What're your thoughts on the oversexualized/unarmored Squaddies?
#226
Posté 02 mai 2011 - 08:01
#227
Posté 03 mai 2011 - 01:09
More importantly, however, I'm okay with it because it's not a big deal at all, and getting upset over it is like voluntarily being upset because you like to be unhappy, instead of happy.
#228
Posté 03 mai 2011 - 02:42
crimzontearz wrote...
no but their choices in Aestetics are telling, are they not?
Not really. You're suggesting that when designing these characters, they said "sex sells, let's dress everyone in revealing clothes", and I find it hard to believe that's what went down. Because besides being form fitting, I happen to think Miranda's outfit, for instance, looks pretty cool Made me wish I played on PC so I could have my FemSheps wear it.
So while some people seem to be under the impression that Bioware's only goal was to appeal to prurient interests with their choices in character appearance, I'm not going to jump to that conclusion.
Modifié par Mister Ford, 03 mai 2011 - 02:43 .
#229
Posté 03 mai 2011 - 03:02
Mister Ford wrote...
crimzontearz wrote...
no but their choices in Aestetics are telling, are they not?
Not really. You're suggesting that when designing these characters, they said "sex sells, let's dress everyone in revealing clothes", and I find it hard to believe that's what went down. Because besides being form fitting, I happen to think Miranda's outfit, for instance, looks pretty cool Made me wish I played on PC so I could have my FemSheps wear it.
So while some people seem to be under the impression that Bioware's only goal was to appeal to prurient interests with their choices in character appearance, I'm not going to jump to that conclusion.
so we go from a serie in which verosimilitude integrates with the sci fi liberties to a universe in which the design is subservient to what looks cool and sexy?
what's next? Press a button and something awesome happens? Think like a general and fight like a spartan?
no thanks, in any event unique and cool looks could have been achieved without going for the ridiculously form fitting and debatably useless outfits (Miranda's alternate DLC package works perfectly). Yes you can throw in the " A Mass Effect Field Did It" excuse but we all know it never did fly in ME1 where field operatives and soldiers wore goddamn armor and it just started with ME2 for apparently no other reason than to appeal people. To further add circumstantial evidence to this please look at DA2...especially Isabela
#230
Posté 03 mai 2011 - 03:41
And it's not so much about their being sexuality in game, so much as where it's used, i.e. in the middle of the battle field.
I mean people can try to justify it, saying that shields are enough protection in space and toxic atmospheres, or that high-heels and restrictive skin-tight spandex help maneuverability. But in the end it was just an attempt at fanservice.
I know it's just a game, but it's constructive criticism. I don't want to just have to shrug it off when it's meant to be an immersive story. Is it really that hard of an aspect to fix?
Modifié par gosimmons, 03 mai 2011 - 03:49 .
#231
Posté 03 mai 2011 - 03:49
Bioware wants to make money off cheap fanservice? Invert the appearance packs idea.
Make the ingame outfits sensible and create a DLC with space-boobs and high heels on the squad for the girls and caveman loincloths on the dudes
200 microsoft points!
#232
Posté 03 mai 2011 - 03:56
gosimmons wrote...
I mean people can try to justify it, saying that shields are enough protection in space and toxic atmospheres
Mass Effect Codex on sheilds:
The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.
But hey bioware doesn't even follow its own codex about ammo so why should they follow any kind of other established lore right?
#233
Posté 03 mai 2011 - 04:04
Computer_God91 wrote...
Mass Effect Codex on sheilds:
The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.
But hey bioware doesn't even follow its own codex about ammo so why should they follow any kind of other established lore right?
People will just say "but two years have passed so they have better shields now!"
Nevermind the fact that Haestrom drained your shields even through an atmosphere.
#234
Posté 03 mai 2011 - 04:14
Yeah, kind of my point there. Can hope Me3 can try taking it in the right direction though right?Computer_God91 wrote...
The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.
But hey bioware doesn't even follow its own codex about ammo so why should they follow any kind of other established lore right?
Me1 could give characters seperate outfits for casual wear and missions, so with luck they'll bring back some of the old elements. And though I'm not too upset about ammo changes, you could say it's kind of an odd change lore wise.
As silly as that is, I'd find it kind of funny if the people demanding more fanservice were the ones needing to pay for it. lolSennenScale wrote...
Bioware wants to make money off cheap fanservice? Invert the appearance packs idea.
Make the ingame outfits sensible and create a DLC with space-boobs and high heels on the squad for the girls and caveman loincloths on the dudes
200 microsoft points!
#235
Posté 03 mai 2011 - 04:36
Computer_God91 wrote...
gosimmons wrote...
I mean people can try to justify it, saying that shields are enough protection in space and toxic atmospheresMass Effect Codex on sheilds:
The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.
