Aller au contenu

Photo

Is this seriously Ashley's new armor?


  • Veuillez vous connecter pour répondre
730 réponses à ce sujet

#576
SennenScale

SennenScale
  • Members
  • 766 messages

corporal doody wrote...

Benezia was practically bursting at the seams! with her ample bosoms nearly spilling out.

again...i totally agree...in certain situations full suits should be made available if the player so wishes...on ship or in no combat areas....characters can wear whatever they want!

if not....than i think it time to bring in some Puritan artists for ME3!


Benezia was indoctrinated so I am willing to give her a pass.

:PI'm no puritan, mister. I just think heels in combat and boobies in vacuum are silly for characters like Samara, or Ash, both of which should know better.  But if Jack wants to give the finger to the universe/laws of physics, whatever. I can take that in stride, given the character.

Modifié par SennenScale, 01 mai 2011 - 03:03 .


#577
corporal doody

corporal doody
  • Members
  • 6 037 messages
samara can float with her biotics...and she knows a million ways to kill a asari with her bares hands!! dont think balance is a issue for her.

i dunno. when it comes to the races in the ME universe..i look at them with anthropologist or historian curiosity. They may be fictional...but for the most part they are well written. We know more about them than many cultures that no longer exist IRL. it is a serious no-no to place our values on theirs while studying them..so i try not to do the same in fiction. i take what is available and imagine the rest.....hopefully a few writers at bioware get bored one day and decide to flesh out a full on encyclopedia of the ME universe. Im extremely interested in the asari...because they are down right sexy, the pseudo-martial attitudes, and it is a species unlike many others created in a fiction.

Modifié par corporal doody, 01 mai 2011 - 03:12 .


#578
SennenScale

SennenScale
  • Members
  • 766 messages
Floating all the time isn't feasible and only happens in certain cutscenes. Nor does it solve the vacuum issues.

Even if asari are different in some respects, Samara has expressly put her sexuality and the possibility of romance behind her. It is still odd for a species that has prominent, modest members and for a person that put aside her relationship with her mate to bring down a sexual serial killer that resulted from that relationship. Doubly odd that said killer dresses more modestly despite trying to seduce people to death.


However, we need to get back to Ashley. I didn't meant to completely derail this thread, just point out that the writers don't seem to be taking as much care as they should.

Ash and Bioware have some serious explaining to do if that is her armor. Especially after we saw Kaidan in armor.

#579
Ahglock

Ahglock
  • Members
  • 3 660 messages
With Benezia I always thought the clothes she wore was a sign that she really wasn't a combatant. She went to a facility with geth and commando's I think she never really saw herself fighting in the place. She is a matriarch now, she leaves the getting shot to the younger asari. I don't think she really expected to see Shepard show up, kill everyone then confront her. Is she was expecting having to fight she probably just would have brought more troops until that wasn't even a possibility in her mind.

#580
crimzontearz

crimzontearz
  • Members
  • 16 781 messages
I still have the sinking feeling Benezia was a "perk" thrown in for Saren....

#581
WizenSlinky0

WizenSlinky0
  • Members
  • 3 032 messages
Biotics are entirely justified in their light clothing. They are not hard-line soldiers. They require maneuverability and flexibility to make full use of their powers. Biotics are MEANT to be squishy and armorless after you break through their biotics.

Hell, I think even asari commandos were in tight leather...and they are the asari biotic elite.

This doesn't explain ashley of course. Already given my opinions on that. But there's absolutely every reason for biotics in general not to be padded up in armor (though somehow I doubt the cleavage helps their biotics).

Modifié par WizenSlinky0, 01 mai 2011 - 08:47 .


#582
crimzontearz

crimzontearz
  • Members
  • 16 781 messages

WizenSlinky0 wrote...

Biotics are entirely justified in their light clothing. They are not hard-line soldiers. They require maneuverability and flexibility to make full use of their powers. Biotics are MEANT to be squishy and armorless after you break through their biotics.

Hell, I think even asari commandos were in tight leather...and they are the asari biotic elite.

