thurmanator692 wrote...
i know. I was simply deffending samara. Besides, Miranda doesnt wear em in her new armor
it's funny her armor also changed her proportions........
thurmanator692 wrote...
i know. I was simply deffending samara. Besides, Miranda doesnt wear em in her new armor
Guest_thurmanator692_*
An alternative reason why armor does not kick in in ME2 could be because people have discovered how to make armor piercing rounds, or higher quality potential firearms thus rendering current armors irrelevant. I mean surely just because Garrus is the only squad member with Armor-Piercing Ammo it does not mean that people have not figured out how to incorporate tungsten into their munitions. There is even a side quest in ME1 about trying to stop the smuggling of modified rounds to keep the balance of weapons/armor in check, with law enforcement having the upper hand.crimzontearz wrote...
"armor" does not kick in in ME2
in ME1 armor drastically reduces damage taken once shields are down (also better armor = better shields)
it's a matter of gameplay mechanics, sadly, because Bioware wanted to go the shooter route
also, Visir is a spectre and she wars full armor..just saying
Well you can just google it, so why would it be top secret?morrie23 wrote...
Dude, scans will get you banned, beware!
Guest_thurmanator692_*
Forreal, no need to invoke the wrath of the modsmorrie23 wrote...
Dude, scans will get you banned, beware!

AlexXIV wrote...
Well you can just google it, so why would it be top secret?morrie23 wrote...
Dude, scans will get you banned, beware!
really.....so, care to explain to me just why cerberus is wasting money into the creation/fetching of not one but THREE armors for shepard? some of which are, as per desciption, state of the art technology? would it not be FAR easier to give shepard "cloth" armor like Miri? For that matter your armor has to contain an eezo core, a generator, an onboard computer for the targeting and health monitoring VIs not to mention strength enhancing servo mechanisms (like in the stimulator conduits and shoulder pads) which your idea of armor would not be able to host very easilyDarkstar Aurora wrote...
An alternative reason why armor does not kick in in ME2 could be because people have discovered how to make armor piercing rounds, or higher quality potential firearms thus rendering current armors irrelevant. I mean surely just because Garrus is the only squad member with Armor-Piercing Ammo it does not mean that people have not figured out how to incorporate tungsten into their munitions. There is even a side quest in ME1 about trying to stop the smuggling of modified rounds to keep the balance of weapons/armor in check, with law enforcement having the upper hand.crimzontearz wrote...
"armor" does not kick in in ME2
in ME1 armor drastically reduces damage taken once shields are down (also better armor = better shields)
it's a matter of gameplay mechanics, sadly, because Bioware wanted to go the shooter route
also, Visir is a spectre and she wars full armor..just saying
When the French heavy-armored noble cavalry fought vastly outnumbered English longbowmen on foot at Agincourt they assumed they had the best armor available. Many of them died with many arrowheads piercing their platemail, and others suffucated in the mud when they fell off their arrow-ridden horses and their uber heavy armor did enable them get up.
In terms of Tela Vasir, I can only offer that is still in the ME2 timeline. The most recent novel takes place a few years after ME2, and even if ME3 is only a few months apart and fair bit can happen in terms of prototype technological advancements.
Modifié par crimzontearz, 26 avril 2011 - 09:23 .
Guest_thurmanator692_*
I don't think they will change much. I remember how people complained about Isabella in DA2 and they just made her a bit cuter and that's it. Also I think she looks way better now. At least in this picture.pmac_tk421 wrote...
hopefully they will change ashely's appearance before they release the game. I liked her old appearence better.
Shadowrun1177 wrote...
I personally like Ashely's new appearance, I like the fact she's "let her hair down". I'm not ready to judge her outfit cause it's the first and only screenshot we've seen of her so far. On the overall I don't disapprove of it cause it seems like it's armored even if it isn't heavy armor which most people seem to be complaining about is that it's not heavy armor.
Guest_thurmanator692_*
Guest_thurmanator692_*
The majority of the Codex is written from the perspective of an Alliance Marine, and largely cut & paste from ME1, despite numerous gameplay changes between the two games. One among those being that biotic specialists do not need combat hardsuits to generate their own versions of kinetic barriers.crimzontearz wrote...
Darkstar Aurora wrote...
