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#26
Eternal Phoenix

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Sallul wrote...

No I don't mean art. I mean the stupid **** you post in demotivational threads instead of where it belongs in fan "art" sections. Strength doesn't matter? Lmao not even gonna try anymore. Sorry you can't just pump one stat and be a god now and have to actually know how to do stuff.


Advanced Note: Some text has been increased in size to make you understand better because you obviously don't understand what this thread is about. Sorry if this comes of rude.

What ****? Actually go and check the new thread for the art I post before you spew random nonsense from your mouth. People have liked what I have posted and I even gave you a link to one of my recent creations. It's not the MS paint stuff. I'll think you'll find HALF the images in that thread are fan creations. Moving on - I played DA2 as I play all RPGs. I INVEST in STATS and your STATS are meant to INCREASE.

NWN - invest in strength - damage is higher.
Divine Divinity - invest in strength - damage is higher.
Baldur's Gate - invest in strength - damage is higher.
Two Worlds - invest in strength - damage is higher.
Origins - invest in strength - damage is higher. (I punched Darkspawn to death at one point)
DA2 - invest in strength - something awesome hasta to happen but no strength increase lol.

I INVESTED 45 points into strength and nothing increased. Never once did I say that I invested ONE STAT into strength. Read before you post.

My mage and rogue all did high damage because my mage had high magic and my rogue - high dexterity. Their damage INCREASED but my warrior's damage did not which was the whole point of this thread - asking if this is a glitch with the warrior class.

Strength states that damage increases and is important for the warrior class. Nothing increased. Sorry if this message came of rude but you asked for it.

Modifié par Elton John is dead, 27 avril 2011 - 01:44 .


#27
Haplose

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I must conclude that your DAII game installation must be broken, if you didn't experience damage increase as you have raised Strength. Try re-installing the game maybe?

#28
Eternal Phoenix

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Haplose wrote...

I must conclude that your DAII game installation must be broken, if you didn't experience damage increase as you have raised Strength. Try re-installing the game maybe?


Heh heh. 360 here. PC for old games. I don't like that DRM stuff or where you have to stay online to play.

Modifié par Elton John is dead, 27 avril 2011 - 01:42 .


#29
Bones40

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So what are you thinking Elton? That everyone is wrong except you? The fact of the matter is that STR does raise damage, and it also raises chance to hit. Just not as much as you apparently thought it would. The bottom line is that you have succeeded in making a bad 2H DPS warrior build. I'm sure you aren't the first.

People have given you good advice here, and there are 2 great guides in the stickied build thread at the top of this forum (one for insane speed and damage using passives and auto attacks mostly, one that does insane spike damage through abilities). The thing both these guides have in common is insane damage. I suggest you take a look at them and watch their videos on NM difficulty. I'm certain you won't come away with the idea that 2H are a weak dps class.

The 2H warrior is probably the highest dps character in the game when calculated to include the multiple enemies. Rogues are king of single target. Mages are king of crowd control. But 2H, if built right, probably pump out the highest raw DPS over a pretty massive area.

You can either learn how to build a 2H warrior for good dps, or you can continue to dismiss the rest of us and cling to the idea that you are the only one that is intelligent enough to have discovered that 2H warriors are a weak DPS class. I suggest the former, but you are certainly free to do as you wish.

edit - PS for better or worse, a 2H warrior build that doesn't include Vanguard (especially Cleave/Claymore) is not a good build.  That one ability literally doubles your damage.  It's absolutely essential.  Also, building a 2H Warrior in DAO is not the same as DA2.  They are completely different games with different engines and different combat systems.

Modifié par Bones40, 27 avril 2011 - 11:48 .


#30
Lemen

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The base damage formula for all classes is BaseDmg = WeaponDmg + (primary attribute - 10)/2, so strength does indeed increase damage for warriors. In fact, since the weapon damage for warriors is lower than mages or rogues, strength is actually MORE important for a warrior than let's say magic is for a mage.

#31
Eternal Phoenix

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Bones40 wrote...

So what are you thinking Elton? That everyone is wrong except you? The fact of the matter is that STR does raise damage, and it also raises chance to hit. Just not as much as you apparently thought it would. The bottom line is that you have succeeded in making a bad 2H DPS warrior build. I'm sure you aren't the first.

