Why do some people play nice characters?
#1
Posté 26 avril 2011 - 12:52
So I end up playing assassins,bloodmages and people who do whatever they want.
So why play a nice person when you can be that way anyway?
#2
Guest_szekeres2010_*
Posté 26 avril 2011 - 12:56
Guest_szekeres2010_*
#3
Posté 26 avril 2011 - 01:12
#4
Posté 26 avril 2011 - 01:17
#5
Posté 26 avril 2011 - 01:19
#6
Posté 26 avril 2011 - 01:24
#7
Posté 26 avril 2011 - 01:28
#8
Posté 26 avril 2011 - 01:32
FYI - I can't do that in real life either!
#9
Posté 26 avril 2011 - 01:37
@Snowship: I prefer the Templar ending, but mostly because I think Cullen is dreamy. <3
#10
Posté 26 avril 2011 - 02:36
happy_daiz wrote...
I typically play a good character; for me, it's a conscience thing (not a conscious thing). I feel awful doing mean things to people (yes, I know, they're not real) but I agonize over my good decisions
I'm the same way, I know it's just a game but I feel horrible doing mean or questionable things, or choosing the red dialogue options. While rivalmancing Merrill, I wanted to cry every time I had to be harsh with her. I don't think I'll be doing that again. I may not be happy about the whole blood magic thing, but it's easier to deal with than making Merrill sad.
#11
Posté 26 avril 2011 - 03:05
#12
Posté 26 avril 2011 - 03:07
BBK4114 wrote...
It's just not my fantasy to be bad or evil. Just being a mage and shooting lightening at fools is what I'm after.
FYI - I can't do that in real life either!
I wish that I could shoot lightning at people too.
#13
Posté 26 avril 2011 - 03:11
That said, i think Bioware is improving the "evil" choices in the last games. Often they actually have a side to them that makes sense, even if they are cruel. But there are still many cases that are just there to provide an evil option. At least it is not quite as bad as in Fallout, were you can be ridiculously evil (blowing up a town for 500 bottlecaps? Enslaving people for a reward that's less valuable then the loot in a random house? Poisoning the water so that everyone will die? Oh, come on!).
But sometimes it can also be challenging to roleplay a good character. My first Warden is a good example. A dwarven commoner, very focused on doing what's right. During the Origin story i was sure i would get my sister killed with my morals. During the end i declined Morrigan's ritual and Alistair's offer to sacrifice himself with a heavy heart. I don't wanted my character to die, be eradicated and leaving Leliana behind, but he was hell-bend on his duty and morals. That was hard to play too, something i propably couldn't do in real life.
The whole "playing evil because i can't be like that in real life" applies more to GTA for me. The protagonists are rather shallow (ok, Nico Bellic was an exception), it is just about being an ass. But i can't play like that in a game with deep characters, interesting moral dilemmas and the possibility to flesh out a character.
#14
Posté 26 avril 2011 - 03:19
That being said, I don't mind playing a "tough" character, but not an "evil" one; a character that wants others to help themselves and not waste his/her time, not one who enjoys seeing others suffer.
#15
Posté 26 avril 2011 - 03:21
#16
Posté 26 avril 2011 - 03:46
Mikyla wrote...
I have tried to play "evil" characters and it just feels wrong. I can't bring myself to be "evil" even in a game. So I play what feels right and most of the time it's the way I am in real life anyway. Blame it on whatever or call me lame, but all those morals that my parents and grandparents beat me over the head with when growing up really stuck.
yup I'm the same way. I especially can't bring myself to do this when I immerse myself in the lore and world of Thedas.
#17
Posté 26 avril 2011 - 03:46
Gamer Ftw wrote...
to me rpgs are all about doing the things I can't in real life.
So I end up playing assassins,bloodmages and people who do whatever they want.
So why play a nice person when you can be that way anyway?
My canon Surana Warden was a blood mage, and besides making some pragmatic decisions (regarding the leadership of Orzammar, the Anvil, and Avernus' research) he was compassionate (like when he gave a silver to the boy or convinced the people to leave Lothering for Denerim). I found it more satisfying to be "evil" in Oblivion because of the Dark Brotherhood, and I never saw the same satisfaction in being "evil" in Origins. From the POV of my character, being a member of the order was a responsibility to be taken seriously, which is why there were pragmatic decisions made.
As for Hawke, I've gone through as a blood mage (where I was pretty much an invisible mage) and now as a rogue (assassin), but I feel better being a good guy when the opportunity arises. I wouldn't say that it's universal, because it's not like I don't give poison to Martin (I do), but I feel better helping out when I can, like when I hand the money over to the boy for Athenril's quest, or when I'm asked to kill the Magistrate's son Kelder - killing elven children crosses the line, and my assassin is going to rectify the situation with the Murder Knife .
#18
Posté 26 avril 2011 - 03:57
So, what I'm basically saying is that I make up characters and stick to them.
#19
Posté 26 avril 2011 - 04:13
That said, he was still well versed in politics, and recognized that the one Dwarf in the Royal Throne Room was not as altruistic in his pleas to help the casteless as he claimed to be. Once he talked with Lady Helmi, he knew he couldn't support him if it meant the Aeducan throne might be put in debt trying to repay his poor attempt at an investment. So he either publicly humiliated him or called him out before the meeting (depends on how I'm playing. DN is my most played).