I never claimed that there would not be padding. That does not mean she needs to walk around looking like the Tin Man of Oz. It can have the same "depth" of padding afforded by light armor, but with an thin exterior that has greater hardness and strength than the heaviest armor.crimzontearz wrote...
uh.....as strong as a super hard thin armor would be without any "padding" and virtuallyunlimied flexibility a single shot would still cause a lot of damage if anything immense pain...so yeah....I'll go with a no on this one
Nanontechnology, which is quite prevalent in the ME universe, can be used to create what are currently called Metamaterials. These are custom materials created on an atomic scale which, due to their unique atomic-level structure, can potentially redirect anything from shock vibrations, sound, x-rays, or even light waves depending on the scale and precision of their construction. Current projects that seek to develop sound-proof rooms, earth-quake proof buildings, or even invisibility shields. The same tech they would use to redirect earthquake shocks around a building could be used to redirect kinetic shocks away from the body due to the impact of ballistics.
evidently all these wonderful technologies are not taken into consideration into the ME universe where the codex specifies armor is a necessity
yet the "main characters" walk around with plummeting V necks or wearing solely nipple belts.....oh and let's never forget the combat high heels -facepalms-
thurmanator692 wrote...
If she clasps the top two claspy things and throws on a helmet, she'll be more armored than Liara was in LotSB
Guest_thurmanator692_*
her shoulders are padded, and there could be more padding we can't see at this angle. I'm still firmly behind the assumption that this is casual gearcrimzontearz wrote...
thurmanator692 wrote...
If she clasps the top two claspy things and throws on a helmet, she'll be more armored than Liara was in LotSB
uh...not really
Modifié par jamesp81, 26 avril 2011 - 09:46 .
‘It's a cultural thing; don’t judge it by human standards’ sounds like a very poor way to justify having that sort of outfit for fan service and giving enemies a fair shot by having exposed skin and wearing high heels is stupid not matter how good you think you are. But then the Asari in general are fan service.Siansonea II wrote...
Don't judge Samara's costume by human standards. She's an asari. And OLD asari. Humans have only been around for a few decades, she probably hadn't run into very many of them before she landed on Illium. Her "cleavage" probably has a very different significance to other asari than it does to human male horndogs, who weren't around when Justicar armor was designed. Asari don't seem to be very 'visual' people, otherwise, why on Thessia would they ever mate with turians, krogan, volus, etc.? I always imagined Samara's exposed chest and head were symbolic, as these are her most vulnerable areas. It's as if she's giving her opponents a fair shot at her, with only her biotic barrier and combat expertise to rely on to save herself and prevail in combat. Of course, human males come along and start whistling like construction workers, and Samara's reaction is likely to be "what is wrong with those humans?"
Modifié par Manic Sheep, 26 avril 2011 - 10:27 .
I understand your perspective as well, and I am not claiming that it would cover all potential bases. What I do dislike is the general prevalence on the forums for claiming that anything that looks remotely visually aesthetic or is based more on the cinematic representation of a character's persona is inherently wrong or incompatible with a highly advanced future. The Codex entries do not match every aspect of character presentation, but I think feel that is a problem with the Codex, not with the visual presentations. Part of my arguement here is to open up perspectives of other players to what is out there and what could explain much of this, and simultaneously perhaps nudge the designers to update codex entries to explain many of these incongruous things.crimzontearz wrote...
really.....so, care to explain to me just why cerberus is wasting money into the creation/fetching of not one but THREE armors for shepard? some of which are, as per desciption, state of the art technology? would it not be FAR easier to give shepard "cloth" armor like Miri? For that matter your armor has to contain an eezo core, a generator, an onboard computer for the targeting and health monitoring VIs not to mention strength enhancing servo mechanisms (like in the stimulator conduits and shoulder pads) which your idea of armor would not be able to host very easilyDarkstar Aurora wrote...
An alternative reason why armor does not kick in in ME2 could be because people have discovered how to make armor piercing rounds, or higher quality potential firearms thus rendering current armors irrelevant. I mean surely just because Garrus is the only squad member with Armor-Piercing Ammo it does not mean that people have not figured out how to incorporate tungsten into their munitions. There is even a side quest in ME1 about trying to stop the smuggling of modified rounds to keep the balance of weapons/armor in check, with law enforcement having the upper hand.crimzontearz wrote...
