Why do some people play nice characters?
#76
Posté 30 avril 2011 - 03:22
#77
Posté 30 avril 2011 - 03:30
#78
Posté 30 avril 2011 - 03:35
#79
Posté 30 avril 2011 - 03:38
How are they regrettable?lazuli wrote...
Maybe they haven't realized how regrettable the "Diplomatic" lines are yet.
Blue icon: Superman!Hawke
Purple icon: Spider-Man!Hawke
Red icon: Batman!Hawke
#80
Posté 30 avril 2011 - 03:47
Maria Caliban wrote...
How are they regrettable?lazuli wrote...
Maybe they haven't realized how regrettable the "Diplomatic" lines are yet.
Blue icon: Superman!Hawke
Purple icon: Spider-Man!Hawke
Red icon: Batman!Hawke
They're regrettable in the sense that sometimes the things diplomatic Hawke said were such a stretch from what was written in the dialogue wheel that I wanted to smack him and then reload. I'm sure this isn't exclusive to diplomatic Hawke, but the vast majority of NPC's are so idiotic that dealing with them diplomatically is more likely to result in frustration than anything else. Maybe I'm wrong. I haven't gotten very far as a sarcastic or aggressive Hawke.
I never felt like such a doormat when playing Paragon Shepard. Nor did I ever want to smack my character and reload due to distorted meaning in the dialogue wheel.
#81
Posté 30 avril 2011 - 03:52
szekeres2010 wrote...
I just can't bring myself to do nasty things that I would not do in real life. For me RPG is about playing the character how I feel is right to me. Ocasionaly I try the "dark side" choices but it never feels right to me.
Mikyla wrote...
I have tried to play "evil" characters and it just feels wrong. I can't bring myself to be "evil" even in a game. So I play what feels right and most of the time it's the way I am in real life anyway. Blame it on whatever or call me lame, but all those morals that my parents and grandparents beat me over the head with when growing up really stuck.
Both of these describe me exactly. I just can't bring myself to pick the mean or evil responses, it just feels too horrible in a game like this where you see the person react to your decision. In some of these games, the evil choices are really evil. After a couple of plays, I kept telling myself that I would pick the bad choices in Neverwinter Nights, but I could never bring myself to do it.
For example, I know that there is the option to give Fenris back to Danarius during the Act 3 Alone quest, but I can't even bring myself to click on the option to see what happens. I just know that Fenris will react horribly: shocked, hurt, betrayed, then angry, resentful, and finally resigned to his fate.
#82
Posté 30 avril 2011 - 04:15
I can think of a handful of times where diplomatic Hawke said something I didn't expect. Moreso than paragon Shepard, but not enough to be a frustration to me.lazuli wrote...
They're regrettable in the sense that sometimes the things diplomatic Hawke said were such a stretch from what was written in the dialogue wheel that I wanted to smack him and then reload.
I'm not sure how the idiotic NPCs ties into your choice of personality. They're idiotic no matter what option you pick.I'm sure this isn't exclusive to diplomatic Hawke, but the vast majority of NPC's are so idiotic that dealing with them diplomatically is more likely to result in frustration than anything else. Maybe I'm wrong. I haven't gotten very far as a sarcastic or aggressive Hawke.
I disagree that diplomatic Hawke is a doormat.I never felt like such a doormat when playing Paragon Shepard.
#83
Posté 30 avril 2011 - 04:38
Even my most selfish character has a
Modifié par MG800, 30 avril 2011 - 04:50 .
#84
Posté 30 avril 2011 - 04:51
As for killing kittens just remember one of them was a demon in Honnleath.
#85
Posté 30 avril 2011 - 04:59
Kittens are nice, but also evil.
#86
Posté 30 avril 2011 - 05:03
Gamer Ftw wrote...
The most interesting thing about an evil person to me is that he is still a person that can have friends and love just like anyone else. he might not even see his actions as evil. He may have valid reasons for wanting more money and power besides "hey look I'm a jerkface."
As for killing kittens just remember one of them was a demon in Honnleath.
About kitten: it was a demon. We didn't kill kitten for lulz, we killed a demon... for lulz (and for a GREATER GOOD!).
Edit: And yes, kittens are evil. Most selfish beings, right in the line with children.
What I was trying to say is: I can't play all 'nice', but my characters have a 'nice' moments. I'm trying to make them as beliveable as possible.
Modifié par MG800, 30 avril 2011 - 05:08 .
#87
Posté 30 avril 2011 - 05:07
Maria Caliban wrote...
I'm not sure how the idiotic NPCs ties into your choice of personality. They're idiotic no matter what option you pick.
Precisely, so it's more appropriate to respond to their idiocy in a realistic option, like sarcasm or aggression. Maybe "realistic" isn't the right word. "Cathartic" might be a better fit.
Modifié par lazuli, 30 avril 2011 - 05:11 .
#88
Guest_Queen-Of-Stuff_*
Posté 30 avril 2011 - 05:49
Guest_Queen-Of-Stuff_*
Maria Caliban wrote...