But hey bioware doesn't even follow its own codex about ammo so why should they follow any kind of other established lore right?
Does not protect against extremes is not equal to affords no protection at all. Exactly what is meant by extremes is left to BW to define as they have everything else. They have depicted various places unarmored people have survived with just kinetic barriers in ME2. Sounds like a closed case to me.
Besides it is silly arguing that an energy field can somehow distinguish between high velocity objects and low velocity ones. If it is going to work it will absorb anything it will work against. How does energy absorb force of motion? Maybe defract it somewhat if that. What magical power source does it work on? We do know about the law of conservation of energy and the explosive force it absorbs/defracts is immense yet we don't see any depiction of that. Shepard would be a rag doll.
So the merits of arguing why fictional shields, armor, and guns do not act the way party a or party b want are viewed as legitimate grievances. It is party c BW that determines everything ME related much as some of you need to be reminded of. People cite codex or dev responses when it suits them and deride them if they disbelieve in what is stated when their opinion doesn't coincide in that case.
#236
Posté 03 mai 2011 - 04:45
InvincibleHero wrote...
So the merits of arguing why fictional shields, armor, and guns do not act the way party a or party b want are viewed as legitimate grievances. It is party c BW that determines everything ME related much as some of you need to be reminded of. People cite codex or dev responses when it suits them and deride them if they disbelieve in what is stated when their opinion doesn't coincide in that case.
So if Bioware tells us that Prothean ruins opened up an entire new branch of science for us and allows the invention of mass effect fields and kinetic barriers that do X. So important is this technology to the basis of this game's universe that it's on the name of the game! Then in the sequel, they have these same barriers do Y with zero explanation, that's okay? Arbitrarilly changing how the universe works in the name of awesomesauce is acceptable?
#237
Posté 03 mai 2011 - 04:49
InvincibleHero wrote...
Besides it is silly arguing that an energy field can somehow distinguish between high velocity objects and low velocity ones.
It's a very, very common sci fi trope. Shield projecting devices (not necessarily the shield itself) are built to be triggered by high velocity objects because it would take too much power to have the shield on all the time. That's why spears and rocks can beat alien invasions, I'd wager.
Modifié par SennenScale, 03 mai 2011 - 04:52 .
#238
Posté 03 mai 2011 - 04:53
SennenScale wrote...
InvincibleHero wrote...
Besides it is silly arguing that an energy field can somehow distinguish between high velocity objects and low velocity ones.
It's a very, very common sci fi trope. Shield projecting devices (not necessarily the shield itself) are built to be triggered by high velocity objects because it would take too much power to have the shield on all the time. That's why spears and rocks can beat alien invasions, I'd wager.
They've been around at least since Dune
#239
Posté 03 mai 2011 - 04:58
iakus wrote...
InvincibleHero wrote...
So the merits of arguing why fictional shields, armor, and guns do not act the way party a or party b want are viewed as legitimate grievances. It is party c BW that determines everything ME related much as some of you need to be reminded of. People cite codex or dev responses when it suits them and deride them if they disbelieve in what is stated when their opinion doesn't coincide in that case.
So if Bioware tells us that Prothean ruins opened up an entire new branch of science for us and allows the invention of mass effect fields and kinetic barriers that do X. So important is this technology to the basis of this game's universe that it's on the name of the game! Then in the sequel, they have these same barriers do Y with zero explanation, that's okay? Arbitrarilly changing how the universe works in the name of awesomesauce is acceptable?
You can either argue and wail against it or just accept it. It is only as much an issue as you wish to make it and upset yourself.
That codex was from ME 1 correct? No change at all. People just misread it to support their contentions.
I would also argue codex is just an Alliance database/ Intranet source/ macguffin/ videogame trope/ whatever that is not infallible. How many outright rumors that were proven false are in there? Quite a few.
Prevailing science once thought the sun revolved around the earth and it was flat. That proved to be false. They didn't invent a fraction of the mass effect technology and have only had access to it what 30 years? So you think tech that took millions of years to develop is entirely known in such a short period of mankind's discovery of it? LOL.
#240
Posté 03 mai 2011 - 05:01
SennenScale wrote...
InvincibleHero wrote...
Besides it is silly arguing that an energy field can somehow distinguish between high velocity objects and low velocity ones.
It's a very, very common sci fi trope. Shield projecting devices (not necessarily the shield itself) are built to be triggered by high velocity objects because it would take too much power to have the shield on all the time. That's why spears and rocks can beat alien invasions, I'd wager.
Yeah I knew the reasoning but also was saying there is no way you could have a portable power source that even worked in such a limited fashion. Realistically you'd be swapping out power sources for the KB everytime shields hit 0 as well since the perception of realism must be maintained at all times right.
