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Adepting Through Insanity


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#1
Wrexster

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 So I've been getting devorued on my adept insanity run. I'm using Kestral armor and have the phalanx from the firepower pack. I took Reave over Barrier but now I think I may retrain for Barrier. My shields are almost non existent even with Kestral bonuses and by the time I'm in a tough situation, my health is going so fast it's a little late for reave. At the moment I'm recruiting Garrus and the mercs are eatting me alive even with the YMIR on my side. I've run Insanity on a soldier and engineer with no problems. Adept is clearly a much more tactical class and was wondering if I could get some advice as to what armor, skills and combos to go with/use. Thanks.

#2
Ahglock

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Armor doesn;t really matter all the bonuses are small enough that they don't effect things much. But in the interest of being complete shield recharge beats shield power.

As for powers, first thing to do is max your class passive. Either evolution is good, I prefer bastion since I do notice the duration increase given the insanity penalty makes some of the durations really short.

Next I max singularity, I go with heavy but both are good choices. I like heavy for the decent damage it does to defenses. Both though their primary purpose is a road block or to stagger certain groups.

After that is all gravy, but I go with warp but I try to drop a point into pull and throw.

Bonus power I go with Stasis, it is the best oh crap power in the game.

Strategy is team work. The adept is more reliant on teamwork than other classes. Read the mission briefing so you know what enemies you will be facing, bring a defense stripper for that enemy type. also bring a person with warp(sometimes you double up with them in the case of barrier heavy missions, collectors for example). With your 1 in pull and maxed singularity a maxed warp squadie(wide version since it has a shorter cooldown), you can quickly strip defenses with squad member A, throw pull with yourself, then instantly follow with a warp for the fun warp bomb. That is what I'd call the basic strategy, though there are many other options.

I'll try to find the thread to give you a good link to help with instructional videos.  Found it, while I don't totally agree with them on style the sagequeen videos are very informative to get the basics of adept survival in insanity down.  

Edit to add this:  http://social.biowar...index/2841785/1

Modifié par Ahglock, 25 avril 2011 - 06:29 .


#3
Lumek

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I think I'm the only person that DOESN'T play the adept as very tactical. I found it's pretty easy to brute force my way through with the class. My Strategy tends to boil down to 1: use singularity on the target 2: shoot off defenses and 3: warp bomb. I actually find it easier than a soldier against standard mooks because of the stagger effect from singularity. the only weakness that springs to mind is that it's a pain to take down bigger enemies, like YMIR.

I'd say either Energy Drain (if the whole tech power/shields coverting to biotic barrier doesn't bother you) to cover the Adept's weakness towards shields, or barrier for a panic button for bonus powers. Also, use the Locust if you can, it makes your life a LOT easier early on when you don't have any decent weapons.

Modifié par Lumek, 25 avril 2011 - 06:40 .


#4
Sailears

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^You're not alone in that, I do tend to play quite head on, only using the squad powers as an extension to Shepard's powers. I don't have an exclusive defense stripper - I use the GPS on Shepard against all minor defended enemies, followed by pull field disable (NG+), much like an ME1 vanguard.
  More defenses get stasised and shot (ie ymir), warped followed by a pull (enemy vanguards), or singularitied and shot (harbinger).
  Then there's the occasional heavy throw if the situation calls for it, and a lot of Shepard's elbow.
In any case for the most part, enemies with health will almost always end up disabled in a pull field (and specifically NOT warp bombed), followed by a throw or just being shot.

  Your thread title reminded me - have a look at AverageGatsby's Adepting Through Insanity guides, as well as Bozorgmehr's The Power of the Adept, which will give a solid foundation on the mechanics of the class.

  Main thing, just get used to warp bombing off a singularity for a start. Recommend getting singularity up to heavy.
Also get used to the 1-2 combos with a squadmate - you can decide how you want to do this. Example, a squadmate strips shields -> you pull or something -> the other sqauadmate warp bombs. Literally countless combinations, but you get the idea.

Once that is all nice and solid you've got the freedom to charge around with more risky tactics.
:wizard:

#5
RedCaesar97

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For the Adept, if you have (completed) the Lair of the Shadow Broker DLC, I recommend taking Stasis as a bonus power. Unlike some of the others who have replied to you already, I prefer putting at least one point in Warp, Throw, Singularity, and Pull before putting points into the class passive. I never put points into Shockwave on Insanity difficulty. I find the Adept is at its best when it has more biotic options available. Singularity/Pull+Warp bomb is powerful, but that works best when all or most of the enemies are closer together. I prefer a pull+throw combo myself. [Note: I play on a console not PC, so I can only map 3 powers to the controller. One button is always the class-specific power. If you are on the PC, go nuts.]