This doesn't explain ashley of course. Already given my opinions on that. But there's absolutely every reason for biotics in general not to be padded up in armor (though somehow I doubt the cleavage helps their biotics).


hazardous conditions =  you need a hardsuit

#583
SennenScale

SennenScale
  • Members
  • 766 messages
^WizenSlinky0: It was the heels, cleavage and vacuum that I had an issue with. Clothed Squishy I can deal with just fine. I found the outfit silly on a non-romanceable teammate though and it has me worried about what may happen to Ashley. The released picture sure doesn't help matters.

I just hope Ash's personality isn't going to be tossed out the airlock along with the armor for the sake of space boobies. And just because the vaccuum and combat thing bugs me and enough other players to make dlc in 2, armor for the mission please? She can wear whatever in the ship because I'm not her mommy. I want her to wear some darned armor in combat though.

Modifié par SennenScale, 01 mai 2011 - 09:21 .


#584
WizenSlinky0

WizenSlinky0
  • Members
  • 3 032 messages

crimzontearz wrote...

hazardous conditions =  you need a hardsuit


Not exactly. Biotic barriors have already been shown to be exceptionally effective at withstanding a lot of pretty interesting stuff. It's not unfeasible to think a biotic could do something similar to holding back the seeker swarms.

Also, what exactly had hazardous conditions in ME2? I can think of one planet, off the top of my head. I believe the choices were largely based on what planets you would be visiting. I mean, I certainly don't think any of them would be wearing just that on a mission to a level 5 hazard.

SennenScale wrote...

^WizenSlinky0: It was the heels,
cleavage and vacuum that I had an issue with. Clothed Squishy I can deal
with just fine. I found the outfit silly on a non-romanceable teammate
though and it has me worried about what may happen to Ashley. The
released picture sure doesn't help matters.

I just hope Ash's
personality isn't going to be tossed out the airlock along with the
armor for the sake of space boobies. And just because the vaccuum and
combat thing bugs me and enough other players to make dlc in 2, armor
for the mission please? She can wear whatever in the ship because I'm
not her mommy. I want her to wear some darned armor in combat though.


I understand that. They are certainly using sexual appeal to sell games but in this market it's almost expected. Those who object to the overt sexualization of women in games, well, good for them. But there's been a lot of talk about how all the armors are "too light to be useful" lately and for biotics it makes complete sense. Miranda, Samara, Jack, I'd say they are very much explained within the game system (minus the heels, they really should have included an easter egg where one of them rubs their aching feet after a long mission). Just because there was a backlash doesn't mean the game context doesn't support their original looks.

Ashley is still a soldier, of course, and really shouldn't be wearing skin tight suits in battle. I don't think she will either. It's still a possibility though.

It'd be hard for them to retcon her personality for the final game. It'd just be a glaring inconsistancy for writers who, for the most part, are pretty consistant. If they really really wanted to trade in for space boobs, the new character you meet would be a human prostitute who just happens to have elite commando skills. Because, hey, screw it.

I expect her to wear armor on missions. But nothing is a gamebreaker so long as the overall package is good. It'd just be a bit of an annoyance, since she's the one I let live in pretty much every play through.

Modifié par WizenSlinky0, 01 mai 2011 - 09:59 .


#585
crimzontearz

crimzontearz
  • Members
  • 16 781 messages

WizenSlinky0 wrote...

crimzontearz wrote...

hazardous conditions =  you need a hardsuit


Not exactly. Biotic barriors have already been shown to be exceptionally effective at withstanding a lot of pretty interesting stuff. It's not unfeasible to think a biotic could do something similar to holding back the seeker swarms.

Also, what exactly had hazardous conditions in ME2? I can think of one planet, off the top of my head. I believe the choices were largely based on what planets you would be visiting. I mean, I certainly don't think any of them would be wearing just that on a mission to a level 5 hazard.

SennenScale wrote...

^WizenSlinky0: It was the heels,
cleavage and vacuum that I had an issue with. Clothed Squishy I can deal
with just fine. I found the outfit silly on a non-romanceable teammate
though and it has me worried about what may happen to Ashley. The
released picture sure doesn't help matters.

I just hope Ash's
personality isn't going to be tossed out the airlock along with the
armor for the sake of space boobies. And just because the vaccuum and
combat thing bugs me and enough other players to make dlc in 2, armor
for the mission please? She can wear whatever in the ship because I'm
not her mommy. I want her to wear some darned armor in combat though.


