Gibbed: Changes only affect saved imports?
#1
Posté 26 avril 2011 - 02:22
Basically just don't understand Gibbed's notation where it says, "Editing these values will only affect anything if you import this save as a new game."
How do I do that? All Gibbed allows me to do is create a new saved file and load it in the game. There is no import option anywhere. And I can't import anything I create with Gibbed within the game itself. I can only import ME1 characters that have finished the game.
What am I missing or failing to understand here?
#2
Posté 26 avril 2011 - 02:35
#3
Posté 26 avril 2011 - 02:40
#4
Posté 26 avril 2011 - 02:47
Bizarre.
#5
Posté 26 avril 2011 - 02:52
#6
Posté 26 avril 2011 - 03:03
I am modding a character I imported from an ME1 save. I'm changing flags like who they romanced, what decisions they made, etc.VendettaI154 wrote...
Not exactly sure what you mean, but if you're modding an existing ME2 character say changing a few ME1 flags, then they would only take affect when you import that character into new game plus.
So what do you mean by 'import that character into a new game'?
Here's what I'm doing: Import ME1 save. Exit game (ME2) as soon as I have control, ie. just after Shepard wakes up. Editing ME2 save. Loading edited ME2 save.
Does that mean the flags I changed will not work in that save? Do I have to play through to the end of the game and then import that save? If so, WTF is the point of having an editor?
#7
Posté 26 avril 2011 - 03:09
I don't think - as far as I can tell (without using illegal 1337 haXX0r debugger) the game reads all save files at the start (which is really rather silly and presumably the reason for the 50 save limit) to build the character list (including NG+ import options).Would that mean saving the file as AutoSave.pcsav
Can you not import a character for NG+ if you set Raw/Plot/EndGameState to LivedToFightAgain? I'd try it myself but don't feel like watching the 20min opening cut scene twice just for that...
Well, the editor was developed by a volunteer and is not supported by BW. It is merely a somewhat user friendly representation of the data in the save file. If ME2 just stored everything as XML then there'd be no need to use gibbed at all (pl2xml comes to mind). It may not be known how the ME2-specific romance progress is stored at all.If so, WTF is the point of having an editor?
Modifié par AlexMBrennan, 26 avril 2011 - 03:14 .
#8
Posté 26 avril 2011 - 03:10
Malisin wrote...
Does that mean the flags I changed will not work in that save? Do I have to play through to the end of the game and then import that save? If so, WTF is the point of having an editor?
Yea the changes to the flags corresponding to ME1 will not change in that save game. In Gibbed just flag the ME2 options that correspond to you completing ME2, then import this character into another new game and your decisions from ME1 will be changed.
#9
Posté 26 avril 2011 - 03:16
Malisin wrote...
I am modding a character I imported from an ME1 save. I'm changing flags like who they romanced, what decisions they made, etc.VendettaI154 wrote...
Not exactly sure what you mean, but if you're modding an existing ME2 character say changing a few ME1 flags, then they would only take affect when you import that character into new game plus.
So what do you mean by 'import that character into a new game'?
Here's what I'm doing: Import ME1 save. Exit game (ME2) as soon as I have control, ie. just after Shepard wakes up. Editing ME2 save. Loading edited ME2 save.
Does that mean the flags I changed will not work in that save? Do I have to play through to the end of the game and then import that save? If so, WTF is the point of having an editor?
Yes, the changes will only be there when you import that character into a second playthrough, pain in the ass I know
A speed run of ME2 wouldn't take that long mind, just a few hours.
#10
Posté 26 avril 2011 - 03:35
#11
Posté 26 avril 2011 - 03:38
Ugh.Yes, the changes will only be there when you import that character into a second playthrough, pain in the ass I know
A speed run of ME2 wouldn't take that long mind, just a few hours.
Ok, thank you all very much, you've all been very helpful and it's appreciated.
I've decided I'll just create the ME1 characters I want to play through ME2 and use cheats to get through it super fast (I've played 207 hours of ME1... I'm over it
Really is a pain though, how they've set it up. You would think that, by now, developers would understand that people want to be able to do this stuff and that they should build it in to the games instead of forcing people to these lengths; we are the customer, after all.
#12
Posté 26 avril 2011 - 03:40
Ok, I'm sorry for being retarded but I don't understand this.AlexMBrennan wrote...
I just checked, and it turns out I was right - you're able to use any save with (Raw tab, under 4. Plot) EndGameState = LivedToFightAgain for NG+. Note that setting that flag will be considerably faster than a speed run
I edited my (ME2) saves (saving just after Shepard wakes up) for "LiveToFightAgain" and they weren't given as options after restarting ME2 and looking through my import ME2 character options. What is "NG+"? Maybe that's the thing I'm missing here.
Modifié par Malisin, 26 avril 2011 - 03:41 .
#13
Posté 26 avril 2011 - 03:47
I blame alcohol.
