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Who Does Your Party Usually Consist Of?


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#1
Prophet T.K.G

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Mine is usually filled with Alistair(Heavy Hitter/Crowd Control),Ogrehn(Heavy Hitter/Crowd Control) and Zevran(DPS/Backstab) if i am usuing my Dwarf Tank.

#2
Arthur Cousland

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Usually...

If warrior: Leliana, Oghren/Sten and Wynne
If rogue: Alistair, Oghren/Sten and Wynne
If mage: Alistair, Leliana and Oghren/Sten
If arcane warrior: Leliana

Modifié par Arthur Cousland, 02 mai 2011 - 04:47 .


#3
Gangster No.1

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For the vast majority of the game, my party consisted of Alistair (tank), Leliana (granting me access to those nasty, locked chests), Wynne (healing, crowd control, and a little bit of damage dealing), and my elven mage (secondary healer, spare-time crowd control, main damage dealer).

For my playthroughs as warrior and rogue, respectively, I'm going to replace the NPC whose role I take because I want to have to mages in my party. Seriously, two mages at once just rock.

#4
Biotic_Warlock

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Usually at least 2 mages, one with offensive spells and one with buffs + healing.

#5
TheBigMatt90

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My suicide build warrior is currently running Leliana for SoC, and Morrigan and Wynne for fire/frost weapons, both AW's, with Cleansing Aura running to make sure im not dead. The damage output is insane.

#6
digi_ronin

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For the first half of the game, I went with...
- Main Chara: Mage, Glass Cannon, focusing on AoE Fire/Lightning/Spirit DPS
- Alistair: Pure Tank, cannot deal damage even if his life depended on it
- Morrigan: Crowd Control, DPS
- Leliana: Chest Opener, minor DPSer

However, despite the fact that I loved (literally) Lelianas personality, I swapped her out for Wynne at some point and never want to go back. Things just die insanely fast with three mages in the mix. Alistair is around for safety, but usually he just stands there and stares holes.

My most preferred tactic is usually trapping the whole enemy group in a hell of AoE.

First "Round": slow+soften them
Main casts Grease, Wynne casts Earthquake (both into the same area). This usually trips 70% of the enemies, with the remaining 30% being slow. Morrigan casts Affliction Hex into the middle of the tumbling mass.

Second "Round": topple+nail
While the Grease projectile is still flying, my main casts a Fireball to the same spot. The blast reliably topples the remaining slow-walking enemies and all are lying on the floor in the quaking, burning grease puddle. At the same time Morrigan/Wynne stop yellow-class enemies with Paralyze/Petrify. If no yellows or reds are there, Wynne starts DPSing and Morrigan casts some Hexes to further lower the elemental resistances.

Third "Round": AoE hell all the way
At this point, all enemies (including heavy ones) are likely lying on the floor, burning. My main drops both Inferno and then another Fireball to again topple anything that got up. Anything not caught in the blaze (usually because they are farther away) is now enganged with other AoE like LightningStorm, Blizzard, Death Cloud. I only have to watch out that Blizzard never overlaps with the fire areas (as it grants Fire Resistance).

With the initial Hexes from Morrigan, the various AoE's do insane amounts of damage. Few things walk through this alive, and are then taunted and bound by Alistair while the mages gun them down.

For really, really, nasty things I usually drop a double ForceField from Main/Morrigan on them at the beginning (two because the sometimes resist one of them, but only rarely both) and deal with the whole riffraff first.

My only Nemesis: Revenants.

They have insane amounts of spell resistance and boy, do I hate their Mass Pull ability. If you just unleashed Inferno, LightningStorm and DeathCloud into an area, you really do NOT want to suddenly find your whole party force-pulled into the middle of that... oh the pain.

-digiro

#7
Icehawk7

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Typically:
Dedicated Healer and Tank.

The last two slots rotate. One slot is a rogue. The other depends on what's going on. It could be any class. Quite often I use 2 mages. Other times 2 rogues (1 up close, the other ranged). Don't normally go nuts with 2 warriors.

#8
Dayfax

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Favorite (and easiest comp) for me has been some combination of Alistair, Morrigan, Wynne, Leliana, and the Warden all at range and spread out to avoid group damage.

I try not to run with Wynne too often though because she's overpowered and I find her personality grating.

I have to have Morrigan in the group because her early CC is a lifesaver and I find her constant snipes at knight-in-shining-armor type behavior amusing, even though I lose rep with her.

#9
IapetusNeume

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My general rule is to use 2 warriors, 1 mage, and 1 rogue OR 2 rogues, 1 mage and 1 warrior. It depends on if I'm playing a warrior or rogue (and when I play a rogue it depends on who I'm romancing). I've yet to play a mage so I don't know how this will change my usual set up.

