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Look at them bowstrings


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#1
Anathemic

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Skyrim
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Witcher 2
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Dragon Age 2

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Morrowind

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Modifié par Anathemic, 26 avril 2011 - 03:46 .


#2
Sainthood85

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Sorry too distracted by the Khajit and how it looks like an actual race and not just a disproportionate retextured human model.

Cant wait for Skyrim. But I still prefer Dunmer

Modifié par Sainthood85, 26 avril 2011 - 02:04 .


#3
neppakyo

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What are these "bowstrings" you speak of? *looks at DA2's bows and giggles*

#4
A Crusty Knight Of Colour

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This could just be of the camera angle too, but look how cartoonishly oversized the DA 2 bow is.

#5
Heretical

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I accept (and enjoy) the look of the bows as part of the style, but I cannot stand the lack of strings. It shouldn't bother me so much, yet it does. Also I have both TW2 and Skyrim pre-ordered :D

#6
Anathemic

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Heretical wrote...

I accept (and enjoy) the look of the bows as part of the style, but I cannot stand the lack of strings. It shouldn't bother me so much, yet it does. Also I have both TW2 and Skyrim pre-ordered :D


I should preorder Skyrim too, I need to work up some money though as I spent my savings on TW2 CE

But on topic, I agree with you. I can handle cartoonish oversized bows but without the sring it just looks plain stupid.

#7
A Crusty Knight Of Colour

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Not gonna pre-order Skyrim myself. After Oblivion, I'll adopt a wait and see approach for Bethesda games. I did pre-order TW 2 though.

#8
slimgrin

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I have to hand it to Bethesda. I never thought the Khajit would look so badass.

On topic: bow strings and sheaths must be a pain for game developers.

#9
Bootsykk

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Ah yes, "bowstrings". The long, twisted cords used with primitive weaponry to fling crudely sharpened projectiles.

We have dismissed those claims.

#10
Imrahil_

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Ser Pounce-a-lot is a playable character in Skyrim? Cool.

#11
neppakyo

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slimgrin wrote...

I have to hand it to Bethesda. I never thought the Khajit would look so badass.

On topic: bow strings and sheaths must be a pain for game developers.


I agree on the badass of the Khaijit!

Well, I think its a problem for Bioware. Some other devs seem to manage.

#12
Anathemic

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neppakyo wrote...

slimgrin wrote...

I have to hand it to Bethesda. I never thought the Khajit would look so badass.

On topic: bow strings and sheaths must be a pain for game developers.


I agree on the badass of the Khaijit!

Well, I think its a problem for Bioware. Some other devs seem to manage.


Bowstrings were present in Morrowind too.

#13
TheMadCat

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Wow, my favorite race in The Elder Scrolls is looking freaking sweet. Every week Skyrim looks like it gets better and better in every aspect.

As for bows, BioWares "justification" I believe was that it detracted to much from performance, interesting though how every other game which uses bows manages to get the strings and animations in properly without any performance hits. Perhaps they should go out and see about hiring some of these mystical people with other worldly powers and get them to design the bows for the game.

#14
2papercuts

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yeah, but do those games have button awesome?

#15
Heretical

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TheMadCat wrote...

Wow, my favorite race in The Elder Scrolls is looking freaking sweet. Every week Skyrim looks like it gets better and better in every aspect.

As for bows, BioWares "justification" I believe was that it detracted to much from performance, interesting though how every other game which uses bows manages to get the strings and animations in properly without any performance hits. Perhaps they should go out and see about hiring some of these mystical people with other worldly powers and get them to design the bows for the game.

In BioWare's defense, there's more to it than designing a bow. Things like bowstrings can be very stubborn depending on a variety of factors, whether it be certain video cards, drivers, the game engine. It is still strange how most other games manages to have them though.

#16
Anathemic

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Heretical wrote...

TheMadCat wrote...

Wow, my favorite race in The Elder Scrolls is looking freaking sweet. Every week Skyrim looks like it gets better and better in every aspect.

As for bows, BioWares "justification" I believe was that it detracted to much from performance, interesting though how every other game which uses bows manages to get the strings and animations in properly without any performance hits. Perhaps they should go out and see about hiring some of these mystical people with other worldly powers and get them to design the bows for the game.

In BioWare's defense, there's more to it than designing a bow. Things like bowstrings can be very stubborn depending on a variety of factors, whether it be certain video cards, drivers, the game engine. It is still strange how most other games manages to have them though.


