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The Plot Structure of Mass Effect 3: A bit of personal speculation mixed with facts


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#126
Bluko

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Phaedon wrote...

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Wait, so the Citadel Relay must have been linking the Reapers to some sort of Relay in dark space, right? What if the Reapers have some sort of base there? What if you'll have to activate the Citadel Relay to get to dark space and destroy that base?


If we gather a big fleet of some sort I'd feel it'd be better to attack something like this instead of the you know "Save the Whales/Earth!". I know Shepard is sort of Humanity's Hero, but I don't want him/her to be the equivalent of Captain Planet.... "With your fleets combined, I am Captain Planet!"

To me it's preferable to attack the Reaper's equivalent of a Death Star since

1) It's probably is how Reapers maintain their cohesion with one another. I mean something has to be keeping all the Reapers united if they are in fact a multitude of races. Destroying their hub won't destroy the Reapers, but they'll no longer be in unison with one another. At the very least it should hamper them in some way. And give us the fighting chance we need.

2) Fighting on a giant Reaper construct for the final mission is helluva lot more interesting then fighting on Earth. It also makes sense that Shepard and others may have to fight on foot to reach the station's core.

3) It's preferable that Mass Effect be part DA:O in space and also something of homage to KOTOR. (Mass Effect is heavily based on KOTOR not only from many abilities, but art design as well.) Also the Star Forge battle was pretty epic.

4) It'd also make for a more exciting space battle. Let's be honest no fleet in the galaxy really stands a chance against any large Reaper fleet. But their hub is probably relatively unguarded during an invasion. There'll probably  be a few Reapers, but that's about all I'd expect us to be able to handle without getting owned.

5) Even if the hub is destroyed and the Reapers run away to hidden parts of the galaxy, they'll still be something of a looming threat that could always return. Without the Reapers there really is much left for Mass Effect besides interspecies politics and small scale wars.

#127
Illusive

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Here's what I hope it will be like, in which saving Earth occurs mid-game:

Act 1: Escaping from the Sol system, building up resources and gathering allies, both old and new (Turians, Salarians, Asari, Quarians, Geth, Rachni, other unrevealed races). May have to help fight off Reapers on their respective planets or do other tasks first. Preparation for assault on the Sol system, now overwhelmed by Reapers.

Act 2: With gathered allies, use some sort of strategy to take back Earth from the Reapers (how you do this depends also on your choices made in previous games). Also, Shepard finds time to go to Mars and uncovers a stunning revelation or vision that gives organics hope of defeating the Reapers, once and for all.

Act: After defeat of Reapers in Sol system, organics travel to the Citadel system using mass relays. Once there, take the long-dormant Citadel relay to dark space, and confront Reapers in "dark space", only to find out it is nothing like we expected. Finally uncover the truth about their nature and motivations. Epic plot twist occurs around this point.

#128
Mudzr

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Hmmm, judging by the introductions of the previous games, my guess is that it will happen this way:

Screen crawl appears as usual, introducing the game.
Voice overs appear as does the back of shepard, as a callback to ME1. We see him walk before a huge crowd and approach the crowd. Shots of the VS, Anderson, Udina, James Sanders and any other important characters may appear. The trail will begin, but basically just breifly recount what shepard has done, but before shepard can speak...

The Reapers attack, and from here in on, it's pretty much like the ME2 intro, where there is no combat, just you trying to get to the Normandy and escape, whilst the Reapers attacking is visible overhead. You escape with the main characters, and the shots of the Reapers arriving all over the world is shown.

As for what comes next? Well I imagine we'll be going to both the Citadel and Omega, which will branch into getting help from council and non council worlds. Here is my speculation:
Council:
*Salarians (Sur'kesh)- deal with the genophage
*Turians (Palaven)
*Asairi (Thessia)
*Hanar/ Drell (Kahje)- Cure the drell disease

Non Citadel worlds:
*Batarians (homeworld)- stopping a batarian/ human war
*Quarians (Migrant fleet)- where they are planning to retake their homeworld, which would lead to
*Geth (Rannoch)- Brockering peace or victory between the Quarians/ Geth
*Krogans (Tuchunka)- After solving the situation on Sur'kesh you gather aid of the krogans. As a side mission you also try to get them to fight alongside the rachni. This is most likely where the thressermaw vs Reaper takes place.

