Arrun wrote...
OK, many people have posted the same comment : The Warden shouldn't be brought back because there is no Blight to contend with.'
Check out the 'Finding Nathaniel' quest in Dragon Age 2. It clearly shows us the Warden are investigating something BIG. When you find the Wardens fighting the Qunari in Kirkwall, their task transcends saving innocents from being slaughtered by the Qunari invaders. I've posted this on other threads, but my theory is that they are looking to return to the Primeval Thaig because they are investigating whether the Lyrium Idol is what drives the Darkspawn to be merciless evil creatures, like Bartrand becomes. The Architect, whether dead or not, may be involved with regards to his sentience, and i theorised that the idol contains the soul of Dumat. This is because it 'sings' to onlookers, just like Archdemons 'sing' to the darkspawn. And because the first ever wardens required Archdemon blood to complete the joining...how would they complete the joining then without a previous Archdemon's blood? So i theorised that the First wardens somehow entombed dumat's soul in the idol then placed it deep beneath the deep roads so that it hopefully would never be found. Longshot, i know, but there it is.
Either way, my theory being a side note, the Wardens are doing something HUGE and secretive. And as someone else cleverly pointed out, atm, they are the only active and neutral organisation across Thedas who could possibly solve the Mage VS Chantry conflict because they almost transcend the law and religious doctrine. The wardens have a part to play, that much i'm sure of.
This is all interesting stuff, and might make for a nice game.
But, like the OGB, this is all optional information. My DA2 did not have any Nate quests. The Architect is dead. There is no big "what are the Wardens up to" information in the DA2 I played. The closest I got was the 2 unamed Wardens who showed up during the Qunari attack. Even asking them to help is optional, and all they say is "we have something more important to do".
So it kind of comes down to the same thing as with the OGB for me. As I said about the OGB, it's optional. Yes, it can be made canon, or made to exist. But it was optional. If you don't do the DR, Morrigan doesn't mention any OGB in WH. Yes, there can be an Orlesian Warden doing WH - but if there's no OGB, I never understood the whole "going to find Morrigan" part of it. Why would an Orlesian Warden go searching for some apostate who vanished after travelling for some period of time with the Hero of Ferelden? She wasn't even there (in that scenario) when the Archdemon was killed.
Bioware's hook is games with choices and options. Taking some of those options- which by their nature may not exist in some games - and making them the focus of a new game loses something. If it wasn't in my game, then why would I care about it? WH was all about closure for the Morrigan storyline (regardless of how it may have failed there). People who didn't care about Morrigan, what incentive do they have to play it other than it's available? There's no "hook" for those people.
So I'll repeat what I said earlier - returning the Warden, even though people can come up with nice reasons for doing so - and I'm sure Bioware can, too, if they want - is a bad idea on their part.