People have given you good advice here, and there are 2 great guides in the stickied build thread at the top of this forum (one for insane speed and damage using passives and auto attacks mostly, one that does insane spike damage through abilities). The thing both these guides have in common is insane damage. I suggest you take a look at them and watch their videos on NM difficulty. I'm certain you won't come away with the idea that 2H are a weak dps class.

The 2H warrior is probably the highest dps character in the game when calculated to include the multiple enemies. Rogues are king of single target. Mages are king of crowd control. But 2H, if built right, probably pump out the highest raw DPS over a pretty massive area.

You can either learn how to build a 2H warrior for good dps, or you can continue to dismiss the rest of us and cling to the idea that you are the only one that is intelligent enough to have discovered that 2H warriors are a weak DPS class. I suggest the former, but you are certainly free to do as you wish.

edit - PS for better or worse, a 2H warrior build that doesn't include Vanguard (especially Cleave/Claymore) is not a good build.  That one ability literally doubles your damage.  It's absolutely essential.  Also, building a 2H Warrior in DAO is not the same as DA2.  They are completely different games with different engines and different combat systems.


No. I was thinking this was like every other RPG. The fact is, strength does nothing. I've already explained how when I increased dexterity for my rogue - damage increased - mostly that of critical strikes to the point where I could kill "bosses" with two hits - which led me to believe the strength stat for a warrior is either bugged, glitched or has been made underpowered.

#32
Amioran

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Elton John is dead wrote...
No. I was thinking this was like every other RPG. The fact is, strength does nothing. I've already explained how when I increased dexterity for my rogue - damage increased - mostly that of critical strikes to the point where I could kill "bosses" with two hits - which led me to believe the strength stat for a warrior is either bugged, glitched or has been made underpowered.


Dexterity increases also critical chance, strength just damage. I wonder if you either know something of what you are talking about, really.

Oh, and, btw, to really increase damage for a rogue cunning is more important. Just saying...

Modifié par Amioran, 28 avril 2011 - 10:43 .


#33
DKJaigen

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str does something but as we already explained your not playing your warrior correctly. so take our advice and move on.

#34
Sallul

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Elton John is dead wrote...

Bones40 wrote...

So what are you thinking Elton? That everyone is wrong except you? The fact of the matter is that STR does raise damage, and it also raises chance to hit. Just not as much as you apparently thought it would. The bottom line is that you have succeeded in making a bad 2H DPS warrior build. I'm sure you aren't the first.

People have given you good advice here, and there are 2 great guides in the stickied build thread at the top of this forum (one for insane speed and damage using passives and auto attacks mostly, one that does insane spike damage through abilities). The thing both these guides have in common is insane damage. I suggest you take a look at them and watch their videos on NM difficulty. I'm certain you won't come away with the idea that 2H are a weak dps class.

The 2H warrior is probably the highest dps character in the game when calculated to include the multiple enemies. Rogues are king of single target. Mages are king of crowd control. But 2H, if built right, probably pump out the highest raw DPS over a pretty massive area.

You can either learn how to build a 2H warrior for good dps, or you can continue to dismiss the rest of us and cling to the idea that you are the only one that is intelligent enough to have discovered that 2H warriors are a weak DPS class. I suggest the former, but you are certainly free to do as you wish.

edit - PS for better or worse, a 2H warrior build that doesn't include Vanguard (especially Cleave/Claymore) is not a good build.  That one ability literally doubles your damage.  It's absolutely essential.  Also, building a 2H Warrior in DAO is not the same as DA2.  They are completely different games with different engines and different combat systems.


No. I was thinking this was like every other RPG. The fact is, strength does nothing. I've already explained how when I increased dexterity for my rogue - damage increased - mostly that of critical strikes to the point where I could kill "bosses" with two hits - which led me to believe the strength stat for a warrior is either bugged, glitched or has been made underpowered.


I REFUSE TO LISTEN TO THE PEOPLE THAT KNOW WHAT THEY ARE TALKING ABOUT BECAUSE THIS IS AN RPG. AND IN RPG'S YOU PUMP THE MAIN ATTRIBUTE TO GET MORE DAMAGE!!111!  

p.s.  There are a lot of RPG's where, due to some kind of odd designing or people taking advantage of an odd aspect of the game, the "primary" stat for a certain class really isn't there best. So your "every other RPG" is just grasping at straws at this point. Quit trolling and go read a guide or something.

