Slayer299 wrote...
My definition of DA2 comes because it seems to rely heavily on just combat, (all games have that element), but in DA2 it seems the combat comes at the cost of the story, the NPC's seem flat and 2D, endlessly reused areas, lack of any real choices to name 4 off-hand. While it has less directly in common with D2 and it's virtual combat simulator, it's not that far off in my mind either.
Well, unlike in Origins, combat in DA2 isn't the first among equals when it comes to resolution options. No, for DA2, combat is the
only option. That doesn't remove it from the WRPG category, that just makes it a bad one.
Which is sorta the problem that people tend to have the game. Apparently, DA2 is so bad that it warps the reality of the murky genre lines and creates its own circle of gaming hell.
On the other hand, it really does seem like the story is going to suffer. After all, the game tells you what happens in the first five minutes. So, basically, the players aren't really emotionally invested since they 'know' how things will end.
Heck, Hawke spends most of her time dicking around in between a few month's work every few years. If the flippin' champion can't give a tosser's salad about the setting then why should the players?