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Warden for DA3


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#51
Sussurus

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ReallyRue wrote...

That's alright. I'm not so fussed about continuing the story of a 'character' I'd rather retire. And some of my characters are dead or didn't do anything with the OGB, so, I'm pretty sure they couldn't be in it.

I think I'd rather see someone new.


The only part of the characters in 3 I'd really like to see is another Amell PC option.
Even though quite a few parts in DA:2 skipped the family ties..
King Alistair - Amell warden romance, Isabela, Alistair, mage Warden, Isabela - Hawke romance four way?
A few others, they still had a fair few ties Cullens reminisce, Sister - mothers comments.

I'd like the bloodline to last until it gets overdone, as long as it's not the single focus of the games PC.

#52
Faroth

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I admit that I prefer my Warden and while a Hawke/Warden team up is a freakin' awesome concept, I'll agree with others as they are stating here:

Dragon Age 3 is most likely going to introduce a new protagonist. Dragon Age 2 will likely wrap up the Hawke storyline just as Witch Hunt concluded the Origins story.

That said, I don't think the Wardens are a complete waste of time or effort simply because there's no Blight, ESPECIALLY now.

The Gray Wardens hold no political allegience. They are not bound to the Chantry, the Templars, the Circle, nor a single nation. With the Chantry/Circle dissolving into chaos, a neutral party that is sworn to protect the lands could find a new role, particularly without a Blight to contend with. After all, the Gray Wardens don't just wall themselves up in a fort and play cards until another Blight comes along. Their role could evolve quite differently in future content.

That said, I don't really mind heavily if we see a new protagonist, Hawke, or the Warden as much as I want to see post-Blight Ferelden revisited, a trip to Antiva, Orlais, and Tevinter along with more qunari interaction in future installations of the franchise.

Also...more of Varric.

Modifié par Faroth, 26 avril 2011 - 06:40 .


#53
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Okay, but the power of the mirror will happen to transform him into a human and cure his muteness.

Modifié par Filament, 26 avril 2011 - 06:43 .


#54
thermalware

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I went back to play some awakening DLCs and I have to say DA2 isn't a bad game, but DA:O set the standards wayyy to high. The music and pacing is phenominal and even though the combat is inferior it somehow feels much more satisfying when you defeat an encounter compared to DA2. The companions constantly talk about things in their immediate environment etc.

It's sad to say but bioware will never duplicate in any DA game what they did in DA:O, just best to move on and not set your expectations so high.

#55
Viyu

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I don't have to expect it to be AS epic. But I think I have reason to expect it to be a consistent story with consistent characters. Mainly because its such a huge selling point in the product since that's a huge part of the gameplay.

#56
Arrun

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OK, many people have posted the same comment : The Warden shouldn't be brought back because there is no Blight to contend with.'

Check out the 'Finding Nathaniel' quest in Dragon Age 2. It clearly shows us the Warden are investigating something BIG. When you find the Wardens fighting the Qunari in Kirkwall, their task transcends saving innocents from being slaughtered by the Qunari invaders. I've posted this on other threads, but my theory is that they are looking to return to the Primeval Thaig because they are investigating whether the Lyrium Idol is what drives the Darkspawn to be merciless evil creatures, like Bartrand becomes. The Architect, whether dead or not, may be involved with regards to his sentience, and i theorised that the idol contains the soul of Dumat. This is because it 'sings' to onlookers, just like Archdemons 'sing' to the darkspawn. And because the first ever wardens required Archdemon blood to complete the joining...how would they complete the joining then without a previous Archdemon's blood? So i theorised that the First wardens somehow entombed dumat's soul in the idol then placed it deep beneath the deep roads so that it hopefully would never be found. Longshot, i know, but there it is.

Either way, my theory being a side note, the Wardens are doing something HUGE and secretive. And as someone else cleverly pointed out, atm, they are the only active and neutral organisation across Thedas who could possibly solve the Mage VS Chantry conflict because they almost transcend the law and religious doctrine. The wardens have a part to play, that much i'm sure of.

Modifié par Arrun, 26 avril 2011 - 08:21 .


#57
Viyu

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It feels redundant to focus on yet ANOTHER warden. Though what WOULD be interesting is if being a warden was an origins path in and of itself for an occupation. But its kind of like they closed the book on the wardens tale, it seems jarring to go back to it. Plus I'm sick of playing characters who inherit so many political advantages, the Grey Wardens included.

#58
Sussurus

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Arrun wrote...

OK, many people have posted the same comment : The Warden shouldn't be brought back because there is no Blight to contend with.'

