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Mass Effect 3: The problem of squad armour LET'S ASK ABOUT THIS IN THE Q&A


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#76
Lunatic LK47

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[quote]Bostur wrote...

The logistical nightmare in ME1 could have been made to work better by simply having a better UI. Tabs for item types like in DA and having identical items stack would have made a very big impact. If that was coupled with less loot drops overall it might actually have been quite manageable.[/quote]

It still doesn't remove the problems inherent with armor drops (i.e. I want Medium Armor X, but I have to rely on Save/Reload exploit just to buy said armor because the game felt like being a dick with giving me Light and Heavy Armor). If I didn't bother using the Save/reload exploit, I could go as long as a full playthrough without getting the desired armor I wanted, or get another set of armor that is omni-gelled or sold for my saturated wallet.

[/quote]

#77
Terror_K

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didymos1120 wrote...

Terror_K wrote...

 Seeing Ashley in such a non-military, non-armoured get-up and Liara back in her LotSB gear (i.e. breathing mask rather than helmet) just made me worry that it'll be ME2 all over again, but now Ashley looks to be suffering it too.


Um, you haven't seen that. It may very well be the case, but not in any screenshots or images I've seen.


This is true. It just says to me that if she's returning in her LotSB gear, there's probably a high chance she'll have that silly breather mask again rather than a proper helmet (and surely by the time LotSB came out I think the devs should have got the picture, and yet they hadn't it seems). I hope I'm wrong and that the development team have actually made an effort this time to bring back some credibility to the universe again, but again... I personally haven't seen any signs that's the case yet, and that worries me.

Modifié par Terror_K, 26 avril 2011 - 08:13 .


#78
didymos1120

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Lunatic LK47 wrote...
If I didn't bother using the Save/reload exploit, I could go as long as a full playthrough without getting the desired armor I wanted, or get another set of armor that is omni-gelled or sold for my saturated wallet.


My very first playthrough, I didn't even know Colossus armor existed.  I somehow managed to never get any version of it as a drop or see it in any store.  It may have ended up in one of them late-game, but by then I'd stopped bothering to look at their stuff and just sold the excess to the Normandy guy.

Modifié par didymos1120, 26 avril 2011 - 08:18 .


#79
Bostur

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[quote]Lunatic LK47 wrote...

[quote]Bostur wrote...

The logistical nightmare in ME1 could have been made to work better by simply having a better UI. Tabs for item types like in DA and having identical items stack would have made a very big impact. If that was coupled with less loot drops overall it might actually have been quite manageable.[/quote]

It still doesn't remove the problems inherent with armor drops (i.e. I want Medium Armor X, but I have to rely on Save/Reload exploit just to buy said armor because the game felt like being a dick with giving me Light and Heavy Armor). If I didn't bother using the Save/reload exploit, I could go as long as a full playthrough without getting the desired armor I wanted, or get another set of armor that is omni-gelled or sold for my saturated wallet.

[/quote]
[/quote]

Well you could use Medium Armor IX or Medium Armor XI. Its an issue with randomized drops that I suppose affect people who want a specific look, or people who are perfectionists and want theoretical optimal stats. The gameplay effect is usually insignificant.

You tell me, why do you desire a specific armor? My experience is that making do with what is available is a fun gameplay element.

#80
DxWill10

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Phaedon wrote...

I would personally go with a B-C-D hybrid.

Have some appearances that are unlocked as you advance in the game and have them customized as much as Shepard.


This would probably be my preference.  I enjoy ME too much too really care, but I wouldn't mind seeing a DA2 type of thing, with different upgrades available throughout campaign.  customizable with visual mods sounds cool,

#81
Cloud Strife VII

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I would like them to give us at least 5 armors per character that join us or better yet release the modding tools allowing the community to make their own armors which would be awesome.
I fear we will get the same deal as in mass effect 2 though

#82
Eudaemonium

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My personal preference would be to have 2-3 different armours per character (actually different, not merely recolours), each of which has a number of customisable 'upgrade' slots which add physical features (similar to DA2, except instead of having 4 fixed upgrades, have 8+ upgrades and only 3-4 slots per character). I'm just not sure how feasible that would be. Having swappable parts ala ME2 Shepard would be nice.

If they stick with fixed appearances, ala ME2, I'd like  casual outfit, a standard combat oufit and a hazardous environment oufit for each character, at least (so 3). Stat customisation is not that important to me. I prefer unique-looking characters. I just want those characters to dress situation-appropriately. Jack's tats on the Normandy are awesome, but not in deep space with a breather mask.

#83
Arppis

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Plus Bioware always messes up with the armor colorings. But to be honest? I always found it silly that you can force people wear what you want.

"DAMNIT! YOU WILL WEAR THIS CORSET AND THESE PANTIES! What why? BECAUSE I AM SHEPPARD!"

#84
Katamariguy

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In Fallout: New Vegas, Boone usually wears generic clothing. After his "loyalty mission," he either wear customized "assault" or "survival"armor, depending on whether he was told to become vengeful or make amends. In other words, option D. I think it would work great in Mass Effect.

#85
Lunatic LK47

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Bostur wrote...

Well you could use Medium Armor IX or Medium Armor XI. Its an issue with randomized drops that I suppose affect people who want a specific look, or people who are perfectionists and want theoretical optimal stats. The gameplay effect is usually insignificant.

You tell me, why do you desire a specific armor? My experience is that making do with what is available is a fun gameplay element.