Then, he conversed with Duncan and thought to himself "If we admire the Grey Wardens so much, why do we not give them an old thaig of a family long since gone as a base of theirs? They could aid considerably in the fight against the Darkspawn."
He admired Duncan, and was very honest, forthright, and humble before him. He wasn't brought up to be an arrogant noble. Endrin's ideals of being a firm yet just ruler have stuck with him since birth. So he made a vow that if he took the throne, which he was certain he would do, to try and establish a Grey Warden base in Orzammar or at least somewhere in the Frostback Mountain range.
And as for his siblings, he had no qualms with Trian. He recognized that the douchebag demeanor Trian put forth was really him just being an older brother. If anything, it was a cover of something he was hiding. He knew he meant well, and wouldn't try anything. Trian was another person he looked up to. He didn't want to be like Trian, but he admired him for his strength of character.
When Bhelen told him that Trian was planning to kill him, he refused to believe it, for two primary reasons:
1) He would be acting on a rumor at best, from a brother that would stand to gain something with both of his rivals for the throne cast out. While Bhelen wasn't the most politically active to the peoples' knowledge, he was still an Aeducan. That was reason enough to not trust on his word.
2) He's known Trian longer, and knows Trian wouldn't do something unless provoked to.
Now, for the Provings. Upon venturing into the Arena, Xanthos didn't want to just watch the matches. He wanted to be a part of them and test some of Orzammar's best. This ends up endearing him even more to the people of Orzammar, especially among the Warrior Caste. He was glad for this, as it meant that the Warrior Caste might rally behind him and some of his decisions if he took the throne.
This is only a portion of my Dwarf Noble's persona of a good and entirely altruistic character, which made it hard for me to break at any point in Origins. The Origins story seemed to shape my personality that I was playing as.
#20
Posté 26 avril 2011 - 04:28
Even my nicest one in DA2, who I made a peace-loving, diplomatic (which is a less interesting conversation option than sarcastic/aggressive) and friends with all her companions, still made harsh decisions from time to time. Especially where 'bad people' and blood mages were concerned. She wasn't all that forgiving. It was the same in Origins, with most of my characters being practical instead of automatically nice. And in ME I prefer the renegade morality path, though not necessarily acting like a big jerk.
#21
Posté 26 avril 2011 - 05:00
Gamer Ftw wrote...
to me rpgs are all about doing the things I can't in real life.
So I end up playing assassins,bloodmages and people who do whatever they want.
So why play a nice person when you can be that way anyway?
Ha, lots of us don't get the opportunity to live noble lives, or glorious lives, or make great sacrifices to save others, because we're too busy with our heads down in cubicles, ticking off the days 'til we die.
When life is a progress bar of doom, an hour spent being a hero is pretty nice
That said, I RP all sorts of characters depending what the context makes available to me. On an MMO I play, I RP for one faction a warrior of boundless aggression and self-discipline whose personal ethics, while speaking of honour at every point, have no problem with him destroying the weak because of their nationality - as long as it isn't easy enough to be beneath him.
For another faction in the same game, I have a high-ranking guild member whose conniving, plotting ways are boundless, his aims in life being to accrue money, power, wealth, weapons and resources on a massive scale, and to pay off traders to sabotage enemies with misinformation and espionage at every turn.
In another 'verse I had/have a character who I developed when I had a lot more time, whose main path wavered between Chaotic Neutral and True Neutral, depending on how you looked at it - I spent a great deal of time making him very powerful and thoroughly enjoyed being a force for entropy - the eternal champion bringing chaos to order and order to chaos, then occasionally unbalancing things myself so I could switch to balance things out.
The best thing was that this confused the hell out of people, and my character spoke of his Purpose without ever explaining to anyone what it was. I guess really that the white hair and life-drinking magical black sword should have given them a clue, but they were all too much of a bunch of philistines to have read Elric anyway.
If I'm honest, I rarely bother with evil characters - I mean they're very easy to play, and it's usually very easy to progress and get powerful if you don't care what the hell you do to anyone, but I don't find them rewarding, and if you're playing with other people, a truly powerful, evil character can be a very lonely person to be.
Anyway, just my thoughts
#22
Posté 26 avril 2011 - 05:08
Gamer Ftw wrote...
to me rpgs are all about doing the things I can't in real life.
So I end up playing assassins,bloodmages and people who do whatever they want.
So why play a nice person when you can be that way anyway?
I can be evil in real life. I can also do whatever I want in real life, if I don't care about the consequences.
What I can't do is ninja back flip over a mob (somehow stunning them at the same time) and turn invisible right in the middle of a crowd. Now that's something I'd do everyday if I could.
#23
Posté 26 avril 2011 - 05:17
But both my Rogue and bloodmage ended up killing the magistrate's son.
#24
Posté 26 avril 2011 - 05:19
#25
Posté 26 avril 2011 - 05:25
Same hereSilentK wrote...
I am slowly learning to play something other than a complete paragon goody-goddy. It's just so difficult, I cringe in my seat when I make someone sad. I'm such a sucker =)





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