Anyone else found the 'everyone turns on everyone' pretty stupid?
#51
Posté 28 avril 2011 - 10:38
won't quote since it's gonna be big, but well put!
#52
Posté 28 avril 2011 - 10:49
They wanted the same outcome every time so they don't have to do extra work for the sequel.
#53
Posté 28 avril 2011 - 11:22
It's the part where he decides to defend a pro-mage Hawke that just finished slaughtering the people under his command that's awkward.
#54
Posté 28 avril 2011 - 11:41
Nope! Fight! Fight again! Watch someone go bloodmage and destroy the possible peaceful solution.
Also, no way to stop Ander's plot. If you help him or not, the same thing happens.
No way to stop Orinso from going all boss battle on you, etc....
#55
Posté 28 avril 2011 - 11:41
#56
Posté 29 avril 2011 - 05:41
TiaraBlade wrote...
DA2 has a ton of forced stupidity and conflict that left a bad taste in my mouth. The biggest one I think was when you stumble across the mages and mage sympathetic Templars meeting. Do you get a chance to talk to them, remind them that you are the champion who has in the past helped both sides and overall been a friend to Kirkwall?
Nope! Fight! Fight again! Watch someone go bloodmage and destroy the possible peaceful solution.
Also, no way to stop Ander's plot. If you help him or not, the same thing happens.
No way to stop Orinso from going all boss battle on you, etc....
This, exactly. As I said in another thread, the action of most of the characters had me facepalming so hard I practically knocked myself unconscious.
#57
Posté 29 avril 2011 - 05:14
Bioware apparently tried to create a conflict with no good guys on both sides, but it ended up in a ridiculous and, thats most important, senseless slaughtering, which you can't prevent because the descisions are fake.
#58
Posté 29 avril 2011 - 05:25
Whipping out big magical sword etc doesn't help merediths case for being sane
As to the kill everything ending, yeah sucked big giant donkey nuts
Modifié par EternalPink, 29 avril 2011 - 05:26 .
#59
Posté 29 avril 2011 - 10:43
#60
Posté 29 avril 2011 - 11:28
Mikka-chan wrote...
Just having more then ONE hint that Orsino was in to blood magic would fix a lot. As it is, there's one single throw away book that you can even miss. I'm not saying they need to club us over the head with it (although maybe they do), but just three or so more hints in Act I and II plus another in Act III would help clean things up.
I could tell Orsino was going to be an enemy as soon as I saw his vampire-looking face morph and his Medusa staff. And I'm pretty naive, I believed everyone from Petrice to Anders when they used me for their murderous schemes. Anyway, I don't actually think Orsino was evil. This is mostly because of how he comes off during the Qunari invasion at the end of Act II. If Bethany is in the Circle, he saves her life. She's out and judging by the others probably mortally wounded. He heals her and then scolds her, "I told you to let them take me!" I know he was giving Quentin some books, but I honestly don't think anyone who tries to throw themselves on a grenade for Bethany is downright evil.
He certainly goes batty at the end of Act III, but Act III is a cluster**** of stupid. Arianni, Feynriel's mother, tries to kill Hawke at the end of Merrill's quest if Hawke explains that Marethari became an abomination of her own free will. "Sure, you saved my son's life and I'm eternally grateful, but this is act III and none must live!"
#61
Posté 29 avril 2011 - 11:35
Pretty sure David Gaider agrees with you. One of the questions asks about his most and least favourite characters and he basically says he wished Orsino had more screen time, describing him as a "main antagonist".Mikka-chan wrote...
Just having more then ONE hint that Orsino was in to blood magic would fix a lot. As it is, there's one single throw away book that you can even miss. I'm not saying they need to club us over the head with it (although maybe they do), but just three or so more hints in Act I and II plus another in Act III would help clean things up.
I do like it at the end of an RPG when decisions start coming together, especially when it's something subtle, but I got a feeling at the end of DA2 -- the same feeling I had at the end of The Witcher -- where everything I've done is just shoehorned into one ending. When hardened Alistair takes the throne in DAO it's not obvious that it's because of a conversation you had tens of hours ago about his sister, but at the end of the Witcher there were really obvious "You said X so now I'm saying Y" moments with Jacques where I could see exactly where that came from and, worse than that, I could see how similar all of the "different" outcomes would be. Then, in DA2, it seemed to try and hide the fact that, in order for the story to be where Bioware want it for the next game, they basically need the player to kill the leaders of both groups regardless of who you side with.
Modifié par nerdage, 29 avril 2011 - 11:40 .
#62
Posté 29 avril 2011 - 11:44
#63
Posté 30 avril 2011 - 12:04
Deztyn wrote...
I'm in the minority who like Orsino's character. Oh, I think he was an incompetent moron, and the problems in Kirkwall's Circle are as much his fault as Merry's but his character worked for me. All we needed was a little cutscene of Templars storming to get across how dire the situation was and it would have been perfect.
Agreed there. Makes you miss the days when intelligence was the primary stat for mages, huh? Hehe.





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