I understand that. They are certainly using sexual appeal to sell games but in this market it's almost expected. Those who object to the overt sexualization of women in games, well, good for them. But there's been a lot of talk about how all the armors are "too light to be useful" lately and for biotics it makes complete sense. Miranda, Samara, Jack, I'd say they are very much explained within the game system (minus the heels, they really should have included an easter egg where one of them rubs their aching feet after a long mission). Just because there was a backlash doesn't mean the game context doesn't support their original looks.

Ashley is still a soldier, of course, and really shouldn't be wearing skin tight suits in battle. I don't think she will either. It's still a possibility though.

It'd be hard for them to retcon her personality for the final game. It'd just be a glaring inconsistancy for writers who, for the most part, are pretty consistant. If they really really wanted to trade in for space boobs, the new character you meet would be a human prostitute who just happens to have elite commando skills. Because, hey, screw it.

I expect her to wear armor on missions. But nothing is a gamebreaker so long as the overall package is good. It'd just be a bit of an annoyance, since she's the one I let live in pretty much every play through.




uh...heastrum, the reaper corpse, the HCl atmosphere planet, Samara's recruitment mission, The Geth base

just naming a few

also, Biotics will not prevent radiations from passing through, heat-cold...Biotic barriers like shields CAN fail...would you not at least want a LIGHT hardsuit? 

#586
WizenSlinky0

WizenSlinky0
  • Members
  • 3 032 messages

crimzontearz wrote...


uh...heastrum, the reaper corpse, the HCl atmosphere planet, Samara's recruitment mission, The Geth base

just naming a few

also, Biotics will not prevent radiations from passing through, heat-cold...Biotic barriers like shields CAN fail...would you not at least want a LIGHT hardsuit? 


Incorrect. Haestrom was a yes, but considering it effected all characters equally, including an armored Shepard...even from a gameplay perspective it shouldn't matter.

Saren used Soverign as a flagship. Obviously they are equpped to handle organics inside them. Is it probably a bit odd they decided to write a derlect reaper as having no hull deficiencies? Yes, but they did.

Samara's recruitment mission took place on Ilos. I don't remember any hazards present, though my memory could be fuzzy.

The geth base had no hazards to speak of, other than lack of oxygen. Which they wore helmets.

Haestrom hazard was radiation based. Pretty sure it went through armor too, at equal speeds. Which means short of a Biohazard military hardsuit which would unlikely to be onboard a scout frigate, armor wouldn't help. Plus was there ever anything that said it CAN'T stop heat-cold? I certainly don't remember it. It was simply never demenstrated.

Anything CAN fail. The point is biotics benefit from having maximum flexibility. Just because it might not be the best choice, doesn't mean it isn't a reasonable one.

As far as I can tell ME2 planets were made to avoid hazard problems and therefore we never got to see what they would wear during an ACTUAL hazard.

Modifié par WizenSlinky0, 02 mai 2011 - 01:12 .


#587
Mr. MannlyMan

Mr. MannlyMan
  • Members
  • 2 150 messages
^ Halo didn't need sex appeal (unless you count Cortana, who isn't really that sexualized anyway). Gears of War didn't really have much, Battlefield nope, COD nope, Assassins Creed... only when it was appropriate.

Mass Effect has asari strippers, and we have ample opportunity to see our squadmates in civilian clothing while they're on the ship. Sex appeal isn't the issue here; it's the extent and the way it's presented that pisses a lot of us off. High heels in combat? Lots of cleavage? "Dat ass"? How is lowering yourself past the likes of Halo or Gears of War considered "progress"? Especially considering the way ME1 handled sexuality. Strippers were confined to strip bars, partial nudity to the tame (and pretty mature) sex scene at the end, and Benezia (who was Saren's advisor, not his personal bodyguard, so the lack of proper armor is understandable) had cleavage, but that was as far as the artists went with her sexual appeal.

Context.

#588
Iakus

Iakus
  • Members
  • 30 313 messages

Il Divo wrote...

Kotor: If I think Canderous looks 'more appropriate' in his starting outfit over his durasteel heavy armor, I effectively lose 10 AC and any stat bonuses that might come with that (no small smatter).