#35
Eternal Phoenix

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Amioran wrote...

Elton John is dead wrote...
No. I was thinking this was like every other RPG. The fact is, strength does nothing. I've already explained how when I increased dexterity for my rogue - damage increased - mostly that of critical strikes to the point where I could kill "bosses" with two hits - which led me to believe the strength stat for a warrior is either bugged, glitched or has been made underpowered.


Dexterity increases also critical chance, strength just damage. I wonder if you either know something of what you are talking about, really.

Oh, and, btw, to really increase damage for a rogue cunning is more important. Just saying...


Cunning increases critical hit damage actually. Just saying...

DKJaigen wrote...

str does something but as we already explained your not playing your warrior correctly. so take our advice and move on.


Strength does nothing.

Sallul wrote...

Elton John is dead wrote...

Bones40 wrote...

So what are you thinking Elton? That everyone is wrong except you? The fact of the matter is that STR does raise damage, and it also raises chance to hit. Just not as much as you apparently thought it would. The bottom line is that you have succeeded in making a bad 2H DPS warrior build. I'm sure you aren't the first. 

People have given you good advice here, and there are 2 great guides in the stickied build thread at the top of this forum (one for insane speed and damage using passives and auto attacks mostly, one that does insane spike damage through abilities). The thing both these guides have in common is insane damage. I suggest you take a look at them and watch their videos on NM difficulty. I'm certain you won't come away with the idea that 2H are a weak dps class. 

The 2H warrior is probably the highest dps character in the game when calculated to include the multiple enemies. Rogues are king of single target. Mages are king of crowd control. But 2H, if built right, probably pump out the highest raw DPS over a pretty massive area. 

You can either learn how to build a 2H warrior for good dps, or you can continue to dismiss the rest of us and cling to the idea that you are the only one that is intelligent enough to have discovered that 2H warriors are a weak DPS class. I suggest the former, but you are certainly free to do as you wish.

edit - PS for better or worse, a 2H warrior build that doesn't include Vanguard (especially Cleave/Claymore) is not a good build.  That one ability literally doubles your damage.  It's absolutely essential.  Also, building a 2H Warrior in DAO is not the same as DA2.  They are completely different games with different engines and different combat systems.


No. I was thinking this was like every other RPG. The fact is, strength does nothing. I've already explained how when I increased dexterity for my rogue - damage increased - mostly that of critical strikes to the point where I could kill "bosses" with two hits - which led me to believe the strength stat for a warrior is either bugged, glitched or has been made underpowered.


I REFUSE TO LISTEN TO THE PEOPLE THAT KNOW WHAT THEY ARE TALKING ABOUT BECAUSE THIS IS AN RPG. AND IN RPG'S YOU PUMP THE MAIN ATTRIBUTE TO GET MORE DAMAGE!!111!   

p.s.  There are a lot of RPG's where, due to some kind of odd designing or people taking advantage of an odd aspect of the game, the "primary" stat for a certain class really isn't there best. So your "every other RPG" is just grasping at straws at this point. Quit trolling and go read a guide or something.


Calm down kid. Let the grudge of your locked thread go. ALL RPGS have it where DAMAGE INCREASES when you level up strength. The only RPG which doesn't have this is Dragon Age 2 because it's glitched. AS I'VE EXPLAINED SEVERAL TIMES NOW:

Dexterity - increases rogue's damage. Cunning increases rogue's critical hit damage.
Magic - increases mage's damage.
Strength - increases warrior's damage by a minor part - so minor you don't even notice. Passive abilities are what truly increases strength but why do we have a strength stat after all then?

I've played all three classes and my mage and rogue score more damage than my warrior. They didn't have passive abilities that increased damage, their weapons and stats increased damage. My Warrior's stats and weapon damage doesn't matter. Enemies only get truly wounded by his abilties. If you lot think this type of system is acceptable, very well. Support it, it still doesn't make it right.

It's the sequel to Origins. Of course strength is suppose to increase damage - it even boasts that in the description.

#36
Sallul

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Elton John is dead wrote...


Cunning increases critical hit damage actually. Just saying...


Which unless you are playing a rogue like an absolute moron, would increase their damage, seeing as how stupidly easy it is to get near 100% crit rate on a rogue with only the minimum required for the best weapons in Dexterity. There's this thing called stat relationships, where just because you can't "push a button and have something awesome happen" doesn't mean that it doesn't, by extension, increase the damage you do.  Hard to comprehend I know.

