jmood88 wrote...
It has nothing to do with the studio, if you listened to what he said, you would've heard that they had to fit human skeletons so that they would make sense during gameplay and keep the animators from doing all kinds of extra work for different alien combat animations. There are other aliens that don't have to fit the human skeleton (Elcor, Hanar, Keepers etc) and it is obvious from all of the environments and the other alien designs that they aren't being stifled.Bravenu3 wrote...
What I totally took away from these interviews: the artist have work in pretty confined space :-(
A more artist-centric studio would put more effort into making an artist's vision possible in the game, not make them take their visions down a notch.
Ha, I initially wanted to bring forth that example for my theory, but refrained from doing so because there is an alternative explanation. I did listen to his description, but see it just as a cover-argument. Yes, for motion capture, we can just use humans. However, look at what is done is all kinds of animated movies: skeleton-based model of aliens, animals etc. It is technically possible, but apparently it was decided against in for Mass Effect. My assumption is that this was done to save money, at the clear expense of artistic freedom and creativity.
Modifié par Bravenu3, 29 juin 2011 - 07:18 .





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