Mass Effect 2: If you think Miranda looks better in her AAP outfit while I prefer her original outfit, we are still on the same page; it's tied to appearance, nothing else. There is no pressure for me to change Miranda's outfit due to gameplay mechanics; it's simply aesthetic.

In the case of Mass Effect, it was far more difficult to keep the companions in their starter outfits (with its realtime combat) than it was to keep the Kotor party, where I could more easily balance out the lack of armor.

Also I think you are ignoring the rather large difference between offering 1-2 alternate outfits (still designed specifically for each character) over 15-20 different models of armor which are typically designed for Shepard over party members, or aren't given much thought (Wrex + pink armor = bad). 


But I thought the whole point of this thread was Ashley's appearance?  Yes, I'd favor actual equipable gear if offered, but what really bugs me is the outfit, and the possibility that this is it, this is her look for ME3. 

And this I can understand. But with unique armor, this is always going to be a concern (whether we find the outfit appropriate). In some cases, like Samara, her look didn't even seem to fit her given personality, although Matriarch Benezia was similar in this regard. Some often complain about Isabela (and even Morrigan!), though in her case I do think the clothing fits her personality.


If it's a new character, that's one thing.  But Ashley has been around since ME 1, with an already established personality and look.   Given I prefer armor on all squadmates that are going into a gunfight, anyway this is especially troubling.  Armor can look unique too. 

#589
Righteousham

Righteousham
  • Members
  • 32 messages

Mr. MannlyMan wrote...

Mass Effect has asari strippers, and we have ample opportunity to see our squadmates in civilian clothing while they're on the ship. Sex appeal isn't the issue here; it's the extent and the way it's presented that pisses a lot of us off. High heels in combat? Lots of cleavage? "Dat ass"? How is lowering yourself past the likes of Halo or Gears of War considered "progress"? Especially considering the way ME1 handled sexuality. Strippers were confined to strip bars, partial nudity to the tame (and pretty mature) sex scene at the end, and Benezia (who was Saren's advisor, not his personal bodyguard, so the lack of proper armor is understandable) had cleavage, but that was as far as the artists went with her sexual appeal.

Context.


Mr. MannlyMan this is pretty much the same as I feel. I do hope that they don't turn Ashely into Mirianda 2.0, judging by what we've seen of her personality I don't belive that she would dress particularly promiscuously.

#590
WizenSlinky0

WizenSlinky0
  • Members
  • 3 032 messages

Mr. MannlyMan wrote...

^ Halo didn't need sex appeal (unless you count Cortana, who isn't really that sexualized anyway). Gears of War didn't really have much, Battlefield nope, COD nope, Assassins Creed... only when it was appropriate.

Mass Effect has asari strippers, and we have ample opportunity to see our squadmates in civilian clothing while they're on the ship. Sex appeal isn't the issue here; it's the extent and the way it's presented that pisses a lot of us off. High heels in combat? Lots of cleavage? "Dat ass"? How is lowering yourself past the likes of Halo or Gears of War considered "progress"? Especially considering the way ME1 handled sexuality. Strippers were confined to strip bars, partial nudity to the tame (and pretty mature) sex scene at the end, and Benezia (who was Saren's advisor, not his personal bodyguard, so the lack of proper armor is understandable) had cleavage, but that was as far as the artists went with her sexual appeal.

Context.


I really have no problem with people who object to the sexuality that is more prevalent in ME2 than it was in ME1. But there is a distinct reasoning for biotics to want minimal armor restraints. Does that mean they need to show as much cleavage as possible? No. High heels? Impractical, unless you have a knife hidden in the heel.

Primarily my issue comes frrom the discussion of why they should be wearing thicker armor (not pertaining to ashley, but to the biotics in ME2) rather than why they should cover up their assets better.

I see absolutely no point in comparing it to other games. I did mention sex sells, but I never said you needed it to sell. You should stick to the discrepencies to how it is presented in ME1 compared to ME2. Even then it's a tough case to make. Assuming ME2 is really the brainchild of the series where they wanted it to be more similar to that style, it's safe to say development costs forced them to try and offer situations that requires less detailed modeling.

I'd venture a guess that modeling armor is a lot easier than modeling an entire character design and therefore it's possible they avoided showing too many scenes that required too much sexual appeal (and thereby indepth character models).

