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Mass Effect 3: The problem of squad armour LET'S ASK ABOUT THIS IN THE Q&A


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#126
JG The Gamer

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Terror_K wrote...

Lunatic LK47 wrote...

Uh, mainly because the majority of ME1's armor was 95% useless and ugly, not to mention little more than pallette swaps being changed?


What does that have to do with randomisation?

Let's add the fact that if I want to get my desired armors, I have to spend hours doing Save/Reload just to get said armor? As it is, I more or less settled for Medium Onyx X armor just because it's aestheically pleasing for Shepard and found the N7 suit to be iconic. I ended up sticking with the Level X version of everyone's default armor (except for Tali, who's permanently in Collosus because Hydra X armor doesn't exist for her), while occasionally getting the Armax Predator and Collosus Armors for the respective characters.


Reloading repeatedly just to get the armour you want... that's just pathetic, IMO. That's the whole point of random loot in the first place: so that it's a surprise what you get and you can't just instantly get the best stuff right from the get-go. If you could do that and it was so easy, you may as well not have any other items at all, and then you may as well throw inventory and customisation out the window. That was one of the main problems with Master Spectre gear: you knew where it was and could get it fairly easily, so it rendered everything else redundant pretty much. When you can just get the best gear with no effort at all and it's just sitting there in the same place every time it makes the entire system a pathetic joke. That's not a good item system, and ME2 wasn't much better: when you knew where the best items were every time you could just go and get them and then items were just insignificant for the rest of the game.

I found Light Armor to be little more than overglorified space scuba-diving suits, while Heavy Armor is ****ing ugly, not to mention had more cons than pros out of using Heavy Armor. Oh gee, how nice it is to soak up ten more rounds of damage when I can't run for **** while biotics and Tech screws me over badly?


That's the whole point of trade-offs in RPG equipment: they have different strengths and weaknesses. It sounds to me that you just want your ultimate God items and to hell with anything else.


I found myself relatively indifferent to what Light, Medium, and Heavy armour looked like on me and my teammates. I just didn't want to die. I do agree it can be a bit flustering to try and find the armour you want and it's never available. Usually I do end up finding it, but it takes a lot longer than I want it to. But at the end of the day, I don't want to die.

Hence I prefer fixed items at the kiosks, so I know what I'll be getting at what point. That way, no major advantages or disadvantages.

#127
Murmillos

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Lunatic LK47 wrote...

Except Heavy Armor has MORE CONS THAN PROS. Heavy Armor is nothing more than "One step forward, two steps back" items. I'll always take something that has more pluses than minuses. Common sense. Ever heard of these two words?


Wait.. there was a acutal difference in armor in ME1?  I thought it was just looks..

Talk about trying to ride on a cruch instead of actutally having skill.

#128
Lunatic LK47

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Murmillos wrote...

Lunatic LK47 wrote...

Except Heavy Armor has MORE CONS THAN PROS. Heavy Armor is nothing more than "One step forward, two steps back" items. I'll always take something that has more pluses than minuses. Common sense. Ever heard of these two words?


Wait.. there was a acutal difference in armor in ME1?  I thought it was just looks..

Talk about trying to ride on a cruch instead of actutally having skill.


Are you talking about how the armor system was programmed in ME1, then yeah, it's basically riding on a crutch instead of having actual skills

#129
Terror_K

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At least the armour in ME1 actually acted like armour and had defensive stats, as opposed to in ME2 where it's 90% cosmetic and more akin to wearing a whole bunch of rings and amulets, since it doesn't actually protect you at all (you could run out in your casual gear and be just as protected in firefights).

#130
Lunatic LK47

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Terror_K wrote...

At least the armour in ME1 actually acted like armour and had defensive stats, as opposed to in ME2 where it's 90% cosmetic and more akin to wearing a whole bunch of rings and amulets, since it doesn't actually protect you at all (you could run out in your casual gear and be just as protected in firefights).


Have fun with your warehouse full of low-grade wooden armor. I'm happy with my Medium Onyx X, thanks very much.

#131
JG The Gamer

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Terror_K wrote...

At least the armour in ME1 actually acted like armour and had defensive stats, as opposed to in ME2 where it's 90% cosmetic and more akin to wearing a whole bunch of rings and amulets, since it doesn't actually protect you at all (you could run out in your casual gear and be just as protected in firefights).


The mechanics of shields and armour worked differently between ME1 and ME2. But to put it your way, I can still get OHKOed in ME1 with the 'armour' but I can hold out a few hits in ME2 with the so-called shoddy armour. Sure you're more likely to get ripped apart in ME2, but I never get killed in one shot in ME2. Have been one-shotted many times in ME1.

#132
dreman9999

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How about option E:
Just let you be able to attach mods to the armour of the characters like DA2

#133
st6212

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I want ME3 to go back to ME1 Armour system with improvements or combination of the ME1 and ME2 system.

I only count 5 different armours needed for those species OP has listed.

Humans, Asari and Drell have the same body type, so use the same armour. Then Krogan, Quarian, Turian and Salarian brings that total to 5. As for Geth, they don't need armour, their body is their armour.

