Rwar, damn your thought provoking replies!
008Zulu wrote...
My original point was that if they are to die, then we can't stop it. Dean then countered with the pretzel analogy. I then restated my point, not in its original format because he already knew it. You came in half way.
Yes, I know. But your argument seemed to sound as if to say: "It doesn't matter" and that's what I found baffling. Even if BioWare decides to completely wipe out Feros in ME3 I don't think that invalidates your decision in ME1, as you still had a 'meaningful outcome' from it.
008Zulu wrote...
He knew there was a base, he just didn't know where. Since the base has pretty much one use, only Cerberus (and perhaps the Reapers) stood to gain any benefit from it. We don't need to know how the Reapers began or who built them. Only what weapons are effective against them, and we already have those.
No he didn't, at least, not necessarily. He knew that there was a Collector
homeworld but not what it was nor did he know at the time of where it is until you did. Frankly, when I found out I was hoping there would be some way to save it, because I think any potential intelligence that could come out of it would be useful.
While it's not directly the same thing, just imagine how differently WW2 could have turned out if the British didn't crack the Enigma machine. The same principle (aka; intelligence on the enemy) does however apply.
We also don't know for sure how effective the Thanix is against the Reapers given that there hasn't been an engagement where we've been able to use them. We have a lot of presuppositions however and that's good enough to form a
basis of a plan I suppose, but it's hardly clear cut. We do know from EDI though (and our experiences from The Battle for the Citadel at the climax of ME1) that 'Reaper shields are impervious to Dreadnought firepower' which to me at least means that Reaper shields are also impervious to Frigate, Cruiser and Fighter firepower too based on the virtue that the sheer mass of a Dreadnought's firepower outweighs the others.
There is another issue too though; given the weight of numbers of the Reapers (to which Shephard doesn't know but we as an audience can gather) there is insufficient time to effectively construct more Thanix weapons and retrofit them onto the majority of the vessels if the Reapers do arrive in the space of a few months. I admit it, this part is close to metagaming, but we are led to believe that there are more than several considering their capability to wipe out entire species. Even if we aren't able to freely manufacture Particle Beam Rifles from the Collector Base or even the giant Particle weapon from the Cruiser (I mean, the Cruiser had to have been built somewhere right?), I think this just goes to show that intelligence on the Reaper capabilities are even more important, such as structural weaknesses etc. The dataslate that Joker hands Shephard at the end of ME2 may be good enough; but I think it's unbelievable that there couldn't be more information in that base (and yes, sure it's Cerberus' now, but it's better in those hands than no hands, considering it
could make a difference).
I'll stop this part here I think, I don't want to turn this thread into yet another CB decision one if I can help it.
008Zulu wrote...
TIM said his goal was to save humanity, not every single human. Its a pretty clear distinction between the two. The human race consists of billions, only millions are required.
Yes, but making a Human-Reaper is contrary to this goal anyway, if for no other reason that it'd be impossible for TIM to exercise any
control over it. The mass of sacrifice (i.e., millions) required is still going to be impossible for a group that only supposedly numbers about 150 and it still doesn't stand to reason how anybody else within his organisation would
agree to the process. Sacrificing 100 or so people for transhumanistic studies sounds more to TIM's style than that amount you've earmarked.
But once again, there would be no way for TIM to control a Human-Reaper, and I don't think he see's it as aiding 'human advancement' anyway. Taking and studying Reaper derived AI's, or Weapons as being vastly more useful and even manufacturing processes can be 'mimicked' and not carbon copied and in fact has been done so already (presumably no humans were melted down to construct the Normandy's Thannix for example).
008Zulu wrote...
Not to be a grammar ****, but you need to check your syntax on those questions.
First; those defrenstrate usages appear to be correct (I literally just looked it up to make sure because I'm totally okay with being called out on being a hobo and learning from the experience etc), the Feros question which wasn't a question I accept full responsibility for stuffing up on though.
008Zulu wrote...
As for the Feros colony, without anyone there Cerberus is free to study the Geth ship and the remains of the Thorian.
Maybe, but to me that's close to fanfiction (not to mention the fact that you deciding to kill those colonists doesn't 'directly benefit' Cerberus if only because it wasn't a conscious decision. Cerberus could gain benefit true, but it isn't the same thing as handing something as massive as the CB
directly to them). Do you want to know why? Because why does it
have to be Cerberus? Why can't the STG be interested? Or the Asari or the Turian Cabal teams? You can't sit there and tell me it's only Cerberus who would be interested in mind control.
And before you tell me it'd only be Cerberus who'd be interested and that the Salarians couldn't possibly do something like that, I'd like to take some pains to remind you that they thought it was better to neuter an
entire species not once but
twice because they thought it'd be more effective.
As an aside (and yes, this is fanfiction), I think it's because of the STG and their Genophage (and the backing that it got; namely from the Council) that allowed the sentiment to exist in the first place that made something like Cerberus exist.
008Zulu wrote...
There are thousands of questions in the games, all of which have a yes or no. When you add them up they do become a complex narrative. But while theirs is a complex interaction, as shown by your examples, ours remains a yes/no.
Right, but while it's
a major decision, it's not the
only major decision, and of the major decisions, its the only one that 'directly benefits' Cerberus. Your argument wasn't this at all, it was that
all major renegade decisions
directly effect Cerberus.
I guess then it might depend on what you'd consider to be a major decision. For me; a 'major decision' occurs as some sort of philosophical choice as evidenced by the end of a storyline mission or a loyalty mission.
008Zulu wrote...
"Chronological Semantics", I should explain this. It was not meant as a callous look in to human life. In real life there is no such thing as fate, we control our own destinies. But within the limiting scope of a game we have to understand that certain people are going to die. We might save them for a time, but if it is meant to be then it is meant to be.
Thanks for your clarification, it's much easier to get into your frame of mind now (ie., it baffles me less). However, even if BioWare does fate them to die in the future, I still personally don't see how it invalidates your previous actions if for no other reason that you don't have a crystal ball (at least, not on your first playthrough) and don't know how the land lies.
You make your decisions because presumably you think that they're the right decisions to make. Knowing that they die 5 minutes later because of another reason shouldn't mean that your previous 'right decision' somehow was incorrect and for reasons outside your control. That's my point. It shouldn't matter to your decision making whether saving that man from choking to death from a pretzel dies 5 minutes from dying of old age or even a miscellaneous Batarian slaver attack or any other reason -- you saved him from choking on a pretzel because you thought it the right thing to do.
008Zulu wrote...
The only thing we need to know about the Reapers is they want us dead, and have the means to do it. I plan to deny them the opportunity.
Right, but the only reason I saved the CB for arguments sake is because I could better plot my plan of attack, as it were to defeat the Reapers. It's less about whimsical guess work and more about cold hard pragmatism. I think strategy is needed, and I don't go for some nebulous hand waving which is my position. In short, denying the CB because of a factor just makes the immediate threat (aka; the Reapers) harder to manage and harder to prevail against.
That's not to say though that I don't see Cerberus as a problem that needs solving, just that a problem is of a much lower priority. I still don't see Cerberus as 'evil' though, because honestly I just think to label something 'evil' is nothing more than subscribing a useless buzzword to grandstand your position, it simultaneously casts them down while implying that you are some morale crusading white knight and thus a champion and custodian of 'good.' Thus, I find it utterly political and self-serving, and as about the antithesis to 'good' as can be (without being of course evil

EDIT: Formatting can be the bane of my existence.
Modifié par Arijharn, 13 mai 2011 - 02:11 .