Aller au contenu

Photo

Is this seriously Ashley's new armor?


  • Veuillez vous connecter pour répondre
730 réponses à ce sujet

#76
crimzontearz

crimzontearz
  • Members
  • 16 779 messages

thurmanator692 wrote...

i know. I was simply deffending samara. Besides, Miranda doesnt wear em in her new armor


it's funny her armor also changed her proportions........

#77
Guest_thurmanator692_*

Guest_thurmanator692_*
  • Guests
Woah! random picture attack!

#78
Darkstar Aurora

Darkstar Aurora
  • Members
  • 385 messages

crimzontearz wrote...


"armor" does not kick in in ME2

in ME1 armor drastically reduces damage taken once shields are down (also better armor = better shields)

it's a matter of gameplay mechanics, sadly, because Bioware wanted to go the shooter route

also, Visir is a spectre and she wars full armor..just saying

An alternative reason why armor does not kick in in ME2 could be because people have discovered how to make armor piercing rounds, or higher quality potential firearms thus rendering current armors irrelevant.  I mean surely just because Garrus is the only squad member with Armor-Piercing Ammo it does not mean that people have not figured out how to incorporate tungsten into their munitions.  There is even a side quest in ME1 about trying to stop the smuggling of modified rounds to keep the balance of weapons/armor in check, with law enforcement having the upper hand.

When the French heavy-armored noble cavalry fought vastly outnumbered English longbowmen on foot at Agincourt they assumed they had the best armor available.  Many of them died with many arrowheads piercing their platemail, and others suffucated in the mud when they fell off their arrow-ridden horses and their uber heavy armor did enable them get up.

In terms of Tela Vasir, I can only offer that is still in the ME2 timeline. The most recent novel takes place a few years after ME2, and even if ME3 is only a few months apart and fair bit can happen in terms of prototype technological advancements.

#79
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

morrie23 wrote...

Dude, scans will get you banned, beware!

Well you can just google it, so why would it be top secret?

#80
Guest_thurmanator692_*

Guest_thurmanator692_*
  • Guests

morrie23 wrote...

Dude, scans will get you banned, beware!

Forreal, no need to invoke the wrath of the mods

#81
Babli

Babli
  • Members
  • 1 316 messages
I think that this picture cleary shows that they are trying to make Ashley more "fappable"

Image IPB

Give her proper armor with helmet, as well for other characters or no 50 bucks from me BiowEAr...

...just 10 bucks later :D

#82
morrie23

morrie23
  • Members
  • 1 231 messages

AlexXIV wrote...

morrie23 wrote...

Dude, scans will get you banned, beware!

Well you can just google it, so why would it be top secret?


Indeed, but it is still against the site rules, just sayin'.

#83
crimzontearz

crimzontearz
  • Members
  • 16 779 messages

Darkstar Aurora wrote...

crimzontearz wrote...


"armor" does not kick in in ME2

in ME1 armor drastically reduces damage taken once shields are down (also better armor = better shields)

it's a matter of gameplay mechanics, sadly, because Bioware wanted to go the shooter route

also, Visir is a spectre and she wars full armor..just saying

An alternative reason why armor does not kick in in ME2 could be because people have discovered how to make armor piercing rounds, or higher quality potential firearms thus rendering current armors irrelevant.  I mean surely just because Garrus is the only squad member with Armor-Piercing Ammo it does not mean that people have not figured out how to incorporate tungsten into their munitions.  There is even a side quest in ME1 about trying to stop the smuggling of modified rounds to keep the balance of weapons/armor in check, with law enforcement having the upper hand.

When the French heavy-armored noble cavalry fought vastly outnumbered English longbowmen on foot at Agincourt they assumed they had the best armor available.  Many of them died with many arrowheads piercing their platemail, and others suffucated in the mud when they fell off their arrow-ridden horses and their uber heavy armor did enable them get up.

