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Why do some people play nice characters?


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108 réponses à ce sujet

#76
pingupower

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I like playing nice. Because I'm a jerk IRL.

#77
Maria Caliban

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"All the great things are simple, and many can be expressed in a single word: freedom, justice, honor, duty, mercy, hope."

#78
lazuli

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Maybe they haven't realized how regrettable the "Diplomatic" lines are yet.

#79
Maria Caliban

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lazuli wrote...

Maybe they haven't realized how regrettable the "Diplomatic" lines are yet.

How are they regrettable?

Blue icon: Superman!Hawke
Purple icon: Spider-Man!Hawke
Red icon: Batman!Hawke

#80
lazuli

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Maria Caliban wrote...

lazuli wrote...

Maybe they haven't realized how regrettable the "Diplomatic" lines are yet.

How are they regrettable?

Blue icon: Superman!Hawke
Purple icon: Spider-Man!Hawke
Red icon: Batman!Hawke


They're regrettable in the sense that sometimes the things diplomatic Hawke said were such a stretch from what was written in the dialogue wheel that I wanted to smack him and then reload.  I'm sure this isn't exclusive to diplomatic Hawke, but the vast majority of NPC's are so idiotic that dealing with them diplomatically is more likely to result in frustration than anything else.  Maybe I'm wrong.  I haven't gotten very far as a sarcastic or aggressive Hawke.

I never felt like such a doormat when playing Paragon Shepard.  Nor did I ever want to smack my character and reload due to distorted meaning in the dialogue wheel.

#81
nightscrawl

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szekeres2010 wrote...

I just can't bring myself to do nasty things that I would not do in real life. For me RPG is about playing the character how I feel is right to me. Ocasionaly I try the "dark side" choices but it never feels right to me.


Mikyla wrote...

I have tried to play "evil" characters and it just feels wrong. I can't bring myself to be "evil" even in a game. So I play what feels right and most of the time it's the way I am in real life anyway. Blame it on whatever or call me lame, but all those morals that my parents and grandparents beat me over the head with when growing up really stuck. :P


Both of these describe me exactly. I just can't bring myself to pick the mean or evil responses, it just feels too horrible in a game like this where you see the person react to your decision. In some of these games, the evil choices are really evil. After a couple of plays, I kept telling myself that I would pick the bad choices in Neverwinter Nights, but I could never bring myself to do it.

For example, I know that there is the option to give Fenris back to Danarius during the Act 3 Alone quest, but I can't even bring myself to click on the option to see what happens. I just know that Fenris will react horribly: shocked, hurt, betrayed, then angry, resentful, and finally resigned to his fate.

#82
Maria Caliban

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lazuli wrote...

They're regrettable in the sense that sometimes the things diplomatic Hawke said were such a stretch from what was written in the dialogue wheel that I wanted to smack him and then reload. 

I can think of a handful of times where diplomatic Hawke said something I didn't expect. Moreso than paragon Shepard, but not enough to be a frustration to me.

I'm sure this isn't exclusive to diplomatic Hawke, but the vast majority of NPC's are so idiotic that dealing with them diplomatically is more likely to result in frustration than anything else.  Maybe I'm wrong.  I haven't gotten very far as a sarcastic or aggressive Hawke.

I'm not sure how the idiotic NPCs ties into your choice of personality. They're idiotic no matter what option you pick.


I never felt like such a doormat when playing Paragon Shepard.

I disagree that diplomatic Hawke is a doormat.

#83
MG800

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I can't play Jesus-nice character, and be paladin-good, but I'm not all into this "Killing kittens for lulz and boost" business. Guess I'm stuck in between.
Even my most selfish character has a close reproduction of human face, from time to time (more intresting this way, then going on with constant "moar money! moar power!").

Modifié par MG800, 30 avril 2011 - 04:50 .


#84
Gamer Ftw

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The most interesting thing about an evil person to me is that he is still a person that can have friends and love just like anyone else. he might not even see his actions as evil. He may have valid reasons for wanting more money and power besides "hey look I'm a jerkface."
As for killing kittens just remember one of them was a demon in Honnleath.

