[quote]loranna238 wrote...
1) First, and foremost, Merrill is a blood mage. She chose this path, despite the discouragement of others. She may have chosen it out of love of her clan to start with, but to me the blood magic perverts you and if you look at it closely enough, and do whatever she wants even while she is weeping about the effects of it, people just...die. Which is of course what a blood mage would want.[/quote]
There is nothing inherently wrong or corrupting about blood magic. Is it dangerous? Yes, but then so are swords and guns.
I believe the overwhelming number of evil blood mages is because of the stigma built up around it via cultural memory of the excesses of Tevinter and centuries of Chantry...propoganda, for lack of a better word. "Good" mages, those that generally follow the rules or whatever you want to call it, don't touch it (see: Bethany). So for the most part only the ones that are already predisposed towards evil acts are willing to learn it. There are exceptions, of course, like Jowan.
Frankly, Merrill is about the closest thing you see in this game to an "ethical" blood mage, as she only ever uses her own blood to power it. Speculating that she's really after a big 'ole pile of bodies to service her vanity is entirely baseless.
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2.) Any attempt to be an actual friend to Merrill in the game, and not simply tell her that it's ok, you didn't do anything wrong, meets with a rivalry increase. The first meeting I had with her in the alienage had me bewildered - my character told her what I would have told her, in a loving way, and then came away with a huge rivalry boost. When I chose the path that just screamed wrong, it had the opposite. I didn't actually play the romance, but this to me even seemed wrong if you were human, and leading her astray, the wrong way.[/quote]
Rivalry is not hostility. Don't make the mistake of confusing them with liking each other and hating each other. It's much more focused on world views than on personal relationships, as evidenced by how you can still romance somebody on either path. In fact, Isabela and Merrill's romances are probably the best ways of demonstrating that.
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3.) Repeated examples of where what she has done is actually hurting her clan do not dissuade her from continuing with her plans, even though for instance when Pol runs from her she weeps about how he thought she was a monster and they all must do so. Instead, she decides to go see the demon, again.[/quote]
One of the running themes of Merrill's story arc is how people hurt themselves by making bad decisions. Marethari telling everybody Merrill is a monster, thus Pol runs straight towards the varterral = bad decision.
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4.) While her mother/keeper's body is not yet cold, if instead of telling her, "girl, you knew the risks!" you say that the mother was stupid...(for sacrificing herself to save Merrill, which, when I 'm starting to think it probably was rather stupid, but also probably was necessary for the tribe as well - even though that's not why she did it) instead of reacting that she made a mistake and that this was all her fault and she would make amends, she instead states that she should have believed in her (Merrill), which..is just wrong.[/quote]
Um, yeah, keeping your clan in the shadow of a mountain crawling with corruption and housing an ancient demon, then letting yourself be possessed by said demon
and then not telling anyone rates pretty highly on my scale of stupid decisions.
Frankly, I don't see why she would be saying it's all her fault when it's, you know, not. Merrill made her decision to reconvene with the demon knowing full well what the consequences could be. Marethari likewise did the same when she let herself be possessed, and in fact planned on them. Any responsibility for her death is fully her own.
I actually find it to be very fitting that it's a Pride Demon on top of that damned mountain. So much of the conflict of Merrill's arc comes from people being too prideful to accept that they may be wrong (this applies to both of them, of course).
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5.) Yes, you could argue that she was willing to accept the danger in herself, however, it just seems to me that actions speak louder than words, and this was never put to the test. During what happened later, everything she is saying is designed to keep her involved with the clan, rather than actually taking responsibility. If you, instead take responsibility Merrill does say she is sorry still does not say she was wrong. She instead still beats the dead horse of "I would have had it be me!"
Looking at this however, if the demon had taken possession of her she could have possibly killed Hawke and the others, and then rampaged through her tribe like a teenager at an all you can eat pizzaria. Not everyone has Hawke's skills, and from what Anders said before an abomination is a scarey thing, and by this time you've built Merrill into some kind of super mage. This is not good. At the very least it's irresponsible and foolhardy.[/quote]
Okay, so if you're going to take that view point, how does it make Marethari's decision to willing let herself be possessed any different?
