Aggressive but "good" is far more entertaining than Diplomatic.
SO
MUCH
BLOOD.
Why do some people play nice characters?
Débuté par
Gamer Ftw
, avril 26 2011 12:52
#101
Posté 02 mai 2011 - 08:15
#102
Guest_Trust_*
Posté 02 mai 2011 - 01:00
Guest_Trust_*
Maybe I'm a jerk in real life and that why I play nice characters.
Modifié par AwesomeEffect2, 03 mai 2011 - 04:32 .
#103
Posté 02 mai 2011 - 02:35
My first playthrough is always evil/no-nonsense, good thing late videogames (those with a choice) don't cripple your run because you're being mean - you just get different things, not necessarily better or worse.
Even on pen-and-paper RPGs I never play the "paragon/good" character; I can fight for the greater good, sure, but many will shed bitter tears (or blood, your pick) while I'm pursuing it.
Like, in DA:O you're up to stop the Blight (greater good) but how you reach that can be paved with corpses, betrayal or anything else you saw fit.
I like diversity when I'm roleplaying so going for what I'm not IRL is far more challenging, especially when you've got to come up with some interesting background to give your DM/GM and pals a believable, genuine reason to be that way (all the while without sounding apologetic; my chars never apologize).
Also, if we want to knitpick, settings like fantasy should run on outdated or somewhat different morals; while being nice is universally preferable, some acts would have been condoned in an older society - which is why I find most of fantasy novels boring, 'cause authors can't bring themselves to think outside Western World's morals. Some heroes from ancient poems/ballds had noble intentions but were also prone to despicable acts (Achilles desecrating Hector's body comes to mind).
That said, I'm quite a balanced person IRL but I find roleplaying different things more entertaining - reason why my last, totally badass DA2 run felt more complete than the others.
Even on pen-and-paper RPGs I never play the "paragon/good" character; I can fight for the greater good, sure, but many will shed bitter tears (or blood, your pick) while I'm pursuing it.
Like, in DA:O you're up to stop the Blight (greater good) but how you reach that can be paved with corpses, betrayal or anything else you saw fit.
I like diversity when I'm roleplaying so going for what I'm not IRL is far more challenging, especially when you've got to come up with some interesting background to give your DM/GM and pals a believable, genuine reason to be that way (all the while without sounding apologetic; my chars never apologize).
Also, if we want to knitpick, settings like fantasy should run on outdated or somewhat different morals; while being nice is universally preferable, some acts would have been condoned in an older society - which is why I find most of fantasy novels boring, 'cause authors can't bring themselves to think outside Western World's morals. Some heroes from ancient poems/ballds had noble intentions but were also prone to despicable acts (Achilles desecrating Hector's body comes to mind).
That said, I'm quite a balanced person IRL but I find roleplaying different things more entertaining - reason why my last, totally badass DA2 run felt more complete than the others.
#104
Posté 02 mai 2011 - 07:01
'cause Kirkwall is kind of a Hellmouth, Big Bads and all--] *but I still like both DA2 and Buffy.
you know it kind of is o.0
you know it kind of is o.0
#105
Posté 02 mai 2011 - 07:07
I always (well bar one 'evil' playthrough for science) nice characters, its silly but i feel bad about being mean to people even of they are pixels lol!
#106
Posté 02 mai 2011 - 07:11
I always play a nice character, occasionally(after the first playthrough) I might do a "evil" or really harsh act though it greatly depends on the outcome of that act. Like quite many have said before, I just feel so bad after being mean to people even though they're not real.
#107
Posté 03 mai 2011 - 06:28
Right now I am being mean to Merril (I think that is how the name is spelt) so I can unlock the rivalry achievement. I did notice that the one for Sebastian is bugged, I maxed out his rivalry and it didn't unlock.
I do believe that people in general will play a game a certain way because of their upbringing. On a subconscious level your mind won't let you do what you were not taught to do.
I do believe that people in general will play a game a certain way because of their upbringing. On a subconscious level your mind won't let you do what you were not taught to do.
#108
Posté 03 mai 2011 - 11:44
Sarcastic Tasha wrote...
There was a time I felt guilty even letting my horse die on Oblivion (oh what am I saying I still can't let patchy die) but now I find it difficult to play Origins without busting out the murder knife....
I won't take the horse any longer. Last Oblivion game, I came up from a dungeon to find the horse dead....it's just simpler not to take on the responsibility for keeping the horse alive. Same thing with the stupid fish in ME 2. I have an empty fish tank. I can't stand it when I the horse buys it or the fish float.
I tried to be bad in DA:O. It felt so hollow and lonely. I keep thinking I'll do an evil Hawk. It hasn't happened yet. I am trying though. I'm working on an evil character in Oblivion. But I don't like him much. It's just too hard to be bad.
#109
Posté 04 mai 2011 - 12:08
Speaking of horses... I was playing Red Dead Redemption one day, and chasing some outlaws on horseback through a hilly area. I was intent on the chase, and as I reached the apex of a hill, I lined up my shotgun and got ready to blast one of the criminals I was after... unfortunately, my horse's head got in the way. Shot him to death, and tumbled violently down the hill as the noble steed collapsed beneath me. I survived the fall just barely, but the outlaws escaped... Felt pretty guilty about that... the horse, I mean.
But anyway, I play games as a hero for a few reasons... first off, I prefer being a "good guy" with a darker nature... not just an outright destroyer, but somebody who ruthlessly punishes those who deserve it. But that gets old sometimes, and I inevitably start playing as a more malicious character, usually somebody who either maintains a heroic persona while secretly committing heinous acts, or just being a wandering mercenary with no scruples. Sometimes those evil characters will do something so vile, that they feel the need to atone, and thus, a hero is born of darkness. These kinds of characters sometimes even surpass pure heroes in their deeds...
So yeah... lots of reasons to play all kinds of roles... game and series like Tactics Ogre, Fable, KOTOR, Elder Scrolls, and Fallout provide the best options I think (of the games I've played and can remember)... DA2, not so much. You're never really in control of what's going on, at least not to the extent that I'd prefer. In DA2, it's really about how much of a jerk you want to be to people... nothing substantive.
But anyway, I play games as a hero for a few reasons... first off, I prefer being a "good guy" with a darker nature... not just an outright destroyer, but somebody who ruthlessly punishes those who deserve it. But that gets old sometimes, and I inevitably start playing as a more malicious character, usually somebody who either maintains a heroic persona while secretly committing heinous acts, or just being a wandering mercenary with no scruples. Sometimes those evil characters will do something so vile, that they feel the need to atone, and thus, a hero is born of darkness. These kinds of characters sometimes even surpass pure heroes in their deeds...
So yeah... lots of reasons to play all kinds of roles... game and series like Tactics Ogre, Fable, KOTOR, Elder Scrolls, and Fallout provide the best options I think (of the games I've played and can remember)... DA2, not so much. You're never really in control of what's going on, at least not to the extent that I'd prefer. In DA2, it's really about how much of a jerk you want to be to people... nothing substantive.





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