So...what...your complaining because most of a warriors damage comes from his abilities and not just auto attacking your way to victory? Don't put any strength into your war and let us know how much damage you do then.

You refuse to adapt because YOU don't like the new system, therefore it is glitched and horribly wrong. Just so you know, most of us non-idiots have learned the new system and are reaping the benefits of learning how to adapt. Go play WoW and **** that Hunter's can't just stand there and spam auto attack and steady shot for max damage anymore while your at it. Change isn't so horrible.

Modifié par Sallul, 28 avril 2011 - 03:26 .


#37
Eternal Phoenix

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Sallul wrote...

Elton John is dead wrote...


Cunning increases critical hit damage actually. Just saying...


Which unless you are playing a rogue like an absolute moron, would increase their damage, seeing as how stupidly easy it is to get near 100% crit rate on a rogue with only the minimum required for the best weapons in Dexterity. There's this thing called stat relationships, where just because you can't "push a button and have something awesome happen" doesn't mean that it doesn't, by extension, increase the damage you do.  Hard to comprehend I know.

So...what...your complaining because most of a warriors damage comes from his abilities and not just auto attacking your way to victory? Don't put any strength into your war and let us know how much damage you do then.

You refuse to adapt because YOU don't like the new system, therefore it is glitched and horribly wrong. Just so you know, most of us non-idiots have learned the new system and are reaping the benefits of learning how to adapt. Go play WoW and **** that Hunter's can't just stand there and spam auto attack and steady shot for max damage anymore while your at it. Change isn't so horrible.


WoW? I don't play WoW you idiot. You obviously did. Dragon Age II is more of an action game than Origins. Just because Origin's system was too complicated for you, don't insult those who enjoyed it. I enjoy classical RPG's more than modern and action RPGs and even Divinity II (an action RPG) still allowed strength in stats to increase the damage you dealt. How can my character keep using abilities when they require a time to charge after a certain time? That's when the button mashing comes into play and that's when strength is required. Half the time you are just mashing the button while abilities are recharging. These "awesome" attacks do no damage. My mage and rogue did do damage with their normal "awesome" attacks.

You cannot even understand that the damage your critical hits or rogue does is based on stats. Whereas with a warrior, it's not as people have already said DESPITE THE GAME ITSELF claiming that strength increases the damage your character does and IS IMPORTANT for warriors when it actually seems like it's only needed to equip better armor but not needed to increase damage because abilities and friendship bonuses do that. Well have fun with that. Hopefully they make Dragon Age 3 like Fable 3 - don't come crying back to me when they've removed most of the RPG elements in the future.

Fable 3 - you get stronger as you gain more followers.
Dragon Age 3 - you get stronger as you gain friendship and rival points with companions. There's no managing stats or abilities, the game does that for you depending on your choice of class.

If you call that an RPG, then you seriously don't know what an RPG is.

Modifié par Elton John is dead, 28 avril 2011 - 03:56 .


#38
DA Trap Star

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If you want more attack with regular DPS< you should of chose Berserker.
Thats the way to go.

If you really wanna increase your damage, then select Bereker and Reaver. Then your normal swings will do heavy damage even without Cleave.
Templar is mostly a defensive skill set. Its only useful for Magic Resistance, if you want to deal damage then Berserkers and Reavers are the way to go.

And I agree Strength does very litttle for auto attakc, I found that out on my first play through. You get the most damage when you add in other passive abilies like Destroyer, Berserk, and Blood Frenzy.
Or amulets or rings that add 5 or 10% more damage.

Modifié par DA Trap Star, 28 avril 2011 - 04:00 .


#39
Feranel

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OP, go look at the two minute nightmare Xebenkek clear. That's a two handed warrior, two or three shorting everything. It's right on the front page.

#40
Lemen

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Elton John is dead wrote...

Strength does nothing.


Sorry, but that is BS. The base damage formulae for all three classes are identical. Each point in strength increases base damage by 0.5, just as each point in magic for a mage or dex for a rogue.

In fact, since the contribution to base damage from the weapon is lower for a warrior, strength is actually more important for a warrior than magic is for a mage.

#41
Amioran

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Elton John is dead wrote...
Cunning increases critical hit damage actually. Just saying...


So? Your point?