#241
Posté 03 mai 2011 - 05:06
That's lazy.
Modifié par SennenScale, 03 mai 2011 - 05:07 .
#242
Posté 03 mai 2011 - 05:15
SennenScale wrote...
The rules of the setting should be maintained. ME1 squaddies couldn't wander out into a vaccuum without a sealed suit. But ME2 doesn't even bother to offer an explanation for the nipplebelt.
That's lazy.
ME1 lore also said envirosuits had weak protection yet in ME2 Shep's suit magically provides full protection with no tradeoff. There is no case of any vacuum mission besides solo Shep on some N7s in ME2. One bullet through the suit and almost as bad as not having one. Oh wait yeah self-repairing armor that the codex doesn't mention at all.
IN ME1 you were also landing on more unchated planets eg not knowing what to expect. It makes sense to have helms on until you deternmine whether the atmosphere can sustain you.
#243
Posté 03 mai 2011 - 05:57
#244
Posté 03 mai 2011 - 06:03
JunMadine wrote...
The point is that Shepard armor protected from environments. With a sealed helmet. Not naked like jack or exposed in any way like other squad mates. Perhaps those who lacked protection will die in ME3 from exposure to radiation that happened in ME2 when they wore a breathing mask instead of helmet. Explains lack of ME2 squad members being confirmed.
Where is the codex entry that verifies that. J/k. It is assumed his armor has the protection that only the Devlon explorer and one other series had in ME1. The ones that actually protected against leveled environemntal hazards. Presumably there are higher levels and no armor to protect against it.
Medigel can cure any radical damage from radiation exposure if it can regenerate missing cells entirely.
#245
Posté 03 mai 2011 - 08:01
The Spamming Troll wrote...
you actually wanna know my thoughts about girls and cleavage????
i dont mind any armors, its something i can easily get over. i didnt like being in zero G and seeing them with little breather masks on. for a second i thought "maybe they were upgraded and have body parts capable of exposure to something that should melt your face. but that only lasted a second.
Just wanted to point out that there is a significant difference between zero G and vacuum. For instance, the space shuttle while in space is Zero G but it has a considerable amount of gas in it.
#246
Posté 03 mai 2011 - 08:17
#247
Posté 03 mai 2011 - 01:42
InvincibleHero wrote...
ME1 lore also said envirosuits had weak protection yet in ME2 Shep's suit magically provides full protection with no tradeoff. There is no case of any vacuum mission besides solo Shep on some N7s in ME2. One bullet through the suit and almost as bad as not having one. Oh wait yeah self-repairing armor that the codex doesn't mention at all.SennenScale wrote...
The rules of the setting should be maintained. ME1 squaddies couldn't wander out into a vaccuum without a sealed suit. But ME2 doesn't even bother to offer an explanation for the nipplebelt.
That's lazy.
IN ME1 you were also landing on more unchated planets eg not knowing what to expect. It makes sense to have helms on until you deternmine whether the atmosphere can sustain you.
dude...wtf are you on?
The reaper corpse is in vacuum, hell a VI even tells you you are entering a de-pressurized area.
Samara's recruitment mission features toxic biotic nerve gas
The geth base has no atmosphere at all (which means it is most probably not pressurized either
one of the side missions is set on a planet with HCl atmosphere
#248
Posté 03 mai 2011 - 02:58
Seboist wrote...
Another irritating thing about this whole proper armor thing is that all the Blue Suns,Blood Pack and Eclipse mooks have the sense to be wearing proper gear but not Shep's "best of the best".
Really have you seen the Vorcha? They don't wear anything really except ammo belts.
#249
Posté 03 mai 2011 - 03:02
Shadowrun1177 wrote...
Really have you seen the Vorcha? They don't wear anything really except ammo belts.Seboist wrote...
Another irritating thing about this whole proper armor thing is that all the Blue Suns,Blood Pack and Eclipse mooks have the sense to be wearing proper gear but not Shep's "best of the best".
It is specified many times that Vorcha are considered pretty much animals by those who employ them....and they are usually too dumb to care
#250
Posté 03 mai 2011 - 03:04
crimzontearz wrote...
dude...wtf are you on?
The reaper corpse is in vacuum, hell a VI even tells you you are entering a de-pressurized area.
Samara's recruitment mission features toxic biotic nerve gas
The geth base has no atmosphere at all (which means it is most probably not pressurized either
one of the side missions is set on a planet with HCl atmosphere
The VI doesn't say enterimg a de-pressurized area it says matching interior and exterior pressures, there's also a log that says they installed airlocks for short sleeve work in other words no suits needed.
Modifié par Shadowrun1177, 03 mai 2011 - 03:06 .





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