hi so im trying to start modelling for this game, i haven't modded before but im getting quite good at modeling,
firstly i downloaded the tazpm thing that converts the game files into fbx files and have tried to import them into 3ds max and maya, but neither of them work!
i keep getting this error message
'The following parent and/or ancestor node(s) is/are not part of the BindPose definition.
-Root
-GOD'
and
The Initial position (or Initial Pose) of the skinned objects is missing.
The plug-in will create a pose automatically but running the
'Assume Skin Pose' command may create unexpected results.
I have no idea what the problem is though, in max it will still open but only show a weird skeleton that looks like its been smushed together and sometime a wire frame of the armour but nothing else (when ever i try and select any part of the armour it does invisable, and in maya nothing shows!
weirdly enough i can open it fine in mud box!
help with importing to 3ds max (or may if that is possible)
Débuté par
t0mm06
, avril 25 2011 11:23
#1
Posté 25 avril 2011 - 11:23
#2
Posté 26 avril 2011 - 02:33
What about Eshme's importer as mentioned here already?
http://social.biowar...94645/1#7205190
Between hers, ChewyGumball's exporter, tazpn's tools, and the Dragonblender scripts (but for Blender obv), I *think* that's all your options are. But modelling isn't my forte - but I know Eshme's tools worked well enough for me with gmax.
http://social.biowar...94645/1#7205190
Between hers, ChewyGumball's exporter, tazpn's tools, and the Dragonblender scripts (but for Blender obv), I *think* that's all your options are. But modelling isn't my forte - but I know Eshme's tools worked well enough for me with gmax.
Modifié par FollowTheGourd, 26 avril 2011 - 02:43 .





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