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Using NPC heads for the player?


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#1
Emperor Iaius I

Emperor Iaius I
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So far I've been using the old DA:O method of setting the player character's morph name to an NPC's head, and this has worked well in Act I. However, it seems that every time one enters the Hawke Estate in Acts II and III, the appearance data is overwritten and the head morph string disappears.

Is there an easier way for me to use an .mor as a head? I've tried using the .mor as a .mop, but there's a great deal of infidelity. Can I directly replace the character's face data with the .mor's data? I've tried using the DA Face Replacer, but it just spits errors at me when I try to feed it a DA2 save (even using the old version 1.20, which supposedly works with DA2). I've also tried importing the morph data into the morph data field in pyGFF, but that just yielded an invisible head once I loaded the save.

Does anybody have any ideas?

edit: nnneeeevvvvermind, I got it working. In case anyone's curious, here's what I did: went to savegame_player_morph under savegame_playerchar_char, right-clicked the text field and hit "Export to file" and I saved it as a .mor. Then I opened up the .mor in pygff, and erased all the morph nodes. Then I pasted the whole morph node tree from the NPC's .mor, and then corrected the tint file names as appropriate. This I used "import from file" back in the savegame's text field, and it worked. The NPC format must be oh so slightly different (heck, maybe it's just the text label?), so using it directly didn't work.

edit2: Partial success. It does work, but as soon as you use the mirror, it disappears again. There must be a second place in the save where morph data is stored, because I'm not sure how this can be happening. I guess the solution is to never use the mirror.

Modifié par Emperor Iaius I, 25 avril 2011 - 04:28 .


#2
Crimea River

Crimea River
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Do you know a way to have it so that if you, for example, use the Qunari model, that it doesn't reset your model as well?

#3
Crimea River

Crimea River
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I figured it out! Change, in addition to "SAVEGAME_APPEARANCE_ORIGINAL_TYPE", "SAVEGAME_APPEARANCE_ORIGINAL_TYPE". It only works with models, I think, but that's what I wanted. And I'm sure for heads, Iaius' would work. Haven't tried that one. ^^

Make sure you have Constant Vigilance from DA Nexus installed, as well.

Modifié par Crimea River, 08 mai 2011 - 04:08 .