In terms of Tela Vasir, I can only offer that is still in the ME2 timeline. The most recent novel takes place a few years after ME2, and even if ME3 is only a few months apart and fair bit can happen in terms of prototype technological advancements.

really.....so, care to explain to me just why cerberus is wasting money into the creation/fetching of not one but THREE armors for shepard? some of which are, as per desciption, state of the art technology? would it not be FAR easier to give shepard "cloth" armor like Miri? For that matter your armor has to contain an eezo core, a generator, an onboard computer for the targeting and health monitoring VIs not to mention strength enhancing servo mechanisms  (like in the stimulator conduits and shoulder pads) which your idea of armor would not be able to host very easily

Edit: oh and let's not forget the medigel  application system


again,  I understand your desire to come up with plausible explanation but it makes no sense since, if Bioware wanted to, they could have given codex explanations about it..but they did not...because they did not want to....because they already gave explanations about the new looks in their video interviews and the explanation was "we wanted unique and sexy characters"


so......no sense arguing

Modifié par crimzontearz, 26 avril 2011 - 09:23 .


#84
pmac_tk421

pmac_tk421
  • Members
  • 1 465 messages
hopefully they will change ashely's appearance before they release the game. I liked her old appearence better.

#85
Guest_thurmanator692_*

Guest_thurmanator692_*
  • Guests
She still looks a lot more badass than Miranda.

#86
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

pmac_tk421 wrote...

hopefully they will change ashely's appearance before they release the game. I liked her old appearence better.

I don't think they will change much. I remember how people complained about Isabella in DA2 and they just made her a bit cuter and that's it. Also I think she looks way better now. At least in this picture.

#87
Shadowrun1177

Shadowrun1177
  • Members
  • 681 messages
I personally like Ashely's new appearance, I like the fact she's "let her hair down". I'm not ready to judge her outfit cause it's the first and only screenshot we've seen of her so far. On the overall I don't disapprove of it cause it seems like it's armored even if it isn't heavy armor which most people seem to be complaining about is that it's not heavy armor.

#88
xlI ReFLeX lIx

xlI ReFLeX lIx
  • Members
  • 1 383 messages
I like Ashley's new look

#89
xlI ReFLeX lIx

xlI ReFLeX lIx
  • Members
  • 1 383 messages

Shadowrun1177 wrote...

I personally like Ashely's new appearance, I like the fact she's "let her hair down". I'm not ready to judge her outfit cause it's the first and only screenshot we've seen of her so far. On the overall I don't disapprove of it cause it seems like it's armored even if it isn't heavy armor which most people seem to be complaining about is that it's not heavy armor.


This. Look at the photo, it is still armored. BioWare put hot and armor together and well... I like it :D

#90
Guest_thurmanator692_*

Guest_thurmanator692_*
  • Guests
What, no pink?

#91
morrie23

morrie23
  • Members
  • 1 231 messages
Looks like Ash is sporting some new hair rendering tech too, it looks much better than the hair seen in ME2. As looks as she puts some armour on when out on missions, then I'm more than happy with the new look.

#92
Guest_thurmanator692_*

Guest_thurmanator692_*
  • Guests
If she clasps the top two claspy things and throws on a helmet, she'll be more armored than Liara was in LotSB

#93
Darkstar Aurora

Darkstar Aurora
  • Members
  • 385 messages

crimzontearz wrote...

Darkstar Aurora wrote...

crimzontearz wrote...

uh.....as strong as a super hard thin armor would be without any "padding" and virtuallyunlimied flexibility a single shot would still cause a lot of damage if anything immense pain...so yeah....I'll go with a no on this one

I never claimed that there would not be padding.  That does not mean she needs to walk around looking like the Tin Man of Oz.  It can have the same "depth" of padding afforded by light armor, but with an thin exterior that has greater hardness and strength than the heaviest armor. 

Nanontechnology, which is quite prevalent in the ME universe, can be used to create what are currently called Metamaterials.  These are custom materials created on an atomic scale which, due to their unique atomic-level structure, can potentially redirect anything from shock vibrations, sound, x-rays, or even light waves depending on the scale and precision of their construction.  Current projects that seek to develop sound-proof rooms, earth-quake proof buildings, or even invisibility shields.  The same tech they would use to redirect earthquake shocks around a building could be used to redirect kinetic shocks away from the body due to the impact of ballistics.


evidently all these wonderful technologies are not taken into consideration into the ME universe where the codex specifies armor is a necessity

yet the "main characters" walk around  with plummeting V necks or wearing solely nipple belts.....oh and let's never forget the combat high heels -facepalms-

The majority of the Codex is written from the perspective of an Alliance Marine, and largely cut & paste from ME1, despite numerous gameplay changes between the two games.  One among those being that biotic specialists do not need combat hardsuits to generate their own versions of kinetic barriers.

