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DAO is over the course of a year, DA2 is over seven?


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#1
Femaleficar

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I do not if this thread is around but I'd like to discuss the timespan, the time plotholes (DAO-DAA-DA2) should be saved for another thread.

Why is it over the course of 7 years? It took 7 years for Meredith to crack?
Over the years, Hawke's companions haven't shown any physical change and for the majority of the places in Kirkwall, only a couple of stalls are moved around. (Though there is the statue in the Docks)

The Warden defeated the blight over the course of a year and became the Hero of Ferelden.
Hawke finally riled the templar/mage war over the course of 7 years and became Champion of Kirkwall, just a city among the Free marches.

Despite the possiblity to defeat the arishok and , it feels as Hawke didn't have much significiance but rather just a catalyst in the templar/mage war.
The Warden could've gotten alot more done in those years rather by how time was flying with Hawke.

(I would like to continue Hawke's story, but I'm interested on what you think the time span being too long or not.)

#2
ThomasBlaine

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The timespan was supposed to give your decisions a chance to manifest within the gameworld, and for events on a larger scale to take place with reasonable intervals.

The first point didn't really bum out in my opinion, but would it have been better for the invasion, lyrium mining and mage/templar war to take place in Kirkwall within a single year?

Personally, I far preferred Origin's classic real-time storytelling method.

Modifié par ThomasBlaine, 26 avril 2011 - 08:06 .


#3
SkittlesKat96

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 Well I don't think Hawke's story is over yet though and we still have to see what happens with this mage vs. templar thing...I appreciate that they tried something new though with the timeline even though it kind of failed

#4
Myusha

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Dudette.

DAII isn't where you're some ****ing lucky guy, saved from your ****ty life by a guy with a beard, to go fight a war and become some hero after beating impossible and improbable odds.

Congrats. You killed an Archdemon in the last game, in record time. The world hasn't changed much at all due to your actions. The Archdemon would've been killed with or without you. You just saved Ferelden, when conveniently everyone has having a butt**** of problems for you to solve.
If there were no social problems in DA:O here's what you'd do. You'd round up everyone extremely easily without issue, and then go do the Landsmeet and prepare your armies for the war ahead. At best you may influence the world around you in Awakening and the Boons from Anora, and the royal seat if you had the right origin. But only in Ferelden.

In Dragon Age II, Hawke's actions influenced:
Kirkwall, Starkhaven, Tevinter ( very slightly; Fenris Esque) Every Circle, the Chantry itself, the Qunari, the Grey Wardens, Orlais, Maybe the Dwarven Merchant Guild (and in exchange Orzammar). You even helped Flemeth accomplish one of her goals.

And considering Hawke's a Ferelden you're actions probably reflect back on Ferelden in some way!

The Warden killed a dragon.
Hawke shook a world.

#5
LilyasAvalon

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The time span was too long and not very well thought out. Despite the game playing out over 7 - 10 years, in truth, we possibly only play possibly 3 years of that. There was no real point to this either because EVERYTHING had to happen in the 3 years we did play the game, there was no real catchup in what happened in those 3 years that passed since the last act you were just kinda thrown into it.

Why did it take 5 years for Isabella to finally find the relic? Why does it take 3 years for Merrill to figure out she needs a knife to fix the mirror? Why does it take Sebastian SO FREAKIN' LONG to decide whether or not Starkhaven needs him or not? And why in the entire span of the game, do the people say THE EXACT SAME THING? There was no evidence of change in this 10 years, people were exactly where they were 10 years ago, saying the exact same things and pretty much selling the exact same items, the only real 'changes' were things such as the giant statue in the docks and the qunari enclave now being closed off, but that was it and didn't come around until Act 3.

The templar/Mage war was also a rather oddity for me, it was obvious this was meant to be the main plot in DA2 but I didn't feel any sort of real evidence of how 'serious' it was or of Meredith being insane until Act 3. Which is the shortest of the Acts anyway. The Qunari war was more involving and gripping than the Templar/Mage war and Hawke had a lot more to do with it.

As you said, the Warden got a lot more done in less than a year with more changes happening in Fereldan showing evidence of that then Hawke did in 10 years.

When the Warden made a choice, people responded appropriately to those choices: e.g. "I can't believe you released that monster!" "I can't believe I wasn't here to help protect Redcliffe..." "Leave here, Warden. The House of Harrowmont is grieving."

#6
Sabariel

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The time skips bugged me at times as well:

Fenris: Well, now that we've had sex I'm leaving. Bye!

*three years later*

Fenris: Well, I'm back. Apparently we didn't talk about me leaving all those years ago.

Hawke: I used my psychic powers and ascertained that you didn't want to talk about it.

Fenris: Awesome! So... let us not bother about talking about what I remembered or why it took me so long to come back. Makeup sex?

Hawke: Sure! :D

#7
LilyasAvalon

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Myusha wrote...

The Warden killed a dragon.
Hawke shook a world.


...So what exactly did Hawke DO to shake the world? As the OP said, Hawke seemed to be in more the right places at the right times, the Warden had to WORK to kill a Dragon which just so happened to be the leader of an huge army of darkspawn which want to destroy the world.

And yes, the archdemon would've been destroyed regardless of the Warden, but the same could be said for Hawke, especially considering Hawke never really did anything except being a catalyst. An easy role for anyone to fill.

#8
LilyasAvalon

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Sabariel wrote...

The time skips bugged me at times as well:

Fenris: Well, now that we've had sex I'm leaving. Bye!

*three years later*

Fenris: Well, I'm back. Apparently we didn't talk about me leaving all those years ago.

Hawke: I used my psychic powers and ascertained that you didn't want to talk about it.

Fenris: Awesome! So... let us not bother about talking about what I remembered or why it took me so long to come back. Makeup sex?