Ashley is not a biotic. I expect her to be in armor on missions and I don't think I'll be disappointed.

Modifié par WizenSlinky0, 02 mai 2011 - 01:22 .


#591
Dave666

Dave666
  • Members
  • 1 339 messages

WizenSlinky0 wrote...

crimzontearz wrote...


uh...heastrum, the reaper corpse, the HCl atmosphere planet, Samara's recruitment mission, The Geth base

just naming a few

also, Biotics will not prevent radiations from passing through, heat-cold...Biotic barriers like shields CAN fail...would you not at least want a LIGHT hardsuit? 


Incorrect. Haestrom was a yes, but considering it effected all characters equally, including an armored Shepard...even from a gameplay perspective it shouldn't matter.

Saren used Soverign as a flagship. Obviously they are equpped to handle organics inside them. Is it probably a bit odd they decided to write a derlect reaper as having no hull deficiencies? Yes, but they did.

Samara's recruitment mission took place on Illium. I don't remember any hazards present, though my memory could be fuzzy.

The geth base had no hazards to speak of, other than lack of oxygen. Which they wore helmets.

Haestrom hazard was radiation based. Pretty sure it went through armor too, at equal speeds. Which means short of a Biohazard military hardsuit which would unlikely to be onboard a scout frigate, armor wouldn't help. Plus was there ever anything that said it CAN'T stop head-cold? I certainly don't remember it. It was simply never demenstrated.

Anything CAN fail. The point is biotics benefit from having maximum flexibility. Just because it might not be the best choice, doesn't mean it isn't a reasonable one.

As far as I can tell ME2 planets were made to avoid hazard problems and therefore we never got to see what they would wear during an ACTUAL hazard.


http://images1.wikia...an-Survivor.png

Devlon Industries Survivor Armor, from ME:1, this armor was designed to protect from level 1 environmental hazzards, including heat, cold and I believe radiation hazards.  Granted its bright bloomin' yellow, but thats because it was designed to help the wearer survive (and be found) in hostile environments.

So we know that armor exists in game.  Gotta wonder how Shepard and co would have fared on somewhere like Haestrom with such armor, or its upgraded counterpart.  

In regards to Samara's Recruitment mission (I tested this myself btw), I'm sure that you remember those canisters of biotic toxins (can't remember the name of the stuff atm), well even if Shepard is wearing the Breather Helmet which should make Shep completely hermetically sealed, if those canisters are shot, by anyone, then Shepard still gets affected by the gas.  WTF?

Biotic Barriers or Shields simply don't protect from environmental hazards, period (The retcon at the begining of ME:2 where there's a shield keeping the air inside of the cockpit for Joker notwithstanding).  

There were three issues for me in regards to ME:2, first one is the lack of armor for Squaddies, the second is the fact that Shepards armor doesn't function the way its supposed to (hermetically sealed etc) and the third was the fact that Biotics use Barriers instead of Shields (Seriously, who would do that?  Having to constantly concentrate to keep yourself protected from enemy fire and use offensive abilities?  It makes much more sense to use a standard Shield and rely on Biotic Barriers to boost your Shields ala ME:1 or to use a Barrier for when said Shields fail, and then use all of that concentration that you were wasting on maintaining a Barrier to boost your offensive Biotics).

Modifié par Dave666, 02 mai 2011 - 01:52 .


#592
WizenSlinky0

WizenSlinky0
  • Members
  • 3 032 messages

Dave666 wrote...


http://images1.wikia...an-Survivor.png

Devlon Industries Survivor Armor, from ME:1, this armor was designed to protect from level 1 environmental hazzards, including heat, cold and I believe radiation hazards.  Granted its bright bloomin' yellow, but thats because it was designed to help the wearer survive (and be found) in hostile environments.

So we know that armor exists in game.  Gotta wonder how Shepard and co would have fared on somewhere like Haestrom with such armor, or its upgraded counterpart.  

In regards to Samara's Recruitment mission (I tested this myself btw), I'm sure that you remember those canisters of biotic toxins (can't remember the name of the stuff atm), well even if Shepard is wearing the Breather Helmet which should make Shep completely hermetically sealed, if those canisters are shot, by anyone, then Shepard still gets affected by the gas.  WTF?

