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Resting, how often?


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#1
Darqion

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So i like to be... roleplay...y a bit, atleast to the extend that i feel resting all the time doesnt feel right.

What i am wondering is, are the encountered ballanced around spellcasters having most their skills ? or am i "supposed" to keep my good skills around in hopes to find the right battle to use them?

I absolutely love D&D spellcasters but this spell/day thing has me all screwed up because i like spamming stuff, but i cant unless the game is build around that expectation. So anyone who can tell me.. how often i am supposed to rest?

In BG2 atleast i knew how long resting took me in game time (like 8 hours mostly? i think) which helps me to find a good way to roleplay it in there, byut here i just see a bar saying "resting" and i have idea if the game "feels" any time has passed. So what do you guys think

#2
Kaldor Silverwand

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In the OC resting takes no time to do and no time passes. It is up to you to role-play rest the way you want, Some people prefer to go into every battle fully healed and maxed on their spells.

Personally I found the rest system of the OC to be far too easy. I prefer that the game police me a little bit, such as not allowing rest if you just rested a few minutes before. This is one of the reasons I wrote the OC Makeover SoZ Edition. In the Makeover rest is more restrictive by default (although it is customizable). If you want more of a BG feel to the game and you have MotB and SoZ, then I recommend you consider using the OC Makeover. I think you will appreciate its features.

Regards

#3
Darqion

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Well i am quite bad at D&D games but i do enjoy them. What i am mostly wondering is if the encounters are designed around the more resting, or if they think you need to rely more on magic items/potions

I dont have SoZ yet.. might get it depending on how much fun im gonna have with the oc

Edit: Thing is im starting as a wizard.. things hit HARD, and my offensive abilitys are weak if i "should" be conserving my spells. No prior knowledge of the game so i dont know if its worth it to use the one big spell right now.

Im still in the swamp at the very start, and every other fight i might concider resting atm. That Bevil guy cant tank for crap so i need to destroy them asap or i`ll be out of healpots in no time

Modifié par Darqion, 25 avril 2011 - 06:06 .


#4
Kaldor Silverwand

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If you rest after every battle I think you will find the combat pretty easy even with only Bevil to help you. But there is no intrinsic benefit to conserving spells either. Just make sure you learn the spells from scrolls instead of using them. I would say just rest when you are out of spells or low on hp.

Also, make sure you are saving frequently.

#5
Darqion

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Thanks i guess i`ll just try and find what suits me. Shame the game cant really tell me how spendy i can be. As you said, if i rest after every battle it might become way to easy, but theres nothing keeping me from that :/

#6
Arkalezth

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The OC has too much enemies and some of them have too much HP, so you have to rest often if you want to be a pure offensive caster. Most other (community made) modules are better balanced in that regard.

#7
Darqion

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Ah so if i have to rest after just a few fights it could be considered "normal" for a newbie D&D er like myself? Im a bit further already and this new dude Khelgar seems to make things easier already, with him greater cleaving half the encounter :P

I guess i might have to feel it out until i get more experienced and a more balanced party. Not sure if a wizard can/should specialize in any kind of weapon so he can be useful without resorting to spells

Now i gotta figure out how agro works because if something targets me im in a bad spot :P

Modifié par Darqion, 25 avril 2011 - 06:44 .


#8
M. Rieder

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May I recommend that you Get MOTB and SOZ, if for no other reason than to be able to play all of the community-made mods (there are hundreds). Virtually all the new releases require all extensions and I am not aware of anyone who is making new campaigns without the expansion packs.

For me, the community made campaigns are far more intriguing than the OC.

For spellcasting in NWN2, especially near the beginnning, focus on using sleep to disable groups of opponent, then let bevil clean up. That should take care of enough opponents to let bevil dispatch the rest. Also, get a crossbow if you can. This will allow the low-level wizard to dish out some damage when spells are depleted.

For optimizing spellcasters in NWN2 (if you don't already know), choose a Sun elf (+2 intelligence) and then choose the background feat Spellcasting Prodigy (treats your intelligence as +2 higher when determining DC for spells and additional spell allocation).

