Darkhour wrote...
So these are armors they purposely decided to leave out? Think about it. As unfinished as DA2 is, Bioware is openly admitting that they did not make the retail version as complete as it could have been... on purpose. I'm aware that it would take much more than some new armor to fix DA2, but it's the priniciple of the matter. For good games like ME2, non-story DLC is stupid. For a less than stellar game like DA2... it's despictable. I don't know what's worse: The DLC or the people who reward the DA2 team's duplicity by purchasing it.
Hey, I think your tin foil hat is slipping. You might think of it as "content purposely left out of the game", and you can keep thinking that for every bit of DLC ever, but that's really not the case. When a game is being developed, there's a schedule and a submission date, the last day to submit the game to Sony, Microsoft and/or Nintendo for approval to sell on their respective consoles. The Big 3 then take a month or two to test the game to make sure it meets all of their standards and requirements (no crashes, uses correct terminology, meets all requirements for XBL/PSN, etc.) .
If the developers can't get everything in by the submission date (which is typically a month or two before it hits the shelves), then they have to start cutting features. This happens to every project. The producers on the project try to cut as little as they can, but stuff gets cut simply because it won't fit into the schedule. Do you know what happened to all that content that didn't make it before DLC? It's rarely put into the sequel. Most of the time it's just trashed.
A lot of DLC is unfinished stuff that a handful of developers ended up working on in the one to two months while waiting for approval from the Big 3. DLC isn't free to develop. You still need to pay the developers working on it, and you have to pay Sony and Microsoft to approve it for PSN and XBL. You might just say "Well, only release it on the PC then", but when 80% of your customers are on the home console, that's a gross misallocation of resources.
When developers work on DLC, they aren't cackling diabolically into their piles of money, hookers and blow. They really don't think of their customers as suckers to be fleeced and squeezed for every last penny. The vast majority of them are gamers who want to make the best product possible. They are thinking "Cool, at least these armor models won't get wasted and somebody will get to enjoy them."
You might not enjoy them, but don't begrudge others their fun just because your tin foil hat is slipping.




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