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How Mass Effect began - interview with Casey Hudson


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#76
Razagon

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I'll be more than happy if they just keep the old ones. Don't think I could reach the same level of connection and investment in "new faces" when there are ones that span across multiple games.

Modifié par Razagon, 26 avril 2011 - 07:35 .


#77
JaegerBane

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I think this is the one thing I'm a little suspicious about. As much as I like new characters, the accent on ME3 seems to be that it's the culmination of 100+ hours worth of adventuring in the Mass Effect universe, starting the maiden voyage of the Normandy SR-1 and (hopefully) ending with the defeat of the Reapers. It seems a bit weird to jam in a brand new character into your team so late in the day.

But hey, giving that he's the only new one to added as far as we know, I'm guessing he'll have a fair amount of depth to him. From what Casey said it sounds like he's being put in to function as a guide to new players.

#78
LisuPL

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Razagon wrote...

I'll be more than happy if they just keep the old ones. Don't think I could reach the same level of connection and investment in "new faces" when there are ones that span across multiple games.


I also think they should continue developing previous romances, expecially Garrus, Liara and Tali ones.
New romance interests at this point would seem too late in my taste.

#79
-Skorpious-

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Shame to hear that Casey/Bioware is weary about creating another "import" trilogy again. The concept of spanning an entire character your personalized character across three distinct games is nothing less than amazing.

In fact, I would even go so far as to say that Bioware's save-game experiment with ME is the single-most important achievement that the videogame industry has spawned this generation. If more developers attempt to replicate, hell even consider the impact personalized stories such as Mass Effect have on their fanbase, it would mark the beginning of a new era in game design.

The implications are staggering.

#80
Fiery Phoenix

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Agreed 100%, Skorp.

#81
J.G

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-Skorpious- wrote...

Shame to hear that Casey/Bioware is weary about creating another "import" trilogy again. The concept of spanning an entire character your personalized character across three distinct games is nothing less than amazing.

In fact, I would even go so far as to say that Bioware's save-game experiment with ME is the single-most important achievement that the videogame industry has spawned this generation. If more developers attempt to replicate, hell even consider the impact personalized stories such as Mass Effect have on their fanbase, it would mark the beginning of a new era in game design.

The implications are staggering.


This 100x this

#82
Franzius

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-Skorpious- wrote...
...I would even go so far as to say that Bioware's save-game experiment with ME is the single-most important achievement that the videogame industry has spawned this generation...


Are you serious?
A part from some useless email, to me the "save game feature" is just a HUGE BLUFF!!!!
And the whole trilogy  "concept" is just a marketing tool than a true thing.
ME2 is more an action spin-off than a proper second act of an "already planned" trilogy!!!
Moreover, there is no continuity between 1 and 2... Everything you have learned and established during ME1 (character relationship, crew members, spectre status, cittadel, alliance, council, protheans etc.. everything) was just wiped out for ME2 in order to release it on PS3!!!

Just try to Immagine Bioware TESB:
Luke died at the begin of Empire. But after a minute he is resurected.
Then he spent the entire movie recruiting completelly new people (Lando and 11 others ) for a vengeace mission.
Maybe during the movie he meet Han Solo,  Chewie, maybe Leila and maybe also the 2 droids...but he moved away from them as soon as possible.
Everything else established during "A New Hope" like the Empire, Darth Vader, Jedi, Alliance, Death Star etc... is on the background, and in the better case it is just mentioned.
Then Luke completed the mission...and all the 12 people were quite useless during that.

This is what ME2 has really done to the franchise.
ME2 is one of the worst sequel ever released and the most disappointing game this generation so far (until ME3 I think)!

#83
The Elder King

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Franzius wrote...
ME2 is one of the worst sequel ever released and the most disappointing game this generation so far (until ME3 I think)!



DA2 is far worse as a sequel than ME2. Oblivion and KOTOR 2, too (though the latter was developed by a different software house, so it could be a little be justified).
And for me, DA2 it was the most disappointing game of this generation. Not that is the worst game of this generation (I think it's still a decent game, about 6.5-7), but I have expected a lot more about it.

