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Dragon Age II Item Pack DLC now available


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#301
Sallul

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Bought it. Loved it. $5 is so much ****ing money guys really. "But the value!!" Shut up. Buy it or don't, it's optional. Stop ****ing. Over a month of every single thread being turned into BUT THE RE-USED AREAS!!!" is old, thanks.

#302
Mr.House

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Eudaemonium wrote...

Okay, I'm not sure if you're being sarcastic, but I will assume not.

Environments add (a lot) to replay value, if only because they prevent the play boring as easy. You are less inclined to replay a game if it felt like you were replaying it the first time you ran through, which DA2 did at many points. It will be things like this that put people off replaying and actually appreciating the amount of work that went into things like Hawke's personality and the friendship/rivalry system. Replaying to appreciate the nuances of these systems will be far less appealing if you already tired of runnign through generic warehouse B 54 times the first time you played.

I would agree, but when it comes to Bioware games, I don't care about it, for example, ME2 does not reuse any areas at all, and guess what? I can't standt he game, I enjpoy playing threw the first ME game more, which did re-use alot more areas, I prefer playing threw DA2 over both ME games. Areas to me don't matter, if this was a shooter game, action game, a game like TES/FO or a platformer, yes level design is what I look at, but not at a BW game.

#303
-Skorpious-

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Mr.House wrote...

-Skorpious- wrote...

Mr.House wrote...

-Skorpious- wrote...

Yes they do.

Imagine that you are playing The Legend of Zelda. Now imagine that every dungeon you encounter is exactly the same as the original.

First Zelda is about there puzzles and temples, Bioware games are about there characters and writing. Comparing Zelda to DA is just plain stupid.


Fine. DAO managed to include great characters, writing, and new environments. 

There was re-used areas in DAO.


Yes, but DA2 took the practice of recycling environments to the extreme. DAO used recycled environments on a few sidequests/Fade sequences (which looked completely different mind you) - DA2 EXCESSIVELY used recycled content on a regular basis. 

#304
Guest_Puddi III_*

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...Wait, one of the items in the item pack is just a re-used model from Origins?

...

#305
Mr.House

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-Skorpious- wrote...
Yes, but DA2 took the practice of recycling environments to the extreme. DAO used recycled environments on a few sidequests/Fade sequences (which looked completely different mind you) - DA2 EXCESSIVELY used recycled content on a regular basis. 

Yes it did and I'm not arguing that, but DAO was not perfect at all when it came to level design. The level deisgn is a huge flaw but it does not hurt replay value at all for me.

Modifié par Mr.House, 26 avril 2011 - 11:28 .


#306
-Skorpious-

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We can at least both surely agree that DA2 would have been a better game if it contained more variety; I certainty know that I wouldn't be complaining as much if the game allowed Hawke to visit more than a handful of locations.

#307
Morroian

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One thing I find interesting and that is that there are no new companion outfits, something people were sure would be in a DLC like this as a cash grab. The fact that there isn't implies that BWs reasons for the static outfits is exactly what they said, for character and model reasons.

#308
Grumpy Old Wizard

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Wow, the stuff for the mage companions is better than what Hawke gets. I'll be passing on this one. Hawke's best new mage item is the helment. The chest is not nearly so good as the Robes of Cleanliness.

Oh, and magic resistance is bugged. The higher your magic resistance (mages already have a natural high MR due to the pumpted Magic) the more likely you will resist your own haste spell.

Can we get a word on if there is going to be a toolset for DA2?

#309
JJDrakken

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Pass...

How about you fix more of the damn issues & make the toons like Allistar & Zevran look better.  SInce you already charged us 60+7 for this game.

JJ

#310
Mr.House

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-Skorpious- wrote...

We can at least both surely agree that DA2 would have been a better game if it contained more variety; I certainty know that I wouldn't be complaining as much if the game allowed Hawke to visit more than a handful of locations.

Yes we can I agree with that, I loved DA2, but I'm not blind to the fact it was rush. I wished EA did not rush Bioware, DA2 would have been much better if it had a longer dev.

#311
Testosterohne

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So how much do I have to pay so that you can just fix the bloody game?

