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Making bigger indoor levels


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11 réponses à ce sujet

#1
LordJared88

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When I create a new EXTERIOR level it allows me to adjust the size.  However, the same can not be said with indoor levels.  How do I go about making a decent indoor level size?  The default size is hardly the size for a single room, let alone a whole dungeon.

#2
BloodsongVengeance

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i THINK you just put the walls and floors anywhere you want. you dont have to have them in/on that small patch of grid you see in the editor.

#3
LordJared88

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really? ahh, well if that's the case, that's super simple. so it won't mess up in game and not let me walk there if i don't see tiles?

#4
LordJared88

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hmm, i don't know about that. i just tried to put some stone tiles off the grid and it seems funky cause there's no lighting out there. i tried putting a light out there in the 'new room' and it was invisible. everything was still dark.

#5
LordJared88

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Actually I think you might be right. haha, I think you just have to build them on the tiles, then slide the rooms around wherever.

#6
DarthParametric

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You can adjust the grid size to whatever you want in the options menu.

#7
LordJared88

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A-ha! It worked. Thank you, Darth.

One more question about level editing... how do I get rid of the sky? For some reason there is a blue sky and clouds inside my dungeon. Anyway to just make that all black?

#8
BloodsongVengeance

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you need the ceiling pieces ;)

make sure you go through the level editor tutorial in the wiki and any others you can find in the links on it. i see from your other posts you need help with lighting and rooms and such. (level editor, not area editor. those 2 are confusing at first.)

http://social.biowar...x.php/Main_Page

is the wiki, in case you need the link.

ps: this is a page you should read over, it has a lot of help about the lights and lightmapping and theory and trouble-shooting.  sorry, it wasn't in the level editor tutorial.

http://bg2redux.stud...ialLightmapping

Modifié par BloodsongVengeance, 27 avril 2011 - 12:24 .


#9
LordJared88

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Alright, thank you Bloodsong. I am studying over the material right now. So it looks like I'll need ceiling pieces after all. Bummer. hahah, all well, at least that answers the question.

I'll see if that link can help me out with the lightmapper not rendering as well.

One more question: How do I get my rooms to connect in game? For some reason, even though I slid the doors together, I can't A) see any other rooms than the room I start in, in game, and B) I can't leave the room I start in.

#10
DarthParametric

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You have to define what the individual rooms are and what rooms are linked visually. The whole level should be one big room by default.

If you can't exit the room you're in, I assume you placed a closed door there. If you placed it in the level editor and not the area editor, that will be your problem. Interactive objects (i.e. placeables) can only be placed in the area editor. Only static objects (i.e. props) get placed in the level editor. That is all explained on the wiki.

#11
LordJared88

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Nope, that wasn't the problem. I didn't put any doors in the level editor. That's an area editor thing.

I had to manually connect each room to the ones surround it in the Room Properties window. However, for some reason I can't point and click to move around now... I hear the title screen music when my module loads and I have to use WASD to move around. :/

I probably messed something else up when I was messing around.  Any idea what would cause this effect?

Modifié par LordJared88, 27 avril 2011 - 08:00 .


#12
Ottemis

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If you can't point and click i would guess it's because the alignment isn't quite right, so it won't let you walk that way. If you can get everywhere with WASD (which as i understoold it is a much cruder way of moving) it's prolly just a small gap somewhere in the flooring or the room-transitions.

The music I don't know. I have that too actually, didn't think much of it as i've not looked into sounds yet.