I like to rotate the party a lot for different plot encounters as well as hearing their side conversations, but my favorite team would probably be Morrigan, Zevran and Alistair or Shale. I don't really play with a lot is Oghren, but I think that's more because I get him so much later in the game. It's a shame, because he's so much fun. I also don't use Dog very much, except when I'm going somewhere where I really want to lose approval from as few people as possible.

Of course, I just did one of the quests where I had three rogues and one warrior, so there you go. (But that was for the plot.)

#10
digi_ronin

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I try not to run with Wynne too often though because she's overpowered and I find her personality grating.

Well I can easily see how her attitude can drive you nuts... (not me, since her personality happens to fit with my main extremely well). But overpowered? How that? I mean she is just your run-of-the-mill spirit healer, if you count out her "vessel" ability. Which I admit I havent even used once, for roleplaying reasons.

I've yet to play a mage so I don't know how this will change my usual set up.

Actually I must confess I'm surprised to see so many non-mages in these party selections. Maybe it's because people have been playing DAO longer than me (only started two months ago). But watching the warriors/rogues in fights feels like watching the game in slow motion to me. It takes (felt) ages until Alistair finally takes one swing, or even worse, until Leliana fires that arrow. And even then the results seem pitiful.

Since Leliana got Scattershot this has improved a bit, but still - it feels like a mage can pull off two actions in the time it requires a mundane chara to execute one. Am I missing something here?

-digiro

#11
TheBigMatt90

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Get a dual wield dagger warrior Warden running momentum and the first Power of Blood, fastest melee attack rate in the game, tears everything to shreds.

#12
Dayfax

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But overpowered? How that? I mean she is just your run-of-the-mill spirit healer, if you count out her "vessel" ability. Which I admit I havent even used once, for roleplaying reasons.

She's the one companion you never have to micromanage. She comes with powerful spells "out of the box" when you first encounter her and she's got loads of tactics. 

As a new player, I struggled with the game until I remember how Bioware likes to work its combat mechanics. So I set up Wynne's tactics as "healer" and "ranged." Unless I wanted a shatter combo for fun (stonefist ftw!) I never actually switched to her at all. 

Then I had to keep upping the difficulty because the boss fights were too easy. With Wynne in the party and the default tactics settings, nobody ever came close to dying.

Switching her out I immediately noticed the difference, especially early on. Sticking her in the camp and keeping her there is like upping the difficulty level by half, at least.  

I'm not any kind of great gamer, or even a good one. But for me Wynne is far too powerful to create any kind of fun or challenging gaming experience. 

Modifié par Dayfax, 27 avril 2011 - 08:07 .


#13
Gangster No.1

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I wouldn't say that Wynne is overpowered, but she admittedly is a great boon to any party due to her spirit healer specialization. Group Heal is probably the most overpowered spell in the whole game since it heals anyone regardless of where they are, and it's cooldown is reasonably quick. And having two spirit healers is almost like turning on an invulnerability cheat. :innocent:

#14
IapetusNeume

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digi_ronin wrote...

Actually I must confess I'm surprised to see so many non-mages in these party selections. Maybe it's because people have been playing DAO longer than me (only started two months ago). But watching the warriors/rogues in fights feels like watching the game in slow motion to me. It takes (felt) ages until Alistair finally takes one swing, or even worse, until Leliana fires that arrow. And even then the results seem pitiful.

Since Leliana got Scattershot this has improved a bit, but still - it feels like a mage can pull off two actions in the time it requires a mundane chara to execute one. Am I missing something here?

-digiro


I know that for me personally I discovered the beauty of dual-weapons early on and didn't look back.  I keep on telling myself that I'll try different things in terms of building a warrior or rogue, but I've gotten quite good at it.  One of the reasons I love it so much is because how fast it can be.  There have been times when my Warden fell in battle and I took control of Alistar or Sten for my main for the rest of the fight and it drove me crazy.  I do better when they're in my party and I can let my tactics take care of their commands.

So yeah, I've yet to play with a warrior focusing on sword and shield because I like Alistair for that, or two-handed because I like Sten and Oghren for that.  I've yet to play a rogue with the focus on archery because Leliana and Zevran split that duty up (though Leliana tends to favor it and Zevran dual-weapons and stealth/assassin).

As for the mage bit, I know that for me I just haven't gotten around to playing that Origin yet.  This is partially because my brother is currently playing it, and I like watching but I don't want to immediately go play my own mage and repeat what I just saw.



Wynne was a total blessing in more than one boss fight.

#15
digi_ronin

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Dayfax wrote...
She's the one companion you never have to micromanage. She comes with powerful spells "out of the box" when you first encounter her and she's got loads of tactics.


Iapetus wrote...
Wynne was a total blessing in more than one boss fight.