#312
Silverfox4

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I would of bought this item pack but i beat the game already with my mage and warrior - with the one set of champion armor in act 3. Sad. I was dieing for some new armors during the game. If i decide to buy DA3 - depends on the quality of it - I will buy it months down the road so that these dlc's and patches will be available for a better playthrough.

I dont like the rogue class.

#313
vnnamlong

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Can i get link download for Dragon Age 2 Item Pack #1 DLC or File. i come from vietnam, i cant use my money. Please some1 send them to my mail : vnnamlong1989@gmail.com. U will be my savior if u do that.

#314
Sallul

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Blizzard has been re-texturing/coloring items for years and continues to be the single most popular game in the world. Wonder where EA/Bioware got their model from........

#315
TheShadowWolf911

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give us story DLC, or better yet another Party Member DLC.

Mass Effect had 2 seperate ones, i see no reason why this game can't.

#316
Guest_CaptainIsabela_*

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If people do not like the dlc, I have an idea...DON'T BUY IT! Simple as. Stop moaning and just leave people who love the da series (moi) to purchase these products instead! :-)

#317
Guest_Puddi III_*

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Morroian wrote...

One thing I find interesting and that is that there are no new companion outfits, something people were sure would be in a DLC like this as a cash grab. The fact that there isn't implies that BWs reasons for the static outfits is exactly what they said, for character and model reasons.


I would think characters could have alternate appearances while still preserving their distinctive "look" and their model's proportions, assuming the alternate appearance is also unique and restricted to them only.

That's not to say I thought they were lying about the reason for static appearances to begin with.

#318
Woodstock-TC

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Eudaemonium wrote...

Okay, I have to confess, I frickin *love* the new Mage armours on femHawke. Seriously, they are awesome and beautiful Act 1 and Act 2 armours that look unique, practical and don't scream 'I'm a Mage!' Y.


This. Enjoying it. looks great

#319
Sabariel

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Bua ha ha ha! That helm for the warrior is fabulous!

#320
NKKKK

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Still don't see the companion armors.

#321
Snelle Jaap

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Filament wrote...

...Wait, one of the items in the item pack is just a re-used model from Origins?

...



It made me laugh and then it made me cry.

also No Buy

#322
daywalker03

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Right... Items for the player character? Where is a toolset for PC users to make campaigns with? I'm not buying anything more from Bioware unless I'm sure I can mod it with the same tools that were used to create the game.

#323
zeypher

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why did they have to make the rogue daggers so ugly

#324
phaonica

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ishmaeltheforsaken wrote...

Bfler wrote...

 The point is that we don't need new armor, but we need new maps and stories. And for that  the toolset is essential.


That's not the point actually. Maybe it's your point, but it's not the point I was addressing. I want an update to the toolset just as much as anyone else. But the draw of this item pack is new art, and that's simply *not* something that a toolset would facilitate. .


Fair enough. I agree that a toolset wouldn't help create new models and textures. The toolset *might* make statting said new items easier, but I assume that the new items *can* be statted without the toolset because modders seem to be doing just that already. In which case, I'll still pass on this item pack because the modding community is already making these things. I'd rather pay for things that the community couldn't make even with the toolset, such as quests voiced by the DA actors, and canon stories. Or the toolset itself.

#325
Persephone

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phaonica wrote...

ishmaeltheforsaken wrote...

Bfler wrote...

 The point is that we don't need new armor, but we need new maps and stories. And for that  the toolset is essential.


That's not the point actually. Maybe it's your point, but it's not the point I was addressing. I want an update to the toolset just as much as anyone else. But the draw of this item pack is new art, and that's simply *not* something that a toolset would facilitate. .


Fair enough. I agree that a toolset wouldn't help create new models and textures. The toolset *might* make statting said new items easier, but I assume that the new items *can* be statted without the toolset because modders seem to be doing just that already. In which case, I'll still pass on this item pack because the modding community is already making these things. I'd rather pay for things that the community couldn't make even with the toolset, such as quests voiced by the DA actors, and canon stories. Or the toolset itself.


Good points there. And it's SO good to see you back! Any progress on you know what?:whistle::)