So 5 different armour types. Not that hard to add an extra body type. Sorry, they just got lazy in ME2.

Modifié par st6212, 29 avril 2011 - 02:58 .


#134
lazuli

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dreman9999 wrote...

How about option E:
Just let you be able to attach mods to the armour of the characters like DA2


I could see this working in ME3, provided looting remains firmly in the past.

I'd like armor customization to be deep for all characters in terms of stats, ideally through the use of armor mods.  Squadmates don't need more than one or two looks like in ME2.  Shepard, on the other hand, should have a wide variety of armor pieces to choose from, all purely aesthetic.  The armor mods would alter the stats, not the armor itself.

In summary, armor = aesthetic.  Invisible mods provide the stat bonuses.

#135
implodinggoat

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My preference would be a hybrid system that gives each character a distinct ME2 style appearance; but gives the player control over the color of their allies armor and gives you access to a more generic (and airtight) ME1 style armor model if you don't like the character's more distinctive look.

Here's what I'm thinking...

Squad Armor Would be Purely Aesthetic as in ME2

I prefer to have my squad looking the way I want not the way that the most statistically beneficial armor mandates they must look.  We have plenty of options for tweaking our characters other than armor.

Modular Armor Upgrades that don't effect Appearance as in ME1


This gives you a way to tweak your squad's armor stats without forcing them to sport a specific look.


Start with 2 Armor Models for Each Character, One Distinctive and One More Generic.

One of the starting armor models would be a distinctive ME2 style armor while the second would be a generic ME1 style airtight armor which the characters would automatically equip in hostile environments.  The first armor model would be unique to the character and highly distinctive while the second would be similar to some of the generic armor models used by enemies so you could equip something more sedate if you don't like the character's unique appearance (see Jack in ME2).  Also the more generic armor should be airtight so that you don't have allies running around with exposed skin in hostile environments.

A Third Unlockable Armor Model for Each Character

The third model would be unlocked by obtaining the character's loyalty and would be permanently unlocked for all playthroughs once it is unlocked for the first time.  This third model would be a distinct model not merely a reskin.  Ideally the third model would be distinct to the character; but I wouldn't object to Bioware recycling another generic armor model if they ran out of time.

Multiple Skins or Customizable Colors for all Armor Models.

Being able to choose the primary and secondard colors for my allies armor would be ideal; but if that can't be pulled off then I at least want a good selection of alternate skins.  Skins are relatively easy to add compared to distinct armor models so the player should have several options for each armor model.   If I want to have my whole squad wearing the same color I should be able to pull that off.

Modifié par implodinggoat, 29 avril 2011 - 03:26 .


#136
Walker White

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lazuli wrote...

I could see this working in ME3, provided looting remains firmly in the past.


I have said it before and I will say it again.  In the ME universe, the only looting that makes sense is digital.  Scan items, do not pick them up.  No one wants to waste fuel carrying a used item out of the gravity well when you have a 3D printer to fab everything.  Complex devices (as opposed to resources) have no resale value.  Only the schematics matter.

#137
lazuli

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Walker White wrote...

lazuli wrote...

I could see this working in ME3, provided looting remains firmly in the past.


I have said it before and I will say it again.  In the ME universe, the only looting that makes sense is digital.  Scan items, do not pick them up.  No one wants to waste fuel carrying a used item out of the gravity well when you have a 3D printer to fab everything.  Complex devices (as opposed to resources) have no resale value.  Only the schematics matter.


That's fantastic and all if you actually care that much about the lore.  I'm looking at it from a gameplay perspective and I just don't think ME needs looting.

#138
implodinggoat

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lazuli wrote...

Walker White wrote...

lazuli wrote...

I could see this working in ME3, provided looting remains firmly in the past.


I have said it before and I will say it again.  In the ME universe, the only looting that makes sense is digital.  Scan items, do not pick them up. 


That's fantastic and all if you actually care that much about the lore.  I'm looking at it from a gameplay perspective and I just don't think ME needs looting.


I agree with both of you. 

Carrying around a metric ton of equipment with you into the field doesn't make any sense and it makes things needlessly complicated.   Aside from that being forced to choose what you take into the field with you adds a degree of strategy.

I would like more loot than we had in ME2; but that can be accomplished by adding in gun or armor upgrades and alternate skins as loot.  Going back to the ME1 inventory system would be a step in the wrong direction.

Modifié par implodinggoat, 29 avril 2011 - 04:40 .


#139
VelvetStraitjacket

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Armour is so last century....shields and biotic barriers are where it's at.

#140
Ahglock

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Lunatic LK47 wrote...

Except Heavy Armor has MORE CONS THAN PROS. Heavy Armor is nothing more than "One step forward, two steps back" items. I'll always take something that has more pluses than minuses. Common sense. Ever heard of these two words? Why should I invest skill points into something that is functionally useless and detrimental? 


How so.  I never wore anything higher than light since I only played adepts and would rather max my biotics than an armor skill, but the skill increases your durability so that seems good, and the heavy armor provides the most protection against physical attacks.  It was a bit weaker vs biotics and tech on average, but the game was massively stacked in the direction of physical attacks.  I got hit by biotics so infrequently, I don't care if my armor provides 0 protection to it or not.  