Biotic Barriers or Shields simply don't protect from environmental hazards, period (The retcon at the begining of ME:2 where there's a shield keeping the air inside of the cockpit for Joker notwithstanding).  

There were three issues for me in regards to ME:2, first one is the lack of armor for Squaddies, the second is the fact that Shepards armor doesn't function the way its supposed to (hermetically sealed etc) and the third was the fact that Biotics use Barriers instead of Shields (Seriously, who would do that?  Having to constantly concentrate to keep yourself protected from enemy fire and use offensive abilities?  It makes much more sense to use a standard Shield and rely on Biotic Barriers to boost your Shields ala ME:1 or to use a Barrier for when said Shields fail, and then use all of that concentration that you were wasting on maintaining a Barrier to boost your offensive Biotics).


Well I know there are specialty armors for hazards. All of which had to be purchased. With the removal of the ability to buy armor, you have to assume a scout frigate would not stock biohazard armor sets. It's just not what scout frigates traditionally have to deal with.

I remember the canisters, but they weren't a *known hazard*. You were on a theroetically safe planet. There's no reason Shepard and crew would have left the Normandy in biohazard level squad armor on the off chance some dudes decided to leave cansisters of radioactive spunk around. (If my memory serves, it was absorbed through the skin, which is why Shepards helmet didn't help. His armor isn't meant for Biohazard protection).

The whole point of hazards in ME1, was you knew if a planet had them before landing. So unless our entire squad is going to walk through an entire game wearing bright biohazard gear...It doesn't make sense to call chatacters out for not wearing proper armor.

Haestrom is a big one because I don't really know why anyone would purposely land on a planet known to have radioactive sunlight without proper gear. Then again, it was in geth space, so no one would have known the sun was acting all funky except the quarians.

See, lets assume for a minute all shields and biotics are incapable of protecting against so-and-so effect (which wasn't so much retconned with joker, as showing a different type of shield not normally employed) and that they should wear armor everywhere just in case.

And  all of these effects seem to hit Shepard equally. So, basically what people want back are the armor swapping ability with effects. Which is an entirely different debate.

#593
crimzontearz

crimzontearz
  • Members
  • 16 781 messages

WizenSlinky0 wrote...

crimzontearz wrote...


uh...heastrum, the reaper corpse, the HCl atmosphere planet, Samara's recruitment mission, The Geth base

just naming a few

also, Biotics will not prevent radiations from passing through, heat-cold...Biotic barriers like shields CAN fail...would you not at least want a LIGHT hardsuit? 


Incorrect. Haestrom was a yes, but considering it effected all characters equally, including an armored Shepard...even from a gameplay perspective it shouldn't matter.

Saren used Soverign as a flagship. Obviously they are equpped to handle organics inside them. Is it probably a bit odd they decided to write a derlect reaper as having no hull deficiencies? Yes, but they did.

Samara's recruitment mission took place on Ilos. I don't remember any hazards present, though my memory could be fuzzy.

The geth base had no hazards to speak of, other than lack of oxygen. Which they wore helmets.

Haestrom hazard was radiation based. Pretty sure it went through armor too, at equal speeds. Which means short of a Biohazard military hardsuit which would unlikely to be onboard a scout frigate, armor wouldn't help. Plus was there ever anything that said it CAN'T stop heat-cold? I certainly don't remember it. It was simply never demenstrated.

Anything CAN fail. The point is biotics benefit from having maximum flexibility. Just because it might not be the best choice, doesn't mean it isn't a reasonable one.

As far as I can tell ME2 planets were made to avoid hazard problems and therefore we never got to see what they would wear during an ACTUAL hazard.


ok then, Heastrom had a sun SO hot that it would burn the chitin shell off a bug....just saying. With that in mind if you read the ME1 codex you will see that armor protects against extremes of temperature like that, of course we were never given an exact temperature but again...it fries bugs after a few seconds what do you think it would do to Jack's exposed skin?.....Also, Biotics cannot stop heat/cold especially if  caused by sunlight since they cannot block radiations and energy (at least according to the codex....you know they screwed that over  already in  several spots to add more "depth" to the combat and nerf the biotics)

The Geth base contains no Atmosphere because the geth do not need it, no atmosphere = no pressure, no pressure = pretty much deep space vacuum. it's not just no oxigen.