I think it's important not to conflate nice with good or mean with evil.
Kittens are nice, but also evil.
That's so untrue! You just don't know them yet. There's nothing but goodness in my kitten, she is simply misunderstood.
/stockholm syndrome
Anyway. Yes. I have great difficulties roleplaying people who are evil or rude, so I don't. I hate hurting people, be they real or made out of polygons - even if it only happens unintentionally on my side. What is so great about roleplaying is that I never have to. It's always so easy to slow down and choose how to respond and be nice and understanding where I normally might lose my temper and snap at people and be insensitive, and it's also very easy to go out of my way to help people - it never requires any real effort or sacrifice on my behalf. Maybe I'm just a humongous bore, I don't know, but that's how I like playing best.
Modifié par Queen-Of-Stuff, 30 avril 2011 - 05:52 .
#89
Posté 01 mai 2011 - 06:32
Gamer Ftw wrote...
to me rpgs are all about doing the things I can't in real life.
So I end up playing assassins,bloodmages and people who do whatever they want.
So why play a nice person when you can be that way anyway?
I guess the integrity in me can't help but to have a conscience even in a fantasy game.
Integrity is doing the right thing even when no one is looking. Integrity is not vain nor does it seek it's own glory. If a poor judgment has been chosen, integrity will seek justice to correct it. :innocent:
In my fantasies I would love to have great abilities just for the sake of being able to do something impossible. But never would I want to harm someone with them, nor do I dream of abusing people for the chance to flaunt it in their faces. I guess for me, I really don't seek glory of myself, rather if I did have these abilities in real life, I think I would help people without drawing attention to myself and never want anything in return.
Integrity in short, is self-sacrificing and doing what is right actually IS its own reward, and for that I get a sense of accomplishment, which to me is quite worthwhile.
But I agree rpg's are all about doing the things I can't in real life. Like doing magic or silencing a bad guy forever. It's escapism to the maximum. But for me, I can still be tough and bad**** but still be polite... till it's time to not be nice.
#90
Posté 01 mai 2011 - 06:48
#91
Posté 01 mai 2011 - 12:41
But generally, I tend to play mostly good guys (or at least neutral guys that lean towards good) because I like to play the hero. Now, it can be a hero who loses at the end or at least doesn't succeed as much or in the way they thought (as in DA2). That's fine. But I think the hero's journey is attractive to many people. A character should still have depth and flaws and make bad choices from time to time or they're not human, but in the end I like my characters to be attempting the right path. There's more drama in being tempted to evil, then turning away from it, IMO.
#92
Posté 01 mai 2011 - 01:34
Maria Caliban wrote...
I can think of a handful of times where diplomatic Hawke said something I didn't expect. Moreso than paragon Shepard, but not enough to be a frustration to me.lazuli wrote...
They're regrettable in the sense that sometimes the things diplomatic Hawke said were such a stretch from what was written in the dialogue wheel that I wanted to smack him and then reload.I'm not sure how the idiotic NPCs ties into your choice of personality. They're idiotic no matter what option you pick.I'm sure this isn't exclusive to diplomatic Hawke, but the vast majority of NPC's are so idiotic that dealing with them diplomatically is more likely to result in frustration than anything else. Maybe I'm wrong. I haven't gotten very far as a sarcastic or aggressive Hawke.
I disagree that diplomatic Hawke is a doormat.I never felt like such a doormat when playing Paragon Shepard.
Shepard is military. In reality, there's only two ways to play him ( or her ): badass, or more badass.
#93
Posté 01 mai 2011 - 02:53
#94
Guest_LesEnfantsTerribles_*
Posté 01 mai 2011 - 09:47
Guest_LesEnfantsTerribles_*
I don't mind experimenting with secondary characters, though.
#95
Posté 01 mai 2011 - 11:19
#96
Posté 01 mai 2011 - 11:21
#97
Posté 02 mai 2011 - 12:01
#98
Posté 02 mai 2011 - 01:02
Modifié par ThatoneWarden99, 02 mai 2011 - 01:09 .
#99
Posté 02 mai 2011 - 01:23
maybe im Badass IRL and want to be nice for a change
#100
Posté 02 mai 2011 - 08:10
Sure the renegade responses can make you sound like an absolute jerk, but they also sound blunt more to the point, where as the paragon responses make it look like your trying for a kinder gentler way.
Hawke is no different in that too, but they added the joking side to show that you sometimes try to make people smile while not sounding like sub servant gofer. This is just my opinion and an observation.
I have played as a warrior, rogue, and a mage, and noticed the differences in the reactions the NPCs give. The reactions from Templars when a mage sides with them is interesting.
Don't forget that when using the diplomatic/good responses in most rpgs, those choices get you more experience, or sometimes better equipment. I have also noticed that most rpgs seem geared towards the good guy hero then the evil warlord. Unless there are quests/missions that require evil, example the Dark botherhood quest line in Oblivion.
Even Bioshock 1 and 2 never gave you any really evil things to do.





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