I did the templar ending only coz of himhappy_daiz wrote...
I typically play a good character; for me, it's a conscience thing (not a conscious thing). I feel awful doing mean things to people (yes, I know, they're not real) but I agonize over my good decisions, so the bad ones? Yeah, I'd just rather not go there. I will say that I gave in and murder knifed Anders in my third playthrough to see what would happen, but I felt horrible about it.
@Snowship: I prefer the Templar ending, but mostly because I think Cullen is dreamy. <3
Why do some people play nice characters?
#26
Posté 26 avril 2011 - 05:27
#27
Posté 26 avril 2011 - 05:52
That's been my experience with RPG in general, mind you, not just Dragon Age. My characters are generally brash and outspoken, prone to lawful behavior and choices, determined in their friendships, almost to a fault, in fact, and honest to a tee. My husband says that's me, set in some fantasy world. There's an argument to be had, I suppose, that RPG should be about doing those things we wouldn't do in RL, yes. But I think it's foolish, too, to think we don't invest in our RP characters those qualities we most admire in ourselves and those around us. I change even my evil characters, until they begin to veer towards good. As I see it, it's because I'm not really going to enjoy playing a flat, one-dimensional character. And I'll always make in my characters those things I most want to see in myself, shrug.
#28
Posté 26 avril 2011 - 05:55
All in all, I prefer 'good' characters. It tears at me at times when I see someone suffer.... Unless they deserve it.
#29
Posté 26 avril 2011 - 06:05
I had 2 playthroughs, first as a mage (and obviously siding with mages), second time as a rogue, siding with templars. Even so, I couldn't kill Anders when Meredith left the decision to me. Initially I selected the option, saw the cutscene... and it felt so wrong
#30
Posté 26 avril 2011 - 08:13
Gotholhorakh wrote...
Ha, lots of us don't get the opportunity to live noble lives, or glorious lives, or make great sacrifices to save others, because we're too busy with our heads down in cubicles, ticking off the days 'til we die.
When life is a progress bar of doom, an hour spent being a hero is pretty nice.
Very true. I think the reason I like games like this so much is because I can play the hero which I have little opportunity to do in reality. Playing as a villain doesn't give me the same satisfaction.
#31
Posté 26 avril 2011 - 08:22
My characters rarely are *good* or *bad*. They stick with their own truths, which may or may not conform to societies niceties and good graces. The key to playing someone who is either BAD or makes some "aggressive" or "renegade" sorts of decisions, is to have the characters mindset in place as something external to YOU before you even get into it. I find the "me" gets in the way if I don't.
That said, my aggressive, snarky male mage is the most fun I have had in a long time. There is a limit to his madness, which is how I successfully do it without feeling like a douche, the character feels at least he is doing the right thing, despite what the world may think (a la Loghain). Actually, that character may be the most like how I may be at my best/worst, before I censor myself to become proper for society.
Modifié par shantisands, 26 avril 2011 - 08:27 .
#32
Posté 26 avril 2011 - 08:25
szekeres2010 wrote...
I just can't bring myself to do nasty things that I would not do in real life. For me RPG is about playing the character how I feel is right to me. Ocasionaly I try the "dark side" choices but it never feels right to me.
Same here. I don't steal, kill without provocation etc.
#33
Posté 26 avril 2011 - 08:25
#34
Posté 26 avril 2011 - 09:08
Crow_22 wrote...
I play both sides of the coin. It's interesting to me to see how evil, or how good a person can be. I love treading both lines during games like this because good and evil blurs so easily that it's impossible to tell who is good, and who is evil. Like Garrus said in ME2, it's hard seeing in black and white, because there is always going to be that grey spot.
I'm much the same way, but I do it as meta-gaming: I want to see what's in the game! My first play-through of an RPG will probably be pure sunshine and puppies to see that content, and then I push dark-and-horrible to the limit to see the other side (or one of the other sides, if there's more than one). I have a limited amount of free time, so I figure I'd better maximize my ROI by hitting both extremes and then as much of the middle as I can.
And, let me tell you, playing a chaotic-evil blood mage in DA2, sowing maximum destruction and heartbreak throughout Kirkwall, was a hoot. Very cathartic, at a time when I needed it because of RL. I cackled a lot.
Modifié par infernalserpent, 26 avril 2011 - 10:38 .
#35
Posté 26 avril 2011 - 10:17
#36
Posté 26 avril 2011 - 10:25
I will later play different options, but usually feels weird. Thankfully the violent option in DA2 isn't psychotic or ass like Mass Effect was.
