Who Does Your Party Usually Consist Of?
#1
Posté 25 avril 2011 - 12:43
#2
Posté 25 avril 2011 - 12:47
If warrior: Leliana, Oghren/Sten and Wynne
If rogue: Alistair, Oghren/Sten and Wynne
If mage: Alistair, Leliana and Oghren/Sten
If arcane warrior: Leliana
Modifié par Arthur Cousland, 02 mai 2011 - 04:47 .
#3
Posté 25 avril 2011 - 01:24
For my playthroughs as warrior and rogue, respectively, I'm going to replace the NPC whose role I take because I want to have to mages in my party. Seriously, two mages at once just rock.
#4
Posté 25 avril 2011 - 01:40
#5
Posté 26 avril 2011 - 11:15
#6
Posté 26 avril 2011 - 12:23
- Main Chara: Mage, Glass Cannon, focusing on AoE Fire/Lightning/Spirit DPS
- Alistair: Pure Tank, cannot deal damage even if his life depended on it
- Morrigan: Crowd Control, DPS
- Leliana: Chest Opener, minor DPSer
However, despite the fact that I loved (literally) Lelianas personality, I swapped her out for Wynne at some point and never want to go back. Things just die insanely fast with three mages in the mix. Alistair is around for safety, but usually he just stands there and stares holes.
My most preferred tactic is usually trapping the whole enemy group in a hell of AoE.
First "Round": slow+soften them
Main casts Grease, Wynne casts Earthquake (both into the same area). This usually trips 70% of the enemies, with the remaining 30% being slow. Morrigan casts Affliction Hex into the middle of the tumbling mass.
Second "Round": topple+nail
While the Grease projectile is still flying, my main casts a Fireball to the same spot. The blast reliably topples the remaining slow-walking enemies and all are lying on the floor in the quaking, burning grease puddle. At the same time Morrigan/Wynne stop yellow-class enemies with Paralyze/Petrify. If no yellows or reds are there, Wynne starts DPSing and Morrigan casts some Hexes to further lower the elemental resistances.
Third "Round": AoE hell all the way
At this point, all enemies (including heavy ones) are likely lying on the floor, burning. My main drops both Inferno and then another Fireball to again topple anything that got up. Anything not caught in the blaze (usually because they are farther away) is now enganged with other AoE like LightningStorm, Blizzard, Death Cloud. I only have to watch out that Blizzard never overlaps with the fire areas (as it grants Fire Resistance).
With the initial Hexes from Morrigan, the various AoE's do insane amounts of damage. Few things walk through this alive, and are then taunted and bound by Alistair while the mages gun them down.
For really, really, nasty things I usually drop a double ForceField from Main/Morrigan on them at the beginning (two because the sometimes resist one of them, but only rarely both) and deal with the whole riffraff first.
My only Nemesis: Revenants.
They have insane amounts of spell resistance and boy, do I hate their Mass Pull ability. If you just unleashed Inferno, LightningStorm and DeathCloud into an area, you really do NOT want to suddenly find your whole party force-pulled into the middle of that... oh the pain.
-digiro
#7
Posté 26 avril 2011 - 01:54
Dedicated Healer and Tank.
The last two slots rotate. One slot is a rogue. The other depends on what's going on. It could be any class. Quite often I use 2 mages. Other times 2 rogues (1 up close, the other ranged). Don't normally go nuts with 2 warriors.
#8
Posté 27 avril 2011 - 01:09
I try not to run with Wynne too often though because she's overpowered and I find her personality grating.
I have to have Morrigan in the group because her early CC is a lifesaver and I find her constant snipes at knight-in-shining-armor type behavior amusing, even though I lose rep with her.
#9
Posté 27 avril 2011 - 04:14
I like to rotate the party a lot for different plot encounters as well as hearing their side conversations, but my favorite team would probably be Morrigan, Zevran and Alistair or Shale. I don't really play with a lot is Oghren, but I think that's more because I get him so much later in the game. It's a shame, because he's so much fun. I also don't use Dog very much, except when I'm going somewhere where I really want to lose approval from as few people as possible.
Of course, I just did one of the quests where I had three rogues and one warrior, so there you go. (But that was for the plot.)
#10
Posté 27 avril 2011 - 05:46
Well I can easily see how her attitude can drive you nuts... (not me, since her personality happens to fit with my main extremely well). But overpowered? How that? I mean she is just your run-of-the-mill spirit healer, if you count out her "vessel" ability. Which I admit I havent even used once, for roleplaying reasons.I try not to run with Wynne too often though because she's overpowered and I find her personality grating.
Actually I must confess I'm surprised to see so many non-mages in these party selections. Maybe it's because people have been playing DAO longer than me (only started two months ago). But watching the warriors/rogues in fights feels like watching the game in slow motion to me. It takes (felt) ages until Alistair finally takes one swing, or even worse, until Leliana fires that arrow. And even then the results seem pitiful.I've yet to play a mage so I don't know how this will change my usual set up.
Since Leliana got Scattershot this has improved a bit, but still - it feels like a mage can pull off two actions in the time it requires a mundane chara to execute one. Am I missing something here?
-digiro
#11
Posté 27 avril 2011 - 04:25
#12
Posté 27 avril 2011 - 08:06
She's the one companion you never have to micromanage. She comes with powerful spells "out of the box" when you first encounter her and she's got loads of tactics.But overpowered? How that? I mean she is just your run-of-the-mill spirit healer, if you count out her "vessel" ability. Which I admit I havent even used once, for roleplaying reasons.
As a new player, I struggled with the game until I remember how Bioware likes to work its combat mechanics. So I set up Wynne's tactics as "healer" and "ranged." Unless I wanted a shatter combo for fun (stonefist ftw!) I never actually switched to her at all.
