Adepting Through Insanity
#1
Posté 25 avril 2011 - 06:01
#2
Posté 25 avril 2011 - 06:24
As for powers, first thing to do is max your class passive. Either evolution is good, I prefer bastion since I do notice the duration increase given the insanity penalty makes some of the durations really short.
Next I max singularity, I go with heavy but both are good choices. I like heavy for the decent damage it does to defenses. Both though their primary purpose is a road block or to stagger certain groups.
After that is all gravy, but I go with warp but I try to drop a point into pull and throw.
Bonus power I go with Stasis, it is the best oh crap power in the game.
Strategy is team work. The adept is more reliant on teamwork than other classes. Read the mission briefing so you know what enemies you will be facing, bring a defense stripper for that enemy type. also bring a person with warp(sometimes you double up with them in the case of barrier heavy missions, collectors for example). With your 1 in pull and maxed singularity a maxed warp squadie(wide version since it has a shorter cooldown), you can quickly strip defenses with squad member A, throw pull with yourself, then instantly follow with a warp for the fun warp bomb. That is what I'd call the basic strategy, though there are many other options.
I'll try to find the thread to give you a good link to help with instructional videos. Found it, while I don't totally agree with them on style the sagequeen videos are very informative to get the basics of adept survival in insanity down.
Edit to add this: http://social.biowar...index/2841785/1
Modifié par Ahglock, 25 avril 2011 - 06:29 .
#3
Posté 25 avril 2011 - 06:40
I'd say either Energy Drain (if the whole tech power/shields coverting to biotic barrier doesn't bother you) to cover the Adept's weakness towards shields, or barrier for a panic button for bonus powers. Also, use the Locust if you can, it makes your life a LOT easier early on when you don't have any decent weapons.
Modifié par Lumek, 25 avril 2011 - 06:40 .
#4
Posté 25 avril 2011 - 07:29
More defenses get stasised and shot (ie ymir), warped followed by a pull (enemy vanguards), or singularitied and shot (harbinger).
Then there's the occasional heavy throw if the situation calls for it, and a lot of Shepard's elbow.
In any case for the most part, enemies with health will almost always end up disabled in a pull field (and specifically NOT warp bombed), followed by a throw or just being shot.
Your thread title reminded me - have a look at AverageGatsby's Adepting Through Insanity guides, as well as Bozorgmehr's The Power of the Adept, which will give a solid foundation on the mechanics of the class.
Main thing, just get used to warp bombing off a singularity for a start. Recommend getting singularity up to heavy.
Also get used to the 1-2 combos with a squadmate - you can decide how you want to do this. Example, a squadmate strips shields -> you pull or something -> the other sqauadmate warp bombs. Literally countless combinations, but you get the idea.
Once that is all nice and solid you've got the freedom to charge around with more risky tactics.
#5
Posté 25 avril 2011 - 09:45
#6
Posté 25 avril 2011 - 10:06
#7
Posté 25 avril 2011 - 10:49
#8
Posté 25 avril 2011 - 11:27
Best advice I can give is this (probably the same thing everyone else is saying):
1. Take Jacob and give him Squad Incindiary (has also been mentioned above).
2. Grab Stasis if you can (also mentioned above). Otherwise, take Barrier.
3. If you have the Kasumi DLC, the Locust is very helpful (although the mission to get it is harder than the other recruitment missions).
4. Use squadmate powers wisely. I use Jacob's Pull often, and pretty much use Miranda's Warp and Overload whenever I can.
I'm still kind of disappointed with Singularity by the way. It's great when it works, but it's very unreliable. It's the one thing I think should have been improved. Maybe the radius should be 3m for Heavy and wider for Wide? Right now there are too many silly situations where the target just walks right through it.
Modifié par termokanden, 25 avril 2011 - 11:29 .
#9
Posté 26 avril 2011 - 12:58
Anyway I just want to make it clear that Singularity is not a bad skill. It is potentially awesome. I wish it could be a little more consistent.
On Horizon it's certainly the way to go to beat it easily. Singularity on the ground in front of you then, with the pistol, shoot the armor off the husks, and they all die before they reach you. Should also be used on Harbinger. He doesn't always seem to care, but mostly it works and stops him from using the black projectiles of death.
#10
Posté 26 avril 2011 - 01:16
termokanden wrote...
Well I went through that mission and Horizon. Honestly the easiest Horizon run ever. With an Adept? Maybe because I'm used to playing on the xbox and switched to PC?
Anyway I just want to make it clear that Singularity is not a bad skill. It is potentially awesome. I wish it could be a little more consistent.
On Horizon it's certainly the way to go to beat it easily. Singularity on the ground in front of you then, with the pistol, shoot the armor off the husks, and they all die before they reach you. Should also be used on Harbinger. He doesn't always seem to care, but mostly it works and stops him from using the black projectiles of death.
On insanity Singularity really doesn't shine until you get the Heavy version. Then it will almost always hold what you hit with it, and like you found is great on husks. Now that you have beaten Horizon go get the other upgrades for Biotics and get the improved duration and reduced cooldowns and be ready to really rock and roll.
Singularity really needed to be slightly bigger than what they gave, or maybe the gameplay needed to be like the description, because I think it was a bit off. It doesn't need to be back to ME1 because that would just be insane.
#11
Posté 26 avril 2011 - 11:53
mcsupersport wrote...
On insanity Singularity really doesn't shine until you get the Heavy version. Then it will almost always hold what you hit with it, and like you found is great on husks. Now that you have beaten Horizon go get the other upgrades for Biotics and get the improved duration and reduced cooldowns and be ready to really rock and roll.
Yep. I did a run previously, and it was the same thing there. Except that was on the xbox. I'm finding my PC adept much easier to play. I also have keybindings for squadmate powers now and use them much more.
Yeah that's what I meant. I think the standard size could be 3m and the Wide could be bigger. Wouldn't be overpowered because Wide would not last so long.Singularity really needed to be slightly bigger than what they gave, or maybe the gameplay needed to be like the description, because I think it was a bit off. It doesn't need to be back to ME1 because that would just be insane.





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