#6
Malanek

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You want to max singularity first and go heavy. You should usually be casting that first on everything, even Vorcha. The only exception at the start of the game might be Krogan, who you need to de-armour quite quickly so use Jacob to pull. I think you should get Miranda to Overload 2, then max Warp. Use Jacob maxing out Squad incendiary ammo. Make sure you use your squad mate powers and position them in ways they don't die. I definately wouldn't take Reave because it is too similar to Warp, and Warp is actually better for the Adept. I do like Barrier but you should only be using it very sparingly, it's more for something late in the game, listening to your problems makes me think taking it will do you more harm than good.

#7
Alamar2078

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@OP: Don't worry. It took me a long time to "get" the Adept. Once I did it made things much easier. IMHO you have to look at the field and adjust what your plan is on-the-fly.

#8
termokanden

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Playing through (again) as an adept on insanity at the moment. Almost done with the last mission before Horizon (Grunt recruitment).

Best advice I can give is this (probably the same thing everyone else is saying):

1. Take Jacob and give him Squad Incindiary (has also been mentioned above).
2. Grab Stasis if you can (also mentioned above). Otherwise, take Barrier.
3. If you have the Kasumi DLC, the Locust is very helpful (although the mission to get it is harder than the other recruitment missions).
4. Use squadmate powers wisely. I use Jacob's Pull often, and pretty much use Miranda's Warp and Overload whenever I can.

I'm still kind of disappointed with Singularity by the way. It's great when it works, but it's very unreliable. It's the one thing I think should have been improved. Maybe the radius should be 3m for Heavy and wider for Wide? Right now there are too many silly situations where the target just walks right through it.

Modifié par termokanden, 25 avril 2011 - 11:29 .


#9
termokanden

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Well I went through that mission and Horizon. Honestly the easiest Horizon run ever. With an Adept? Maybe because I'm used to playing on the xbox and switched to PC?

Anyway I just want to make it clear that Singularity is not a bad skill. It is potentially awesome. I wish it could be a little more consistent.

On Horizon it's certainly the way to go to beat it easily. Singularity on the ground in front of you then, with the pistol, shoot the armor off the husks, and they all die before they reach you. Should also be used on Harbinger. He doesn't always seem to care, but mostly it works and stops him from using the black projectiles of death.

#10
mcsupersport

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termokanden wrote...

Well I went through that mission and Horizon. Honestly the easiest Horizon run ever. With an Adept? Maybe because I'm used to playing on the xbox and switched to PC?

Anyway I just want to make it clear that Singularity is not a bad skill. It is potentially awesome. I wish it could be a little more consistent.

On Horizon it's certainly the way to go to beat it easily. Singularity on the ground in front of you then, with the pistol, shoot the armor off the husks, and they all die before they reach you. Should also be used on Harbinger. He doesn't always seem to care, but mostly it works and stops him from using the black projectiles of death.


On insanity Singularity really doesn't shine until you get the Heavy version.  Then it will almost always hold what you hit with it, and like you found is great on husks.  Now that you have beaten Horizon go get the other upgrades for Biotics and get the improved duration and reduced cooldowns and be ready to really rock and roll.   

Singularity really needed to be slightly bigger than what they gave, or maybe the gameplay needed to be like the description, because I think it was a bit off.  It doesn't need to be back to ME1 because that would just be insane.

#11
termokanden

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mcsupersport wrote...

On insanity Singularity really doesn't shine until you get the Heavy version.  Then it will almost always hold what you hit with it, and like you found is great on husks.  Now that you have beaten Horizon go get the other upgrades for Biotics and get the improved duration and reduced cooldowns and be ready to really rock and roll.


Yep. I did a run previously, and it was the same thing there. Except that was on the xbox. I'm finding my PC adept much easier to play. I also have keybindings for squadmate powers now and use them much more.   

Singularity really needed to be slightly bigger than what they gave, or maybe the gameplay needed to be like the description, because I think it was a bit off.  It doesn't need to be back to ME1 because that would just be insane.

Yeah that's what I meant. I think the standard size could be 3m and the Wide could be bigger. Wouldn't be overpowered because Wide would not last so long.