Okay, you can criticize ME2's lack of great squad armour selection by using the comfortable term of 'dumbing down', but there was a huge problem with ME2's squad, and it will remain in ME3.
In ME1, your squad is comprised of: Humans, asari, krogan, turians and quarians, with the asari being able to use human armour. All in all, we have 4 types of armour.
In ME2, your squad is comprised of: Humans, asari, krogan, turians, quarians, drell, salarians and geth. The asari could be able to use human armour, and perhaps drell as well, even though their anatomy is slightly different than the human one. All in all, you have 6-7 types of armour.
Had Bioware gone with ME1's system, the inventory would have been very complicated.
Should Bioware have used ME1's core system with non-visual upgrades, and without I-X versions, the inventory would still be clutterred, at least somewhat. Not to mention the fact that loot would almost be impossible. You would have to find armour of 7 different species!
Now, with Mass Effect 2's system, squaddies have a personalized look, but they don't really have anything else. Sure, their appearance is not identical, but so what? Squad gear customization is an important RPG element.
Now, there are four solutions that I can think of.
Solution A: Go with ME2's system
+ Armour carries the character's personality
+ It's cheap.
- Squad customization almost absent
- Armour can technically not carry any stats.
Solution B: Go with ME2's system, but with more appearances (around 5)
+ Armour carries some of the character's personality
+ It's relatively cheap.
+ Can have some stats
-Squad customization still not amazingly rich
Solution C: Apply the Shepard wardrobe system for all squadmates
+ Armour can still carry the character's personality
+ Give customization to the people!
+ Has statistics
- It will cost
Solution D: Have 3-5 armour sets for each squadmate, which are unlocked as the game progresses. The player can change parts of the armour.
+ Armour carries character's personality
+ Great(er) customization than the previous solution
+Statistics
- It will cost. A lot. Imagine 5 armour sets per character. Madness.
Vote in the poll or suggest other solutions.
Modifié par Phaedon, 27 avril 2011 - 05:44 .





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