Now in the meantime, there will be another sub mission, to find a way to defeat the Reapers, at first this wont be obvious, but most likely we'll be doing this whilst doing the former mission. These missions will be like Horrizon and the Reaper corpse in ME2, where possibly Liara would reccomend for us to check them out when we have time. My speculation:
*Kahje- There will be clues on the prothean ruins, with the hanar posing a problem due to their worship of the "enkindlers"
*Mars
*The planet with the ancient super weapon
*Batarian homeworld- searching for the Levaithan of Dis
*The bowels of the citadel
*Prothean/ Reaper homeworld (this would appear at the very end)

Side missions will most likely be like in ME2, but with much more importance, where we recruit their aid, my speculation:
*Rachni homeworld (only available if saved)
*Yahg homeworld (you need to uplift them, which will have consiquences)
*Raloi homeworld (again you need to uplift them)
*Shadowbroker- rebels are present, you need to find there bases on uncharted worlds to secure the shadow broker's help
*Mercenary bases- You need to ceize control of the mercnary factions once and for all, possibly handing the control over to Aria on Omega.
*Vorcha- Omega- You need to extablish equal rights for the vorcha, and get them treated like all other species based on their sentience, this would lead you to recruit their support
*Volus and Elcor- go to their colony worlds, and help them secure their forces so that they can send you aid

Cerebus will likely radomly attack you over the game, untill finally confronting you on the Normandy in the final act, where you will have to find their base, and choose between the Alliance or Cerberus.

Then, like how you go through the Omega 4 relay in ME2, you finalise everything and go to take over earth for the finale.
Maybe the final mission will be like the suicide mission, except that it will be much harder, and instead of picking the roles of party members, we choose the roles of entire species/ factions. Therefore the more you have on your side, the better.

Modifié par Mudzr, 26 avril 2011 - 05:38 .


#129
Ural Highlander

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My speculations on the game start:

Shepard is brought to Earth where the trial is held. During the trial, the key moments of previous events are set - Shepard's background, the old Council fate, name of the human councilor, rachni, some of ME2 loyalty missions etc. Shepard is found guilty and sentenced.

The invasion begins. If Udina is the councilor, secretly, on Anderson's advise, James Sanders and/or Ashley/Kaidan helps Shepard to escape the prison. If Anderson is the councilor, he instructs to release Shepard from the prison. In either case, Shepard goes to save the galaxy on the Alliance's Normandy with Sanders and/or Ashley/Kaidan.

#130
CroGamer002

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Modifié par Mesina2, 26 avril 2011 - 06:46 .


#131
bjorna

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Mars is supposed to be a relatively big part of the plot, right. Also we know that the Reapers are very old, or at least consider themselves to be very old. We also know that Mars probably supported life several billion/hundreds of million years ago.

With that in mind perhaps Mars had spacefaring life a very long time ago and were ones that created the reapers the quarians created Geth, for labor. When the supposed Mars life realised that what we call Reapers has gained real intelligence, they seeded the Earth with life so that in the future someone could stop the Reapers.

Just pure speculation of course, but it could be an interesting addition to the Reaper lore. Created on Mars and finally destroyed, hopefully, on Earth

#132
Thompson family

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Phaedon wrote...

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Wait, so the Citadel Relay must have been linking the Reapers to some sort of Relay in dark space, right? What if the Reapers have some sort of base there? What if you'll have to activate the Citadel Relay to get to dark space and destroy that base?


Intriguing.

#133
TheOtherTheoG

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Fiery Phoenix wrote...

I must say I do like TheOtherTheoG's list, except for the final battle portion. Good job, sir!

Why thank you, and that's because I have absolutely no idea what's gonna happen past recruiting all of the species'. I suppose going through the Citadel relay into dark space would be pretty cool, would make an interesting final battle, or maybe you're just stunning or weakening them in dark space and then you go back into the Sol system to finish them off.

#134
nelly21

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The problem with a fight in dark space for me is that there's nothing there. It's just dark space. Maybe it's just me but I'd prefer fights over planets and in destroyed cities to a fight in the dark.

#135
Fiery Phoenix

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nelly21 wrote...

The problem with a fight in dark space for me is that there's nothing there. It's just dark space. Maybe it's just me but I'd prefer fights over planets and in destroyed cities to a fight in the dark.

The Reapers could have some sort of base of operations in dark space. Remember that's where they reside, after all.