In terms of new or alternative technologies to explain an absence of something that is generally "required", I do not need the Codex to digress over every detail in extensive depth to immerse myself in the story.  Storytelling is a two-way street, and at some point you have to let your imagination extrapolate its own interpretations rather than having every aspect spelled out for you, even in "reality" entrenched scope of science fiction. 

There certainly is no codex entry to cover what absent technologies explain the lack of ANY toilet paper, soap, hand sanitizer, and feminine hygeine products in the Normandy restrooms (or why the original Normandy did not have Restrooms at all).  That in turn does not mean one is wrong by presuming they must have some sort other unidentified alternative, or that the specifics of it are irrelevant to the storyline...despite the mortal dangers that can occur when hand-washing does not occur in shared enviroments, inter-species or otherwise.

In terms of "V-necks and belt-straps": Jack and Samara are the most powerful biotics you are able to recruit, and as such they generate biotic barriers passively.  Jack does not care about her well being until you give her the chance to let her past go, at which point she gains a vest, which for arguements sake could provide just as much protection to vital organs as the other armors (from Miranda to Garrus) that provide no statistical metric of their effectiveness (In fact Jack and Miranda actually have more health than Garrus, but whatever..).  As for Samara, we know very little of Asari physiology or culture.  Their grace and balance may make them equally dextrous regardless of the height of their heels, and for all we know they could either not have vital organs in their chest region, or they may have element zero nodules intersecting the involuntary nerves that govern those organs, granting either secondary or more potent concentrations of their biotic barriers.

#94
crimzontearz

crimzontearz
  • Members
  • 16 779 messages

thurmanator692 wrote...

If she clasps the top two claspy things and throws on a helmet, she'll be more armored than Liara was in LotSB


uh...not really

#95
Guest_thurmanator692_*

Guest_thurmanator692_*
  • Guests

crimzontearz wrote...

thurmanator692 wrote...

If she clasps the top two claspy things and throws on a helmet, she'll be more armored than Liara was in LotSB


uh...not really

her shoulders are padded, and there could be more padding we can't see at this angle. I'm still firmly behind the assumption that this is casual gear

#96
jamesp81

jamesp81
  • Members
  • 4 051 messages
I suspect that's just her casual wear.  I hope so, anyway.

With that said, I liked the ME1 work clothes.  They were very practical; lots of pockets, looked comfortable.

Modifié par jamesp81, 26 avril 2011 - 09:46 .


#97
Manic Sheep

Manic Sheep
  • Members
  • 1 446 messages

Siansonea II wrote...

Don't judge Samara's costume by human standards. She's an asari. And OLD asari. Humans have only been around for a few decades, she probably hadn't run into very many of them before she landed on Illium. Her "cleavage" probably has a very different significance to other asari than it does to human male horndogs, who weren't around when Justicar armor was designed. Asari don't seem to be very 'visual' people, otherwise, why on Thessia would they ever mate with turians, krogan, volus, etc.? I always imagined Samara's exposed chest and head were symbolic, as these are her most vulnerable areas. It's as if she's giving her opponents a fair shot at her, with only her biotic barrier and combat expertise to rely on to save herself and prevail in combat. Of course, human males come along and start whistling like construction workers, and Samara's reaction is likely to be "what is wrong with those humans?"

‘It's a cultural thing; don’t judge it by human standards’ sounds like a very poor way to justify having that sort of outfit for fan service and giving enemies a fair shot by having exposed skin and wearing high heels is stupid not matter how good you think you are. But then the Asari in general are fan service.

