side powers (or causing them to require more energy).

Modifié par Lapis Lazuli, 08 mai 2011 - 04:40 .


#1224
Moiaussi

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Dean_the_Young wrote...

Or that your presumption of what the Normandy should have been able to do isn't what the Normandy actually could have done.


The codex confirms that encounters only happen when both sides wish to stand and fight, otherwise one side or the other simply disengages. I can find the quote if you wish.

We do know that the SR2 could literally disengage pretty much instantly. It did so fleeing the second collectory trap. For the SR1 to not have been able to do so, it would have to be both vasly inferior to the SR2, but more importantly rather inferior to its capabilities per the codex.

Modifié par Moiaussi, 08 mai 2011 - 04:36 .


#1225
Dean_the_Young

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Moiaussi wrote...

Dean_the_Young wrote...

Or that your presumption of what the Normandy should have been able to do isn't what the Normandy actually could have done.


The codex confirms that encounters only happen when both sides wish to stand and fight, otherwise one side or the other simply disengages. I can find the quote if you wish.

But that doesn't mean that either side can disengage instantly without any notice or prepration, or that they can get far enough away not to be hit at any time. The Collector's first strike was a decisive strike, and was literally seconds after the Normandy crew realized that the unknown craft was hostile.

We do know that the SR2 could literally disengage pretty much instantly. It did so fleeing the second collectory trap. For the SR1 to not have been able to do so, it would have to be both vasly inferior to the SR2, but more importantly rather inferior to its capabilities per the codex.

The second Collector trap also had a great deal of leeway for the Normandy to prepare to flee: it knew it was going to have to escape well before it made the jump.