If you max out your int at 20, then take spellcasting prodigy, you get 4 1st level spells right off the bat. This really helps alot.

Have fun.

*shameless plug time*

If you do get the expansion packs, try The Wizard's Apprentice. I made it specifically for spellcasters and there are more uses for spells than the common combat purposes.

#9
Darqion

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I already have MOTB, but like i said im looking into getting SOZ if i end up enjoying this enough

And i always want to complete main campaigns before i go into mods. I do know NWN has a very nice modding community so if i end up liking it as much, i`ll be happy to try them all out

#10
Arkalezth

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Darqion wrote...

Ah so if i have to rest after just a few fights it could be considered "normal" for a newbie D&D er like myself? Im a bit further already and this new dude Khelgar seems to make things easier already, with him greater cleaving half the encounter :P

The OC isn't "normal", that's the problem. But yes, you can do that. Sorcerers are better that Wizards in the OC, IMO, the higher number of spells per day means less resting.

I guess i might have to feel it out until i get more experienced and a more balanced party. Not sure if a wizard can/should specialize in any kind of weapon so he can be useful without resorting to spells

Eldritch Knight is a Fighter/Mage like class. You buff yourself with spells to increase your combat prowess, then fight in melee.

Now i gotta figure out how agro works because if something targets me im in a bad spot :P

Charge with your warrior(s). There isn't a magic aggro button a la Dragon Age.

Edit: And yes, you should play M. Rieder's mods at some point.

Modifié par Arkalezth, 25 avril 2011 - 07:28 .


#11
Darqion

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Hehe.. well i opted for Wizard because im not 100% familiar with the spells and wanted to experiment. Could always try Sorc later.. or not :P

The Eldritch knight sounds fun but not for now. I wanna be a main caster, but with a slight limit on resting in mind i would just like to be able to do some damage at range without casting. I started out with a Xbow but i miss alot and the damage is abysmal but it cant be helped i guess

#12
kevL

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i Imagine you're right when you say you'll get a feel for when to rest. Personally I'm a buff fanatic and the hassle of rebuffing after every fight polices my rests. I'll push it so far that not infrequently i'll end up in a fight that's too tough with few spells and my buffs are wearing out in the thick of it! then things get interesting ..


i wouldn't waste Feats on weapons (for a pure arcane caster) - take something like Metamagic Extend or Empower, or Dodge for a bit of extra AC

#13
Arkalezth

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kevL: I hate buffing too, but the Rod of Preparation at the Vault made it much less of a pain. You should check it out if you haven't.

#14
Darqion

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so... you saying you buff before and rest after every fight (or till you are out of buffs) 0.o sounds.. interesting :P still not sure how often i`ll be resting. I guess the need will go down somewhat as my party gets full

#15
kevL

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Ark, I've been tempted before by the RoP. i think i came to the conclusion that my buffing procedure was too complicated (with Metamagics?) I'm looking at it again tho, because if i can use it to get a bunch of the normal buffs done, then apply the Metamagics & the "I think so-and-so gets the Stoneskin this time" decisions later. then its all Good

Darq, As you go up levels the buffs last longer and longer, till you're really using a sense of intuition .. At low levels, since buffs don't last, it is sort of a save-them-till-you-need-them, the enemy is staring me down with the whites of his eyes thing. i find sometime between 5th and 10th level, I can rest safe, cast buffs so I don't get caught nekkid, then start adventuring. Add Extend to the mix


(extend is also good for putting a spell into a higher slot when the spell's regular slot level is filled up)

#16
Arkalezth

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Yes, I'd also like it to work with metamagic, but it's better than nothing...I use it for long duration buffs, round/level ones I usually cast them manually (and extended, if I have the feat). There was a fix for metamagic in the comments, but I tried it and it didn't work correctly.

Now, I don't know how to do it myself, but if someone could make a working fix, I'd appreciate it...:whistle:

Modifié par Arkalezth, 25 avril 2011 - 11:39 .


#17
likeorasgod

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Arkalezth wrote...