Check out the 'Finding Nathaniel' quest in Dragon Age 2. It clearly shows us the Warden are investigating something BIG. When you find the Wardens fighting the Qunari in Kirkwall, their task transcends saving innocents from being slaughtered by the Qunari invaders. I've posted this on other threads, but my theory is that they are looking to return to the Primeval Thaig because they are investigating whether the Lyrium Idol is what drives the Darkspawn to be merciless evil creatures, like Bartrand becomes. The Architect, whether dead or not, may be involved with regards to his sentience, and i theorised that the idol contains the soul of Dumat. This is because it 'sings' to onlookers, just like Archdemons 'sing' to the darkspawn. And because the first ever wardens required Archdemon blood to complete the joining...how would they complete the joining then without a previous Archdemon's blood? So i theorised that the First wardens somehow entombed dumat's soul in the idol then placed it deep beneath the deep roads so that it hopefully would never be found. Longshot, i know, but there it is.

Either way, my theory being a side note, the Wardens are doing something HUGE and secretive. And as someone else cleverly pointed out, atm, they are the only active and neutral organisation across Thedas who could possibly solve the Mage VS Chantry conflict because they almost transcend the law and religious doctrine. The wardens have a part to play, that much i'm sure of.


My theory is this ties in with many hints.
Witch hunt = Dwarven civil wars.
Sandal= Dwarf of unknown ablity and race, a dwarven throwback of a lost ancient thaig.
Tevinter + dwarven empires being both equal in size and power at the same time, leading to darkspawn occuring due to experiments.
Flemith / Sandal / morrigan = change is coming, the magic is coming back.
Elves / Justice: the mirrors lead to a place beyond the fade even, justice says spirits believe in a power that lives beyond their realm.

#59
Viyu

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Sussurus wrote...

Arrun wrote...

OK, many people have posted the same comment : The Warden shouldn't be brought back because there is no Blight to contend with.'

Check out the 'Finding Nathaniel' quest in Dragon Age 2. It clearly shows us the Warden are investigating something BIG. When you find the Wardens fighting the Qunari in Kirkwall, their task transcends saving innocents from being slaughtered by the Qunari invaders. I've posted this on other threads, but my theory is that they are looking to return to the Primeval Thaig because they are investigating whether the Lyrium Idol is what drives the Darkspawn to be merciless evil creatures, like Bartrand becomes. The Architect, whether dead or not, may be involved with regards to his sentience, and i theorised that the idol contains the soul of Dumat. This is because it 'sings' to onlookers, just like Archdemons 'sing' to the darkspawn. And because the first ever wardens required Archdemon blood to complete the joining...how would they complete the joining then without a previous Archdemon's blood? So i theorised that the First wardens somehow entombed dumat's soul in the idol then placed it deep beneath the deep roads so that it hopefully would never be found. Longshot, i know, but there it is.

Either way, my theory being a side note, the Wardens are doing something HUGE and secretive. And as someone else cleverly pointed out, atm, they are the only active and neutral organisation across Thedas who could possibly solve the Mage VS Chantry conflict because they almost transcend the law and religious doctrine. The wardens have a part to play, that much i'm sure of.


My theory is this ties in with many hints.
Witch hunt = Dwarven civil wars.
Sandal= Dwarf of unknown ablity and race, a dwarven throwback of a lost ancient thaig.
Tevinter + dwarven empires being both equal in size and power at the same time, leading to darkspawn occuring due to experiments.
Flemith / Sandal / morrigan = change is coming, the magic is coming back.
Elves / Justice: the mirrors lead to a place beyond the fade even, justice says spirits believe in a power that lives beyond their realm.


Maybe Sandal's a half dwarf? In that case can half dwarfs be mages?

#60
Sussurus

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The hair he has kind of suggests not dwarven, but they did go out of their way to make him "special" in a bad way before the deep road portion.

That thaig though is on my spaced out thoughts his home or the home of his ancestors.
I reckon something hinky along the lines of Kirkwall mage circle went down and dwarves made themselves tranquil in some from, the rest darkspawn from their gods.
And Sandal is the only one to be found for generations.

#61
Lord Gremlin

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Too late... Bring new customizable protagonist. This time with origins stories. I want to play a Tevinter mage, sacrifice some kittens, assassinate the Divine.
My problem with Hawke is that he/she is an idiot, aka person with extremely low IQ. DA2 creates a strong impression of Hawke being a very stupid person. The way you behave with sister Petrice etc.... Insulting.

#62
Mystique83

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Arrun wrote...

OK, many people have posted the same comment : The Warden shouldn't be brought back because there is no Blight to contend with.'