As for her not taking responsibility, I addressed that above.
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6.) If you keep going along Merrill's merry path, you end up killing the very tribe she was trying to save. As Merrill is a blood mage, this seems a bit suspicious to me.[/quote]
In an act of self-defense, sure, you wind up killing the tribe. So unless you're saying that Merrill managed to pull off one hell of a Batman Gambit in hopes of getting a big pile of bodies, I'm not sure where you're going with this.
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The whole thing withe Merril just seemed to be...wrong, from the very start. The only other character besides you, if you happen to choose to encourage pure rivalry with her, that seems to see this is Fenris. She just...felt wrong to me. I wanted to believe that she was good, her weeping was really effective, but really but to me if you pay attention to what she is actually doing it seems a lot like subterfuge or maybe she's narcissistic with an inferiority complex, which really...doesn't make any sense.[/quote]
One would think that Fenris - he of the broody mage hating - being the only who agrees with you might be a bit of a signal that perhaps you don't have it as figured out as you think, hmm?
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So is she crazy? Is she manipulative and just trying to get more bodies to pile up because she's a blood mage? Is she just insecure? If she's so insecure why does she keep rejecting how the other elves respond to what she is doing, and continuing on her path? Why does she, in mourning her keeper, say really that it was her fault because she didn't believe in Merrill? It makes no sense...none of it does. I wanted to from the moment I saw her, leave her be and not have her in my party or anything but continued with it because of the plotline, and the off chance she might be some kind of crazed genious. But the more things went on, the more evident that this was bad and wrong, the more she did not turn back from what she was doing, and the more the choices I made seemed to be wrong.[/quote]
Seriously, it just baffles me how you've come to this conclusion that Merill set in motion a multi-year plan to kill her entire clan, for...what, exactly?
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When I did a first playthrough, after one half-hearted attempt to kill the elves, the wrongness of this just got to me. I went back and had to choose the option where I'd keep her from using her blood magic to harm anyone, which is exactly what she said she had wanted when you entered the cave...but this resulted in a huge rivalry increase, even though the elves survived, which is what *I* wanted, and did not sacrifice them to Merrill the way the Keeper sacrificed herself for her with nothing in return, not even Merrill learning her lesson.[/quote]
Funnily enough, what -you- want is not always what the NPCs want. Hence the existence of the Friendship/Rivalry system. Additionally, you gain rivalry because the dialogue option literally has you telling the clan it's all Merrill's fault and she really is a monster. Is it really a surprise that gains you rivalry?
And again, "sacrificing them to Merrill", really?
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To me, if you chose this path and encouraged her this was very very wrong. How much of a sacrifice is too much? Would the player's character be asked to kill themselves for her if possible to protect her pride and ego? Interesting also how it was a pride demon that confronted her, and not a desire demon or any other kind.[/quote]
Merrill never asks anybody but herself to make sacrifices for the sake of the eluvian project. Again, it's an interesting obersavation that Merrill's actions never directly bring harm to anybody - rather, people bring harm to themselves out of fear of what
might happen as a result of Merrill's actions.
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So at this point I am going towards Narcissistic, and with the mirror it seems rather obvious..
In addition, she always wanted to be the one to "save" her clan, the hero, although they would have just welcomed her if she just was one of them and she decided instead to stand apart, to be their savior, and did horrible things to do so, and in the end when they were all dead, she was like it was their fault, and not her own.
Yes, definitely narcissitic, with people sacrificing for her and supplying her confidence and justification, her proof that she is right and never wrong.
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I again don't have a clue how you managed to come to this conclusion that Merrill really justs wants glory for herself. No offense, but it casts doubt on how much of the dialouge you really listened to with an open mind.
Editado por TheBlackBaron, 26 abril 2011 - 12:24 .