I hate Ashley’s new look , I think she looked much better before when she wasn't buried under a ton of makeup, had her hair up and before they "enhanced" her clearage (tho in ME everyone had the same body model so they may have intend her to be like that. Dose not change the fact that I think it looks silly regardless) but I'm guessing that’s just her casuals. I don't think bioware would be that silly. At least Miranda and Samara are not Soldiers. Biotics and techs have always used light armor.

Modifié par Manic Sheep, 26 avril 2011 - 10:27 .


#98
Darkstar Aurora

Darkstar Aurora
  • Members
  • 385 messages

crimzontearz wrote...

Darkstar Aurora wrote...

crimzontearz wrote...


"armor" does not kick in in ME2

in ME1 armor drastically reduces damage taken once shields are down (also better armor = better shields)

it's a matter of gameplay mechanics, sadly, because Bioware wanted to go the shooter route

also, Visir is a spectre and she wars full armor..just saying

An alternative reason why armor does not kick in in ME2 could be because people have discovered how to make armor piercing rounds, or higher quality potential firearms thus rendering current armors irrelevant.  I mean surely just because Garrus is the only squad member with Armor-Piercing Ammo it does not mean that people have not figured out how to incorporate tungsten into their munitions.  There is even a side quest in ME1 about trying to stop the smuggling of modified rounds to keep the balance of weapons/armor in check, with law enforcement having the upper hand.

When the French heavy-armored noble cavalry fought vastly outnumbered English longbowmen on foot at Agincourt they assumed they had the best armor available.  Many of them died with many arrowheads piercing their platemail, and others suffucated in the mud when they fell off their arrow-ridden horses and their uber heavy armor did enable them get up.

In terms of Tela Vasir, I can only offer that is still in the ME2 timeline. The most recent novel takes place a few years after ME2, and even if ME3 is only a few months apart and fair bit can happen in terms of prototype technological advancements.

really.....so, care to explain to me just why cerberus is wasting money into the creation/fetching of not one but THREE armors for shepard? some of which are, as per desciption, state of the art technology? would it not be FAR easier to give shepard "cloth" armor like Miri? For that matter your armor has to contain an eezo core, a generator, an onboard computer for the targeting and health monitoring VIs not to mention strength enhancing servo mechanisms  (like in the stimulator conduits and shoulder pads) which your idea of armor would not be able to host very easily

Edit: oh and let's not forget the medigel  application system


again,  I understand your desire to come up with plausible explanation but it makes no sense since, if Bioware wanted to, they could have given codex explanations about it..but they did not...because they did not want to....because they already gave explanations about the new looks in their video interviews and the explanation was "we wanted unique and sexy characters"


so......no sense arguing

I understand your perspective as well, and I am not claiming that it would cover all potential bases.  What I do dislike is the general prevalence on the forums for claiming that anything that looks remotely visually aesthetic or is based more on the cinematic representation of a character's persona is inherently wrong or incompatible with a highly advanced future.  The Codex entries do not match every aspect of character presentation, but I think feel that is a problem with the Codex, not with the visual presentations.  Part of my arguement here is to open up perspectives of other players to what is out there and what could explain much of this, and simultaneously perhaps nudge the designers to update codex entries to explain many of these incongruous things.

That said I like her new costume.  I do not think a future civilization needs to be entirely utilitarian in design, with no room for aesthetic aspects to tech, and the scale of technological advancement in our own era combined with the fictional leaps in ME I feel there is more than enough room for the kinds of looks we have seen on the battlefield.

#99
crimzontearz

crimzontearz
  • Members
  • 16 779 messages

Darkstar Aurora wrote...

crimzontearz wrote...

Darkstar Aurora wrote...

crimzontearz wrote...

uh.....as strong as a super hard thin armor would be without any "padding" and virtuallyunlimied flexibility a single shot would still cause a lot of damage if anything immense pain...so yeah....I'll go with a no on this one

I never claimed that there would not be padding.  That does not mean she needs to walk around looking like the Tin Man of Oz.  It can have the same "depth" of padding afforded by light armor, but with an thin exterior that has greater hardness and strength than the heaviest armor. 