Check out the 'Finding Nathaniel' quest in Dragon Age 2. It clearly shows us the Warden are investigating something BIG. When you find the Wardens fighting the Qunari in Kirkwall, their task transcends saving innocents from being slaughtered by the Qunari invaders. I've posted this on other threads, but my theory is that they are looking to return to the Primeval Thaig because they are investigating whether the Lyrium Idol is what drives the Darkspawn to be merciless evil creatures, like Bartrand becomes. The Architect, whether dead or not, may be involved with regards to his sentience, and i theorised that the idol contains the soul of Dumat. This is because it 'sings' to onlookers, just like Archdemons 'sing' to the darkspawn. And because the first ever wardens required Archdemon blood to complete the joining...how would they complete the joining then without a previous Archdemon's blood? So i theorised that the First wardens somehow entombed dumat's soul in the idol then placed it deep beneath the deep roads so that it hopefully would never be found. Longshot, i know, but there it is.

Either way, my theory being a side note, the Wardens are doing something HUGE and secretive. And as someone else cleverly pointed out, atm, they are the only active and neutral organisation across Thedas who could possibly solve the Mage VS Chantry conflict because they almost transcend the law and religious doctrine. The wardens have a part to play, that much i'm sure of.



I agree with you!
At least I hope Bioware will bring back the Wardens since there are so many options left  for them. And surely I hope all the hints in the previous games will lead to something. I hope there is an idea behind it all.
Playing as the Warden was much much much more fun than playing as Hawke.

#63
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You give us nothing to discuss *with* other than your opinion which I think is rather short sighted and the reason DA2 is where it is today. Dragon age is a franchise, each game is stand alone with some connection to the next.

#64
Arrun

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simfamSP wrote...

You give us nothing to discuss *with* other than your opinion which I think is rather short sighted and the reason DA2 is where it is today. Dragon age is a franchise, each game is stand alone with some connection to the next.


Provided that this thread has had multiple responses suggests that there actually is something to discuss. Now if you have nothing relative or interesting to add, please don't comment.

#65
PatK

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Speaking strictly from a technical standpoint, I don't see how it would even be *possible* to bring back a character so susceptible to visual customization. With or without mods, "my" Warden probably looked very little like yours, and that's part of what many people found engrossing in DA:O.

Even assuming it were possible to import a character from DA:O to some hypothethical future version of the game, when you look at the changes in graphics between the first and second game, and assume similar changes in the future (because the technology marches on) they'd probably wind up looking very odd.

I suppose BioWare could pull the sort of trick some TV series have used when an actor left the show: "Oh, so-and-so was in a terrible accident and had to have total reconstructive surgery, but here they are again even though they look - and sound - TOTALLY DIFFERENT!"

Somehow I think the howls of outrage from people who are already attached to their Wardens would make some of the DA2 outrage seem pallid by comparison.

Mentioning the Warden - assuming they survived DA:O, and we're able to import their history into future games? Heck, yeah, I'd love to hear more about my old friend's post-Blight adventures. But I like where Dragon Age seems to be going, giving us a chance to roleplay entirely new characters with different backgrounds and personalities and live out their adventures over time.

#66
Ulicus

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If DA3 was going to feature either Hawke or the Warden... I'd want Hawke, honestly. DA:O finished up the Warden's story beautifully (and I actually think it was a shame the expansion/DLC dredged them up again) whereas the ending of DA2 kind of felt like the half way point. Hawke hasn't "risen to power" yet, dammit!

#67
TOBY FLENDERSON

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I want my Warden back, I have no connection to Hawke and no interest in continuing his story. My uber choice for DA3 would be to play as a new gray warden recruit being trained by the Warden and sent to Orlais.

#68
TJPags

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Arrun wrote...

OK, many people have posted the same comment : The Warden shouldn't be brought back because there is no Blight to contend with.'

Check out the 'Finding Nathaniel' quest in Dragon Age 2. It clearly shows us the Warden are investigating something BIG. When you find the Wardens fighting the Qunari in Kirkwall, their task transcends saving innocents from being slaughtered by the Qunari invaders. I've posted this on other threads, but my theory is that they are looking to return to the Primeval Thaig because they are investigating whether the Lyrium Idol is what drives the Darkspawn to be merciless evil creatures, like Bartrand becomes. The Architect, whether dead or not, may be involved with regards to his sentience, and i theorised that the idol contains the soul of Dumat. This is because it 'sings' to onlookers, just like Archdemons 'sing' to the darkspawn. And because the first ever wardens required Archdemon blood to complete the joining...how would they complete the joining then without a previous Archdemon's blood? So i theorised that the First wardens somehow entombed dumat's soul in the idol then placed it deep beneath the deep roads so that it hopefully would never be found. Longshot, i know, but there it is.

