Insanity Infiltrator Build
#1
Posté 26 avril 2011 - 05:04
Squad Disrupter Ammo
Heavy Incinerate
Agent
Cloak (still deciding between the two advanced versions of it; I need help in this area)
and finally...
Stasis?
For some reason, I find this power incredibly useful and compatible to the Infiltrator class. In tight spots, I can readily freeze a Heavy Mech, a Krogan, or a curious mercenary, wait until the effects wear off, and make good use of the damage bous glitch.
Please critique my build decision and prod me in the right direction...
#2
Posté 26 avril 2011 - 05:24
What weapon do you plan to take? If you're taking the Widow, Assassination Cloak might serve you best. If you take a shotgun (my favorite), you'll want Enhanced Cloak for added maneuverability.
#3
Posté 26 avril 2011 - 06:25
#4
Posté 26 avril 2011 - 11:50
As for the Cloak evolution, I've been thinking about that myself. I was testing it last night and I *think* you should be able to one-shot standard enemies without Cloak if you use an appropriate ammo power (and the Widow of course). In that case, you could actually argue that Enhanced Cloak would be preferable just to add mobility and also help you flank with other weapons. But it seems like most people don't like Enhanced.
If you are purely long-range, then go for Assassination Cloak I guess.
Modifié par termokanden, 26 avril 2011 - 11:51 .
#5
Posté 26 avril 2011 - 02:00
I am planning to obtain the Widow.
And are you guys suggesting that I replace Squad Disrupter Ammo with Squad Cyro Ammo?
Then what would I be using to take down shields?
Or do you guys think I should replace Stasis with Warp Ammo later in the game?
That way, would I have sufficient ammo types/abilities to take care of Barriers, Shields, Armor and Health?
#6
Posté 26 avril 2011 - 02:15
Shields drop fast enough under SMG fire. Your squad will be more effective in more situations with Squad Cryo Ammo than Squad Disruptor Ammo. You could evolve Disruptor Ammo into its Heavy form. Normally this is a problematic evolution as exploding mechs/geth are usually more of a hindrance than anything else. But if you're using the Widow, odds are good that you won't be getting close enough for that to really be a problem.
You don't need to have a specific way of dealing with every defense to make your character effective. You have a squad, after all, and you also have a wide variety of weapons. If you have the Kasumi DLC, the Locust will make quick work of any defenses that your Widow won't.
#7
Posté 26 avril 2011 - 02:19
Obviously you're skilled enough to have gotten through the game multiple times, so play around with different skill setups for various missions. Find what works best for you; there's plenty of eezo to be found for respeccing.
Modifié par Simbacca, 26 avril 2011 - 02:20 .
#8
Posté 26 avril 2011 - 03:00
I'd focus on spending points where you can't use a Squad member's power.
A single point in Stasis helps with this as it's effective enough for what you're doing.
#9
Posté 26 avril 2011 - 03:31
#10
Posté 26 avril 2011 - 09:46
Stasis (1)
Incineration Blast (4)
Assassination Cloak (4)
Assassin (4)
Disrupter Ammo (4)
Cyro Ammo (4)
After reading what you all had to say, I simply couldn't pass up both ammo abilities!
One more question. In how many shots will I be able to kill Harbinger in with which one of the above ammo types?
Modifié par I AM KROGAAANNN, 26 avril 2011 - 10:06 .
#11
Posté 27 avril 2011 - 01:02
I AM KROGAAANNN wrote...
One more question. In how many shots will I be able to kill Harbinger in with which one of the above ammo types?
No idea. You shouldn't be using Widow shots on his barrier though, unless you have Warp Ammo. If you bring Kasumi, Harbinger is a complete non-issue.
#12
Posté 27 avril 2011 - 06:52
lazuli wrote...
If you bring Kasumi, Harbinger is a complete non-issue.
Yeah, but you lose all his awesome pep talk
I think Widow without Warp Ammo will need 4 shots (3 full shots, and Harby will have a bit of armor left) to take down Harbinger (Insanity, level 30).
Modifié par Kronner, 27 avril 2011 - 07:45 .
#13
Posté 27 avril 2011 - 07:48
Now either the playstyle of the Infiltrator is better suited for squad cryo, or I'm seriously overestimating the amount of defenses that the mooks in ME2 receive; I suspect this largely due to sinosleep's work on comparing defenses vs health on average mobs. Thus, I'm stuck between faster defense-stripping versus guaranteed auto-kills with slower defense stripping.
Thoughts?
#14
Posté 27 avril 2011 - 08:05
Shooting the head off a mook seems like the best form of crowd control anyway. But also i think its a question of proximity; If you freeze an enemy far off you might not kill him with your next shot and he'll just topple over behind cover, defeating the purpose. With the vanguard however you're always in a position to close the gap and shatter some ice.
