Rob Blake wrote...
I'm super excited
Oooh, Jesus Christ
Rob Blake wrote...
I'm super excited
javierabegazo wrote...
I can't remember how many times I've watched that video. It's just beautiful, and I've watched it twice with my eyes closed, it's really incredible. Even the ambient noise is beautiful.
They were great, but they lacked the power that gunshots really lack. The only ones that really came close were the Mattock and the Phalanx. Though Bioware can take cues not just from gunshots, but from explosions and other ambient combat noises as well. DICE really has those nailed down, and the only developer that comes in second with ambient combat noises is Kojima Productions.Pwener2313 wrote...
what was wrong with ME2's gun sounds? I thought they were great!
Pwener2313 wrote...
what was wrong with ME2's gun sounds? I thought they were great!
Nashiktal wrote...
Pwener2313 wrote...
what was wrong with ME2's gun sounds? I thought they were great!
Some of the weapons just didn't have that satisfying "punch" that some of the others did.
A good example would be enemy mercs. Have you listened to their weapon fire lately? It sounds like rain splattering on the cover, not bullets.
The GI video said that gunfire will sound different based on relative positioning, distance, and environment, so I would assume surface sounds would play a role, too.javierabegazo wrote...
Rob, can you say if SFX from gunshots will differ based on the surfaces they hit? i.e. shooting a metal door will make different SFX than shooting into the ground or a tree, etc.
Rob Blake wrote...
Yeah, we had surface typed bullet impacts in ME2. As with everything else, we'll be enhancing them for ME3.
We've been making iterative steps with our audio for a few games now and I think ME3 is going to be the one where we really shine. We're finally not switching audio engines like we did on ME1, DAO, ME2 and DA2... so instead we're spending our time making it sound really awesome in a system we already know, rather than reinventing the wheel again. Good times!
Rob Blake wrote...
Ha ha, you'll have to get that out of Christina or one of the gameplay folks... I'm not sure what info they're divulging at this point. Me on the other hand... I can't seem to stop blabbering on here
Modifié par Rob Blake, 26 avril 2011 - 06:02 .
Rob Blake wrote...
Yeah, the non-player weapons are getting a complete overhaul as well, the results make the combat feel so much more 'real' and satisfying.
That was a great interview about Brink, I've been looking forward to it for a whileMost of the things mentioned in there are pretty common nowadays and we've already implemented similar systems. We actually have some very cutting edge audio systems in ME3 that (as far as I'm aware) have never been done before.. but I'm not allowed to talk about it just yet.
The biggest difference between game audio nowadays is less to do with the tech and more to do with what you do with it and the content you use... we're almost at a stage where the tech isn't the barrier to great sounding games anymore, so it's up to us to make the most of it. You can be sure we're working our butts off to make it as great as possible for you guys!
Rob Blake wrote...
Yeah, the non-player weapons are getting a complete overhaul as well, the results make the combat feel so much more 'real' and satisfying.
That was a great interview about Brink, I've been looking forward to it for a whileMost of the things mentioned in there are pretty common nowadays and we've already implemented similar systems. We actually have some very cutting edge audio systems in ME3 that (as far as I'm aware) have never been done before.. but I'm not allowed to talk about it just yet.
The biggest difference between game audio nowadays is less to do with the tech and more to do with what you do with it and the content you use... we're almost at a stage where the tech isn't the barrier to great sounding games anymore, so it's up to us to make the most of it. You can be sure we're working our butts off to make it as great as possible for you guys!
Modifié par Vez04, 26 avril 2011 - 06:09 .
javierabegazo wrote...
@ Rob
Can you say if we'll be able to hear the more sentient enemies actually talk with each other more in battle? I think it would be awesome to hear an enemy commander direct suppressing fire at "the biotic" or Shepard, or to hear more context sensitive battle chatter, such as "Watch out for the krogan!"
I noticed in ME2 there was more of this, such as Miranda's "Krogan charging!"
Nashiktal wrote...
Audio really is an important part of any video game. I mean... Audio can pull me into immersion much better and deeper than any sort of visual can.
javierabegazo wrote...
@ Rob
Can you say if we'll be able to hear the more sentient enemies actually talk with each other more in battle? I think it would be awesome to hear an enemy commander direct suppressing fire at "the biotic" or Shepard, or to hear more context sensitive battle chatter, such as "Watch out for the krogan!"
I noticed in ME2 there was more of this, such as Miranda's "Krogan charging!"