Either way, my theory being a side note, the Wardens are doing something HUGE and secretive. And as someone else cleverly pointed out, atm, they are the only active and neutral organisation across Thedas who could possibly solve the Mage VS Chantry conflict because they almost transcend the law and religious doctrine. The wardens have a part to play, that much i'm sure of.


This is all interesting stuff, and might make for a nice game.

But, like the OGB, this is all optional information.  My DA2 did not have any Nate quests.  The Architect is dead.  There is no big "what are the Wardens up to" information in the DA2 I played.  The closest I got was the 2 unamed Wardens who showed up during the Qunari attack.  Even asking them to help is optional, and all they say is "we have something more important to do".

So it kind of comes down to the same thing as with the OGB for me.  As I said about the OGB, it's optional.  Yes, it can be made canon, or made to exist.  But it was optional.  If you don't do the DR, Morrigan doesn't mention any OGB in WH.  Yes, there can be an Orlesian Warden doing WH - but if there's no OGB, I never understood the whole "going to find Morrigan" part of it.  Why would an Orlesian Warden go searching for some apostate who vanished after travelling for some period of time with the Hero of Ferelden?    She wasn't even there (in that scenario) when the Archdemon was killed.

Bioware's hook is games with choices and options.  Taking some of those options- which by their nature may not exist in some games - and making them the focus of a new game loses something.  If it wasn't in my game, then why would I care about it?  WH was all about closure for the Morrigan storyline (regardless of how it may have failed there).  People who didn't care about Morrigan, what incentive do they have to play it other than it's available?  There's no "hook" for those people.

So I'll repeat what I said earlier - returning the Warden, even though people can come up with nice reasons for doing so - and I'm sure Bioware can, too, if they want - is a bad idea on their part.

#69
Fast Jimmy

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Arrun wrote...

And because the first ever wardens required Archdemon blood to complete the joining...how would they complete the joining then without a previous Archdemon's blood?


When the first Archdemon was slain, they said its soul just passed to the next darkspawn. They killed the Archdemon multiple times during the First Blight before they figured out how to make Grey Wardens. All you would have to do to get archdemon blood is collect it from one of the corpses while trying to avoid getting made into a crisp by the new body for the Archdemon.

#70
Vhenan

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I absolutely loved all my Wardens, and I love my Hawkes too. But honestly, I want a new protagonist because I feel like the Warden and Hawke have done their parts for Thedas.

#71
expanding panic

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Plaintiff wrote...

No thanks. Voiceless player-inserts suck. I want a real character.

As for Morrigan's baby, it might not even exist. Many players opted not to perform the ritual with her.


How many is many? Maybe many didn't but maybe many more did decided to have morrigan's child. Anders and Flemeth  were dead and are no longer. Im sure if Bioware decided to make a game revolvving the child they'll find a way.

#72
Angarma

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I think the Warden should at least make a small appearence in DA3.
Either that or a generic orlesian Warden from awakening show up for someone who did the ultimate sacrifice.
Both sides win, in a manner of speaking, that way. However there would still be problems for VO I guess.
My solution to that would be: hire Sacred Ashes trailer Malcolm's voice actor and Kari Wahlgren to do the job.
The sooner the Warden (or Orlesian) gets VAs, the sooner we can have this whole deal over with.

#73
CerealWar

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Faroth wrote...

Seriously, the "voiceless" Warden had more personality because *I* imposed my thoughts and opinions into the decisions. The voiceless protagonist was bad in the 90s because in Chrono Trigger and similar games, they had no personality and no input. By having you make choices and decide what you say, the "voiceless" Warden had your voice, making it quite different and Origins stood apart from the generic RPG.

Hawke....had no decisions. Nothing made any real change, it was the same result Bioware dictated to happen. Sorry, but I find Hawke is just another protagonist alongside Cloud, Squall, and all the other Final Fantasy protagonists. I never felt like I owned Hawke. I did feel like I owned my Warden.


How does the fact that a character can make decisions effect their personality? Hawke had as much personality as any other NPC in the game. This is due to him / her being a fully thought out character instead of one that's defined by the decisions they make throughout the game. The fact that you didn't feel like you owned Hawke doesn't take away from the character's personality. Hawke just didn't have your personality. He/ she was predefined. But that fact opens up a whole other can of worms.

#74
Paraxial

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No thanks, i'm not nearly ready to give up on Hawke.

#75
ejoslin

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Look at my beautiful elf warden. Imagine her with the elf redesign.

Just... no.