Mass Effect 3: The problem of squad armour LET'S ASK ABOUT THIS IN THE Q&A
#101
Posté 27 avril 2011 - 07:11
I would be fine with a couple of appearance types for our squad mates. Most importantly, give them casual wear for the ship and armor for the missions. Having more selections is great and being able to change up some stats would be brilliant but my first concern is to keep it consistent with the lore and "realistic" (as far as you can apply that term to an SF IP).
#102
Posté 27 avril 2011 - 07:14
MrFob wrote...
Wouldn't go hat far but to implement the ME1 system for 10+ squad members would be a pain in the butt.
I would be fine with a couple of appearance types for our squad mates. Most importantly, give them casual wear for the ship and armor for the missions. Having more selections is great and being able to change up some stats would be brilliant but my first concern is to keep it consistent with the lore and "realistic" (as far as you can apply that term to an SF IP).
word!
#103
Posté 27 avril 2011 - 09:31
#104
Posté 27 avril 2011 - 11:22
UhhhhhhhZulu_DFA wrote...
Solution "Elementary":
Go back to the ME1 system.
I hope that you didn't read the OP and understand the problems with it, because otherwise I really hope you are trolling.
ME1's system is not an option.
--
Yeah, Christina didn't reply to my tweet and I doubt she will. You can ask her as well if you wish, may help. But don't spam her, you know, a single question should be fine. :happy:
#105
Posté 27 avril 2011 - 12:08
#106
Posté 27 avril 2011 - 04:00
#107
Posté 27 avril 2011 - 05:43
#108
Posté 27 avril 2011 - 07:33
Jebel Krong wrote...
A or B but no stats - after 3 games you really should have more-or-less the best gear, still the progression system could be like ME2's - at fixed points in the game you get upgrade X or whatever.
Hell, we should have had more-or-less the best gear in the first game.
#109
Posté 27 avril 2011 - 07:36
A good old light, medium, heavy scheme would be awsome and if we could change colors I would be speechless.

- please note though that I do not care that much about the armors in general and would like to see developers spending their time and resources on them only if it does not endanger the development of more important aspects.
#110
Posté 27 avril 2011 - 08:04
Varen Spectre wrote...
I am going with (b. Having the option to pick between 2 - 4 unique armors / costumes, preferably with unique stats, for each organic squadmate would be more than enough for me. Of course, it would be nice if those costumes actually looked differently both from each other and from generic costumes used by enemies.
A good old light, medium, heavy scheme would be awsome and if we could change colors I would be speechless.
- please note though that I do not care that much about the armors in general and would like to see developers spending their time and resources on them only if it does not endanger the development of more important aspects.
I'd be fine with this suggestion, as long as I decide the terms of headgear for them (i.e. If I want Miranda in her Alternate Appearance Pack uniform, I want the option to remove her visor.)
#111
Posté 28 avril 2011 - 02:56
#112
Posté 28 avril 2011 - 04:31
#113
Posté 28 avril 2011 - 04:33
#114
Posté 28 avril 2011 - 05:00
Modifié par 100k, 28 avril 2011 - 05:04 .
#115
Posté 28 avril 2011 - 05:26
ME2 broke suspension of disbelief so much on this account that it's kind of sad.
#116
Posté 28 avril 2011 - 01:33
Will you people move this to another thread for once?Paula Deen wrote...
I better be able to have my squad wear actual armor (including helmets) instead of skin-tight leather and heels. That's all that matters to me.
ME2 broke suspension of disbelief so much on this account that it's kind of sad.
I agreed with you guys originally, but it's so ridiculous to raid other threads and complain about this, that I don't take it seriously anymore.
As I have said, get this debate elsewhere!
#117
Posté 28 avril 2011 - 01:34
Recolour=/=Model100k wrote...
If they do decide to go with Alt packs, please please please don't take six months to dish them out, Bioware. There is absolutely no reason why a semi skilled mod can throw together a alt costume for their characters in a week or two, but you [Bioware] take months to get three costumes ready.
We have already said that it's impossible, read the OP before posting.Dracotamer wrote...
Companion armor is something I am HUGELY concerned about. I want something similar to ME1.
Modifié par Phaedon, 28 avril 2011 - 01:35 .
#118
Posté 29 avril 2011 - 12:28
Phaedon wrote...
Will you people move this to another thread for once?Paula Deen wrote...
I better be able to have my squad wear actual armor (including helmets) instead of skin-tight leather and heels. That's all that matters to me.
ME2 broke suspension of disbelief so much on this account that it's kind of sad.
