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how can my mage avoid from 1 hit kill by the rogue


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24 réponses à ce sujet

#1
NewJohn

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if the enemy rogue gone stealth and stab on my mages or even my rogue (isabala)...they are surely killed instantly...how can i avoid it? as i can't make everyone a barrier while there was rogue being stealth! many thanks!

#2
mr_afk

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What level are you? If you're a force mage a simple solution is to just drag them out of stealth via pull of the abyss. There's some other spells that can do that but none that work quite as well.

At lower levels there's the option of getting your tank/dog to have much higher threat levels such that enemies target them or maybe running away a bit such that they can't reach you under stealth. This causes them to attack someone closer or to follow you and be forced to unstealth. I could also tell you of the option of using my early-game armoured mage build which should allow you to survive one or so assassin stabs but that would be shameless self-promotion :P

edit: I almost forgot. If you have a glyph of paralysis (upgraded works even better) dropping it underneath the assassin as they appear supposedly can stop them in midstab. It also works when they're stealthing, giving you a few extra seconds to try and kill them off.

Modifié par mr_afk, 25 avril 2011 - 03:54 .


#3
d-boy15

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Ring of No Wishes

#4
Sabotin

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First thing you can do is not let them hide at all. Chain cc on him so that he dies before he can hide. Next you can try bringing him out of stealth with aoe skills, but it's not 100% reliable, since it appears the rogue is immune to damage for a few seconds after hiding. Another option is to just run away untill he reappears. Or at least to move the weaker party members a bit away, usually the rogue goes for the weakest/closest target. A couple of times I avoided damage by having my back to a wall, too. Oh and if it's a rage demon the backstab is fire damage, so protection helps agains those. And investin some con helps, too. Armor doesn't since the skill bypasses it, but damage resistance or crit immunity mitigate the damage taken.

But prevention is better than cure, always, so the best thing you can do is stunlock the rogue in place untill it dies. Either spells, skills or elemental/physical force.

#5
NewJohn

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i am already lv20 and play in hard mode...
if just one assassin...that's easy to handle...
but if the assassin comes in the second wave...that's the problem!
especially in the final battle of "a murder of crows"...i need to change it to normal
(becoz if i still playing in hard mode...i think i need to try at least 1 hour to load and save)

#6
Loc'n'lol

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Be at full health and have put a few points in constitution along the ride ?

#7
NewJohn

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haha...i didn't put any pts in my mage and rogue... :P

#8
NewJohn

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all gone to willpower and magic, or dex and cun...
but my mage even have rock armor...also being 1-hit kill...so poor!

#9
mr_afk

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NewJohn wrote...

haha...i didn't put any pts in my mage and rogue... :P


I approve. Glass cannoning for the win!
haha the best option at that level is to just chain cc's and focus fire like sabotin said. Just keep an eye out for them - if you know they're going to spawn you can always make sure your cc's aren't on cool down when the assassin appears. 
dragging them out of stealth is also very fun. are you specialised in the force? Arelex's mage guide has some pretty cool demonstrations of it.

NewJohn wrote...

all gone to willpower and magic, or dex and cun...
but my mage even have rock armor...also being 1-hit kill...so poor!


Well.. 25% armour only goes so far. I know from experience :(

Modifié par mr_afk, 25 avril 2011 - 04:19 .


#10
SmokeyNinjas

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I just knock them back out of stealth with telekinetic burst, upgraded mind blast or pull of the abyss but i think fist of the maker & cone of cold also work so theirs quite a few abilities to work with their

#11
NewJohn

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many thanks...i will try it later on!

#12
SuicidalBaby

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when the rogue backflips, knocking a character back, they are immune from everything, all damage and force effects. for the same duration as the character's stumbling animation. However, they can be paralysed by cold damage or a gylph at anytime.

1 con every 3 levels + rock armor + current level armor will allow a fully healed mage to soak a backstab and live at any level past 5.

Modifié par SuicidialBaby, 25 avril 2011 - 05:49 .


#13
HippeusOmega

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I like have hps regardless of my class. My Mage can tank maybe even better then Aveline when it comes to my Hps and armor rating.

#14
Sabotin

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Yeah for harder difficulties you can't afford not putting any con. I get it at least to 20 on every character. Oh, since you're not on nightmare armor does in fact help versus the damage.