Modifié par hhh89, 26 avril 2011 - 08:46 .


#84
100k

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Franzius wrote...

-Skorpious- wrote...
...I would even go so far as to say that Bioware's save-game experiment with ME is the single-most important achievement that the videogame industry has spawned this generation...


Are you serious?
A part from some useless email, to me the "save game feature" is just a HUGE BLUFF!!!!
And the whole trilogy  "concept" is just a marketing tool than a true thing.
ME2 is more an action spin-off than a proper second act of an "already planned" trilogy!!!
Moreover, there is no continuity between 1 and 2... Everything you have learned and established during ME1 (character relationship, crew members, spectre status, cittadel, alliance, council, protheans etc.. everything) was just wiped out for ME2 in order to release it on PS3!!!

Just try to Immagine Bioware TESB:
Luke died at the begin of Empire. But after a minute he is resurected.
Then he spent the entire movie recruiting completelly new people (Lando and 11 others ) for a vengeace mission.
Maybe during the movie he meet Han Solo,  Chewie, maybe Leila and maybe also the 2 droids...but he moved away from them as soon as possible.
Everything else established during "A New Hope" like the Empire, Darth Vader, Jedi, Alliance, Death Star etc... is on the background, and in the better case it is just mentioned.
Then Luke completed the mission...and all the 12 people were quite useless during that.

This is what ME2 has really done to the franchise.
ME2 is one of the worst sequel ever released and the most disappointing game this generation so far (until ME3 I think)


While I do agree that ME2 is a very different pace than ME1 (and there are several changes that I would've made) we shouldn't judge the series until it's over. We simply don't know what elements of ME2 will come into play in ME3. Plain and simple.

While I am sad that ME is likely the last time Bioware will have these expansive choices throughout a trilogy, I am very understanding of it as well. Its expensive, time consuming, and very detailed stuff that leaves a lot of elements of game play, characterization, and design to faith. And in this day and age, the number of people who plop down in front of the TV to play a simple FPS outnumber and outsell quality SP driven titles. Hell, I bet that the number of people who buy the COD investments annually outnumber every other gaming fan combined--including the fans of Blizzard.

#85
Jaron Oberyn

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-Skorpious- wrote...

Shame to hear that Casey/Bioware is weary about creating another "import" trilogy again. The concept of spanning an entire character your personalized character across three distinct games is nothing less than amazing.

In fact, I would even go so far as to say that Bioware's save-game experiment with ME is the single-most important achievement that the videogame industry has spawned this generation. If more developers attempt to replicate, hell even consider the impact personalized stories such as Mass Effect have on their fanbase, it would mark the beginning of a new era in game design.

The implications are staggering.


While it's a nice feature, I can see where he's coming from. It's something that requires a lot of planning in regards to the variables that are present in each game and the different combinations based on a plater's experience. While I don't think they would pass it up in the  future, I can understand them wanting to take a break from it for a while after ME3. Too much of something isn't good. You can't just rush out trilogies on an assembly line. I've got to give them credit for what they've accomplished. Props to Bioware.

-Polite

#86
-Skorpious-

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Franzius wrote...

-Skorpious- wrote...
...I would even go so far as to say that Bioware's save-game experiment with ME is the single-most important achievement that the videogame industry has spawned this generation...


Are you serious?
A part from some useless email, to me the "save game feature" is just a HUGE BLUFF!!!!
And the whole trilogy  "concept" is just a marketing tool than a true thing.
ME2 is more an action spin-off than a proper second act of an "already planned" trilogy!!!
Moreover, there is no continuity between 1 and 2... Everything you have learned and established during ME1 (character relationship, crew members, spectre status, cittadel, alliance, council, protheans etc.. everything) was just wiped out for ME2 in order to release it on PS3!!!