I'm betting it's the engine. But when you have an crappy engine like Gamebryo able to produce proper animated bowstrings, it's pathetic.

#17
brgillespie

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You all must have selective memories. There's this Holy-Perfect-Ultimate game that folks around here refer to as "Dragon Age: Origins". It didn't have bowstrings, either. Yes, people whined about it, then, too.

http://forums.biowar...forum=135&sp=75

Modifié par brgillespie, 26 avril 2011 - 02:47 .


#18
2papercuts

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brgillespie wrote...

You all must have selective memories. There's this Holy-Perfect-Ultimate game that folks around here refer to as "Dragon Age: Origins". It didn't have bowstrings, either. Yes, people whined about it, then, too.

http://forums.biowar...forum=135&sp=75

i think anyone said DAO did

#19
tmp7704

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TheMadCat wrote...

As for bows, BioWares "justification" I believe was that it detracted to much from performance

The justification is, their game engine for whatever reason doesn't seem to support animation of items attached to the character. To animate Varric's crossbow they had to make it part of the Varric's model.

The bows are just one item type that's affected by it. I'd guess addressing it requires the level of changes to the code that's been decided "not worth it".

Modifié par tmp7704, 26 avril 2011 - 02:50 .


#20
Anathemic

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brgillespie wrote...

You all must have selective memories. There's this Holy-Perfect-Ultimate game that folks around here refer to as "Dragon Age: Origins". It didn't have bowstrings, either. Yes, people whined about it, then, too.

http://forums.biowar...forum=135&sp=75


Sure I didn't really like DA:O not having bowstrings, but this was all made up with the general plot and game features of the game in general.

Now considering we are on the DA2 forum, absence of bowstrings is just one of many failures the game has shown.

#21
TheMadCat

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Heretical wrote...

In BioWare's defense, there's more to it than designing a bow. Things like bowstrings can be very stubborn depending on a variety of factors, whether it be certain video cards, drivers, the game engine. It is still strange how most other games manages to have them though.


Understandable, it just seems like a crummy defense when every other game out there these day that has a bow manages to implement the strings just fine. Hell even indie games like Mount & Blade get them in with zero trouble. If more games did it with the same reasoning then I'd buy it, but that's not the case so it's tougher for me to swallow.

tmp7704 wrote...
The justification is, their game engine for
whatever reason doesn't seem to support animation of items attached to
the character. To animate Varric's crossbow they had to make it part of
the Varric's model.

The bows are just one item type that's
affected by it. I'd guess addressing it requires the level of changes to
the code that's been decided "not worth it".


And I'm curious as to why that'd be the case, they did build their own engine so it seems strange that they'd handicap themselves in that area.

Modifié par TheMadCat, 26 avril 2011 - 02:52 .


#22
A Crusty Knight Of Colour

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People have said it's an issue with Bioware games. By default, Origins is counted. I think it's an issue with the game engine myself.

So no, I don't see the selective memories. Your selective arguments perhaps, but no selective memories.

It's not a big deal for me, just funny.

Modifié par mrcrusty, 26 avril 2011 - 02:52 .


#23
neppakyo

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I've said it on other threads, bioware should stop making game engines. They do a ****** poor job, and they always require loads of patches. License one like they did for ME (the unreal engine)

I'd say license the RED engine from CD Projekt. It seems to be able to handle seperate weapon animations.

#24
Anathemic

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neppakyo wrote...

I've said it on other threads, bioware should stop making game engines. They do a ****** poor job, and they always require loads of patches. License one like they did for ME (the unreal engine)

I'd say license the RED engine from CD Projekt. It seems to be able to handle seperate weapon animations.


That would be one of BioWare's greatest moments if that happened.

#25
A Crusty Knight Of Colour

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neppakyo wrote...

I've said it on other threads, bioware should stop making game engines. They do a ****** poor job, and they always require loads of patches. License one like they did for ME (the unreal engine)

I'd say license the RED engine from CD Projekt. It seems to be able to handle seperate weapon animations.


Surely you jest. The Infinity and Aurora engines were great. Sure, they aren't as good as the Unreal engine, but they did their jobs quite well and left enough flexibility for adaptations, particularly the Aurora engine.

But.... using the RED engine would be a good idea for future games.

Modifié par mrcrusty, 26 avril 2011 - 02:55 .