#136
Elliot Slack

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I hope paragon decisions lean toward a paragon ending and renagade decisions lean toward a renagade ending

#137
VolusNamedBob

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Phaedon wrote...

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Wait, so the Citadel Relay must have been linking the Reapers to some sort of Relay in dark space, right? What if the Reapers have some sort of base there? What if you'll have to activate the Citadel Relay to get to dark space and destroy that base?

So another Suicide Mission? While it does seem likely I doubt they'd recycle the same climax.

#138
Phaedon

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Well, for me, they will either have to recycle ME1's climax (fleet battle depending on Shepard's actions) or ME2's, with Shepard entering Harbinger during the battle.

#139
Xeranx

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Relix28 wrote...

God, if ME3 is going to be (just) about saving Earth, I'm gonna be pissed. What about the "reapers want to wipe out the whole galaxy" thing? According to Vigil, reaper forces spaned throughout the whole galaxy, and wiped out the Protheans in one massive surprise attack. And not attack their homeworld first and go from there. I really hope Earth is just one of the many locations where reapers are reaping organic life.


After reading this post I suddenly remembered "Independence Day" and the miracle virus.  Had one of those already.  Two?  I don't know what I'd want to do with my copy of the game.

#140
Phaedon

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Right, apparently we will visit Illium at some point and we will have to help the turians retake Palaven.

#141
Chewin

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Phaedon wrote...

Right, apparently we will visit Illium at some point and we will have to help the turians retake Palaven.


Thank you for the spoiler, now you've ruined everything for me:)

#142
Phaedon

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Snape also kills Dumbledore.

#143
Cosmar

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I like the idea of using the dormant relay in the Citadel core to go to the Reapers' dark-space lair. And about dark space being "just dark" at the end of ME2 the Reapers are in dark space facing the milky way galaxy...the whole milky way galaxy could be the backdrop for the final battle.

Also, does anyone remember the planet in ME1 -- I can't remember its name -- that was taken over by some crazy volus billionaire who claimed the planet was covered in "crypts of ancient beings of light" whose purpose is to defend the galaxy from "synthetic machine devils"? Sounds way too specific to just be a red herring...

I think/hope part of the plot will be finding the Protheans' research on the Relays and finishing it (Vigil did say that the Protheans were on the verge of unlocking the secrets of the Relays just before the Reapers attacked) and using the Reapers' own technology against them. And maybe seeing some husks of all the ancient races (seems like the Reapers would keep some husks around that they collected from previous Cycles).

Also, I'm sort of hoping for a ME1-ish Paragon/Renegade choice...except this time you choose whether to save Earth at the expense of numerous other worlds like Palaven, Sur'Kesh etc., or to sacrifice Earth to save the other worlds. I feel like that's the sort of thing the Paragon/Renegade paths have been heading toward. It makes sense to me that while you're off doing your thing the Reapers are still attacking, and since it's so widespread you won't be able to save all worlds...

I mean, the Quarians were kicked off their world and made to wander the stars...the Drell world was rendered uninhabitable and they had to move to Kahje...the Krogan pretty much destroyed Tuchanka by their own infighting...who's to say there won't be a possibility that Earth will actually be destroyed in one possible ending and NOT have it be a "game over"?

Other things that might be interesting but not required (but that I think would be fun to see/discover:)

- Whether it's possible to find a way to communicate with the keepers/find out more about them.
- Discover more about pre-Prothean species that were wiped out by the Reapers
- Discover whether the Reapers ever had any hand in the Rachni Wars, etc.
- Discover who built the Reapers/ where they came from, and exactly WHY THEY DO WHAT THEY DO.

My theory is that the first Reaper was made from an advanced civilization which was dying out and invented a way for their race to live on as a gestalt consciousness in a giant machine, and then took it on itself/themselves to "preserve" all other organic species in the same way, so that they could all "live forever" and not die....some weirdly twisted almost altruistic purpose for the Reapers doing what they do would be very interesting instead of having them just be the stereotypical "MUST KILL ALL MEATBAGS FOR NO REASON" robot enemies.

In one of the recent ME3 online articles (can't remember where) one of the devs apparently slipped that there will be a "Luke I Am Your Father"-caliber revelation/plot twist...and I'm hoping it has something to do with the origins/intentions of the Reapers.

Modifié par Cosmar, 05 mai 2011 - 02:43 .