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*NEW* Game Informer: The Origin of Species


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#101
Bravenu3

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jmood88 wrote...

Bravenu3 wrote...

What I totally took away from these interviews: the artist have work in pretty confined space :-(

A more artist-centric studio would put more effort into making an artist's vision possible in the game, not make them take their visions down a notch.

It has nothing to do with the studio, if you listened to what he said, you would've heard that they had to fit human skeletons so that they would make sense during gameplay and keep the animators from doing all kinds of extra work for different alien combat animations. There are other aliens that don't have to fit the human skeleton (Elcor, Hanar, Keepers etc) and it is obvious from all of the environments and the other alien designs that they aren't being stifled.


Ha, I initially wanted to bring forth that example for my theory, but refrained from doing so because there is an alternative explanation. I did listen to his description, but see it just as a cover-argument. Yes, for motion capture, we can just use humans. However, look at what is done is all kinds of animated movies: skeleton-based model of aliens, animals etc. It is technically possible, but apparently it was decided against in for Mass Effect. My assumption is that this was done to save money, at the clear expense of artistic freedom and creativity.

Modifié par Bravenu3, 29 juin 2011 - 07:18 .


#102
jmood88

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Bravenu3 wrote...

jmood88 wrote...

Bravenu3 wrote...

What I totally took away from these interviews: the artist have work in pretty confined space :-(

A more artist-centric studio would put more effort into making an artist's vision possible in the game, not make them take their visions down a notch.

It has nothing to do with the studio, if you listened to what he said, you would've heard that they had to fit human skeletons so that they would make sense during gameplay and keep the animators from doing all kinds of extra work for different alien combat animations. There are other aliens that don't have to fit the human skeleton (Elcor, Hanar, Keepers etc) and it is obvious from all of the environments and the other alien designs that they aren't being stifled.


Ha, I initially wanted to bring forth that example for my theory, but refrained from doing so because there is an alternative explanation. I did listen to what his description, but see it just as a cover-argument. Yes, for motion capture, we can just use humans. However, look at what is done is all kinds of animated movies: skeleton-based model of aliens, animals etc. It is technically possible, but apparently it was decided against in for Mass Effect. My assumption is that this was done to save money, at the clear expense of artistic freedom and creativity.


Animated movies have much higher budgets and don't have to worry about the limitations that these consoles have on them. People who make animated movies a;sp aren't allowed to do whatever they want
all the time, they have to fit what they do in the vision that is set
for whatever they are working on.

The complaints people make on this forum are completely ridiculous. You want to give the artists freedom to whatever they want without thinking about what the animators would have to do to get that those animations to work. No, the artists aren't given complete freedom but they do have the freedom to come up with whatever concepts that they want for other things, as long as it fits in the universe. That doesn't mean that Bioware is anti-artist or that they want to stifle creativity.

#103
Bravenu3

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jmood88 wrote... Animated movies have much higher budgets and don't have to worry about the limitations that these consoles have on them. People who make animated movies a;sp aren't allowed to do whatever they want
all the time, they have to fit what they do in the vision that is set for whatever they are working on.

*roll eyes* Obviously no-one has complete artistic freedom, but just as obviously, animating non-human skeleton models is both technically and financially possible. How is Mass Effect's budget compared to something like Rio, Madagascar, Finding Nemo etc. (as examples of such animation)? That info would get the discussion forward ;-)


jmood88 wrote... The complaints people make on this forum are completely ridiculous. You want to give the artists freedom to whatever they want without thinking about what the animators would have to do to get that those animations to work. No, the artists aren't given complete freedom but they do have the freedom to come up with whatever concepts that they want for other things, as long as it fits in the universe...

Hudson explained it in exactly the other way: the artists had to come up with a universe (the species anatomy) that fitted the motion capture. For which reasons they decided to ignore other technical possibilities is unknown to me, but my guess is money.   :-(   It's not something others have to agree with and I'd be glad to read reasonable counterarguments.

There is a significant difference between complaining about something not being done and mourning the fact that is is not done. I was intending to express the latter, if that was not clear (maybe because English is not my native language), it should be now. Please don't generally tell people their "complaints are completely ridiculous". Be specific.

Modifié par Bravenu3, 29 juin 2011 - 07:19 .


#104
Shibby Razel

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I wonder if Razel shepard will ever really see tali's face

#105
slimgrin

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Very cool.