Just try to Immagine Bioware TESB:
Luke died at the begin of Empire. But after a minute he is resurected.
Then he spent the entire movie recruiting completelly new people (Lando and 11 others ) for a vengeace mission.
Maybe during the movie he meet Han Solo,  Chewie, maybe Leila and maybe also the 2 droids...but he moved away from them as soon as possible.
Everything else established during "A New Hope" like the Empire, Darth Vader, Jedi, Alliance, Death Star etc... is on the background, and in the better case it is just mentioned.
Then Luke completed the mission...and all the 12 people were quite useless during that.

This is what ME2 has really done to the franchise.
ME2 is one of the worst sequel ever released and the most disappointing game this generation so far (until ME3 I think)!



While I can't argue with an opinion, I would like to point out that all of the complaints you mentioned above are purely gameplay/story flaws (open to interpretation) and have nothing to do with the actual mechanics involved in importing a character/data across multiple games. 

Bioware may not have perfected the concept of game-spanning importation, but they have taken a tremendous step foward in improving said process.

PS - worst sequel ever easily goes to DA2 (I'm never going to let Bioware live down DA2 <_<)

#87
morrie23

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Interesting interview, I'm liking these videos very much, kudos to GI and BioWare.

#88
CulturalGeekGirl

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Now, he does just say that a trilogy on this scale "may never be done again," not that they've given up on it. Let's not get too down. I'm trying to prevent a depression spiral, here.

That said, if all the negative nancys make it so we never get a game like this again, I will be so full of rage, and I think that games as an art form will be poorer because of it.

Modifié par CulturalGeekGirl, 26 avril 2011 - 09:10 .


#89
Vez04

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CulturalGeekGirl wrote...

Now, he does just say that a trilogy on this scale "may never be done again," not that they've given up on it. Let's not get too down. I'm trying to prevent a depression spiral, here.

That said, if all the negative nancys make it so we never get a game like this again, I will be so full of rage, and I think that games as an art form will be poorer because of it.


Off topic:

Might Wanna Check Out L.A Noire at the end of the next month, theres alot of hype it could be a huge new IP!

#90
Hathur

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-Skorpious- wrote...

Shame to hear that Casey/Bioware is weary about creating another "import" trilogy again. The concept of spanning an entire character your personalized character across three distinct games is nothing less than amazing.

In fact, I would even go so far as to say that Bioware's save-game experiment with ME is the single-most important achievement that the videogame industry has spawned this generation. If more developers attempt to replicate, hell even consider the impact personalized stories such as Mass Effect have on their fanbase, it would mark the beginning of a new era in game design.

The implications are staggering.


My sentiments exactly.. well put, Skorpious

#91
shinobi602

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This stuff is great and all but...a little misleading by Game Informer. Where's the ME3 info? Instead it talks about:

-A comic book
-Creating Legion's voice
-Creating Garrus
-How the species originated
-How the series began

With only 1 or 2 actual tiny bits of info about ME3....

Isn't this "ME3 hub" supposed to be about...you know...Mass Effect THREE? I love these other tidbits, but I want to actually know more about ME3....come on GI :(

#92
LisuPL

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shinobi602 wrote...

This stuff is great and all but...a little misleading by Game Informer. Where's the ME3 info? Instead it talks about:

-A comic book
-Creating Legion's voice
-Creating Garrus
-How the species originated
-How the series began

With only 1 or 2 actual tiny bits of info about ME3....

Isn't this "ME3 hub" supposed to be about...you know...Mass Effect THREE? I love these other tidbits, but I want to actually know more about ME3....come on GI :(


Relax, there is still room for few more links at the bottom of the GI Hub menu.
I belive the last entry will be the most mind-blowing and suprising.
They must have saved the best info for the last entry, it just seems to make sense.

#93
CulturalGeekGirl

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shinobi602 wrote...

This stuff is great and all but...a little misleading by Game Informer. Where's the ME3 info? Instead it talks about:

-A comic book
-Creating Legion's voice
-Creating Garrus
-How the species originated
-How the series began

With only 1 or 2 actual tiny bits of info about ME3....