I agreed with you guys originally, but it's so ridiculous to raid other threads and complain about this, that I don't take it seriously anymore.
As I have said, get this debate elsewhere!
To be honest though, it's not completely unrelated to the topic at hand. If BioWare still insist on this whole "making the squaddies look individual and unique" process, then it would be at least nice to think they're going to be sensible about it and stop turning the whole thing into a farce.
Also, regarding the ME1 system "not being an option" in your eyes, I don't think it should be discounted entirely. I'm not saying the whole ME1 system should come back, but I think certain aspects of it do have merit, such as the basic concept of everybody having both a casual and a battle/exploration appearance, and perhaps introducing Light, Medium and Heavy Armour again that may have various benefits/drawbacks to it, etc. (e.g. light armour offers less protection but greater movement speed, while heavy offers the opposite, etc.).
#119
Posté 29 avril 2011 - 01:00
Terror_K wrote...
Also, regarding the ME1 system "not being an option" in your eyes, I don't think it should be discounted entirely. I'm not saying the whole ME1 system should come back, but I think certain aspects of it do have merit, such as the basic concept of everybody having both a casual and a battle/exploration appearance, and perhaps introducing Light, Medium and Heavy Armour again that may have various benefits/drawbacks to it, etc. (e.g. light armour offers less protection but greater movement speed, while heavy offers the opposite, etc.).
If we'll be forced to have ME1's system, I'll only accept on two terms: No randomized armors in shops, and no armor skills (Big emphasis on these two points.).
Modifié par Lunatic LK47, 29 avril 2011 - 01:03 .
#120
Posté 29 avril 2011 - 01:05
Lunatic LK47 wrote...
If we'll be forced to have ME1's system, I'll only accept on two terms: No randomized armors in shops, and no armor skills (Big emphasis on these two points.).
I doubt that we will do, but what's wrong with armours being randomised? Surely it has to be better than ME2's tedious and unsurprising "every item is in the same place in every playthrough" model?
#121
Posté 29 avril 2011 - 01:11
1) The preset outfit is casual clothing for when the character is on the ship, something to show off their personality or rank. Kind of like ME1, where Liara had her scientist outfit, and Ash/Kaiden had their Alliance uniform.
2) Preset armor is for when the character is first added to the team. Shows who they are and what they have been through, and it has special properties too, which I'll explain later. It would be like the Blood Dragon armor, a whole preset suit.
3) Each character gets an "N7" armor, and by that meaning a suit of armor that can be colored and changed like Shepard's N7 armor in ME2. Different armor pieces and color palettes.
4) Customization with the preset armor and the changeable, referring to the stat bonuses. The preset armor has stats that are specifically designed for the character, such as increase sniper damage for Garrus. But the upgrades are not obtained, but either bought or upgraded through combat to a level cap of like 50%. Then for the "N7" armor, you can pick what stat bonuses go with the armor, not like in ME2 where each piece of armor has a specific stat increase. Same thing as before, increases to a certain level cap.
The beauty of the "N7" armor is that you can give some people, like Garrus who's a ranger, increased melee or something that could improve their faults.
#122
Posté 29 avril 2011 - 01:13
Terror_K wrote...
Lunatic LK47 wrote...
If we'll be forced to have ME1's system, I'll only accept on two terms: No randomized armors in shops, and no armor skills (Big emphasis on these two points.).
I doubt that we will do, but what's wrong with armours being randomised? Surely it has to be better than ME2's tedious and unsurprising "every item is in the same place in every playthrough" model?
I'm so glad I just didn't care enough in ME1 to want to max out my squad's armor. There's something to be said for random loot, but I don't think either system is perfect.
I don't mind the ME2 system of squad armor making another appearance. The lack of customization irritated me in DA2, but not in ME2. Why? It's a problem in DA2 where I'm constantly picking up items that no one on my team can use. This doesn't happen in ME2. Sure, certain upgrades are worthless depending on your class and weapon loadout (most Infiltrators won't benefit from the Assault Rifle Accuracy Upgrade for instance). But at least 2/3 of your loot doesn't need to be tossed out.
#123
Posté 29 avril 2011 - 01:14
Terror_K wrote...
Lunatic LK47 wrote...
If we'll be forced to have ME1's system, I'll only accept on two terms: No randomized armors in shops, and no armor skills (Big emphasis on these two points.).
I doubt that we will do, but what's wrong with armours being randomised? Surely it has to be better than ME2's tedious and unsurprising "every item is in the same place in every playthrough" model?