#15
Guest_m14567_*

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From what I saw against various assassins it looked like they did damage based on a percentage of your max health, maybe something like 80-120% of your max health for elites. I remember when fighting Bartrand, he'd hit Varric (who had about 180 hp) for around 200-250 but for Fenris or my mage (about 250 hp each) he'd constantly hit for around 280-350, in any case for each character it was OHOK.

#16
tonnactus

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Rock armor and enough constitution.
And the ring of no wishes(act 3) seems to make immune against their backstabs(that are critical hits i guess)

But its really stupid that they arent reliable ways to put them out of stealth aside from pull of the abyss.Because they make their stealth evade backflip every 10 seconds and pull of the abyss has a longer cooldown then that.Rogues are the cheapest and dumbest enemies in this game. Health like tanks,invisibility every 10 seconds and potion chugging.Retarded.
Dissapointing that the devs couldnt think of better ways to make the game challenging.With more then one rogue the game comes down to trial and error.

#17
Guest_m14567_*

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I think what is cheesy is the period of invulnerability that they get during the backflip and the period of time after they disappear. The stealth evade isn't on a 10 second cooldown, I've seen stab then immediately going back into stealth.

#18
rumination888

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On Nightmare, enemy backstabs ignore armor and resistances(not sure if it ignores damage resistance). This also applies to a Rage Demon's backstab(it will ignore fire resistance).
The only way to survive a hit is to either not get hit, or have enough health.

Modifié par rumination888, 25 avril 2011 - 08:05 .


#19
Sabotin

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That about ignoring fire resists is from experience? Some people wrote that the dog doesn't get any damage from rage demon stabs, due to his immunity to fire on nightmare.

I have to wait untill tomorrow to test it myself. I haven't been paying attention to elemental resistances on any of my plays, heh.

#20
tonnactus

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rumination888 wrote...

On Nightmare, enemy backstabs ignore armor and resistances(not sure if it ignores damage resistance). This also applies to a Rage Demon's backstab(it will ignore fire resistance).



Thats interesting.I am playing on the xbox and neither the mabari or aveline take any damage from rage demons.(on nightmare)

#21
Nasabe

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rumination888 wrote...

On Nightmare, enemy backstabs ignore armor and resistances(not sure if it ignores damage resistance). This also applies to a Rage Demon's backstab(it will ignore fire resistance).
The only way to survive a hit is to either not get hit, or have enough health.


Wrong,

Fully upgraded barrier will negate almost all the damage, so will Stonewall/Bulwark
also be aware that assassins go for the closest target for backstab(Aggro doesnt matter), so as soon as they stealth move your warrior around that spot and Stonewall/Bulwark. You can also cast "dog" and move away.

Proximity matters when they stealth, not aggro.

Also after they stealth they will be immune to any damage for 1-2sec, afterwards you can bring them out with Fist of the Maker/Spirit Pulse etc.

Personally the easiest way for me is to move a warrior type and Bulwark or cast barrier on the person who is closest to the location that the assassin stealthed.

Modifié par Nasabe, 25 avril 2011 - 08:59 .


#22
Sabotin

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Well he didn't say it goes through damage resistance.

And on a numer of times it happened that the rogue went for another/weaker target, despite my warrior being on top of him so to speak. So I think it's not entirely by proximity.

#23
Darth Kraken

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NewJohn wrote...

if the enemy rogue gone stealth and stab on my mages or even my rogue (isabala)...they are surely killed instantly...how can i avoid it? as i can't make everyone a barrier while there was rogue being stealth! many thanks!


I run like a chicken when they go stealth.

#24
Nasabe

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well "the only way to survive a hit is to either not get hit, or have enough health" part is inaccurate then =)

It could be that the weaker target was still standing close to the location, just make sure they are at a safe distance. Although I've seen rage demons ignore the closest person at some occasions as well but it happens so infrequently its barely worth mentioning imo.

#25
jndiii

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A few extra points of health goes a long way. 10 points into Con plus valiance rune. It took me a few playthroughs before I was convinced that it was worthwhile to put some points in Constitution instead of magic, precisely because some attacks penetrate all defenses.