#15
Posté 27 avril 2011 - 08:57
Heavy Incinerate
Improved AI Hacking
Assassin
Squad Warp Ammo
Worked fantastic for me! Didn't need to waste points in Disruptor and Cryo Ammo when I have Warp Ammo, Locust and Widow is beast with it.
#16
Posté 28 avril 2011 - 03:04
My current infiltrator has (or is planning to get):
Assassination Cloak
Incineration Blast
Assassin
Heavy Warp Ammo
Squad Disruptor
and 1 point in Hacking I guess.
Modifié par termokanden, 28 avril 2011 - 03:05 .
#17
Posté 28 avril 2011 - 03:10
Saaziel wrote...
I always Cryo on my Vanguard , but i never even bothered with it on my {Widow} Infiltrator.
Shooting the head off a mook seems like the best form of crowd control....
This.
I like bringing along Morinth or one of Tali or Legion as my one dedicated CC squadmate too (the other squadie being a defense stripper).
termokanden wrote...
My current infiltrator has (or is planning to get):
Assassination Cloak
Incineration Blast
Assassin
Heavy Warp Ammo
Squad Disruptor
and 1 point in Hacking I guess.
That is my Widow Infiltrator's build. Love it, and maybe even more than my Scimitar Infiltrator despite my love of shotguns.
(Scimitar Infiltrator's build is 2 Disruptor Ammo / Squad Cryo Ammo / Assassination Cloak / Incineration Blast / 3 AI Hacking / Agent / 1 Neural Shock BTW)
Modifié par Simbacca, 28 avril 2011 - 03:13 .
#18
Posté 28 avril 2011 - 03:51
4 Heavy Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
4 Incineration Blast
1 AI Hacking
4 Passive (Assassin)
No bonus
If I want a bonus, I'll use Area Drain, cut out AI Hacking, and take 9 points out of Incinerate. Squad Cryo Ammo is your friend regardless. Using Heavy Disruptor Ammo with the Widow should allow you to decimate any enemy grunt not called Krogan or Collector. Elite soldiers may require more shots or a different weapon to bring them down to preserve the Widow ammo. Or Area Drain.
#19
Posté 29 avril 2011 - 10:47
4 Assassin
4 Assassin cloak
2 AI Hack (it's fun, and there are plenty of mechs with all DLC)
3 Disruptor
3 Incinerate
1 Warp ammo
I'm at level 16 I think, but either way, that is my current build. In addition it's worth noting that I originally sold my Xbox ME2 and got the PC version via free-for-buying-DA2...So I downloaded some of the DLCS and a save file that was the most similiar to my ME1 save file and played that this run through. Otherwise I would have picked up Geth Shield instead of warp ammo.
#20
Posté 29 avril 2011 - 02:46
Cstriker01 wrote...
...Otherwise I would have picked up Geth Shield instead of warp ammo.
Personally I feel GSB has way too long of cooldown for much too little of an effect. It would prevent me from using Assassin Cloack/Incineration Blast/AI Hack as often as I like.
#21
Posté 30 avril 2011 - 05:44
Modifié par I AM KROGAAANNN, 30 avril 2011 - 05:44 .
#22
Posté 02 mai 2011 - 10:37
lazuli wrote...
Shields drop fast enough under SMG fire. Your squad will be more effective in more situations with Squad Cryo Ammo than Squad Disruptor Ammo. You could evolve Disruptor Ammo into its Heavy form. Normally this is a problematic evolution as exploding mechs/geth are usually more of a hindrance than anything else. But if you're using the Widow, odds are good that you won't be getting close enough for that to really be a problem.
Wait a sec, I just spec'd to Heavy Disruptor Ammo on my OSOK Infiltrator because...
a) I figured Heavy Disruptor Ammo had the best Shield Penetration.
#23
Posté 02 mai 2011 - 11:21
Anyway I just tested it with 5/6 Sniper Damage and Squad Disruptor. You can still one-shoot normals with shields at level 30. So I don't think Heavy Disruptor is needed. Rather have the added CC and damage from squadmates.
Modifié par termokanden, 02 mai 2011 - 11:21 .
#24
Posté 04 mai 2011 - 05:19
#25
Posté 04 mai 2011 - 05:25
AK404 wrote...
Ah, I understand now. That would be a bad thing, wouldn't it.
The damage and stagger from an exploding geth/mech can mean the difference between life and death if you play aggressively enough. And, as termokanden pointed out, some geth can get quite close even if you're playing a long range game.





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