Probably you have a problem understanding. In this case I say it in the most simple manner I can:

You say strength does nothing and you compare it to dexterity for a rogue, a shame that:

A) both give exactly the same amount of increase to pure damage, i.e. 0.5 per point after 10
B) dexterity increases also critical chance, while strength increases fortitude.
C) cunning is more important because rogues have talents that enable them to critical hit always, and in any case they have a lot of apparel to reach 100% critical chance.

So, strength does exactly what others attributes do.

All your fable of strength not working is... not working.

You cannot expect to have a build that just have high strength without nothing else and be good. As you cannot expect the same with a rogue build having high dexterity (also if in this particular case you will fare a little better since you will crit, enabling you at last to survive, still sucking, however).

Not all RPGs are the same and not they have the same concepts, and they SHOULDN'T. Instead of complaining just learn how to use the mechanics of the game you are playing.

Modifié par Amioran, 28 avril 2011 - 05:42 .


#42
AreleX

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They see me trollin'...they haaaatin'!

#43
Eternal Phoenix

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Amioran wrote...

Elton John is dead wrote...
Cunning increases critical hit damage actually. Just saying...


So? Your point?

Probably you have a problem understanding. In this case I say it in the most simple manner I can:

You say strength does nothing and you compare it to dexterity for a rogue, a shame that:

A) both give exactly the same amount of increase to pure damage, i.e. 0.5 per point after 10
B) dexterity increases also critical chance, while strength increases fortitude.
C) cunning is more important because rogues have talents that enable them to critical hit always, and in any case they have a lot of apparel to reach 100% critical chance.

So, strength does exactly what others attributes do.

All your fable of strength not working is... not working.

You cannot expect to have a build that just have high strength without nothing else and be good. As you cannot expect the same with a rogue build having high dexterity (also if in this particular case you will fare a little better since you will crit, enabling you at last to survive, still sucking, however).

Not all RPGs are the same and not they have the same concepts, and they SHOULDN'T. Instead of complaining just learn how to use the mechanics of the game you are playing.


Worked in Origins. Works in all RPGs - DA2 being the only exception. You explain how rogues can use stats to their advantage but I also told you how mages can level up in magic and get a good weapon to increase their basic attacks (my mage killed Meredith within 4 mins). The warrior class however is the class that misses out. That's either a glitch or a fail on Bioware's part.

BTW - my mage had no passive abilities that increased damage and had no bonuses from friends or rivals that increased damage. He only had his high magic +  the Torch of Falon'Din (42 Fire damage * +16% fire damage  + 8 fire damage + two runes increasing damage). When compared to when he was low level (lv 10) - he now does higher damage. THIS IS ALL DUE TO THE STATS AND THE WEAPON I GOT FOR HIM. In fact, even before that weapon, I saw his damage increasing as I leveled up the magic stat. So stats seem to work for the mage. Again, no passive abilities. What you lot do not understand is that my stats and weapons worked with my rogue and mage but not with my warrior which is why I asked if it was bugged. You lot keep saying how I need passive skills but maybe you should ask yourself if the strength skill has been lowed down in power and that it shouldn't be that low. No RPG is like that.

Didn't I also explain to ALL OF YOU, how my warrior had a good weapon and yet the damage was still awful. Why should I have to level up on the demonic reaver class when I'm role playing a two handed templar? Passive abilities shouldn't be what makes a warrior strong. They put on so much emphasis on strength calling it important for the warrior class and leveling up in it does nothing.

AreleX wrote...

They see me trollin'...they haaaatin'!


Fine. Think what you want. It doesn't stop this game sucking in the warrior class section.

Modifié par Elton John is dead, 28 avril 2011 - 08:41 .


#44
Eternal Phoenix

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Okay. I watched AreleX's stupid video and my point stands. Before he/she/it activates the abilities. Look at the damage he/she/it does. The damage is low. Even when the abilities are activated, notice how damage still seems low when compared to that of a mage or rogue class. THE DAMAGE THE WARRIOR DOES IN THE VIDEO IS THE DAMAGE MY WARRIOR DOES. Now either I've noticed something you lot haven't and that's that the warrior class is WEAK, or you lot think that the damage the warrior class does (when compared to the rogue or mage class) is suitable.

As a mage or warrior - damage with basic attacks depends on the stats and weapon. This is not the case for the warrior which leaves me to believe they made it underpowered.

