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Mass Effect 3: The problem of squad armour LET'S ASK ABOUT THIS IN THE Q&A


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#26
Phaedon

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Razagon wrote...

What shared armor system? If it's ME2 then it's personilased with alt app. It wouldn't be bad if crew had one outfit on ship and one combat orientated.

Ah, ninja'd.

So if I understand correctly you would like everyone to be able to use an armour component at the same time?

#27
Razagon

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I was taking it option 1 as granted. Why not?

#28
Lunatic LK47

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Phaedon wrote...
Now, to fix this, there are two solutions:

1. Have multiple squadmates be able to use the same item at the same time (same as ME2 weapons)
2. Come up with a smart system that allows you to reassign items easily and efficiently.

Just a question for everyone, did you like the amount of stats that came with Shepard armour's components?


I'll go with #1. All I'd have to do is hit the armor locker, and be right at home with this. In the stats department, I never was a big fan of it to be honest. All I ended up buying is the Visor just to copy Garrus, and that's about it. I never bothered completing my armor set just because the stats for everything else is utter crap, not to mention some of the pieces are FUGLY.

#29
Phaedon

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Razagon wrote...

I was taking it option 1 as granted. Why not?

It may alienate a part of the RPG fanbase, but yeah, why not?

The Mass Effect games have already experimented with parts of RPG mechanics no one had experimented before. Now, the only question is, for me, how important should statistics be? Was everyone satisfied with the stats offered with the Wardrobe customization?

#30
100k

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Lunatic LK47 wrote...

100k wrote...

Its simple:

There are three kinds of armours in ME3.

-Light armour, which increases the NPCs speed by 15%
-Medium armour, which decreases the NPCs cool down by 15%
-Heavy armour, which increases the NPCs shields by 15%

This should apply to all armours in the game, no matter what the design of the suit is.

Now, when you go into stores, you have clothing divided up by race. Turian/Human/Asari/Quarian/Drell/Synthetic/Krogan...etc etc. Within each races clothing styles, there are a minimum of three options for purchase; Light, Medium, and Heavy armours of a unique make, depending on the store. As a default, no two sets will look the same. Ever. Because Light Turian Phoenix armour and Light Asari Phoenix armour (examples) are designed differently by different in-game companies.


Problem is ME1's armor was completely randomized, and for those that did want to buy that special armor, they had to spend hours doing the Save/Reload exploit just to get that Collosus Armor. In my case, I took Medium every single time because I found Light and Heavy to be FUGLY. If ME3 used ME1's system, getting those special armors is another ****ing nightmare. Just something to consider about.

With armour stats in an incredibly simple and organized fashion, the devs can concentrate almost entirely on the aesthetics of the costumes. They player will NEVER be required to buy new armour if they don't want to, because the default NPC costume will always have the same stats as those from any other set. The aesthetics, however, will be left competely up to the player.


Fine with this being optional.

If I want Liara to wear something else, without rolling through major stat comparisons, I can now do that, because I know exactly what type of armour looks a certain way, and how it will effect her basic game play.

Things like extra visors, helmets, ammo packs, belts, knives, wrist guards, etc etc would all be purely aesthetic elements that the player could buy at the stores in the game. This would allow Bioware to put in as much as they wanted, without worrying about stats again. The player would never need to buy these things if they don't want to, as they serve no other purpose than to look cool, and add variety.

Problems solved:

-Money hoarding.
-Stats have been completely streamlined. Forever.
-Customization will be bigger than ever, without the problem of stats hampering your decisions.
-Balance between people who want more options, and people who don't really care.

So, it would be like a combination of C & D.

(Important to note that this applies only to the NPCs)


I'll be in agreement with this, if the armor is not randomized.


The armour will not be randomized. Believe me, I understand the struggles players went through in ME1. I think I only got the Collosus Armor a few times in the dozens of times I played the game.

Also, armours would all cost the same, since they would have the same stats. Light = Medium = Heavy in price.

Modifié par 100k, 26 avril 2011 - 01:01 .


#31
Razagon

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It's not expensive, it's simple to use and shows artistic wonders. Plus it can go a long way in playing strategic modifying weak parts of some squadies.

It actually depends on RPG components that are present in ME3. But from what I've read they aren't going back to ME1. They are taking ME2 approach while expanding it with more RPG elements. Can't see why armor parts couldn't reflect that.

Modifié par Razagon, 26 avril 2011 - 01:01 .


#32
Haristo

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C

it may be AMAZING to create armours for all your peoples, make them look all the same for more unity, or make them more personnal... it is perfect.

#33
Phaedon

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Razagon wrote...

It's not expensive, it's simple to use and shows artistic wonders. Plus it can go a long way in playing strategic modifying weak parts of some squadies.

Just wondering, when you meantioned alternate appearances... How many were you talking about?

#34
Razagon

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2-3. To many squadies to make lots of it. Would be insane.

#35
Phaedon

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So, what we have basically is an original armour for the beginning of the game, one for the middle, and one towards the end. Plus the full customization thing.

That doesn't sound too bad logistically. Not to mention that it would satisfy a lot of people.

