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The Plot Structure of Mass Effect 3: A bit of personal speculation mixed with facts


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#26
DarthCaine

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Phaedon wrote...

1. Casey Hudson has said that they'll go crazy with variables and choices in ME3...

Hah, they said the exact same thing with ME2.

For ME1 they said there'll be a customizable Mako, an interrupt system, destructible environment, every single planet will be big as Morrowind and long as a KOTOR world, that you'll also be able to leave your armor covered with blood, that you can take control of your party members, that every weapon will have visual upgrades and much more marketing BS.

2. ...which is the only non-importable game in the trilogy so they can do that.

That's just BioWare's marketing BS. I can think of a billion ways how you could have made huge consequences for your ME1 choices in ME2 and still not alter the plot much.

3. Several of the confirmed features so far are altered by previous choices.

Like what? Squad mates? Who's to say all of the returning ones (except Liara) won't simply return for like 30% of the game max.

Take a good look at every single game BioWare has ever made and see that your choices have little to no consequences.

Modifié par DarthCaine, 25 avril 2011 - 07:40 .


#27
Fiery Phoenix

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I'm guessing Darth is saying our success in ME3 won't be directly determined by our actions in ME1 and ME2, but rather in ME3 itself, with our previous decisions playing the part of a supporting role. While that would make sense, I simply don't want it to be the case.

#28
ReallyRue

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Interesting. Some of this stuff seems very likely. Although, I doubt whether the survival of an individual member of a species (like Mordin or Samara) will have much of an impact on whether that species joins or not. It might just alter a bit of dialogue. Wrex's survival would probably have a big impact, however.

#29
DarthCaine

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Fiery Phoenix wrote...

I'm guessing Darth is saying our success in ME3 won't be directly determined by our actions in ME1 and ME2, but rather in ME3 itself, with our previous decisions playing the part of a supporting role. While that would make sense, I simply don't want it to be the case.

Pretty much. They don't want new players to be screwed

#30
Phaedon

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DarthCaine wrote...
Hah, they said the exact same thing with ME2.

Source.

That's just BioWare's marketing BS. I can think of a billion ways how you could have made huge consequences for your ME1 choices in ME2 and still not alter the plot much.

No, it's a fact. A wildy different ME2 would lead to several wildly different ME3s.

Like what? Squad mates? Who's to say all of the returning ones (except Liara) won't simply return for like 30% of the game max.

I wasn't taling about squadmates at all, but why would they do that exactly? And even if they did, what's the point? Squaddie-related choices still carry on regardless.

Take a good look at every single game BioWare has ever made and see that your choices have little to no consequences.

The only sequel that Bioware did (not Obsidian) and I can think of is DA2, and they never said anything about choices and consequences.

#31
Rivercurse

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DarthCaine wrote...

Fiery Phoenix wrote...

I'm guessing Darth is saying our success in ME3 won't be directly determined by our actions in ME1 and ME2, but rather in ME3 itself, with our previous decisions playing the part of a supporting role. While that would make sense, I simply don't want it to be the case.

Pretty much. They don't want new players to be screwed


I thought BW were negating that issue by having a PS3esque comic type "previously on Mass Effect" where all major decisions can be determined before the game starts...

#32
Phaedon

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Fiery Phoenix wrote...

I'm guessing Darth is saying our success in ME3 won't be directly determined by our actions in ME1 and ME2, but rather in ME3 itself, with our previous decisions playing the part of a supporting role. While that would make sense, I simply don't want it to be the case.

Of course.
But that doesn't mean that our choices won't be important.

#33
Relix28

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God, if ME3 is going to be (just) about saving Earth, I'm gonna be pissed. What about the "reapers want to wipe out the whole galaxy" thing? According to Vigil, reaper forces spaned throughout the whole galaxy, and wiped out the Protheans in one massive surprise attack. And not attack their homeworld first and go from there. I really hope Earth is just one of the many locations where reapers are reaping organic life.

Modifié par Relix28, 25 avril 2011 - 07:47 .


#34
PnXMarcin1PL

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#35
nelly21

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Phaedon wrote...

DarthCaine wrote...
Hah, they said the exact same thing with ME2.

Source.


That's just BioWare's marketing BS. I can think of a billion ways how you could have made huge consequences for your ME1 choices in ME2 and still not alter the plot much.

No, it's a fact. A wildy different ME2 would lead to several wildly different ME3s.

Like what? Squad mates? Who's to say all of the returning ones (except Liara) won't simply return for like 30% of the game max.

I wasn't taling about squadmates at all, but why would they do that exactly? And even if they did, what's the point? Squaddie-related choices still carry on regardless.

Take a good look at every single game BioWare has ever made and see that your choices have little to no consequences.