On the derelict Reaper there are WHOLE sections of the hull missing (you can look at the brown dwarf directly) and obviously there is no atmosphere because people are wearing breathers....the VI also makes mention about de-pressurization at some point once you head on the "outer" levels of the reaper

Samara's recruiting mission features a Biotic enhancing gas that can kill the squad if breathed in too long. Biotic enemies make it a point to throw tanks of this gas at you.....guess what would have made it pretty much a non issue? ding ding ding.....full hardsuit and helmet.

are you telling me that you would turn down A LIGHT hardsuit like ME1 kaiden or ME2 LOTSB Liara? If anything can fail I  would at least like some sort of bloody re3dundancy to attempt saving my butt

#594
lolwut666

lolwut666
  • Members
  • 1 470 messages
Everybody knows that badasses don't need armor.

They only wear them to look cool.

#595
Mike Effect

Mike Effect
  • Members
  • 12 messages
I don't know if this has been said yet but, maybe it's Ashley's outfit for Shepard's trial?

Edit: Nevermind, has been mentioned, on the first page. :P

That's what I'm going with anyway. It would be a shame if they changed her character as she's one of my favorites, but I wont start worrying until more ME3 news comes out. 

Modifié par Mike Effect, 02 mai 2011 - 02:37 .


#596
didymos1120

didymos1120
  • Members
  • 14 580 messages

WizenSlinky0 wrote...

Hell, I think even asari commandos were in tight leather...and they are the asari biotic elite.


No, they're asari who've chosen to focus on military skills professionally.  Some biotic skill is required, but that's it.  See the Codex on their military doctrine.

#597
didymos1120

didymos1120
  • Members
  • 14 580 messages

Dave666 wrote...

Biotic Barriers or Shields simply don't protect from environmental hazards, period (The retcon at the begining of ME:2 where there's a shield keeping the air inside of the cockpit for Joker notwithstanding).  


That's not a retcon.  The Citadel uses ME fields to retain atmosphere on the Wards.  That's also the only thing that could have allowed people to walk around in the Citadel Tower at the end of ME1 without helmets depite massive rents in the wall from Sovereign's debris.  Such barriers have also shown up in the novels.    The implication, however, is that they take a lot of power to maintain compared to the kinetic barriers on a hardsuit.

#598
crimzontearz

crimzontearz
  • Members
  • 16 781 messages

didymos1120 wrote...

Dave666 wrote...

Biotic Barriers or Shields simply don't protect from environmental hazards, period (The retcon at the begining of ME:2 where there's a shield keeping the air inside of the cockpit for Joker notwithstanding).  


That's not a retcon.  The Citadel uses ME fields to retain atmosphere on the Wards.  That's also the only thing that could have allowed people to walk around in the Citadel Tower at the end of ME1 without helmets depite massive rents in the wall from Sovereign's debris.  Such barriers have also shown up in the novels.    The implication, however, is that they take a lot of power to maintain compared to the kinetic barriers on a hardsuit.


arguably armosphere is retained by artificial gravity not by  sealing ME fields

#599
SmokePants

SmokePants
  • Members
  • 1 121 messages
The backlash against some of the ME2 attire was absurd. A combat suit doubling as a environment suit is an idiotic concept. If the integrity of your armor is what's keeping you alive, it is not wise to be exposing it to bullets, is it?

So, it's just holes that you can peep cleavage through vs smaller holes that I'm sure Sheperd's hardsuit is chock full of. It's the same problem, to which there is no solution. Just accept it -- nobody in the ME universe is adequately protected from, well, ANYTHING, really -- and move on.

Burying every character in carbon nano-tubing solves nothing. All it does is make for visual redundancy.

BUT, I think Alternate Appearance Pack 2 shows that BioWare is more willing to capitulate to mass hysteria than argue with it, so I expect Ashley to have armor in ME3 (which she should, because that's already been established as her look.)

#600
didymos1120

didymos1120
  • Members
  • 14 580 messages

crimzontearz wrote...

arguably armosphere is retained by artificial gravity not by  sealing ME fields


No, not arguably.  The Codex flat out says an ME "membrane" is used on the Ward arms.