AbsolutGrndZer0 wrote...
You obviously missed the part where in my example the company spent $1,000,000 but only sold enough games for a $750,000 return. Which, means there will not be a sequel because the example company can't afford to make any more games.
I caught that part. Your example company sold 75,000 copies of the game, which was 25,000 short of what they needed to make their money back. When this happens the title is considered a bomb (ie. it didn't do well). A game that doesn't at least make back it's investment in sales probably doesn't deserve a sequel imo. Trying to inflate the costs by trying to get paid a little every time the game changes hands to compensate does count as greedy to me.
Fictional company aside, remember we're talking about a AAA EA title. If it cost 40 million to make and sold 1.6 million copies at $60 each (generous number imo), then using your same simple math the return would be $96,000,000. Minus production costs you end up with $56,000,000 leftover. I'd say thats a bit more than breaking even. In the real world there are more factors involved of course, but I really don't think anyones hurting for money here except the guy who wants to buy his game used.
An incentive to buy new instead of used is not greed, it's good business sense. If you choose to buy it used, you don't get the incentive, but if you want it, you have to pay for it. It's simple, and it makes sure the company doesn't go bankrupt.
I agree with publishers creating incentive, however I also believe the second hand market has a valid place in the industry and should not be "killed" or "combated" any more than any other industry's second hand market.
There are many things that are considered "good business sense" which are ethically questionable.For example, when a company does something bad which negatively affects customers, whats the first thing they do? Hide it. What if they can't hide it? Deny it or point the finger at someone else. Got to protect the company image by hiding the srew-up right? It's just good business sense. It's also unethical.
If you know EA then you know they have a strong and well established histroy of greedy/unethical business practices, mostly revolving around destroying anything they aren't making money from. I've been watching them for a few years now trying different methods to switch from sales to revenue. Project $10 is probably the least abusive method they've tried yet, but I still don't agree with it.
This thread has some good discussion. Thanks again for the response, and know I'm not
intentionally trying to get under your skin or anything.
Modifié par Homey C-Dawg, 26 avril 2011 - 08:42 .