Then I had to keep upping the difficulty because the boss fights were too easy. With Wynne in the party and the default tactics settings, nobody ever came close to dying.
Switching her out I immediately noticed the difference, especially early on. Sticking her in the camp and keeping her there is like upping the difficulty level by half, at least.
I'm not any kind of great gamer, or even a good one. But for me Wynne is far too powerful to create any kind of fun or challenging gaming experience.
Modifié par Dayfax, 27 avril 2011 - 08:07 .
#13
Posté 27 avril 2011 - 10:06
#14
Posté 28 avril 2011 - 10:41
digi_ronin wrote...
Actually I must confess I'm surprised to see so many non-mages in these party selections. Maybe it's because people have been playing DAO longer than me (only started two months ago). But watching the warriors/rogues in fights feels like watching the game in slow motion to me. It takes (felt) ages until Alistair finally takes one swing, or even worse, until Leliana fires that arrow. And even then the results seem pitiful.
Since Leliana got Scattershot this has improved a bit, but still - it feels like a mage can pull off two actions in the time it requires a mundane chara to execute one. Am I missing something here?
-digiro
I know that for me personally I discovered the beauty of dual-weapons early on and didn't look back. I keep on telling myself that I'll try different things in terms of building a warrior or rogue, but I've gotten quite good at it. One of the reasons I love it so much is because how fast it can be. There have been times when my Warden fell in battle and I took control of Alistar or Sten for my main for the rest of the fight and it drove me crazy. I do better when they're in my party and I can let my tactics take care of their commands.
So yeah, I've yet to play with a warrior focusing on sword and shield because I like Alistair for that, or two-handed because I like Sten and Oghren for that. I've yet to play a rogue with the focus on archery because Leliana and Zevran split that duty up (though Leliana tends to favor it and Zevran dual-weapons and stealth/assassin).
As for the mage bit, I know that for me I just haven't gotten around to playing that Origin yet. This is partially because my brother is currently playing it, and I like watching but I don't want to immediately go play my own mage and repeat what I just saw.
Wynne was a total blessing in more than one boss fight.
#15
Posté 29 avril 2011 - 05:34
Dayfax wrote...
She's the one companion you never have to micromanage. She comes with powerful spells "out of the box" when you first encounter her and she's got loads of tactics.
Iapetus wrote...
Wynne was a total blessing in more than one boss fight.
I see, it makes sense in your specific contexts...
@Dayfax: I always play with the party AI off, so I never noticed. The tactics are a nice try, but they don't really work well in my opinion. In Wynnes case her default ruleset is very healish, which is easy to code. So yes, if you do not micromanage much, that will help a lot. But... well... in DAO combat micromanagement <is> the game. Granted, on the consoles the UI gets in your way, so you are partially screwed with leaving parts of the fight to tactics. But no seasoned PC-RPG player would go with that. Any party performs magnitudes better when you actually steer all characters. =/
@Iapetus: that fits to my other observation, namely that most described parties have few mages. If you have many rogues/warriors, having (or not having) a healer will be a world of difference. I for my part run with 3 mages and a warrior, which means that stuff dies before it can hurt me... and that I have plenty of emergency healers when needed. So yea, for me Wynne is just an average chara.
Modifié par digi_ronin, 29 avril 2011 - 05:35 .
#16
Posté 29 avril 2011 - 09:07
On nightmare, I was an arcane warrior blood mage and I always brought Wynne (Healer), Morrigan (Hexer), Alistair (Tank with 100% spell resistance). About Alistair, I gave him 38 strength to wear massive armor, then I put the rest of the points in dexterity (High dexterity= Very high chance to dodge attacks). Alistair was basically invincible since he had 100% spell resistance and dodged every single physical attack AND he had Wynne to heal him just in case.
Note: Alistair had about 200-250 hp when I finished the game.
How to give Alistair 100% spell resistance
social.bioware.com/forum/1/topic/66/index/394286/1
The ultimate spirit healer tactics ( I used it for Wynne, scroll down to "Main Healer Tactics Setup")
dragonage.wikia.com/wiki/File:Healing_Spells_Efficiency.jpg
Modifié par Kardelo, 29 avril 2011 - 09:41 .
#17
Posté 29 avril 2011 - 09:16
#18
Posté 30 avril 2011 - 04:39
@Kardelo: Thanks for posting that link! I'll have to try it on Alistair sometime.
#19
Posté 30 avril 2011 - 05:51
#20
Posté 30 avril 2011 - 09:11
IapetusNeume wrote...
@Kardelo: Thanks for posting that link! I'll have to try it on Alistair sometime.
You're welcome.
#21
Posté 30 avril 2011 - 01:00
#22
Posté 01 mai 2011 - 02:12
#23
Posté 01 mai 2011 - 03:25
Usually I decide on just my favourite characters and party banter, I suppose I'm a bit more story driven than combat driven, hence why I usually play on the Normal difficulty setting.
Modifié par Nyltia, 01 mai 2011 - 03:26 .
#24
Posté 01 mai 2011 - 03:43
Me - Range dps, downloaded crossbow tweak
Oghren/Sten - DPS, CC
Wynne/Morrigan - Utility, heals, and CC
I always have dog on due to that mod which may be kinda cheating lol...
And Shale sometimes provides excellent buffs
I barely use Leliana or Zevran
Modifié par Mecha Tengu, 01 mai 2011 - 03:44 .
#25
Posté 01 mai 2011 - 06:03
Prophet T.K.G wrote...
Mine is usually filled with Alistair(Heavy Hitter/Crowd Control),Ogrehn(Heavy Hitter/Crowd Control) and Zevran(DPS/Backstab) if i am usuing my Dwarf Tank.
I use almost the same party except my Warden is an Arcame Warrior.





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