Isn't this "ME3 hub" supposed to be about...you know...Mass Effect THREE? I love these other tidbits, but I want to actually know more about ME3....come on GI :(


It's not GI's fault here. This is honestly the best thing they could possibly be doing.

So far every thing they have shown has at least some tidbit about ME3 in it, and some great undiscovered background about ME1 and ME2, which relates in some way to ME3. Bioware can't release too much information right now. It's too early, they've got to dole this stuff out slowly. So either you get six lines of text saying "Hey, here are the definitely new pieces of information we can give you, now go away," or you get beautifully crafted interviews with the creators that give you more insight about the series as a whole, with those six lines of actually relevatory text woven into the larger picture.

More is better, in my opinion, and the only way we're going to get more at this point is if it's more general information, rather than  specific revelations. If you don't care about anything but new information, I'm sure you can find somewhere to sum it all up for you in six lines of text.

Modifié par CulturalGeekGirl, 26 avril 2011 - 09:27 .


#94
Had-to-say

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Hardwork without reciprocity will hinder creativity. I proclaim to all my gaming friends that Mass Effect is the greatest game ever made. Mass Effect has turned me against many games that I find to be shallow, lazy and uninspired. If Mass Effect has taught us anything it is to have better taste in games and to expect more.

If there aren't more games with the game save carry over feature it's not because you guys didn't do a great job with the feature. It's a great feature.

#95
Vez04

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Last day of this month is on saturday. If they have anything not interview/article ME3 prepping its likely a very very small length teaser (which is gonna be on friday then) since GI havent updated the ME3 hub in the weekends.

Modifié par Vez04, 26 avril 2011 - 09:30 .


#96
RolandX9

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Razagon wrote...

I'll be more than happy if they just keep the old ones. Don't think I could reach the same level of connection and investment in "new faces" when there are ones that span across multiple games.

Remember, Sanders is important as "The Watson" for newcomers, giving the veterans someone to explain stuff to. Beyond him, we probably won't see another ton of new squadmates as with ME2; I'd guess three or four max, and only one or two will be potential permanent squadmates. And remember this is Bioware, so they will by definition be awesome.

Personally, I'm really really hoping that the dev team's finally gotten around the "everyone has to have a human skeleton" thing so we can have some great Starfish Aliens in battle. No, I don't expect Blasto to actually show up, but a badass biotic hanar or volus would be nice, as would an elcor juggernaut.

Then again, more screen time for the old crew is definitely more important, so I won't miss the starfish crew at all as long as I can have Liara, Garrus, Wrex, Tali, and the VS back on board. All at once would be particularly touching.
 
...and cue the golden memories of discovering ME1 for the first time. I'm just now doing my Insanity run after more than three years of ME fanaticism, and while it's great to be my personal canon straight-arrow Paragon again (help everyone, romance Liara) after more than a year, and the magic is still there, this is like my twelfth run give or take. Even now, there's an occasional dialogue I haven't found or a new vista I hadn't quite caught the angle of, but it's more like comfortable shoes than the thrill of discovering a titanic galaxy to explore. On the one hand, 3 can't get here fast enough, but on the other, I don't want it to end. Ah, bosh'tet.

Modifié par RolandX9, 26 avril 2011 - 09:42 .


#97
jamskinner

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Maybe they will mention the original name of the game, star citadel
meforums.bioware.com/viewtopic.html

Modifié par jamskinner, 26 avril 2011 - 10:00 .


#98
mjh417

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Awesome interview, and it made me really sentimental about the ME series. I hope Bioware odes another ME trilogy in the future, it would only be easier the second time because of their experience with the first set.

#99
Loup Blanc

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Excellent interview. Really cool guy. Inspires respect.

#100
Splinter Cell 108

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I hope someone else considers doing what Mass Effect did with importing characters. Many games could benefit from that. It's also kind of sad to see Mass Effect end with ME3.