Haplose wrote...
Elton John is dead wrote...
I used the two handed and templar talents but damage still should have been good due to my strength (45) and weapon. With other classes - my damage has increased just by switching to a higher leveled weapon.
Well other classes don't get Talents that boost the damage of their all attacks by +100% (Cleave/Claymore) +x (up to 99%, inverse proportion to health - Reaver Blood Frenzy, with possible x2 with Sacrificial Frenzy).
With attack speed increases of +30% (Reaver talent) + 50% (Berserker Barrage).
You need to pick those talents however to take advantage of their sick multipliers...
Nothing wrong with the damage output of the warrior class, but don't expect dealing huge damage if you only pick defensive talents. The two-handed and even Templar talents also benefit from those multipliers.
You've got the incorrect working for Blood Frenzy. Blood Frenzy does not decrease your damage at any time, but the way I'm understanding your reasoning, you're assuming that until your multiplier hits +101%, you're actually suffering from a damage
decrease. This isn't the case. If it was, you'd have to be lower than 50% health at all times in order to get any sort of damage boost out of Blood Frenzy. This is dangerous, bordering on unplayable (especially on higher difficulties). The way you explained it (at least as I understand it), if your multiplier is at 50%, your damage is multiplied by 0.5, which is actually decreasing damage.
The key point is the + sign in front of the 200%. This is added on top of your base damage. In other words, if your multiplier is at 50%, you're getting an extra 50% bonus damage, which means that your damage multiplier is 1.5, not 0.5.
When all is said and done, the maximum damage multiplier is 199%. When added to the 100% damage you already inflict, you're final damage multiplier is 299% damage. So the maximum damage you can inflict is just shy of 3 times your normal damage.