#14
Posté 26 avril 2011 - 03:58
Malisin wrote...
Ok, forget everything, I just tried it (saving the files with LiveToFightAgain) again and for some reason the saves I did the first time with this, didn't stick. They've stuck now and everything is fine.
I blame alcohol.
Ah, the Mel Gibson defence.
#15
Posté 26 avril 2011 - 04:04
I think I'm over it.
#16
Posté 26 avril 2011 - 05:05
Malisin wrote...
Holy crap, this is driving me insane. It's now NOT doing it again. It's somehow reverted back to previous saved versions that don't even EXIST.
I think I'm over it.
I found the way to edit ME1 choices directly (without need to NG+). Will upload it to my tool soon, in 1-3 days.
#17
Posté 26 avril 2011 - 06:53
Anyway, I thought I'd list what I did just in case someone else is as retarded as me and needs help with this
Clean out your Save folder (just move any save games you want to keep, otherwise delete everything else).
1) Start a new Shepard in ME2 from scratch. Make sure to name it, give it the class, sex, background you want for the modified version.
2) Wait the interminably long time between creation and Shepard waking up on the station.
3) Save game (not a Quick Save but a proper save) and quit out of ME2.
4) Edit the Saved game, not the AutoSave or ChapterSave or QuickSave, but the Save_001.
5) Save the edit over the Save_001 file. Make sure you've changed the end game state to LiveToFightAgain.
6) Open ME2 and import your ME2 character into a new ME2 game.
7) Rejoice.
This all takes about twenty minutes. Which is an incredibly annoying PITA for something that could easily be implemented by Bioware so that it would only take people one minute through the game itself.
Modifié par Malisin, 26 avril 2011 - 06:54 .
#18
Posté 26 avril 2011 - 08:31
Modifié par JukeFrog, 26 avril 2011 - 08:32 .
#19
Posté 26 avril 2011 - 10:48
JukeFrog wrote...
If you're playing on PC then you can use www.masseffectsaves.com. You're bound to find a save that matches your preferences. Unfortunately, Xbox users (like me) will have to use Gibbed and the NG+ method to change their ME1 choices.
Well, tommorow I will release tool that will allow you to edit ME2 plot flags directly, so you don't have to use NG+.
#20
Posté 26 avril 2011 - 11:43
In order to alter ME1 flags you must open an ME2 savegame, change the EndGameState to LivedToFightAgain, make whatever ME1 story alterations you wish, then save that file and import it as an ME2 New Game+.
#21
Posté 27 avril 2011 - 12:23
No.Gill Kaiser wrote...
It sounds to me like you were loading the wrong save after you modded it. It's easier just to make a new save with one number higher than the save you made it from; that way you can keep them seperate.
This simply wasn't possible as the ONLY saved games that existed in the save game folder were ones that I modded. As I said, it was getting it's data from some sort of cache or a meta file that can't be seen or edited through Gibbed because the characters that were available to me through the ME2 import function within the ME2 game, didn't exist. They were all carry-overs from the files pre-modding. And I did this several times over just to be sure.
#22
Posté 27 avril 2011 - 12:27
#23
Posté 27 avril 2011 - 01:25
Yah, that's what was confusing me so much; I couldn't figure out how it was getting this information but it HAD to be coming from the saved game files. I emptied out the save folder entirely and there was no ME2 import option on restarting the game. Put them back in, and it gave me the pre-edoted options rather than the edited versions. I re-edited and resaved just to be sure and it just wouldn't change what was available to me through the ME2 import.Gill Kaiser wrote...
Huh, weird. That's never happened to me.
It wasn't until I cleaned out the folder and made an entirely new ME2 save from scratch (going all the way to waking up during the battle and then doing a hard save) with the desired background, etc. that it worked.
Just for the record, my initial edits were of imports from two previous ME2 playthroughs. A ruthless earthborn male soldier and a ruthless earthborn female infiltrator. I imported them within ME2 and then edited those imports but the edits I did simply wouldn't show up in the options to import. I tried changing the female to a war hero spacer infiltrator also with a different name and yet whenever I went to the "Import ME2 character" screen, it would still show as a ruthless earthborn infiltrator with the old name. This wasn't just a text glitch, either, as I loaded the imports and sure enough, none of my changes stuck.
#24
Posté 27 avril 2011 - 10:14
I had to play through an entire game to unlock the secondary weapon, edit the finished playthrough with ME1 variables, and finally play my PERFECT-ME-3-import (emphasis on PERFECT) save game though starting from scratch so that officially made it my 8th Playthrough of the game... wow...
#25
Posté 28 avril 2011 - 01:17
Samut wrote...
Becareful tho, i don't remember it this was true but if you import an unfinished save (prior to collector base trap), then you won't be able to get your secondary weapon.
Err... what's this 'secondary' weapon?
I hope that's not the Widow, 'cause I'm currently playing through with a build based on getting it...





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