Nanontechnology, which is quite prevalent in the ME universe, can be used to create what are currently called Metamaterials.  These are custom materials created on an atomic scale which, due to their unique atomic-level structure, can potentially redirect anything from shock vibrations, sound, x-rays, or even light waves depending on the scale and precision of their construction.  Current projects that seek to develop sound-proof rooms, earth-quake proof buildings, or even invisibility shields.  The same tech they would use to redirect earthquake shocks around a building could be used to redirect kinetic shocks away from the body due to the impact of ballistics.


evidently all these wonderful technologies are not taken into consideration into the ME universe where the codex specifies armor is a necessity

yet the "main characters" walk around  with plummeting V necks or wearing solely nipple belts.....oh and let's never forget the combat high heels -facepalms-

The majority of the Codex is written from the perspective of an Alliance Marine, and largely cut & paste from ME1, despite numerous gameplay changes between the two games.  One among those being that biotic specialists do not need combat hardsuits to generate their own versions of kinetic barriers.

In terms of new or alternative technologies to explain an absence of something that is generally "required", I do not need the Codex to digress over every detail in extensive depth to immerse myself in the story.  Storytelling is a two-way street, and at some point you have to let your imagination extrapolate its own interpretations rather than having every aspect spelled out for you, even in "reality" entrenched scope of science fiction. 

There certainly is no codex entry to cover what absent technologies explain the lack of ANY toilet paper, soap, hand sanitizer, and feminine hygeine products in the Normandy restrooms (or why the original Normandy did not have Restrooms at all).  That in turn does not mean one is wrong by presuming they must have some sort other unidentified alternative, or that the specifics of it are irrelevant to the storyline...despite the mortal dangers that can occur when hand-washing does not occur in shared enviroments, inter-species or otherwise.

In terms of "V-necks and belt-straps": Jack and Samara are the most powerful biotics you are able to recruit, and as such they generate biotic barriers passively.  Jack does not care about her well being until you give her the chance to let her past go, at which point she gains a vest, which for arguements sake could provide just as much protection to vital organs as the other armors (from Miranda to Garrus) that provide no statistical metric of their effectiveness (In fact Jack and Miranda actually have more health than Garrus, but whatever..).  As for Samara, we know very little of Asari physiology or culture.  Their grace and balance may make them equally dextrous regardless of the height of their heels, and for all we know they could either not have vital organs in their chest region, or they may have element zero nodules intersecting the involuntary nerves that govern those organs, granting either secondary or more potent concentrations of their biotic barriers.


yeaaaaaah....no

Nipple belts and passive Biotic barriers (not happening BTW....it takes conscious efforts to activate Biotics and neural impulses strong enough to activate the eezo nodules) are not going to protect anyone from an hydrocloric acid atmosphere....and both Jack's and Samara's Barriers can fail if they enough damage, just like anyone's shields and THAT is where armor can save your sorry ***

we have a saying in my country for what you are doing, you are "climbing mirrors"

Bioware could have explained all this in codex entries like they did for themral clips....they did not, not because they did not want to but because nothing changed from a lore perspective, if it did they would have made codex entries about it as they did for the Silaris armor, as they did for the Clips, as they did for the collector tech as they did for the true geth or in ME1 as they did for holographic simulations and universal translators after the DLC....hell a LOT of codex entries are not even voiced and they cost next to nothing to implement....

they only thing that chanted is Bioware's outlook on "Gameplay" and "Appeal" just as it happened with DA2....hell I'm waiting for someone to say "mass effect 3!!!!! push a button and SOMETHING AWESOME HAPPENS!!!!!!!!" 

I am not dismissing your arguments, if Bioware implemented such explanations I would not have issues accepting them I am just saying they are pointless until Bioware gives its own coherent explanations..until they do tho these are just the way of an admittedly intelligent fan trying to mop up a mess left behind by someone who wanted to turn ME2 into a "more accessible and appealing" game

Modifié par crimzontearz, 26 avril 2011 - 09:54 .


#100
crimzontearz

crimzontearz
  • Members
  • 16 779 messages
also..I like sexy armor

Liara's armor manages to be protective AND at the same time sexy enhancing both her hips AND her bewbs (to a point) AND it retains a "labcoat" kinda look that is just perfect for her character