#85
Maria Caliban

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I think it's important not to conflate nice with good or mean with evil.

Kittens are nice, but also evil.

#86
MG800

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Gamer Ftw wrote...

The most interesting thing about an evil person to me is that he is still a person that can have friends and love just like anyone else. he might not even see his actions as evil. He may have valid reasons for wanting more money and power besides "hey look I'm a jerkface."
As for killing kittens just remember one of them was a demon in Honnleath.


About kitten: it was a demon. We didn't kill kitten for lulz, we killed a demon... for lulz (and for a GREATER GOOD!).

Edit: And yes, kittens are evil. Most selfish beings, right in the line with children.
What I was trying to say is: I can't play all 'nice', but my characters have a 'nice' moments. I'm trying to make them as beliveable as possible.

Modifié par MG800, 30 avril 2011 - 05:08 .


#87
lazuli

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Maria Caliban wrote...

I'm not sure how the idiotic NPCs ties into your choice of personality. They're idiotic no matter what option you pick.


Precisely, so it's more appropriate to respond to their idiocy in a realistic option, like sarcasm or aggression.  Maybe "realistic" isn't the right word.  "Cathartic" might be a better fit.

Modifié par lazuli, 30 avril 2011 - 05:11 .


#88
Guest_Queen-Of-Stuff_*

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Maria Caliban wrote...

I think it's important not to conflate nice with good or mean with evil.

Kittens are nice, but also evil.


That's so untrue! You just don't know them yet. There's nothing but goodness in my kitten, she is simply misunderstood.

/stockholm syndrome

Anyway. Yes. I have great difficulties roleplaying people who are evil or rude, so I don't. I hate hurting people, be they real or made out of polygons  - even if it only happens unintentionally on my side. What is so great about roleplaying is that I never have to. It's always so easy to slow down and choose how to respond and be nice and understanding where I normally might lose my temper and snap at people and be insensitive, and it's also very easy to go out of my way to help people - it never requires any real effort or sacrifice on my behalf. Maybe I'm just a humongous bore, I don't know, but that's how I like playing best.

Modifié par Queen-Of-Stuff, 30 avril 2011 - 05:52 .


#89
fightright2

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Gamer Ftw wrote...

to me rpgs are all about doing the things I can't in real life.
So I end up playing assassins,bloodmages and people who do whatever they want.
So why play a nice person when you can be that way anyway?



I guess the integrity in me can't help but to have a conscience even in a fantasy game.
Integrity is doing the right thing even when no one is looking. Integrity is not vain nor does it seek it's own glory. If a poor judgment has been chosen, integrity will seek justice to correct it. :innocent:
In my fantasies I would love to have great abilities just for the sake of being able to do something impossible. But never would I want to harm someone with them, nor do I dream of abusing people for the chance to flaunt it in their faces. I guess for me, I really don't seek glory of myself, rather if I did have these abilities in real life, I think I would help people without drawing attention to myself and never want anything in return.
Integrity in short, is self-sacrificing and doing what is right actually IS its own reward, and for that I get a sense of accomplishment, which to me is quite worthwhile. ^_^

But I agree rpg's are all about doing the things I can't in real life. Like doing magic or silencing a bad guy forever. It's escapism to the maximum. But for me, I can still be tough and bad**** but still be polite... till it's time to not be nice. :ph34r:

#90
Myusha

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Because while power and money are nice, having the respect of your friends, and knowing you did the right thing is a nice bonus to that? Who knows.

#91
highcastle

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I can only play "evil" characters if I have a really good motivation for it. I'm an RPer first and foremost, which means I like to get inside the head of my character and understand exactly where they're coming from. I also like to play characters with a little more depth than "oh, he's greedy, so everyone he comes across he's going to rob." I prefer characters that do bad or questionable things with good intentions. It's the slippery slope approach to "evil."

But generally, I tend to play mostly good guys (or at least neutral guys that lean towards good) because I like to play the hero. Now, it can be a hero who loses at the end or at least doesn't succeed as much or in the way they thought (as in DA2). That's fine. But I think the hero's journey is attractive to many people. A character should still have depth and flaws and make bad choices from time to time or they're not human, but in the end I like my characters to be attempting the right path. There's more drama in being tempted to evil, then turning away from it, IMO.

