Anathemic wrote...
Bowstrings are serious business
True that! Possible new occupation for Jessica Fletcher!
Modifié par Elhanan, 26 avril 2011 - 11:41 .
Anathemic wrote...
Bowstrings are serious business
Modifié par Elhanan, 26 avril 2011 - 11:41 .
60 bows, 6 voice actors.sympathy4saren wrote...
I can almost bet my life Skyrim will have around 60 different bows to get. Some which are enchanted and have particular powers/percentage/duration/distance. How many bows can one acquire in DA2?
Maverick827 wrote...
60 bows, 6 voice actors.sympathy4saren wrote...
I can almost bet my life Skyrim will have around 60 different bows to get. Some which are enchanted and have particular powers/percentage/duration/distance. How many bows can one acquire in DA2?
Don't you know? On these forums, we make outlandish claims about games which have disappointed us and act like children.Anathemic wrote...
Fallout 3 had 36 VA's, I'm pretty sure Skyrim will have around, if not, more than that number.
Maverick827 wrote...
60 bows, 6 voice actors.sympathy4saren wrote...
I can almost bet my life Skyrim will have around 60 different bows to get. Some which are enchanted and have particular powers/percentage/duration/distance. How many bows can one acquire in DA2?
Maverick827 wrote...
Don't you know? On these forums, we make outlandish claims about games which have disappointed us and act like children.Anathemic wrote...
Fallout 3 had 36 VA's, I'm pretty sure Skyrim will have around, if not, more than that number.
Modifié par _Loc_N_lol_, 27 avril 2011 - 01:30 .
_Loc_N_lol_ wrote...
More importantly : neverwinter nights had them...
No it's not the end of the world, but out of all the stuff that was redesigned between DAO and DA2, that was another good candidate.
Ringo12 wrote...
Witcher 2 looks sexy
Maverick827 wrote...
60 bows, 6 voice actors.sympathy4saren wrote...
I can almost bet my life Skyrim will have around 60 different bows to get. Some which are enchanted and have particular powers/percentage/duration/distance. How many bows can one acquire in DA2?
Romantiq wrote...
mrcrusty wrote...
Lol.Romantiq wrote...
Isabella's boobs bounce at least. Developers worked real hard on that I bet.
Really?
They couldn't find a way to keep the killing blow animations yet they made Isabela's boobs bounce?
Vault Boy approves.
Yep. They bounce alright. Wish that "attention to detail" was diverted from ****** to something that needed it more. <_<
Modifié par Eber, 27 avril 2011 - 03:48 .
Anathemic wrote...
Bowstrings are serious business
inkjay wrote...
Anathemic wrote...
Bowstrings are serious business
Shows attention to detail that this PoS rushed out game doesn't have. Games done with with a minimal fraction of DA's MKTG budget have them, what does that say about Bioware?
Drakensang should also be made mandatory to anyone complaining about DAO shuffling, just to provide some perspective what sluggish and clunky placement/combat system really means...Eber wrote...
You have to prioritize. Radon Labs tried to do bouncing boobs and bowstrings and while the results were certainly eye pleasing (meet Fayris) the developing costs of Drakensang 2 were too high and the company went bankrupt.
Modifié par tmp7704, 27 avril 2011 - 08:43 .
Khayness wrote...
Framed Narrative folks.
Varric forgot about them.
The first game already had boobs and bowstrings. Not to mention characters look mostly the same as well. Insisting on full voice-over was the biggest contribution to their downfall.Eber wrote...
You have to prioritize. Radon Labs tried to do bouncing boobs and bowstrings and while the results were certainly eye pleasing (meet Fayris) the developing costs of Drakensang 2 were too high and the company went bankrupt.
But, at least the combat system features parry and dodge animations, rather than two characters swinging at each other non-stop like idiots, similar to Dungeon Siege.tmp7704 wrote...
Drakensang
should also be made mandatory to anyone complaining about DAO
shuffling, just to provide some perspective what sluggish and clunky
placement/combat system really means... ../../../images/forum/emoticons/unsure.png
(in
all fairness it's in part because the system is quite transparently
turn-based but it doesn't make the experience any better)
Modifié par virumor, 27 avril 2011 - 10:28 .
Sainthood85 wrote...
Sorry too distracted by the Khajit and how it looks like an actual race and not just a disproportionate retextured human model.