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My new 1-shot - Gaxkang


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#1
Nerhesi

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Did 25% over his max hp as well (first time I tried it, I did like 1900something and that was around 90% to 95% of his hp)

2658 damage - He has around 2k - one shot him. Debuff - then Mana Clash.  This is before he cast any spell, so I'm guessing that is how big his mana pool is, on normal, at level 18.

Casting Character - Nerhesi - Level 18, 128 spell power. I'm sure it'll be updated on my Character profile soon.

This is a follow up to my previous post about the.. uhm, power of this spell.

Modifié par Nerhesi, 19 novembre 2009 - 02:36 .


#2
Guest_Anzurok_*

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Nice. I was wondering if he dropped a really nice ring of regeneration type deal.

#3
Nerhesi

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actually, I was lucky enough to get both the rare and the common drops - Keening Blade and Fade Shield.

#4
PhantoMSouljaX

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Sweet drops!...what are the stats on those puppys?...I should take a detour to the back alleys...

#5
Nerhesi

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Don't know the stats off the top of my head. The GameBanshee Database has them though

#6
Heals.like.Jesus

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Uhm, who is gaxkang? i read about him being a tough meanie before, but I seem not to have noticed. Im sure ive done every major boss in the game, and apart from Cautherine no one was worthy of being noted.

#7
Skellimancer

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Nice to see mages can destroy anything in one hit.



*punches monitor off the desk*

#8
Guest_Crawling_Chaos_*

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Skellimancer wrote...

Nice to see mages can destroy anything in one hit.

*punches monitor off the desk*


Mana Clash

The caster expels a large amount of mana in direct opposition to enemy
spellcasters, who are completely drained of mana and suffer spirit
damage proportional to the amount of mana they lost.

#9
Skellimancer

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Crawling_Chaos wrote...

Skellimancer wrote...

Nice to see mages can destroy anything in one hit.

*punches monitor off the desk*


Mana Clash

The caster expels a large amount of mana in direct opposition to enemy
spellcasters, who are completely drained of mana and suffer spirit
damage proportional to the amount of mana they lost.



I know what it does... or are you saying that expending all mana justifies its power? Because its not like you can't drink a potion afterwards now is it?

#10
Heals.like.Jesus

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Crawling_Chaos wrote...

Mana Clash

The caster expels a large amount of mana in direct opposition to enemy
spellcasters, who are completely drained of mana and suffer spirit
damage proportional to the amount of mana they lost.



Mana Clash

The caster expels a large amount of mana in direct oposition to enemy spellcasters, who are completely drained of mana and suffer damage vastly disproportional to the amount of mana spent on the spell.

#11
LawyerSergei

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Anything with a manapool.

#12
Nerhesi

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No one should be nerfing/reducing the power of mages because they are "better" than casters. If that is the only reason, then simply, too bad, deal with it. I have phenomenal cosmic powers, and you are carrying metal thingies... of course I will wipe the floor with you.



However, what should go into the decision making process is how easy certain parts of the game are for certain classes. That is what should drive "Nerf mage/rogue/warrior/whatever" - not their relative power to eachother.



Sam W.

#13
TimelordDC

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Instead of taking damage proportional to the mana they lose, the enemy should take damage proportional (say, 2x or 3x) to the mana the caster loses.

Mage bosses have extremely large mana pools since they have to contend with a party of 4, usually alone. It sucks when their offensive power is used against them in such a disproportionate manner.

#14
marshalleck

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TimelordDC wrote...

Instead of taking damage proportional to the mana they lose, the enemy should take damage proportional (say, 2x or 3x) to the mana the caster loses.
Mage bosses have extremely large mana pools since they have to contend with a party of 4, usually alone. It sucks when their offensive power is used against them in such a disproportionate manner.


But it makes the player feel like an hero!! and that's the most important!

:whistle:

#15
Foxd1e

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Yeah it's rather sad since he is an enjoyable boss fight but in that situation Gaxkang really does kill himself.

#16
Raxxman

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there is no point having these balance arguments, people who aren't appalled by the state of mages are not interested in balance, they don't care, they wont care, no amount of reasoning will change their minds. They're not working on logic, so trying to use it is just useless.

#17
Nerhesi

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Raxxman wrote...

there is no point having these balance arguments, people who aren't appalled by the state of mages are not interested in balance, they don't care, they wont care, no amount of reasoning will change their minds. They're not working on logic, so trying to use it is just useless.


Balance, due to the lack of a multiplayer element, should not having anything to do with comparing the classes to one another.