"armor" does not kick in in ME2
in ME1 armor drastically reduces damage taken once shields are down (also better armor = better shields)
it's a matter of gameplay mechanics, sadly, because Bioware wanted to go the shooter route
also, Visir is a spectre and she wars full armor..just saying
When the French heavy-armored noble cavalry fought vastly outnumbered English longbowmen on foot at Agincourt they assumed they had the best armor available. Many of them died with many arrowheads piercing their platemail, and others suffucated in the mud when they fell off their arrow-ridden horses and their uber heavy armor did enable them get up.
In terms of Tela Vasir, I can only offer that is still in the ME2 timeline. The most recent novel takes place a few years after ME2, and even if ME3 is only a few months apart and fair bit can happen in terms of prototype technological advancements.
Edit: oh and let's not forget the medigel application system
again, I understand your desire to come up with plausible explanation but it makes no sense since, if Bioware wanted to, they could have given codex explanations about it..but they did not...because they did not want to....because they already gave explanations about the new looks in their video interviews and the explanation was "we wanted unique and sexy characters"
so......no sense arguing
Darkstar Aurora wrote...
The majority of the Codex is written from the perspective of an Alliance Marine, and largely cut & paste from ME1, despite numerous gameplay changes between the two games. One among those being that biotic specialists do not need combat hardsuits to generate their own versions of kinetic barriers.crimzontearz wrote...
Darkstar Aurora wrote...
I never claimed that there would not be padding. That does not mean she needs to walk around looking like the Tin Man of Oz. It can have the same "depth" of padding afforded by light armor, but with an thin exterior that has greater hardness and strength than the heaviest armor.crimzontearz wrote...
uh.....as strong as a super hard thin armor would be without any "padding" and virtuallyunlimied flexibility a single shot would still cause a lot of damage if anything immense pain...so yeah....I'll go with a no on this one
Nanontechnology, which is quite prevalent in the ME universe, can be used to create what are currently called Metamaterials. These are custom materials created on an atomic scale which, due to their unique atomic-level structure, can potentially redirect anything from shock vibrations, sound, x-rays, or even light waves depending on the scale and precision of their construction. Current projects that seek to develop sound-proof rooms, earth-quake proof buildings, or even invisibility shields. The same tech they would use to redirect earthquake shocks around a building could be used to redirect kinetic shocks away from the body due to the impact of ballistics.
evidently all these wonderful technologies are not taken into consideration into the ME universe where the codex specifies armor is a necessity
yet the "main characters" walk around with plummeting V necks or wearing solely nipple belts.....oh and let's never forget the combat high heels -facepalms-
In terms of new or alternative technologies to explain an absence of something that is generally "required", I do not need the Codex to digress over every detail in extensive depth to immerse myself in the story. Storytelling is a two-way street, and at some point you have to let your imagination extrapolate its own interpretations rather than having every aspect spelled out for you, even in "reality" entrenched scope of science fiction.
There certainly is no codex entry to cover what absent technologies explain the lack of ANY toilet paper, soap, hand sanitizer, and feminine hygeine products in the Normandy restrooms (or why the original Normandy did not have Restrooms at all). That in turn does not mean one is wrong by presuming they must have some sort other unidentified alternative, or that the specifics of it are irrelevant to the storyline...despite the mortal dangers that can occur when hand-washing does not occur in shared enviroments, inter-species or otherwise.
In terms of "V-necks and belt-straps": Jack and Samara are the most powerful biotics you are able to recruit, and as such they generate biotic barriers passively. Jack does not care about her well being until you give her the chance to let her past go, at which point she gains a vest, which for arguements sake could provide just as much protection to vital organs as the other armors (from Miranda to Garrus) that provide no statistical metric of their effectiveness (In fact Jack and Miranda actually have more health than Garrus, but whatever..). As for Samara, we know very little of Asari physiology or culture. Their grace and balance may make them equally dextrous regardless of the height of their heels, and for all we know they could either not have vital organs in their chest region, or they may have element zero nodules intersecting the involuntary nerves that govern those organs, granting either secondary or more potent concentrations of their biotic barriers.
Modifié par crimzontearz, 26 avril 2011 - 09:54 .