#37
Posté 26 avril 2011 - 10:44
For me, the catharsis/rp value comes in being much, much better than I can in real life, either because I lack the physical strength (e.g. if an Arishok appeared in my town centre demanding a duel to the death, I am in no state to fight him) or the moral conviction (would I sacrifice everything for The Greater Good? I don't know.) In real life, there is always compromise, always mistakes, always things we regret, always failings, even if we try to do the right thing and be good people.
I would say most people are true or lawful neutral for the most part, it's just that our decisions don't generally affect the fate of the world or anything. Who knows how I'd act if I actually, y'know, mattered.
#38
Posté 26 avril 2011 - 10:48
Gamer Ftw wrote...
to me rpgs are all about doing the things I can't in real life.
So I end up playing assassins,bloodmages and people who do whatever they want.
So why play a nice person when you can be that way anyway?
Assassins and bloodmages can be nice people too (Zebran, Leliana, Jowan, Merril). I think nowadays developers don't do appealing things to the evil side players (because is not politically correct?). Back in KOTOR you could do very nasty things (I still have nightmares for torturing and corrupting the poor Bastila:crying:). In BG you coud build a full party of evil characters (I don't remember that possibility in BG2). Now In ME and DA the evil choices are a joke, it's all about being reckless and selfish, not the "true evil" that was present in KOTOR.
If you really like to play an evil character, go play pen and paper RPGs, you would have even more freedom to do what you want (steal, extort, kidnap, rape, murder, torture, etc.) not what a very limited computer game would let you.
NOTE: I'm not encouraging people to commit such acts, and I do not approve them at all.
#39
Posté 27 avril 2011 - 12:44
I play people who commit qeuistionable acts but I don't see the character itself as "evil".
Sumerisle I disagree with everything you said.
Many developers nowadays allow you to commit nasty acts.
#40
Posté 27 avril 2011 - 12:53
These days I mainly play Renegade-esque characters, ranging anywhere from a flawed but still basically good hero all the way out to full-on Byronic heroes.
#41
Posté 27 avril 2011 - 02:03
metalcraze33 wrote...
Just because someone isn't lawful good doesn't make them evil.
I play people who commit qeuistionable acts but I don't see the character itself as "evil".
Sumerisle I disagree with everything you said.
Many developers nowadays allow you to commit nasty acts.
I didn't mentioned alignments. D&D is the only system that has the alignments, and is quite a restrictive rule. Real people doesn't behave that way.
Sorry but I think that I rushed to talk about the difference between not being good and being evil, and I missed the point.
What I tryied to say was, In DA and ME you can choose between being a good character, a questionable character, and a reckless character. The evil character is no longer an option.
Modifié par Sumerisle, 27 avril 2011 - 02:03 .
#42
Posté 29 avril 2011 - 03:42
#43
Posté 29 avril 2011 - 03:45
Why play a jerk if you can be that way in real life?Gamer Ftw wrote...
to me rpgs are all about doing the things I can't in real life.
So I end up playing assassins,bloodmages and people who do whatever they want.
So why play a nice person when you can be that way anyway?
You can play a nice assassin or blood mage in DA II. Specialization is totally separated from... everything, personality included.
#44
Posté 29 avril 2011 - 03:51
I think their theory was that in west we have been grown up more around the always doing the right thing and we have became so fixated with it we find it hard to go against what societies expects.
whereas the far east they found they are much more open to stuff (example of this how much more research goes into robots and V.I./A.I technology in Japan than anywhere else) which in western society we tend to have less research and less accepting of such technology
#45
Posté 29 avril 2011 - 03:55
#46
Posté 29 avril 2011 - 04:16
I'd love to play a game that allowed me to play a polite villain.
#47
Posté 29 avril 2011 - 04:37
Gamer Ftw wrote...
to me rpgs are all about doing the things I can't in real life.
So I end up playing assassins,bloodmages and people who do whatever they want.
So why play a nice person when you can be that way anyway?
Because while I can be a nice person in real life... I can't be a hero who runs around with a big sword and fights monsters.
So... that's why. At least, for me it is.
#48
Posté 29 avril 2011 - 04:55
I think I used to struggle to do harsh things in games when I tried to play using my own morality. Now I role play a character (the fact these games are called rpgs obviously didn't clue me in before) I can do what ever so long as it fits in with the characters morality. I'm glad I started playing games with a different morality, I often enjoy playing renegade more than paragon now. Paragon Shep and diplomatic Hawke kind of annoy me.
#49
Posté 29 avril 2011 - 04:58
#50
Posté 29 avril 2011 - 05:16





Retour en haut







