how can my mage avoid from 1 hit kill by the rogue
#1
Posté 25 avril 2011 - 03:38
#2
Posté 25 avril 2011 - 03:47
At lower levels there's the option of getting your tank/dog to have much higher threat levels such that enemies target them or maybe running away a bit such that they can't reach you under stealth. This causes them to attack someone closer or to follow you and be forced to unstealth. I could also tell you of the option of using my early-game armoured mage build which should allow you to survive one or so assassin stabs but that would be shameless self-promotion
edit: I almost forgot. If you have a glyph of paralysis (upgraded works even better) dropping it underneath the assassin as they appear supposedly can stop them in midstab. It also works when they're stealthing, giving you a few extra seconds to try and kill them off.
Modifié par mr_afk, 25 avril 2011 - 03:54 .
#3
Posté 25 avril 2011 - 03:57
#4
Posté 25 avril 2011 - 04:00
But prevention is better than cure, always, so the best thing you can do is stunlock the rogue in place untill it dies. Either spells, skills or elemental/physical force.
#5
Posté 25 avril 2011 - 04:04
if just one assassin...that's easy to handle...
but if the assassin comes in the second wave...that's the problem!
especially in the final battle of "a murder of crows"...i need to change it to normal
(becoz if i still playing in hard mode...i think i need to try at least 1 hour to load and save)
#6
Posté 25 avril 2011 - 04:08
#7
Posté 25 avril 2011 - 04:13
#8
Posté 25 avril 2011 - 04:14
but my mage even have rock armor...also being 1-hit kill...so poor!
#9
Posté 25 avril 2011 - 04:18
NewJohn wrote...
haha...i didn't put any pts in my mage and rogue...
I approve. Glass cannoning for the win!
haha the best option at that level is to just chain cc's and focus fire like sabotin said. Just keep an eye out for them - if you know they're going to spawn you can always make sure your cc's aren't on cool down when the assassin appears.
dragging them out of stealth is also very fun. are you specialised in the force? Arelex's mage guide has some pretty cool demonstrations of it.
NewJohn wrote...
all gone to willpower and magic, or dex and cun...
but my mage even have rock armor...also being 1-hit kill...so poor!
Well.. 25% armour only goes so far. I know from experience
Modifié par mr_afk, 25 avril 2011 - 04:19 .
#10
Posté 25 avril 2011 - 04:19
#11
Posté 25 avril 2011 - 04:33
#12
Posté 25 avril 2011 - 05:46
1 con every 3 levels + rock armor + current level armor will allow a fully healed mage to soak a backstab and live at any level past 5.
Modifié par SuicidialBaby, 25 avril 2011 - 05:49 .
#13
Posté 25 avril 2011 - 05:52
#14
Posté 25 avril 2011 - 06:28
#15
Guest_m14567_*
Posté 25 avril 2011 - 06:50
Guest_m14567_*
#16
Posté 25 avril 2011 - 06:57
And the ring of no wishes(act 3) seems to make immune against their backstabs(that are critical hits i guess)
But its really stupid that they arent reliable ways to put them out of stealth aside from pull of the abyss.Because they make their stealth evade backflip every 10 seconds and pull of the abyss has a longer cooldown then that.Rogues are the cheapest and dumbest enemies in this game. Health like tanks,invisibility every 10 seconds and potion chugging.Retarded.
Dissapointing that the devs couldnt think of better ways to make the game challenging.With more then one rogue the game comes down to trial and error.
#17
Guest_m14567_*
Posté 25 avril 2011 - 07:06
Guest_m14567_*
#18
Posté 25 avril 2011 - 08:00
The only way to survive a hit is to either not get hit, or have enough health.
Modifié par rumination888, 25 avril 2011 - 08:05 .
#19
Posté 25 avril 2011 - 08:43
I have to wait untill tomorrow to test it myself. I haven't been paying attention to elemental resistances on any of my plays, heh.
#20
Posté 25 avril 2011 - 08:45
rumination888 wrote...
On Nightmare, enemy backstabs ignore armor and resistances(not sure if it ignores damage resistance). This also applies to a Rage Demon's backstab(it will ignore fire resistance).
Thats interesting.I am playing on the xbox and neither the mabari or aveline take any damage from rage demons.(on nightmare)
#21
Posté 25 avril 2011 - 08:55
rumination888 wrote...
On Nightmare, enemy backstabs ignore armor and resistances(not sure if it ignores damage resistance). This also applies to a Rage Demon's backstab(it will ignore fire resistance).
The only way to survive a hit is to either not get hit, or have enough health.
Wrong,
Fully upgraded barrier will negate almost all the damage, so will Stonewall/Bulwark
also be aware that assassins go for the closest target for backstab(Aggro doesnt matter), so as soon as they stealth move your warrior around that spot and Stonewall/Bulwark. You can also cast "dog" and move away.
Proximity matters when they stealth, not aggro.
Also after they stealth they will be immune to any damage for 1-2sec, afterwards you can bring them out with Fist of the Maker/Spirit Pulse etc.
Personally the easiest way for me is to move a warrior type and Bulwark or cast barrier on the person who is closest to the location that the assassin stealthed.
Modifié par Nasabe, 25 avril 2011 - 08:59 .
#22
Posté 25 avril 2011 - 09:10
And on a numer of times it happened that the rogue went for another/weaker target, despite my warrior being on top of him so to speak. So I think it's not entirely by proximity.
#23
Posté 25 avril 2011 - 09:20
NewJohn wrote...
if the enemy rogue gone stealth and stab on my mages or even my rogue (isabala)...they are surely killed instantly...how can i avoid it? as i can't make everyone a barrier while there was rogue being stealth! many thanks!
I run like a chicken when they go stealth.
#24
Posté 25 avril 2011 - 09:20
It could be that the weaker target was still standing close to the location, just make sure they are at a safe distance. Although I've seen rage demons ignore the closest person at some occasions as well but it happens so infrequently its barely worth mentioning imo.
#25
Posté 25 avril 2011 - 09:26





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