The only sequel that Bioware did (not Obsidian) and I can think of is DA2, and they never said anything about choices and consequences.


Don't do it Phaedon.

You've created a promising thread where we can discuss the possibilities of what is sure to be one of our favorite games ever.

DON'T...GIVE...IN...TO...TROLLS!!!!Image IPB

#36
CroGamer002

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Relix28 wrote...

God, if ME3 is going to be (just) about saving Earth, I'm gonna be pissed. What about the "reapers want to wipe out the whole galaxy" thing? According to Vigil, reaper forces spaned throughout the whole galaxy, and wiped out the Protheans in one massive surprise attack. And not attack their homeworld first and go from there. I really hope Earth is just one of the many locations where reapers are reaping organic life.


But they tried to do that in ME1, but they failed do to Shepard.

They choose Earth for their stronghold since they have to attack every galactic race while they know they're here and knows who are there.

Why specifically Earth?
Do to Shepard I guess.

#37
AlbertoAquilani

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Good stuff Phaedon. That was a good read.

The only thing though is that I thought us going to London / New York was a mistranslation? Unless I'm mistakened.

#38
Blooddrunk1004

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Relix28 wrote...

God, if ME3 is going to be (just) about saving Earth, I'm gonna be pissed. What about the "reapers want to wipe out the whole galaxy" thing? According to Vigil, reaper forces spaned throughout the whole galaxy, and wiped out the Protheans in one massive surprise attack. And not attack their homeworld first and go from there. I really hope Earth is just one of the many locations where reapers are reaping organic life.


Agree. I dont mind if Earth would be final battle, i just dont want the whole plot based around Earth.
Would be awesome if we could visit Dark Space.
P.S Great analyse of plot Phaedon, like alwaysImage IPB

Modifié par Blooddrunk1004, 25 avril 2011 - 07:54 .


#39
Timon44

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Relix28 wrote...

God, if ME3 is going to be (just) about saving Earth, I'm gonna be pissed. What about the "reapers want to wipe out the whole galaxy" thing? According to Vigil, reaper forces spaned throughout the whole galaxy, and wiped out the Protheans in one massive surprise attack. And not attack their homeworld first and go from there. I really hope Earth is just one of the many locations where reapers are reaping organic life.

"Earth" and "the galaxy" could be pretty much the same thing when it comes to defending against the Reapers.
Naturally there will be one planet where the big final showdown will happen and the fate of the entire galaxy is going to be decided. Saving that specific planet = saving the galaxy.

Modifié par Timon44, 25 avril 2011 - 07:53 .


#40
Someone With Mass

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Yeah, I wouldn't be surprised if the Reapers have a personal vendetta against Shepard, and takes over Earth just to show him that they're serious business.

#41
Phaedon

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nelly21 wrote...
Don't do it Phaedon.

You've created a promising thread where we can discuss the possibilities of what is sure to be one of our favorite games ever.

DON'T...GIVE...IN...TO...TROLLS!!!!Image IPB

That's the point, Darth isn't a troll, he's just too pessimistic. :unsure:

But yeah, anyway, concerning the fact that it's all about Earth, I'll have to disagree. If the final battle is to be given there, then it concerns all of the galaxy. :)

Modifié par Phaedon, 25 avril 2011 - 07:55 .


#42
nelly21

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Blooddrunk1004 wrote...

Agree. I dont mind if Earth would be final battle, i just dont want the whole plot based around Earth.
Would be awesome if we could visit Dark Space.


But...there's nothing there. Just a lot of dark space.Image IPB

I do hope the conflict spans the entire galaxy. I would love it if Earth is the first and last battle ground, but I want to see death and destruction across the entire galaxy dammit!

#43
Phaedon

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Well, if we assume that the krogan transport scene is in Tuchanka and not Earth, then the conflict does span over the galaxy.

#44
Admoniter

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IMO I hope the Reapers have more beachheads than just Earth and if the overall goal is take back Earth I will be disappointed (unless of course there is an option to nuke it from space.)

#45
DarthCaine

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Phaedon wrote...

DarthCaine wrote...
Hah, they said the exact same thing with ME2.

Source.

Look at every single preview of ME2 with Casey Hudson and how he's boasting how much ME1 choices will affect ME2. I followed both ME1's and ME2's marketing as saw how much BS they say

That's just BioWare's marketing BS. I can think of a billion ways how you could have made huge consequences for your ME1 choices in ME2 and still not alter the plot much.

No, it's a fact. A wildy different ME2 would lead to several wildly different ME3s.

You don't get it. I'm saying that you could have major consequences of your ME1 choices and still not change ME2's plot at all. For example: instead of 1 minute cameo with the VS you could have had a long sidequest (where you made no choices whatsoever).

