
Witcher 2

Dragon Age 2

Morrowind
Modifié par Anathemic, 26 avril 2011 - 03:46 .



Modifié par Anathemic, 26 avril 2011 - 03:46 .
Modifié par Sainthood85, 26 avril 2011 - 02:04 .
Heretical wrote...
I accept (and enjoy) the look of the bows as part of the style, but I cannot stand the lack of strings. It shouldn't bother me so much, yet it does. Also I have both TW2 and Skyrim pre-ordered
slimgrin wrote...
I have to hand it to Bethesda. I never thought the Khajit would look so badass.
On topic: bow strings and sheaths must be a pain for game developers.
neppakyo wrote...
slimgrin wrote...
I have to hand it to Bethesda. I never thought the Khajit would look so badass.
On topic: bow strings and sheaths must be a pain for game developers.
I agree on the badass of the Khaijit!
Well, I think its a problem for Bioware. Some other devs seem to manage.
In BioWare's defense, there's more to it than designing a bow. Things like bowstrings can be very stubborn depending on a variety of factors, whether it be certain video cards, drivers, the game engine. It is still strange how most other games manages to have them though.TheMadCat wrote...
Wow, my favorite race in The Elder Scrolls is looking freaking sweet. Every week Skyrim looks like it gets better and better in every aspect.
As for bows, BioWares "justification" I believe was that it detracted to much from performance, interesting though how every other game which uses bows manages to get the strings and animations in properly without any performance hits. Perhaps they should go out and see about hiring some of these mystical people with other worldly powers and get them to design the bows for the game.
Heretical wrote...
In BioWare's defense, there's more to it than designing a bow. Things like bowstrings can be very stubborn depending on a variety of factors, whether it be certain video cards, drivers, the game engine. It is still strange how most other games manages to have them though.TheMadCat wrote...
Wow, my favorite race in The Elder Scrolls is looking freaking sweet. Every week Skyrim looks like it gets better and better in every aspect.
As for bows, BioWares "justification" I believe was that it detracted to much from performance, interesting though how every other game which uses bows manages to get the strings and animations in properly without any performance hits. Perhaps they should go out and see about hiring some of these mystical people with other worldly powers and get them to design the bows for the game.
Modifié par brgillespie, 26 avril 2011 - 02:47 .
i think anyone said DAO didbrgillespie wrote...
You all must have selective memories. There's this Holy-Perfect-Ultimate game that folks around here refer to as "Dragon Age: Origins". It didn't have bowstrings, either. Yes, people whined about it, then, too.
http://forums.biowar...forum=135&sp=75
The justification is, their game engine for whatever reason doesn't seem to support animation of items attached to the character. To animate Varric's crossbow they had to make it part of the Varric's model.TheMadCat wrote...
As for bows, BioWares "justification" I believe was that it detracted to much from performance
Modifié par tmp7704, 26 avril 2011 - 02:50 .
brgillespie wrote...
You all must have selective memories. There's this Holy-Perfect-Ultimate game that folks around here refer to as "Dragon Age: Origins". It didn't have bowstrings, either. Yes, people whined about it, then, too.
http://forums.biowar...forum=135&sp=75
Heretical wrote...
In BioWare's defense, there's more to it than designing a bow. Things like bowstrings can be very stubborn depending on a variety of factors, whether it be certain video cards, drivers, the game engine. It is still strange how most other games manages to have them though.
tmp7704 wrote...
The justification is, their game engine for
whatever reason doesn't seem to support animation of items attached to
the character. To animate Varric's crossbow they had to make it part of
the Varric's model.
The bows are just one item type that's
affected by it. I'd guess addressing it requires the level of changes to
the code that's been decided "not worth it".
Modifié par TheMadCat, 26 avril 2011 - 02:52 .
Modifié par mrcrusty, 26 avril 2011 - 02:52 .
neppakyo wrote...
I've said it on other threads, bioware should stop making game engines. They do a ****** poor job, and they always require loads of patches. License one like they did for ME (the unreal engine)
I'd say license the RED engine from CD Projekt. It seems to be able to handle seperate weapon animations.
neppakyo wrote...
I've said it on other threads, bioware should stop making game engines. They do a ****** poor job, and they always require loads of patches. License one like they did for ME (the unreal engine)
I'd say license the RED engine from CD Projekt. It seems to be able to handle seperate weapon animations.
Modifié par mrcrusty, 26 avril 2011 - 02:55 .