Uh mainly for the fact that Medium Armor is aesthetically pleasing while the Light and Heavy variants are FUGLY to the Y? I found Heavy Armor to be outright useless not just because it's a waste of skill points, but there are more cons than pros to wearing them (i.e. Read ****ty Biotic and Tech Resistance, not to mention the extra damage protection is not going to do you much good if yoiu're runing slow as hell.). On top of this, 95% of the armors have the ****tiest stats known to mankind (i.e. ERCS armor anyone?), and as a result, I either buy Collosus, Armax Predator, or the Default Armors (i.e. I always outfit Shepard with the Onyx Medium Armor, Garrus with Agent, Wrex with Mercenary, while Tali permanently stays in her Collosus X since Hydra X's don't exist).

#86
Polliot

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C is the best.

#87
Tamahome560

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I voted for B. I don't care for stats on my squad and I want them to look unique but I would like more options for the look of their armour and not only recolours of the original.

#88
Phaedon

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Btw, Christina Norman hasn't been online yet.

#89
Leonia

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Eudaemonium wrote...

My personal preference would be to have 2-3 different armours per character (actually different, not merely recolours), each of which has a number of customisable 'upgrade' slots which add physical features (similar to DA2, except instead of having 4 fixed upgrades, have 8+ upgrades and only 3-4 slots per character). I'm just not sure how feasible that would be. Having swappable parts ala ME2 Shepard would be nice.

If they stick with fixed appearances, ala ME2, I'd like  casual outfit, a standard combat oufit and a hazardous environment oufit for each character, at least (so 3). Stat customisation is not that important to me. I prefer unique-looking characters. I just want those characters to dress situation-appropriately. Jack's tats on the Normandy are awesome, but not in deep space with a breather mask.


These are all also my personal preferences. Good ideas :)

#90
CroGamer002

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How did I missed this thread?!


Image IPB

BTW I'm for C option.

#91
Xerxes52

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Personally, I like the more unique armor appearances, but there should be some variety (i.e. 3-4 armor outfits per member, with helmets and sealed suits for missions, and 1 or 2 casual outfits, used on board the Normandy).

Modifié par Xerxes52, 26 avril 2011 - 07:00 .


#92
Apollo Starflare

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Eudaemonium wrote...

My personal preference would be to have 2-3 different armours per character (actually different, not merely recolours), each of which has a number of customisable 'upgrade' slots which add physical features (similar to DA2, except instead of having 4 fixed upgrades, have 8+ upgrades and only 3-4 slots per character). I'm just not sure how feasible that would be. Having swappable parts ala ME2 Shepard would be nice.

If they stick with fixed appearances, ala ME2, I'd like  casual outfit, a standard combat oufit and a hazardous environment oufit for each character, at least (so 3). Stat customisation is not that important to me. I prefer unique-looking characters. I just want those characters to dress situation-appropriately. Jack's tats on the Normandy are awesome, but not in deep space with a breather mask.


Very much this. I will add that I think it would be cool for  both franchises if when we add upgrades to companions armor it has a visual effect. This would actually be very achievable even with the new companion outfit style I would have thought; with some changing the colour of the armor, others adding patterns to it or perhaps if it could be adapted to fit each potential race you could have visors and whatnot. That going hand in hand with each companion having at least two sets of armor (one 'casual' and one more suited to space or heavy fighting, where appropriate) would add a helluva lot of visual diversity.

#93
Phaedon

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Looks like most of us are in agreement then.

#94
RyuGuitarFreak

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Solution C of course.

#95
ReallyRue

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I like B, C or D.

Something where companions get their own armour styles, but we don't have to look at the same thing for the duration of the game.

#96
Elvis_Mazur

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I totally support the solution "C."

It's what made Shepard's armor customization great and I would be very happy to do the same with my squad!

#97
Zulu_DFA

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Solution "Elementary":

Go back to the ME1 system.

#98
Kaedan94

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My problem with ME1 wasn't so much the overabundance of armor or not getting specific drops or having specific armors available.

My problem was that almost all the armors looked really generic or just really ugly. Additionally, if I wanted to use the best armors available at any time, my squad usually ended up all looking alike.

The main point is: Squad armor in ME3 needs to be Unique. As I stated before, it would be nice to see at the very least a regular clothes/armor version and then a "hazardous area" version that would protect from vacuums and hostile environments. Ideally, I'd like to see 2-3 sets for each character, and customizable if possible.

But I really, REALLY want to avoid the ugly, generic looking armor from the first game.

#99
Bluko

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Eudaemonium wrote...

My personal preference would be to have 2-3 different armours per character (actually different, not merely recolours), each of which has a number of customisable 'upgrade' slots which add physical features (similar to DA2, except instead of having 4 fixed upgrades, have 8+ upgrades and only 3-4 slots per character). I'm just not sure how feasible that would be. Having swappable parts ala ME2 Shepard would be nice.

If they stick with fixed appearances, ala ME2, I'd like  casual outfit, a standard combat oufit and a hazardous environment oufit for each character, at least (so 3). Stat customisation is not that important to me. I prefer unique-looking characters. I just want those characters to dress situation-appropriately. Jack's tats on the Normandy are awesome, but not in deep space with a breather mask.


QFE

If this happens I think everyone will be a happy camper. If there's 6-8 Squadmates (my best guess at this point) then that means 18-24 outfits, which isn't that unreasonable.

Also I should stress that the combat and hazardous suits don't need to be radically differnt. You could just more or less add on a helmet. Realistically speaking having a casual outfit and a combat/hazard outfit (2) should be quite doable. I don't see why having armor on in combat makes characters any less individual. If every character has their own set of actual armor that should be good enough.

#100
CroGamer002

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Zulu_DFA wrote...

Solution "Elementary":

Go back to the ME1 system.


ME1 system is garbage.