So what am I missing that makes heavy armor actually worse?  

#141
Lunatic LK47

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Ahglock wrote...

Lunatic LK47 wrote...

Except Heavy Armor has MORE CONS THAN PROS. Heavy Armor is nothing more than "One step forward, two steps back" items. I'll always take something that has more pluses than minuses. Common sense. Ever heard of these two words? Why should I invest skill points into something that is functionally useless and detrimental? 


How so.  I never wore anything higher than light since I only played adepts and would rather max my biotics than an armor skill, but the skill increases your durability so that seems good, and the heavy armor provides the most protection against physical attacks.  It was a bit weaker vs biotics and tech on average, but the game was massively stacked in the direction of physical attacks.  I got hit by biotics so infrequently, I don't care if my armor provides 0 protection to it or not.  

So what am I missing that makes heavy armor actually worse?  


Uh, the "durability" is inconsequential if you're a Soldier. Immunity trumps the "extra shielding" the thicker armor provides, and on top of that, your sprinting speed is extremely slow for obvious reasons, and the tech and biotic resistance is utter crap. I could just easily pump in a Collosus Medium Armor to get more damage protection than its Heavy Armor cousin, but as it is, I'm content with my Medium Onyx X just because it's aestheically appealing.

#142
Ahglock

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Lunatic LK47 wrote...

Ahglock wrote...

Lunatic LK47 wrote...

Except Heavy Armor has MORE CONS THAN PROS. Heavy Armor is nothing more than "One step forward, two steps back" items. I'll always take something that has more pluses than minuses. Common sense. Ever heard of these two words? Why should I invest skill points into something that is functionally useless and detrimental? 


How so.  I never wore anything higher than light since I only played adepts and would rather max my biotics than an armor skill, but the skill increases your durability so that seems good, and the heavy armor provides the most protection against physical attacks.  It was a bit weaker vs biotics and tech on average, but the game was massively stacked in the direction of physical attacks.  I got hit by biotics so infrequently, I don't care if my armor provides 0 protection to it or not.  

So what am I missing that makes heavy armor actually worse?  


Uh, the "durability" is inconsequential if you're a Soldier. Immunity trumps the "extra shielding" the thicker armor provides, and on top of that, your sprinting speed is extremely slow for obvious reasons, and the tech and biotic resistance is utter crap. I could just easily pump in a Collosus Medium Armor to get more damage protection than its Heavy Armor cousin, but as it is, I'm content with my Medium Onyx X just because it's aestheically appealing.


So your sprint speed drops in heavy?  I did not know that.  I was wondering if immunity was the issue.  So immunity is so good that you become super tank in medium armor so heavy is meaningless.  Good to know if I ever do a playthrough with a soldier. 

#143
Lunatic LK47

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Ahglock wrote...



So your sprint speed drops in heavy?  I did not know that.  I was wondering if immunity was the issue.  So immunity is so good that you become super tank in medium armor so heavy is meaningless.  Good to know if I ever do a playthrough with a soldier. 


Nah, your duration of the sprint is shorter (i.e. Only 2 seconds of sprinting allowed.)

#144
Terror_K

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JG The Gamer wrote...

Terror_K wrote...

At least the armour in ME1 actually acted like armour and had defensive stats, as opposed to in ME2 where it's 90% cosmetic and more akin to wearing a whole bunch of rings and amulets, since it doesn't actually protect you at all (you could run out in your casual gear and be just as protected in firefights).


The mechanics of shields and armour worked differently between ME1 and ME2. But to put it your way, I can still get OHKOed in ME1 with the 'armour' but I can hold out a few hits in ME2 with the so-called shoddy armour. Sure you're more likely to get ripped apart in ME2, but I never get killed in one shot in ME2. Have been one-shotted many times in ME1.


ME2 lacked many of the one-shot enemies though. For example, there were no snipers at all in ME2, and they were probably the biggest OHKO issue. Tougher enemies such as Thresher Maws, Geth Colossus, etc. in ME2 were relegated to rare, one-off bossfights where they seemed to be able to take more damage than they could in ME1, but dished out less.

#145
Placeholder1

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I really like option C hopefully Bioware has been listening to feedback about the lack of squad armor customization
and has implemented somthing like that guess we'll have to wait and see.

Modifié par Placeholder1, 30 avril 2011 - 02:22 .


#146
Varen Spectre

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 So, now that we have seen Liara fighting in her good old Mass Effect 2 costume...

Image IPB

... what do you think are the chances that we will be able to give her something more resembling actual armor? Also will she have a breather in space again? ^_^

Modifié par Varen Spectre, 05 mai 2011 - 10:13 .


#147
ExtremeOne

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Phaedon wrote...

So, what we have basically is an original armour for the beginning of the game, one for the middle, and one towards the end. Plus the full customization thing.

That doesn't sound too bad logistically. Not to mention that it would satisfy a lot of people.

    


do it like ME 2's system where there is the N7 armor customize thing for Shepard just add armor customize for squad mates as a menu on the squad mate page . 

#148
Da Mecca

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In an ideal world, all squadmates would have armor with custom pieces they can use.