Hawke: Sure! :D


This is the perfect example of how the time skips did not work. xD

Don't get me wrong, I'm not angry they tried to do something new, I just think they should've tried that something new in anything other than the sequel of Dragon Age 2. I still think DA2 should still be called Dragon Age: Kirkwall.

Modifié par LilyasAvalon, 26 avril 2011 - 08:32 .


#9
Randy1012

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Myusha wrote...

The Warden killed a dragon.
Hawke shook a world.

Are you sure? Because to me, it looked like Hawke watched while Anders shook the world.

#10
Wulfram

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Myusha wrote...

The Warden killed a dragon.
Hawke shook a world.


The Warden saved the workd
Hawke f***ed it up

#11
Gibb_Shepard

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Myusha wrote...

Dudette.

DAII isn't where you're some ****ing lucky guy, saved from your ****ty life by a guy with a beard, to go fight a war and become some hero after beating impossible and improbable odds.

Congrats. You killed an Archdemon in the last game, in record time. The world hasn't changed much at all due to your actions. The Archdemon would've been killed with or without you. You just saved Ferelden, when conveniently everyone has having a butt**** of problems for you to solve.
If there were no social problems in DA:O here's what you'd do. You'd round up everyone extremely easily without issue, and then go do the Landsmeet and prepare your armies for the war ahead. At best you may influence the world around you in Awakening and the Boons from Anora, and the royal seat if you had the right origin. But only in Ferelden.

In Dragon Age II, Hawke's actions influenced:
Kirkwall, Starkhaven, Tevinter ( very slightly; Fenris Esque) Every Circle, the Chantry itself, the Qunari, the Grey Wardens, Orlais, Maybe the Dwarven Merchant Guild (and in exchange Orzammar). You even helped Flemeth accomplish one of her goals.

And considering Hawke's a Ferelden you're actions probably reflect back on Ferelden in some way!

The Warden killed a dragon.
Hawke shook a world.


.....

The Warden saved Fereldan.

Hawke witnessed world shaking moments, but in no way caused them. He was a bystander, nothing more.

#12
Snowship

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Well he was caught up in the events in a meaningful way, I'd think only Meredith and Anders were world shakers.
Both possessed and with mental issues.

#13
Sabariel

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I didn't feel like my Hawke was needed at all, really. He just did a lot of barking and Justice/Anders/Orsino/Meredith/Elthina did a lot of ignoring him and continuing on with what they were doing before :lol:

Modifié par Sabariel, 26 avril 2011 - 11:32 .


#14
Myusha

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Heck the Warden wasn't even significant. Without him/her, Alistair would've done it all anyway.

Darkspawn Chronicles prove that.

#15
HSHAW

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Myusha wrote...

Heck the Warden wasn't even significant. Without him/her, Alistair would've done it all anyway.

Darkspawn Chronicles prove that.


Darkspawn Chronicles proved that Alistair would have died trying to do all the Warden did.

#16
Avissel

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It's a bit more realistic of a time line, with things taking a long time to work themselves out.

Plus it allowed them to actually have a concrete amount of time that passed in the game, where as the passage of time in Origins was pretty hard to determine.

#17
Torvand

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Myusha wrote...

Heck the Warden wasn't even significant. Without him/her, Alistair would've done it all anyway.

Darkspawn Chronicles prove that.


Uh, if i remember correctly, didnt Alistair says if he lead, People die and he get stuck on a island with no pants?

#18
Alex Kershaw

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The whole seven year thing does nothing but hurt the game. It maeks the relationships unrealistic and emphasises the flaws such as the poor character development and the lack of evolution in the areas and people. Also, it puts the story now 7 (10?) years ahead of Origins which means our favourite characters are like 10 years older or dead (eg 40 year old Morrigan, dead Wynne, etc) for absolutely no benefit whatsoever. If they wanted to go down the whole route of the city evolving then it could be worth it but they didn't, so it's simply pointless.

#19
Alex Kershaw

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Myusha wrote...

Heck the Warden wasn't even significant. Without him/her, Alistair would've done it all anyway.

Darkspawn Chronicles prove that.


Yeah - a spin-off DLC set in an alternate universe 'proved' something. No, really - it was meant to be a fun DLC not to be taken seriously just for the fun of playing as the enemy.

#20
Avissel

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Alex Kershaw wrote...
(eg 40 year old Morrigan, dead Wynne, etc)


How did you determine Morrigan was 30 in Origins?

#21
NinjaRogue

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Warden gave the world a hug (even though in many universes they stabbed every single person they could with a sharp object that became known as the muderknife)
Hawke flipped the world off.

#22
Yrkoon

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Avissel wrote...

Alex Kershaw wrote...
(eg 40 year old Morrigan, dead Wynne, etc)


How did you determine Morrigan was 30 in Origins?

That's a good question.   Obviously we're not told how old  she is,  but   I got the impression that she was  quite a bit younger than 30 in DA:O.    I would put her around 21-25 ish

Modifié par Yrkoon, 26 avril 2011 - 04:40 .


#23
DadeLeviathan

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I have nothing personally against the way they told the story in DA2, but I don't think it was done in the way that I assumed they were going for. Because of the time jumps, DA2's story felt very rushed to me, and I felt very disconnected from the world and the characters as a result. It's still a great game, they just didn't hit the mark for me where the time jumps are concerned.

#24
88mphSlayer

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one does not solve Kirkwall's problems... much less in a year

also i'd like to see the Warden end the blight without the treaties

Modifié par 88mphSlayer, 26 avril 2011 - 07:44 .


#25
Asdara

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Y'know... I have never seen the damn statue. I must not go to the Docks enough in Act 3... it's of us right? Hell, I'll look for it this play through or the next.