Uh, mainly because the majority of ME1's armor was 95% useless and ugly, not to mention little more than pallette swaps being changed? Let's add the fact that if I want to get my desired armors, I have to spend hours doing Save/Reload just to get said armor? As it is, I more or less settled for Medium Onyx X armor just because it's aestheically pleasing for Shepard and found the N7 suit to be iconic. I ended up sticking with the Level X version of everyone's default armor (except for Tali, who's permanently in Collosus because Hydra X armor doesn't exist for her), while occasionally getting the Armax Predator and Collosus Armors for the respective characters. I found Light Armor to be little more than overglorified space scuba-diving suits, while Heavy Armor is ****ing ugly, not to mention had more cons than pros out of using Heavy Armor. Oh gee, how nice it is to soak up ten more rounds of damage when I can't run for **** while biotics and Tech screws me over badly?
Modifié par Lunatic LK47, 29 avril 2011 - 01:25 .
#124
Posté 29 avril 2011 - 01:54
Lunatic LK47 wrote...
Uh, mainly because the majority of ME1's armor was 95% useless and ugly, not to mention little more than pallette swaps being changed?
What does that have to do with randomisation?
Let's add the fact that if I want to get my desired armors, I have to spend hours doing Save/Reload just to get said armor? As it is, I more or less settled for Medium Onyx X armor just because it's aestheically pleasing for Shepard and found the N7 suit to be iconic. I ended up sticking with the Level X version of everyone's default armor (except for Tali, who's permanently in Collosus because Hydra X armor doesn't exist for her), while occasionally getting the Armax Predator and Collosus Armors for the respective characters.
Reloading repeatedly just to get the armour you want... that's just pathetic, IMO. That's the whole point of random loot in the first place: so that it's a surprise what you get and you can't just instantly get the best stuff right from the get-go. If you could do that and it was so easy, you may as well not have any other items at all, and then you may as well throw inventory and customisation out the window. That was one of the main problems with Master Spectre gear: you knew where it was and could get it fairly easily, so it rendered everything else redundant pretty much. When you can just get the best gear with no effort at all and it's just sitting there in the same place every time it makes the entire system a pathetic joke. That's not a good item system, and ME2 wasn't much better: when you knew where the best items were every time you could just go and get them and then items were just insignificant for the rest of the game.
I found Light Armor to be little more than overglorified space scuba-diving suits, while Heavy Armor is ****ing ugly, not to mention had more cons than pros out of using Heavy Armor. Oh gee, how nice it is to soak up ten more rounds of damage when I can't run for **** while biotics and Tech screws me over badly?
That's the whole point of trade-offs in RPG equipment: they have different strengths and weaknesses. It sounds to me that you just want your ultimate God items and to hell with anything else.
Modifié par Terror_K, 29 avril 2011 - 01:55 .
#125
Posté 29 avril 2011 - 01:58
Terror_K wrote...
Reloading repeatedly just to get the armour you want... that's just pathetic, IMO. That's the whole point of random loot in the first place: so that it's a surprise what you get and you can't just instantly get the best stuff right from the get-go. If you could do that and it was so easy, you may as well not have any other items at all, and then you may as well throw inventory and customisation out the window. That was one of the main problems with Master Spectre gear: you knew where it was and could get it fairly easily, so it rendered everything else redundant pretty much. When you can just get the best gear with no effort at all and it's just sitting there in the same place every time it makes the entire system a pathetic joke. That's not a good item system, and ME2 wasn't much better: when you knew where the best items were every time you could just go and get them and then items were just insignificant for the rest of the game.
Except the random loot can gimp the player when he/she least expects it, and with all of the looted armor I've seen, all of their stats are utter crap. Can you tell me with a straight face anyone loved to wear that ERCS armor despite the fact that it has no protection against Tech and Biotics? Junk item is junk item. Common ****ing sense. If I have a choice between using a toy water pistol, creating a larger fire, and a fire extinguisher to put out a fire, Fire extinguisher. COMMON SENSE.
That's the whole point of trade-offs in RPG equipment: they have different strengths and weaknesses. It sounds to me that you just want your ultimate God items and to hell with anything else.
Except Heavy Armor has MORE CONS THAN PROS. Heavy Armor is nothing more than "One step forward, two steps back" items. I'll always take something that has more pluses than minuses. Common sense. Ever heard of these two words? Why should I invest skill points into something that is functionally useless and detrimental?
Modifié par Lunatic LK47, 29 avril 2011 - 02:08 .





Retour en haut