I see, it makes sense in your specific contexts...

@Dayfax: I always play with the party AI off, so I never noticed. The tactics are a nice try, but they don't really work well in my opinion. In Wynnes case her default ruleset is very healish, which is easy to code. So yes, if you do not micromanage much, that will help a lot. But... well... in DAO combat micromanagement <is> the game. Granted, on the consoles the UI gets in your way, so you are partially screwed with leaving parts of the fight to tactics. But no seasoned PC-RPG player would go with that. Any party performs magnitudes better when you actually steer all characters. =/

@Iapetus: that fits to my other observation, namely that most described parties have few mages. If you have many rogues/warriors, having (or not having) a healer will be a world of difference. I for my part run with 3 mages and a warrior, which means that stuff dies before it can hurt me... and that I have plenty of emergency healers when needed. So yea, for me Wynne is just an average chara.

Modifié par digi_ronin, 29 avril 2011 - 05:35 .


#16
Kardelo

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Well on normal and hard difficulty I always brought along Alistair, Morrigan, and Leliana, since they were and still ARE my favorite characters. I was a warrior on normal, and a rogue on hard.

On nightmare, I was an arcane warrior blood mage and I always brought Wynne (Healer), Morrigan (Hexer), Alistair (Tank with 100% spell resistance). About Alistair, I gave him 38 strength to wear massive armor, then I put the rest of the points in dexterity (High dexterity= Very high chance to dodge attacks). Alistair was basically invincible since he had 100% spell resistance and dodged every single physical attack AND he had Wynne to heal him just in case.

Note: Alistair had about 200-250 hp when I finished the game.

How to give Alistair 100% spell resistance

social.bioware.com/forum/1/topic/66/index/394286/1

The ultimate spirit healer tactics ( I used it for Wynne, scroll down to "Main Healer Tactics Setup")

dragonage.wikia.com/wiki/File:Healing_Spells_Efficiency.jpg

Modifié par Kardelo, 29 avril 2011 - 09:41 .


#17
mchiefvs360

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I usually have Leliana, Alistair and Wynne or Morrigan depending on which type of Mage I'll need.

#18
IapetusNeume

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I'm sure that when I get around to playing a Mage that I won't use Wynne nearly as much, because healing skills are always a priority for me. I even give Morrigan at least the basic heal spell, even though I keep her focus on offensive magic. When I play my mage, they'll probably be a bit of combination in terms of magic.

@Kardelo: Thanks for posting that link! I'll have to try it on Alistair sometime.

#19
Mabari Owns High Dragon

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Depending on where I am, and what characters, mine always consists of a Tank (Alistair/Justice), Mage Healer (Morrigan/Anders), Mage Debilitator (Morrigan. Skipped Spirit Healer for offensive magic), and a Ranger (Leliana/Nathaniel). Since Morrigan and Anders have been combined I took on a second DW rogue which annihilates all my enemies.

#20
Kardelo

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IapetusNeume wrote...

@Kardelo: Thanks for posting that link! I'll have to try it on Alistair sometime.


You're welcome. :)

#21
yaw

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My main is rogue and I bring along Alistair as a tank and Wynne as a healer. Then I bring along Zevran just for the good company or Morrigan for hard fights.

#22
Zaxares

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My parties always consist of 2 (sometimes 3) melee characters and 1 - 2 ranged characters (one Mage, and possibly 1 archer Rogue such as Leliana or Nathaniel.)

#23
Nyltia

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I try to vary my party a bit, but I usually just end up taking Alistair, Morrigan and Zevran with me. My current Warrden is an archer but has a couple of melee talents. I've given Morrigan a couple of spells to heal the party with but I usually like her offensive spells. Plus I just don't really like Wynne, her personality is just, difficult to endure.
Usually I decide on just my favourite characters and party banter, I suppose I'm a bit more story driven than combat driven, hence why I usually play on the Normal difficulty setting.

Modifié par Nyltia, 01 mai 2011 - 03:26 .


#24
Mecha Tengu

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Alistar - tank
Me - Range dps, downloaded crossbow tweak
Oghren/Sten - DPS, CC
Wynne/Morrigan - Utility, heals, and CC

I always have dog on due to that mod which may be kinda cheating lol...

And Shale sometimes provides excellent buffs

I barely use Leliana or Zevran

Modifié par Mecha Tengu, 01 mai 2011 - 03:44 .


#25
BIGLEE337

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Prophet T.K.G wrote...

Mine is usually filled with Alistair(Heavy Hitter/Crowd Control),Ogrehn(Heavy Hitter/Crowd Control) and Zevran(DPS/Backstab) if i am usuing my Dwarf Tank.


I use almost the same party except my Warden is an Arcame Warrior.