Modifié par Elton John is dead, 28 avril 2011 - 08:47 .


#45
Sallul

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Elton John is dead wrote...

Just because Origin's system was too complicated for you, don't insult those who enjoyed it.


I DID NOTHING BUT GET HIGH STRENGTH AND DID MORE DAMAGE.

Really complex there.

Sorry that you absolutely refuse to adapt to new situations and that every single RPG made in history isn't exactly how you want it to be. Go cry more and get off the boards if it so terrible.  Sorry that you have to actually use abilities to boost your damage and not just STREEEEENNGGTTHHH your way to victory like in "every other rpg made with DA2 being the exception."

#46
Sallul

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Elton John is dead wrote...

BTW - my mage had no passive abilities that increased damage and had no bonuses from friends or rivals that increased damage

Again, no passive abilities.


So, you fail to use the tools the game gives you, and it's the games fault? I see it now!  >.<

#47
swk3000

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Rogues - Can crit on every hit, and can get +300% Crit damage (from what I've heard).

Mages - Get easy access to elemental weapons that hit their enemies with the element that they're weak to.

Warriors - Physical damage gets beaten by Elemental damage every time.

You're pitting the Warrior, who uses physical damage, against classes with huge bonuses to damage (Rogue from Crits, Mage from exploiting elemental weaknesses), and assuming that the game is bugged because you're not getting the same numbers.

#48
Eternal Phoenix

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Sallul wrote...

Elton John is dead wrote...

Just because Origin's system was too complicated for you, don't insult those who enjoyed it.


I DID NOTHING BUT GET HIGH STRENGTH AND DID MORE DAMAGE.

Really complex there.

Sorry that you absolutely refuse to adapt to new situations and that every single RPG made in history isn't exactly how you want it to be. Go cry more and get off the boards if it so terrible.  Sorry that you have to actually use abilities to boost your damage and not just STREEEEENNGGTTHHH your way to victory like in "every other rpg made with DA2 being the exception."


"Whaaaaaaaaaaa! WHAAAAAAAAA!" Cry some more. That's all I see. The strength stat clearly states "INCREASES DAMAGE FOR WARRIORS" just as dexterity states it increases damage for rogues and magic - damage for mages. So nope kid, DA2 is not unique and no, I didn't just level up my warrior in strength. I leveled him up so he would have offensive abilities and later Templar abilities were offensive and dealt spirit damage. The warrior class is underpowered due to strength not helping much.

Modifié par Elton John is dead, 28 avril 2011 - 09:42 .


#49
Eternal Phoenix

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Sallul wrote...

Elton John is dead wrote...

BTW - my mage had no passive abilities that increased damage and had no bonuses from friends or rivals that increased damage

Again, no passive abilities.


So, you fail to use the tools the game gives you, and it's the games fault? I see it now!  >.<


You clearly mis-read and quoted out of context because you knew your silly theory had been handed back to you on a dish. My mage was powerful and killed Meredith within 4 minutes. No friend boosts. So your theory is destroyed. It was all due to his stats which all increase spell power. I guess you're one of those people who play DA2 as an action game, playing little to no attention to stats and how they are actually important to the gameplay.

After playing all three characters again. I conclude my rogue (with 55 dexterity) deals the most damage (160 - 200 damage - not critical hits). So again, it seems your theory is destroyed.

Conclusion:

Warrior class is underpowered.

Modifié par Elton John is dead, 28 avril 2011 - 09:40 .


#50
AreleX

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Holy ****...people are actually complaining about WARRIORS being weak now? Someone call Grumpy Old Wizard, the universe is incredibly out of balance, and I fear it might collapse upon itself.

The only thing going on here is your failure to change your mindset about the game and the way the class works, despite everyone and their mother telling you that you're wrong. That's why you look like a troll. Are all these people, backing up their arguments with facts, wrong? You're the only sane, intelligent one here? Not likely. You don't understand the game, apparently fail to realize that you don't understand the game, and are getting confrontational with people who are trying to help you.

You've already proven you're not going to think or approach the class differently, so I'm not going to waste my time in this thread, and neither should anyone else. You can continue being bad and ignoring good advice and having a terrible time playing Warrior, it's no skin off mine or anyone else's nose. When, or if, you're ready to stop this crusade of ignorance, you're free to talk to me, and I'd be happy to help you.