#36
mjh417

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In another thread awhile back I suggested as system where each squadmate has at least two outfits, one unarmored/casual, another with a custom designed fully armored look that can be modded and upgraded in a similar fashion to Shepard's ME2 N7/Kestrel armor. The armored appearance would would include a toggle-able helmet option like in ME1 and also even more so than in ME1, would automatically use helmets with breathers and make sure no skin was exposed when venturing into hazardous/vacuum environments. The unarmored/casual look would be the default on the Normandy but could also be optionally selected for non hazardous/vacuum missions and hubs, though using it on a mission would be a purely cosmetic choice because it would give you only your base stats.

#37
100k

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Phaedon wrote...

So, what we have basically is an original armour for the beginning of the game, one for the middle, and one towards the end. Plus the full customization thing.

That doesn't sound too bad logistically. Not to mention that it would satisfy a lot of people.


I also strongly approve of this.

#38
Walker White

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There are two separate problems here.

One is the artist problem of making so many mods to armor. This is a cost problem, and there is no going away. There are a bunch of other things I am sure we would like BioWare to spend money on.

The other is the inventory issue. How to manage all these armors. But this should be a non-issue. The difference between armors is shape and size, not functionality. And you are not going to buy actual armor; not in a time with 3D printers everywhere. You are going to buy functionality for armor, and have your 3D printer create you a custom suit. So what you are going to see is functionally an upgrade system where each upgrade corresponds to a piece of armor -- just like the modular armor works in ME2.

#39
Phaedon

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What about casual clothing?

I don't think that it should be customized, but some people may like it. Not to mention that if different colour variations are not too difficult, again, why the hell not.

#40
Terror_K

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As long as squaddies have proper, space-worthy, sensible clothing with proper helmets instead of just breathing masks when the situation calls for it and we get away from this silly comic-book style "rule of cool" approach, I don't really care how customisable their gear is.

Personally I just think they should have a casual outfit for on The Normandy and other non-combat areas, and a combat set of gear that can at least be sealed for the dangers of space exploration in some manner, kind of like Shepard has. Whether this can be customised further or not really doesn't bother me.

Modifié par Terror_K, 26 avril 2011 - 01:17 .


#41
Razagon

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I thought they already said that they are going to stick with simple inventory like ME2 but with changes. Loot could be taking a part of armor like n7 helmet  to add it to the armory or scaning like ME2 to add it as a armor part. Just think of it as building your own based on it.

Modifié par Razagon, 26 avril 2011 - 01:16 .


#42
Phaedon

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Terror_K wrote...

As long as squaddies have proper, space-worthy, sensible clothing with proper helmets instead of just breathing masks when the situation calls for it and we get away from this silly comic-book style "rule of cool" approach, I don't really care how customisable their gear is.

As I said, entirely different debate.
--

I'll try tweeting Christina Norman about this tomorrow. Make it sound like a suggestion, but realistically we can only try to get some hints.

Modifié par Phaedon, 26 avril 2011 - 01:18 .


#43
Razagon

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I really see customizing of casual as unnecessary. It's like playing sims.

Modifié par Razagon, 26 avril 2011 - 01:20 .


#44
commandoclone87

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Why not just go with what they had in Dragon Age II? Yes every character only had a single look, but you could purchase/loot stat boosting upgrades (And when my character romoanced Merril, her outfit completely changed)

This could be upgraded with the outfit having one or 2 alternate variations and expanding the upgrade options from a defined set to a range of options that can be purchased and looted and then applied to a character. (Example: Shield package upgrade improves kinetic barriers. can be attached to any outfit because it is a single component.)

just my 2 pennies.

#45
Phaedon

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Razagon wrote...

I really see customizing of casual as unnecessary. It's like playing sims.

But then again, customizing Shepard's casual outfit would still be more complex.

#46
Razagon

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I guess doing it to "yourself" is still not creating your "dollhouse".

#47
100k

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commandoclone87 wrote...

Why not just go with what they had in Dragon Age II? Yes every character only had a single look, but you could purchase/loot stat boosting upgrades (And when my character romoanced Merril, her outfit completely changed)

This could be upgraded with the outfit having one or 2 alternate variations and expanding the upgrade options from a defined set to a range of options that can be purchased and looted and then applied to a character. (Example: Shield package upgrade improves kinetic barriers. can be attached to any outfit because it is a single component.)

just my 2 pennies.


The problem with DAII's system was that it was pure stats, with no visual reward. Visual stimulation should be vital to an RPG. Its the motivator that makes someone want mess with stats.

#48
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Phaedon wrote...

What about casual clothing?

I don't think that it should be customized, but some people may like it. Not to mention that if different colour variations are not too difficult, again, why the hell not.


Maybe the characters can change their own casual wear? Have them randomly cycle through 3 different casual outfits, every time to enter/exit the Normandy.

#49
Razagon

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^While I like what you're thinking the fact is that the artists kill themselves with creating outfit to show personality of the character. Doing multiples for such a reason is asking too much. Unless they're uniforms. In that case no one would be happy if they had the same.

#50
Anacronian Stryx

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Human, Asari, Drell can all use the same type of armor.

Krogan, Salarian and Turian needs their own types, Though i could easily see the Krogan only having two types - medium and heavy armor - While the Salarians could only have Light and Medium armor.

The quarians and Geth wouldn't need exchangeable armors since well quarians seems to stick with their suits and who would make armors for a Geth?
Instead the quarians and Geth could have buy/findable shield boosting items(small power cells on their backs or something).

So all in all Bioware could get away with less types than ME1 and it would still work.