So it is would be perfectly fine to have a Gakxzang 1-shottable boss, if there existed other bosses out there with no mana pool and 95% spell resist for example. That would be, logically balanced.

It may not be terribly exciting, but balanced.

Sam W.

Modifié par Nerhesi, 19 novembre 2009 - 04:48 .


#18
Exodus

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Nerhesi wrote...

No one should be nerfing/reducing the power of mages because they are "better" than casters. If that is the only reason, then simply, too bad, deal with it. I have phenomenal cosmic powers, and you are carrying metal thingies... of course I will wipe the floor with you.

However, what should go into the decision making process is how easy certain parts of the game are for certain classes. That is what should drive "Nerf mage/rogue/warrior/whatever" - not their relative power to eachother.

Sam W.


Thank the Maker. Someone with their head on straight amidst the 'nerf mages omgz'...in before the 'over 9999' post

#19
Taleroth

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I, for one, do not consider Disc One Nukes, Game Breakers, or Sequence Breaking to be criminal.

#20
MrGOH

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This is a spoiler.



That said, I've been trying to do this on Gaxkang for a while - on hard he seems to be highly resistant to debuffs and mana clash...

#21
Dr3xx

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Personally, if I think something is "overpowered" I just wont use it. As cool as it is to 1 shot Gax, I don't think I'll go that route... because whats the point? In an online multiplayer game it matters... in a single player game? I don't remember crying about having Knights of the Round... but I do remember not using it against Sephiroth specifically.

#22
Nerhesi

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MrGOH wrote...

This is a spoiler.

That said, I've been trying to do this on Gaxkang for a while - on hard he seems to be highly resistant to debuffs and mana clash...


He is. I only decided to follow up on it because I got it the first time for like 1900... but that was after he cast dispel magic. So I was thinking... hmm, I wonder what I can hit him for before he uses any mana and before he dispels my buffs..

The landing rate of my spells with around 120+ spellpower was.. 50/50? I didn't really have a large sample size to confirm.  But I got it on the 4th reload/retry attempt.. and by it, I meant a fully buffed mana-clash not being resisted.

Sam W.

#23
Kelston

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Nerhesi wrote...

No one should be nerfing/reducing the power of mages because they are "better" than casters. If that is the only reason, then simply, too bad, deal with it. I have phenomenal cosmic powers, and you are carrying metal thingies... of course I will wipe the floor with you.

Sam W.


You have phenomenal cosmic powers. I am carrying a metal thingy infused with phenomenal cosmic powers that are even more phenomenal than the world you know because after all, the metal for Starfang fell from the sky.

Surely my phenomenal cosmic sword should at least match your phenomenal cosmic powers especially since I happened to also include some of your cosmic power in the form of runes into my phenomenal cosmic sword because well..

ENCHAAHHNTMENT *clap*

Modifié par Kelston, 19 novembre 2009 - 05:17 .


#24
sugasugaki

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Nerhesi wrote...

Balance, due to the lack of a multiplayer element, should not having anything to do with comparing the classes to one another.


Balance isn't a word exclusive to multiplayer, sorry. One-shotting a boss is an obvious balance issue.

So it is would be perfectly fine to have a Gakxzang 1-shottable boss, if there existed other bosses out there with no mana pool and 95% spell resist for example. That would be, logically balanced.


Uh, the existence of other bosses without a mana pool is completely irrelevant as to whether a specific encounter is balanced. Sorry, you're not employing logic--you're employing the logical fallacy of a red herring.

#25
Nerhesi

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Kelston wrote...

Nerhesi wrote...

No one should be nerfing/reducing the power of mages because they are "better" than casters. If that is the only reason, then simply, too bad, deal with it. I have phenomenal cosmic powers, and you are carrying metal thingies... of course I will wipe the floor with you.

Sam W.


You have phenomenal cosmic powers. I am carrying a metal thingy infused with phenomenal cosmic powers that are even more phenomenal than the world you know because after all, the metal for Starfang fell from the sky.

Surely my phenomenal cosmic sword should at least match your phenomenal cosmic powers especially since I happened to also include some of your cosmic power in the form of runes into my phenomenal cosmic sword because well..

ENCHAAHHNTMENT *clap*


Yes but your shiny metal object doesnt cast a variety of spells. It just hits "harder", because it is cosmically powerful. Not to mention, you're including those runes which had to be initially made by my cosmic powers.

So cosmically, I used a tiny tidbit of my awesomes, to give you a stick to wave around.

Now until you get a stick that can cast the same spells as me, you're really just holding a kid's toy.  If you do get that uber stick, it's kinda like holding a mage and waving him around, so until then...

ENCHAAHHNTMENT *clap*