The OC has too much enemies and some of them have too much HP, so you have to rest often if you want to be a pure offensive caster. Most other (community made) modules are better balanced in that regard.

You can say that again.  I'm on an Arcane Archer play through and just got to a point that has a bazzilion hiden thugs that seem to be immune to fireballs and such cause of there tumble/dodge.  I don't remember resting this much when I did my Palidin play through.  I even started to just go to his hand weapons (fighter main with one level in wizaerd to get AA).  Though I'm kinda wondering how my Evil Wizard playthrough is going to be when I get to this point.

As not to give spoilers there are alot of spots where the mob tatics are annoying and you find you need to save alot and rest alot.

This is allso why the OC is realy hard to try to solo through.  I'm actualy tempted to kinda of try, but will be doing it with a pumped up in level char.

#18
kevL

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Arkalezth wrote...

Now, I don't know how to do it myself, but if someone could make a working fix, I'd appreciate it...:whistle:

the idea struck me as I was looking at it yesterday, A. (I couldn't download that link in the comments, maybe because i din't have cookies on) Currently playing SoZ, which is a buffer's nightmare and unsuited to the RoP. ...


i like turtles caravans

#19
M. Rieder

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Arkalezth wrote...

  Though I'm kinda wondering how my Evil Wizard playthrough is going to be when I get to this point.



When you play as a wizard, consider your opponent when you choose spells.  Rogues have great reflex saving throws and also evasion or improved evasion, which means any spell with a reflex saving throw is going to be ineffective against them.  Target their weak will and fortitude saving throws and they won't be around for long. 

Also, the 4th level spell Ice Storm does not have a saving throw. 

Modifié par M. Rieder, 26 avril 2011 - 11:57 .


#20
Arkalezth

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likeorasgod:

Fireball allows a reflex save, and Rogues have high reflex and Evasion. Spells with fortitude, will, or no save should be more effective against them.

Edit: Ninja'd. But Matt, I didn't write that!

Modifié par Arkalezth, 26 avril 2011 - 12:01 .


#21
I_Raps

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Much has already been said so I'll just throw in a couple little bits.

Make and use wands instead of relying on weapons when your spells run out.

Be sure to learn the Scorching Rays spell (second level) when you level up; there's no scroll available. (Also - much later - learn the ninth level Etherealism spell when you level because the scroll doesn't learn the right spell).

When you get to Neverwinter there's a shop run by a mage. He sells a fun-looking "Fireburst" scroll - ignore it, it's broken and is really only good for sometimes crashing your game.

As for the Rod of Preparation, I've never managed to figure out how to get it to work right (probably conflicts with one of the MANY mods I have). But I've used the Toolset to create a simple Rod of Sequencing that speeds up the buffing. The info you need if you're interested is here for the searching, or I could summarize it if you like.

#22
Arkalezth

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I would be interested, yes, specially if it works with metamagic. I'm no scripter, though, so I'm not sure if I'll know how to do it. Why don't you upload it to the Vault?

Modifié par Arkalezth, 26 avril 2011 - 06:18 .


#23
Darqion

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pfff you guys have so hijacked my thread :P Im trying to learn here people!!.. oh well :P Atleast some good came from this

#24
Arkalezth

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When did you stop to learn exactly?

#25
I_Raps

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Arkalezth wrote...

I would be interested, yes, specially if it works with metamagic. I'm no scripter, though, so I'm not sure if I'll know how to do it. Why don't you upload it to the Vault?


Unfortunately, it doesn't work with metamagic.  But all you need is on your computer right now.

I mainly was addressing Darqion - who needs to learn how to open the toolset, create an item, save it to a .uti, drop it in the proper Overrides, and import it with the console.  Each of these have generated multiple threads in themselves, but you already know how to do all that.

Once you have that all in mind, just open the toolset, make an item - anything that will allow Cast Spell - which I think is anything at all - and assign it two properties:  Cast Spell Clear Sequencer (once/day or whatever) and Cast Spell Sequencer (1, 2, or 3 spells; again, once/day or whatever).

The code was left in from NWN1 and works just fine, though the NWN2 folks never provided any items.