Look at The Witcher. Your choices had pretty big consequences in every Act, but the main plot still remained with the same structure and ending.

Like what? Squad mates? Who's to say all of the returning ones (except Liara) won't simply return for like 30% of the game max.

I wasn't taling about squadmates at all, but why would they do that exactly? And even if they did, what's the point?

The point is that there's lots of extra content that some people won't see. Let's say about 6 full squad mates coming back. Since all of them can die, BioWare said there'll be equivalent squad mates to replace them. That's 12 VAs, plus 4 new squad mates, plus cameos, plus cameo replacements etc. You've any idea how much that costs?

Look at Alpha Protocol. That game had lots of consequences, at the expense of being 20 hours long and most its features half implemented. Devs don't have unlimited budget, and BioWare never focuses its on consequences.

Take a good look at every single game BioWare has ever made and see that your choices have little to no consequences.

The only sequel that Bioware did (not Obsidian) and I can think of is DA2, and they never said anything about choices and consequences.

Who said anything about sequels? You don't need a whole new game to show consequences (examples: Alpha Protocol, The Witcher, Fallout: New Vegas). In BioWare games all of your choices result in minor dialogue line changes or some crappy text (emails, epilogues etc.)

#46
Razagon

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What Earth centric thing is everyone talking about? First it was that we won't move from it's surface, then it was that we won't move from Solar system and now when it's said that we'll visit homeworlds now it's Reapers won't move from Earth's surface even though one is doing deep striking on Shepard on Tuchanka.

#47
nelly21

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Man people on this forum hate the motherworld lol.

Anyway, the thing I'm most interested in is the situation with the Krogans. I know we will probably have to choose between the Quarians and the Geth. But I read online (I know, not the best source of info) that the you'll also be choosing between the Krogan and either the Turians or the Salarians. That would be a seriously tough choice for me.

#48
Bluefuse

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DarthCaine wrote...

Fiery Phoenix wrote...

I'm guessing Darth is saying our success in ME3 won't be directly determined by our actions in ME1 and ME2, but rather in ME3 itself, with our previous decisions playing the part of a supporting role. While that would make sense, I simply don't want it to be the case.

Pretty much. They don't want new players to be screwed


BioWare stated that new players will be doing the comic in the beginning, anyway. So I assume it is safe to say that our previous choices will matter. I would love to see a game possibility from how your ending is screwed if your choices in ME1 and ME2 were retarded.

#49
Phaedon

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DarthCaine wrote...
Look at every single preview of ME2 with Casey Hudson and how he's boasting how much ME1 choices will affect ME2. I followed both ME1's and ME2's marketing as saw how much BS they say

I still need a source, and an explanation as to why ME2's consequences were not important.


You don't get it. I'm saying that you could have major consequences of your ME1 choices and still not change ME2's plot at all. For example: instead of 1 minute cameo with the VS you could have had a long sidequest (where you made no choices whatsoever).

Eh, no, I don't get it at all. It also makes no sense, story-wise.


Look at The Witcher. Your choices had pretty big consequences in every Act, but the main plot still remained with the same structure and ending.

Why just have consequences in the form of side-missions when you can have them in main missions?


The point is that there's lots of extra content that some people won't see. Let's say about 6 full squad mates coming back. Since all of them can die, BioWare said there'll be equivalent squad mates to replace them. That's 12 VAs, plus 4 new squad mates, plus cameos, plus cameo replacements etc. You've any idea how much that costs?

1.They did not.
2. There's already much more extra content in ME2 already. LIs, ME1 consequences, multiple dialogue options, etc.


Look at Alpha Protocol. That game had lots of consequences, at the expense of being 20 hours long and most its features half implemented. Devs don't have unlimited budget, and BioWare never focuses its on consequences.

That's Obsidian. The consequences were not gigantic and it's a miracle they even finished the game anyway.

[Take a good look at every single game BioWare has ever made and see that your choices Who said anything about sequels? You don't need a whole new game to show consequences (examples: Alpha Protocol, The Witcher, Fallout: New Vegas). In BioWare games all of your choices result in minor dialogue line changes or some crappy text (emails, epilogues etc.)

Eh, you know that this isn't true. Bioware games are not the best at that, sure, but after KOTOR, DA:O and NWN, this just isn't true.

#50
DarthCaine

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Phaedon wrote...

That's the point, Darth isn't a troll, he's just too pessimistic. :unsure:

See, I had huge expectations of ME1 after all the BS they said (see above edited post), and was hugely dissapointed in the end.

I loved ME2, but I knew where to set my expectations. I've had these kind of debates with BioWare "believers" before ME2 came out, and in the end it turned out I was right, while others became very dissapointed.

I know what to expect from BioWare (that said, DA2 dissapointed me even with my very low expectations), and consequences isn't one of the things I can expect