#92
JabbaDaHutt30

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Maria Caliban wrote...

lazuli wrote...

They're regrettable in the sense that sometimes the things diplomatic Hawke said were such a stretch from what was written in the dialogue wheel that I wanted to smack him and then reload. 

I can think of a handful of times where diplomatic Hawke said something I didn't expect. Moreso than paragon Shepard, but not enough to be a frustration to me.

I'm sure this isn't exclusive to diplomatic Hawke, but the vast majority of NPC's are so idiotic that dealing with them diplomatically is more likely to result in frustration than anything else.  Maybe I'm wrong.  I haven't gotten very far as a sarcastic or aggressive Hawke.

I'm not sure how the idiotic NPCs ties into your choice of personality. They're idiotic no matter what option you pick.


I never felt like such a doormat when playing Paragon Shepard.

I disagree that diplomatic Hawke is a doormat.


Shepard is military. In reality, there's only two ways to play him ( or her ): badass, or more badass.

#93
kreite

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the nice characters do things I would not have the balls to do in real life, heroic badassery, saving the world and all the people and all that. Plus, they seem far more emotionally stable than the "bad" guys which is a refreshing change in DA2 after an few minutes of anders/fenris

#94
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I'll always use a Good/Diplomatic/Paragon/Light Side/Open Palm PC as my canon, as it is the type of protagonist that I prefer, and believe that it is far more enjoyable to see a fundamentally good person overcome the odds.

I don't mind experimenting with secondary characters, though.

#95
Sanarion

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You don't have to be evil when you use the red options. Personally, I enjoyed playing a red Hawke that also did the right thing more often than not, and was very protective of his family. I don't know why I preferred it more. It made him feel more active, and assertive. The Paragon Hawke made me feel like I was just kinda...an errand boy.

#96
KezzieZ

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Sometimes the guilt gets me if I'm too much of a jerk in game, but I try to make different decisions in different playthroughs; sometimes I'm good, sometimes I'm not.

#97
Wonderllama4

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The diplomatic response are so BORING. I would much rather say something funny or yell at someone. It was hilarious when the viscount's son died and I told him to "look on the bright side". lol

#98
ThatoneWarden99

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If i had to say, i just can't bring myself to do evil (or in someway harming to another) things, Believe me, I tried once, and (i am not joking) I got up in the middle of the night after sleepless hours, reloaded my game from an earlier save (which was set back at around 5 hours), and chose the morally high road. That seems a bit extreme (to some), but i have a subconscious, moral, rule, which is make my actions beneficial to others and save what can be saved. Nothing i tried has been able to change that to date, as i have had 7 playthroughs on origins and 4 on DA:2 that are always hosts to characters that strive for the greater good (including the character in my pic). Any time i do something bad/evil, I start to feel guilt for what i think could be a darker future for the affected person (it doesn't matter how small the action affects them, even if it is just a little).

Modifié par ThatoneWarden99, 02 mai 2011 - 01:09 .


#99
FrostGun

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Why not?

maybe im Badass IRL and want to be nice for a change

#100
ZeroDragon980

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I prefer to play the good guy because for me it just seems natural. In the case of Shepard, he/she is a military person so the paragon/renegade thing is based off of making a decision on the merits of what is better for the galaxy as a whole.

Sure the renegade responses can make you sound like an absolute jerk, but they also sound blunt more to the point, where as the paragon responses make it look like your trying for a kinder gentler way.

Hawke is no different in that too, but they added the joking side to show that you sometimes try to make people smile while not sounding like sub servant gofer. This is just my opinion and an observation.


I have played as a warrior, rogue, and a mage, and noticed the differences in the reactions the NPCs give. The reactions from Templars when a mage sides with them is interesting.

Don't forget that when using the diplomatic/good responses in most rpgs, those choices get you more experience, or sometimes better equipment. I have also noticed that most rpgs seem geared towards the good guy hero then the evil warlord. Unless there are quests/missions that require evil, example the Dark botherhood quest line in Oblivion.

Even Bioshock 1 and 2 never gave you any really evil things to do.